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Changelog for springrts-pr-downloader_shared-0.104.0-1.2.x86_64.rpm :

* Mon Apr 30 2018 antoine.belvireAATTopensuse.org- Update to version 104.0.- Fix manpage generation (cannot find docbook stylesheet):
* Add springrts-104-find-docbook.patch.- Drop upstreamed patch:
* fix-cmake.patch.
* fix-random-return.patch.
* Wed Jan 31 2018 mailaenderAATTopensuse.org- Fix \"will very likely not sync in online mode!\" warning- Enforce Java version 9 or below- Add missing minizip dependency- Split the boost libraries
* Fri Jul 29 2016 rpmAATTfthiessen.de- Update to 103.0- Removed upstream fixed springrts-fix-cmake31.patch- Added fix-cmake.patch- Aded fix-random-return.patch to fix build on openSUSE, prevent RPMLint errors about \"random return\" in functions without a default return (only an assert at the end).
* Sat Feb 21 2015 devel.suseAATTgmail.com- Added springrts-fix-cmake31.patch to fix build with cmake 3.1
* Fri Feb 20 2015 devel.suseAATTgmail.com- Update to 0.98: NOTE: \"!\" prefix indicate backward compability broke, numbers in brackets normally mean the mantis ticket ID Major:
* vaporized PathFinder\'s runtime precache cpu usage Cmdline Arguments:
* allow ./spring --game rapid://ba:stable --map DeltaSiegeDry
* give correct error message when cmdline given filepath wasn\'t quoted and contained spaces GameServer:
* rename BypassScriptPasswordCheck to AllowSpectatorJoin and default to true Lua:
* added SetAlly(firstAllyTeamId, secondAllyTeamId, ally)
* added VFS.UnmapArchive(string fileName)
* added VFS.GetMaps(), VFS.GetGames(), VFS.GetAllArchives(), VFS.HasArchive(archiveName)
* added VFS.GetArchiveInfo(archiveName)
* added VFS.GetArchiveChecksum(archiveName)
* added VFS.GetArchiveDependencies(archiveName), VFS.GetArchiveReplaces(archiveName)
* allow tcp connections by luasocket as default (udp is still restricted)
* add callin DrawInMiniMapBackground(sizex, sizey) -> nil
* add callin AllowBuilderHoldFire(unitID, unitDefID, action) --> boolean action is one of: Build -1 Repair 40 (CMD_REPAIR) Reclaim 90 (CMD_RECLAIM) Restore 110 (CMD_RESTORE) Resurrect 125 (CMD_RESURRECT) Capture 130 (CMD_CAPTURE) Rendering:
* glFont: make inlined colorcodes reuse current set alpha value Pather:
* make lowRes PathEstimator using medRes PE instead of maxRes PathFinder (massively reducing cputime)
* massive cleanup & modularization
* reduced memory usage
* modrules: add system.pathFinderUpdateRate tag
* fixed/reduced PathEstimator update rate
* crashing aircraft doesn\'t spam PE updates anymore (#4500) CEG: ! fixed booleans in CEGs (sometimes they were randomly overriden with random data) Weapons:
* Beamlasers respect repulser-shields\' armorclass (pullrequest by sprunk) ! move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both same size_ ! fixed #4523: typo in craterAoE loading Sim:
* GroundBlocking: don\'t align immobile objects to even squares
* reduce load in Collisions handling (by doing blocked ground squares scans only every 2nd frame) Misc:
* AI is initializated earlier: no more hang on game start
* add /set GrassDetail to console
* slightly speed up scanning for archives
* add HostIPDefault, HostPortDefault to set default host ip/port
* reduce default spintime of ThreadPool workers to 1ms (from 5ms) Bugfixes:
* fix #4417 (spring spring://username:passwdAATThostname:port doesn\'t work)
* fix #4413 (widget:GameProgress() was no longer called for rejoining player)
* fix #4407 (SetUnitRotation broken for buildings)
* fix #4406 (crash at start)
* fix #4377 (compile with cmake 3.0)
* fix #3677 (bounceExplosionGenerator tag does not work for bouncing aircraftbomb weapon types)
* fix #4483 (Spring.SetProjectileAlwaysVisible doesn\'t always make a projectile always visible)
* KingRaptor found the cause of a _very_ old bug: fix green screen tint in startselector stage
* PE: fix bug where buildings weren\'t registered as blocking, cause they were not snapped to ground when the PE update was called (c03022cc) AI:
* fixed return-type and value of Pathing::GetApproximateLength (pullrequest by rlcevg) Buildprocess:
* fixes for CMake 3.0
* heavily reduced files which are compiled multiple times ! add check for gcc >=4.7 at configure
* Wed Jan 15 2014 vdziewieckiAATTsuse.com- Update to 0.96: Spring 96.0 is a bugfix release, to kill fix some really annoying bugs
* Sat Nov 23 2013 mailaenderAATTopensuse.org- Update to 0.95.0 + customizeable loadscreen + map border rendering (/mapborder command) + new datadir structure + bugfixes & speedups
* Sun Jul 07 2013 fa0sckAATTgmail.com- Update to 0.94.1 + default LogFlush to true again + fix crash at start related to Optimus + remove Tobis rapid client (its broken) + add multi engine type support + recycle unit and feature ID\'s less quickly again, a la 91.0 and prior + automatic runtime recompression of groundtextures- Bugfixes: + fix #3591 (UnitFromFactory(..., userOrders) always passes userOrders=false) + fix #3561 (units getting stuck on edges of impassable areas - -> pathing is no longer FUBAR) + fix #3575 (QTPFS terrain deformation lagspikes) + fix #3580 (decreased unit/feature ID randomness) + fix #3557 (TorpedoLauncher weapon fires only when on land) + fix #3564 (sun-flare visible when obscured by terrain) + fix #3553 (sun-flare has harsh edge) + fix #3562 (units are reluctant to fire in crowded situations after \'fix #3488\') + fix #3559 (avoidGround weapon tag is broken) + fix #3563 (units rub against building edges and slow down to a crawl) and #3592 related to it + fix #3567 (transported nanotowers periodically teleporting to ground) + fix #3520 (kamikaze units always have bad attack cursor when giving manual attack command) + fix #3531 (wrong textures assigned to assimp models) + fix #3545 (AddUnitImpulse() causes unit to move in random direction) + fix #3544 (units briefly invisible when transferred to another team) + fix #3490 (ships cannot be transported by aircraft) + fix #3596 (in debug-mode the firing-cone visualisation of weapons points up) + fix \'fix #3506 (wrong calculation of goffset for assimp model pieces)\' + fix pseudo-static units (nanotowers, etc) no longer being transportable + fix #3569 (texturing for OBJ and ASS projectile models) + fix OBJ models being parsed by assimp + fix SEGV on exit + fix flashing team colors + fix some trees drawn after being destroyed- Lua: + add Spring.UnitWeapon{Fire,HoldFire}(number unitID, number weaponID) --> nil + add callouts Spring.GetUnitWeapon{TryTarget,TestTarget,TestRange, HaveFreeLineOfFire}(number attackerID, number weaponID, number attackeeID | [number targetPosX, number targetPosY, number targetPosZ]) --> boolean + add Spring.SetProjectileTarget(number projectileID, [number objectID, string objectType] | [number x, number y, number z]) - -> boolean + add Spring.GetProjectileTarget(number projectileID) --> number targetID, string targetType + add Spring.SpawnProjectile(number weaponDefID, table projectileParams) --> number projectileID | nil + add MoveCtrl.SetMoveDef(number unitID, number moveDefID | string moveDefName) --> boolean + add projectileID argument to UnitPreDamaged OLD signature: unitID, unitDefID, unitTeam, damage, paralyzer [, weaponDefID [, attackerID, attackerDefID, attackerTeam] ] NEW signature: unitID, unitDefID, unitTeam, damage, paralyzer [, weaponDefID, projectileID [, attackerID, attackerDefID, attackerTeam] ]
* Fri Mar 15 2013 mailaenderAATTopensuse.org- Update to 0.93.2- moved weblinks to https://en.opensuse.org/Spring- update MIME databases
* Sun Jan 13 2013 joop.boonenAATTopensuse.org- Added BuildRequires libbz2-devel as it\'s not automatically installed for openSUSE > 12.2
* Fri Apr 13 2012 seilerAATTb1-systems.de- added doc package to package new \"sprin-VERSION\" files
* Tue Apr 10 2012 seilerAATTb1-systems.de- updated to latest version. test file
* Sat Jul 02 2011 jengelhAATTmedozas.de- Remove conflicting %debug_package: OBS deals with that already- Remove unnecessary %clean section- Use %_smp_mflags
* Sun Dec 12 2010 marcel.haufAATTgooglemail.com- Update source to 0.82.6.1- Requires GLEW 1.5.1 or higher- Change spring-engine-dedicated to engine-dedicated
* Thu Sep 09 2010 marcel.haufAATTgooglemail.com- Update source to 0.82.5- Added headless and multithreaded spring binary- New name conventions
* Tue Mar 16 2010 marcel.haufAATTgooglemail.com- Update source to 0.81.2.1
* Mon Feb 01 2010 marcel.haufAATTgooglemail.com- Update source to 0.81.1.3
* Fri Nov 13 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.5.2 which includes a new ErrorAI by default
* Sat Oct 24 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.5.1
* Mon Oct 19 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.5
* Fri Sep 18 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.4.2
* Fri Sep 04 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.4.1
* Sun Aug 30 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.4
* Tue Aug 25 2009 marcel.haufAATTgooglemail.com- Added Java AI wrapper support. Builds Java AIs and the Java AI interface.
* Fri Aug 21 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.2- Requires boost 1.35 instead of 1.34
* Wed Aug 19 2009 marcel.haufAATTgooglemail.com- Update source to 0.80.1- Requires boost 1.34 instead of 1.35
* Fri May 29 2009 marcel.haufAATTgooglemail.com- Update source to 0.79.1
* Sun May 24 2009 marcel.haufAATTgooglemail.com- Update source to 0.79.0.2
* Sat May 16 2009 marcel.haufAATTgooglemail.com- Update source to 0.79.0
 
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