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Changelog for freedoom-0.11.3-lp150.20.3.noarch.rpm :

* Mon Jan 01 2018 avindraAATTopensuse.org- Update to new upstream release 0.11.3:
* allows building from source using deutex 5.0
* Tue Jul 04 2017 jengelhAATTinai.de- Update to new upstream release 0.11 (2017-02-16)
* Lots of new music.
* New levels, including C1M1 kicking off Phase 1.
* Aquatex: over 200 new textures for mappers to use.
* New intermission screens.
* Some new weapon sprites: new pistol, new pickups.
* New medkit and armor pickup sprites.- Update to new upstream release 0.11.1 (2017-02-22)
* 1% armor bonus pickups are recolored from red to green.
* New textures compatible with TNT: Evilution
* New pain bringer and pain lord sprites, replacing old concept art-derived ones.
* A few map errors are fixed, including misaligned textures, leftover Boom specials, and it should no longer be possible to get stuck between a rock and a tree in Phase 1 C1M1.
* Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
* Widescreen statusbar for ZDoom was removed. This created incompatibility with some mods.
* Fixed intermission text after using the secret exit in Phase 2 MAP31, where obituary texts were incorrectly displayed instead.- Update to new upstream release 0.11.2 (2017-03-15)
* Missing multiplayer starts have been added to several levels. No map should be lacking anymore.
* A few mapping errors were repaired by changing sector heights.
* Par times for Phase 1 have been added.
* Tue Jul 26 2016 jengelhAATTinai.de- Update description for dropped recommendation.
* Sat May 07 2016 mailaenderAATTopensuse.org- Drop recommends for a Doom engine
* Sat Mar 26 2016 mailaenderAATTopensuse.org- Update to new upstream release 0.10.1
* Brand new status bar.
* New sprites for the serpent and orb monster.
* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
* New pain sounds for many monsters and the player.
* New maps in Phase 1 and Phase 2.
* New file names no longer conflict with Doom\'s
* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
* New sounds for the dark soldier.
* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
* Fri Jan 03 2014 jengelhAATTinai.de- Update to new upstream release 0.8
* Ultimate Freedoom\'s episode 4 is now the Cacoward-winning Double Impact. Many maps have been updated, and a few sprites and sounds have been upgraded as well.- Remove signature verification as sig files are no longer provided
* Wed May 01 2013 jengelhAATTinai.de- Update to new upstream release 0.8~beta1
* Various map, sprite and texture updates- Package freedoom-ultimate as well- Do not hard-require prboom; freedoom works with any engine- Signature verification- Wrap description at 70 cols
* Tue May 03 2011 claes.backstromAATTopensuse.org- updated to 0.7
* Mon Feb 15 2010 prusnakAATTsuse.cz- updated to 0.6.4
* Tue Jul 01 2008 claes.backstromAATTfsfe.org- New upstream version 0.6.2
 
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