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Changelog for eduke32-2.0.0r6120-1.2.x86_64.rpm :
Sat Apr 22 14:00:00 2017 borisAATTsteki.net
- update to latest revision 6120 snapshot on 20170412

Fri Jul 22 14:00:00 2016 borisAATTsteki.net
- updated to latest revision 5811 snapshot on 20160704
- added gcc-c++ as build requirement

Sat Nov 8 13:00:00 2014 kieltuxAATTgmail.com
- Update to 2.0.0rev4584 (20140831)
Still building against SDL because of a bug in the timidity
implementation of SDL2_mixer which has already been fixed
upstream, but there has not been any release since.
https://hg.libsdl.org/SDL_mixer/rev/8ef083375857
- Removed subpackage eduke32-gui, eduke32-console
It is now just eduke32 without a non-gui version.
- Updated eduke32-demo-install.sh, because ftp.3drealms.com is down.
Using now archive.org.
- Spec file cleaning.
- Using _service for source download.

Sat Aug 27 14:00:00 2011 borisAATTsteki.net
- updated package to 2.0.0 rev 1992
a lot of fixes some highlights
Engine stuff:

* Polymer light access to m32script (light[].).
As an application, provide a state \'insertlights\' that takes the
currently active lights and puts them into the map as SEs (e.g. for
maphack recovery).

* Prototype of a mechanism to gray out certain portion of a map,
making them inactive to various, but not all, editing operations.
Highlighting a set of sectors and pressing Ctrl-R will make the Z
bounds be [(least ceiling z), (greatest floor z)] of all selected
ones, pressing Ctrl-R when no sectors are highlighted will reset
them. Not sure if it\'s for production use at this stage.

* The \'align walls\' feature [.] now has three independently
toggleable behaviours: recurse nextwalls (toggled when Ctrl is
pressed), iterate point2s (disabled when Shift is pressed), and also
copy pixel width (toggled when Alt is pressed).

* Make shades clamp instead of overflowing in the editor

* Add \'r_shadescale_unbounded\' cvar. When set to 0, OpenGL
renderers should never draw completely black objects (currently
only implemented for Polymost)

* sector-like sprite clipping now works with x- xor y-flipped
actual sprites
Mapster32:

* Add \'r_shadescale\' to config

* In 3D mode, make SPACE behave the same as holding down a mose
button: the currently pointed-at object is locked. Required some
modification of a.m32 to play well (i.e. not reset SPACE).
This is useful by itself but more so in conjunction with the next point

* make Alt behave as a modifier with PGUP/PGDN: when aiming at a
2-sided wall, move the other side\'s sector\'s ceiling or floor (only
this is new).

* Auto-alignment of walls can be controlled in a finer grained
fashion now:
When pressing \'.\', only the immediate neighbors get aligned.
Use Ctrl-. for the old behaviour.

* When inserting a point in 2D mode, auto-align the neighboring
wall

* corruption checker has been hooked up to loading/saving
routines to inform/warn the user

* also warn if mouse pointer is over corrupt wall which is shown
in pink then: you should not move such a wall!

* faster map loading by deferring polymer_loadboard to 3d mode
entrance (also removes some \'glGetTexLevelParameteriv returned
GL_FALSE\' warnings)

* more logical maphack light handling, the logic is still a bit
dodgy though

* some menu and misc. function fixup

* redundancy elimination...
API:

* added consts various for \'char
*filename\' parameters

* loadboard() now accepts bit 4 for flags (formerly \'fromwhere\')

Sat Jul 2 14:00:00 2011 jengelhAATTmedozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

Tue Nov 2 13:00:00 2010 borisAATTsteki.net
- updated package to 2.0.0 rev 1723

* Polymost-style HUD model support for Polymer.
It properly displays all HRP HUD models as far as I can tell.

* New CON commands

* mostly multiplayer fixes among other things

* SDL and menu joystick fixes

* Link debug builds with -rdynamic in order to get symbol
names when printing backtraces from the signal handler.

* Make the \"Start\" button of the GTK start-up window the default
button of the window, which means pressing Enter now works at
you\'d expect.
+ Lot of other bugs fixed

Tue Jan 19 13:00:00 2010 borisAATTsteki.net
- Added demo files installation script called
eduke32-demo-install which will download package
extract it and show its license to user and force
him to accept terms within

Tue Jan 19 13:00:00 2010 borisAATTsteki.net
- Added obsolete tag in spec file for removing -common
package on upgrade

Mon Jan 18 13:00:00 2010 borisAATTsteki.net
- Removed -common package as it was unnecessary and
was just confusing

Sat Jan 16 13:00:00 2010 borisAATTsteki.net
- Added Desktop integration files and icons

Sat Jan 16 13:00:00 2010 borisAATTsteki.net
- Packages for gui,console and mapeditor are created
so now it can be selected on install or after can
be changed with use of update-alternatives

Fri Jan 15 13:00:00 2010 borisAATTsteki.net
- Created inital rpm package from svn export


 
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