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Changelog for asc-music-2.8.0.2-lp150.1.48.noarch.rpm :

* Thu Jan 04 2018 rpmAATTfthiessen.de- Update to 2.8.0.2
* Fixed crash on 32 bit system when more than 32 terrain bits were defined
* Add safety checks for graphics allocation errors of big maps
* Prevent duplicate objects from being shown on object construction/removal
* New unit cost formula for PBP
* New terrain type: Concrete
* Fixed some crashes- Rebased asc-datadir.patch- Minor spec file cleanup.
* Mon Aug 29 2016 rpmAATTfthiessen.de- Update to 2.7.128.2
* Fri Feb 05 2016 dimstarAATTopensuse.org- Add a Comment= field to the .desktop file. This is used by the AppStream metadata generator if no better info can be found (as is the case for this app). Then, Comment is the bare minimum.
* Mon Jan 25 2016 rpmAATTfthiessen.de- Update to new release 2.7.128 needed for new PBP
* Sun Jan 19 2014 bwiedemannAATTsuse.com- Update to latest upstream version 2.6 +mercurial- drop upstreamed lua 5.2 patch http://terdon.asc-hq.org/bugzilla3/show_bug.cgi?id=472
* Tue Jul 02 2013 joop.boonenAATTopensuse.org- Added lua 5.2 patch
* Sat Mar 09 2013 bwiedemannAATTsuse.com- update to latest mercurial revision 3178
* Wed Dec 05 2012 joop.boonenAATTopensuse.org- Added missing BuildRequires libbz2-devel
* Fri Jun 29 2012 bwiedemannAATTsuse.com- Update to version 2.5.0.0
* A lot of minor improvements and bugfixes
* Long distance movement for units, which allows to have movement task that span several turns.
* include PBP adaptions for multiplayer
* Fri Jun 29 2012 bwiedemannAATTsuse.com- Port to g++47
* Tue May 01 2012 jengelhAATTmedozas.de- Remove redundant sections/tags from specfile
* Sat Jul 02 2011 jengelhAATTmedozas.de- Use %_smp_mflags for parallel building- Strip %clean section (not needed on BS)
* Thu Feb 25 2010 freespacerAATTgmx.de- update to version 2.4.0.0
* Full suport for Undo
* Campaigns available in several language: - Tutorial: English, German, French - Standard: English, German - Kamor: German, French - NOS: German, French
* Fixed a lot of problems (mostly regressions) in AI, making it much better in Campaign maps
* Reviewed and polished campaigns, fixing lots of problems that crept in due to evolving ASC data
* ASC and mapeditor can now be scripted with LUA
* Added package management to check dependencies between data packages
* Lots of bugfixes and smaller refinements- update SPEC-file
* add build require lua-devel and wxGTK-devel
* move the desktop menu from ArcadeGame to StrategyGame
* specified the right rpm group \"Amusements/Games/Strategy/Turn Based\"- renew patch-file because of the wrong data path like /usr/share/games -> /usr/share
* Fri Jul 10 2009 prusnakAATTsuse.cz- /usr/share/games -> /usr/share
 
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