SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for vcmi-0.99-lp150.2.3.x86_64.rpm :

* Fri May 11 2018 antoine.belvireAATTopensuse.org- Fix build on Tumbleweed and Leap 15:
* Fix check on %suse_version.
* Add vcmi-0.99-boost-1.66.patch (picked from upstream\'s develop branch, rebased on tag 0.99).
* Wed Nov 15 2017 adamAATTmizerski.pl- cleanup packaging Wed Nov 2 09:52:55 UTC 2016 -- VCMI - 0.9.9- GENERAL:- New Bonus NO_TERRAIN_PENALTY- Nomads will remove Sand movement penalty from army- Flying and water walking is now supported in pathfinder- New artifacts supported- Angel Wings- Boots of Levitation- Implemented rumors in tavern window- New cheat codes:- vcmiglaurung - gives 5000 crystal dragons into each slot- vcmiungoliant - conceal fog of war for current player- New console commands:- gosolo - AI take control over human players and vice versa- controlai - give control of one or all AIs to player- set hideSystemMessages on/off - supress server messages in chat- BATTLES:- Drawbridge mechanics implemented (animation still missing)- Merging of town and visiting hero armies on siege implemented- Hero info tooltip for skills and mana implemented- ADVETURE AI:- Fixed AI trying to go through underground rock- Fixed several cases causing AI wandering aimlessly- AI can again pick best artifacts and exchange artifacts between heroes- AI heroes with patrol enabled won\'t leave patrol area anymore- RANDOM MAP GENERATOR:- Changed fractalization algorithm so it can create cycles- Zones will not have straight paths anymore, they are totally random- Generated zones will have different size depending on template setting- Added Thieves Guild random object (1 per zone)- Added Seer Huts with quests that match OH3- RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs Fri Apr 3 00:00:00 UTC 2015 -- VCMI - 0.9.8- GENERAL:- Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)- ADVENTURE AI:- AI will try to use Monolith entrances for exploration- AI will now always revisit each exit of two way monolith if exit no longer visible- AI will eagerly pick guarded and blocked treasures- ADVENTURE MAP:- Implemented world view- Added graphical fading effects- SPELLS:- New spells handled:- Earthquake- View Air- View Earth- Visions- Disguise- Implemented CURE spell negative dispell effect- Added LOCATION target for spells castable on any hex with new target modifiers- BATTLES:- Implemented OH3 stack split / upgrade formulas according to AlexSpl- RANDOM MAP GENERATOR:- Underground tunnels are working now- Implemented \"junction\" zone type- Improved zone placing algorithm- More balanced distribution of treasure piles- More obstacles within zones
* Sun Nov 16 2014 VCMI - 0.9.7-1- New upstream release
 
ICM