Changelog for
speed-dreams-data-2.2.1-lp150.4.4.noarch.rpm :
* Fri Mar 30 2018 stefan.bruensAATTrwth-aachen.de- Fix build, add fix_bad_char_assignments.patch- Fix build on Arm, use_gcc_builtins_for_all_archs.patch- Increase disk _constraints to 12 GByte- Package appdata
* Sat Jul 30 2016 jengelhAATTinai.de- Update description and license field. Use shorter source URLs.
* Tue Jul 26 2016 mailaenderAATTopensuse.org- new upstream release 2.2.1 (see CHANGES.txt)
* Sun Jun 26 2016 dap.darknessAATTgmail.com- Removed my speed-dreams-2.1.0-gcc-isnan.diff.- Added speed-dreams-2.1.0-gcc6-isnan.diff from upstream instead.- Added _constraints to prevent \"error: Unable to write payload\".
* Thu Jun 23 2016 dap.darknessAATTgmail.com- Added speed-dreams-2.1.0-gcc-isnan.diff to prevent error: \'isnan\' was not declared in this scope.
* Mon May 18 2015 dap.darknessAATTgmail.com- 2.1.0 release:
* see CHANGES.txt http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20 http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2- More pkgconfig() to avoid unresolvable state.- Let make be verbose.
* Sun Aug 25 2013 dap.darknessAATTgmail.com- Rpath disabling was fixed.
* Tue Aug 13 2013 dap.darknessAATTgmail.com- Another cmake rpath disabling option to be built via 13.1\'s cmake.
* Tue Jun 25 2013 joop.boonenAATTopensuse.org- Build against libpng-devel instead of libpng-compat-devel
* Mon Nov 26 2012 joop.boonenAATTopensuse.org- Use libpng15-compat-devel for openSUSE > 12.2
* Fri May 04 2012 dap.darknessAATTgmail.com- Build improvements
* Requires libjpeg-devel instead of libjpeg62-devel or libjpeg8-devel.
* Cmake makes verbose makefile.
* Cmake build gets type \"RelWithDebInfo\" in order to save the debug information.
* Cmake builds without rpath.
* Desktop file category is \"Simulation\".
* Direct \"libSDL >= 1.2.13\" requirement was removed.
* Tue May 01 2012 dap.darknessAATTgmail.com- 2.0.0 release Menus
* New \"shinning\" menu style with blurry backgrounds and button animations
* More user-friendly menu system, through improved labels, tips and control behavior
* Improved options menus (mostly graphics and display)
* New Garage menu to get preview and technical data about the chosen car
* Reworked / enhanced Driver Select menu with preview image for all cars / liveries
* Many fixes / improvements to the various race results menus Graphics :
* Realistic dynamic sky dome (with background landscape) and rain rendering
* Improved world reflexions on car bodies
* New skinning system for all car components (body, driver, wheels, ...) and pit door
* Added glance left / right commands / views
* Added support for ultra-wide screen configurations (dual/triple panel)
* Reworked graphics and Open GL capability detection, with crash recovery
* Added support for JPEG textures (when relevant, for reducing package size) Input control
* Improved throttle and clutch management when shifting
* WIP optimum auto-shift engine speeds
* Allow gear shifts to override auto-gearbox
* Fixed speed-correction so that is does not alter when car is spinning (easier recovery)
* Added e-brake command (might get useful for RS cars ;-)
* Fixed non-symetrical joystick calibration
* Added support for button/pad grid shifting
* Added support for gamepads with pressure sensitive buttons
* Added support for Mouse Wheel and extra buttons
* Fixed Mouse calibration lost in Ready-Set-Go stage Robots
* USR, Simplix : Reworked setups for LS1 and 36GP cars
* Kilo2008 : New robot driving TRB1 Taipan and Cavallo
* USR : Improved avoidance, Situation-aware headlights
* Simplix : Better skilling and faster opponents for the Career mode
* Simplix : Optimized loading time
* Simplix : Added support for wet track (but no change supported during the race) Physics
* Simu V2.1 : a better Simu V2
* added emergency brake
* added gyroscopic forces
* added bump and rebound limit velocities to dampers
* improved engine brake calculation
* fix the downforce calculation for the rear wing
* fix the handling of gear and differential efficiencies
* fix the cars roll on highly banked tracks Sounds
* Reworked sounds by Audio Berlin profesionals (but all LS1, 36GP and half of Supercars engine sounds left untouched :-)
* Pause sound when pausing a race, however
* Open AL back-end : Simulate low-pass filter for engine sound by simply lowering the gain when releasing the throttle Race engine
* New career racing mode (limided contents for the moment)
* New TRB1, LS1, 36GP and MP5 championship, and LS1, 36GP and MP5 single-event race modes,
* Added support for real life championship race session layouts
* Dual-threading support for improved frame rates when many opponents
* Added support for saving, loading and resuming a race / race mode to / from a file
* On-screen \"wrong way\" notification
* Not released : network racing mode (does not work correctly) Cars
* From scratch rework of LS1 and 36GP car physics, for more realism
* Slightly Updated physics for TRB1 (Simu V2.1 compatibility)
* Supercars physics left untouched (Simu V2.1 compatible)
* New MP5 car set (kind of Formula Ford) with 3 models and realistic physics
* Many new / reworked HQ liveries for LS1, Supercars and MP5 cars
* Improved 3D models for LS1
* New WIP LS-GT2 car set (WIP physics and USR robot setups)
* New WIP RS car set (Rally Series, WIP physics and Simplix robot setups)
* New WIP TRB1 Vieringe 5 RB (WIP physics, copy of Silber RBLK) Tracks
* New tracks :
* Road : Salty,
* Circuit : Brondehach, Goldstone Sand
* Speedway : Arizona Mile Speedway, Long Pond Superspeedway, Caddo Speedway, Sunshine State Superspeedway
* HQ texture rework for most tracks (a huge work !)
* Gave better and fictive names and locations to many tracks
* Reworked preview images for all HQ tracks
* Added support for no-building / low-wall pit \"building\"
* Fixed too high friction coefficients in many tracks (towards realism) Build system / Packaging
* Moved to CMake-based build system
* Multi-package deployement scheme, contents based
* New Windows binary multi-package system :
* the small base package is enough for trying the game (kind of demo)
* it can download and installation the other packages, for much more contents
* Fixed non GPL 2+ compatible bundled code + other steps towards official packaging by 100%-OSS Linux distros. Other
* New command line options for straight starting of a given race, with or without a GUI (suitable for headless computers, for robots tuning, as an ex.).
* Improved overall code modularity (separating the race engine and the user interface, making the user interface a loadable module)
* New C++ API for loadable module system (only robots left untouched)
* New tgfdata library for isolating the menu code from the XML files
* Replaced GLUT library by SDL
* Moved Windows build to modern DLL interface (no more .def files)