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Changelog for supertux2-0.5.1-19.6.x86_64.rpm :
Sun May 7 14:00:00 2017 meissnerAATTsuse.com
- disable global PIE support, untangling the static libs of the
squirrel compiler is too tricky.

Tue Mar 14 13:00:00 2017 joop.boonenAATTopensuse.org
- Corrected docs handling
- Corrected the rights of /usr/share/supertux2/sounds/normalize.sh

Thu Feb 2 13:00:00 2017 adam.majerAATTsuse.de
- use individual libboost-
*-devel packages instead of boost-devel

Fri Dec 2 13:00:00 2016 joop.boonenAATTopensuse.org
- Removed patch system-tinygettext.patch
- Removed patch fix-cmake.patch

Thu Dec 1 13:00:00 2016 joop.boonenAATTopensuse.org
- Build version 0.5.1

* Editor: Tilemap: Add an option to change the draw target

* Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels)

* Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore

* Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size

* In-game level editor

* Improved levels in Antarctica and Forest Island

* Language packs are fixed

* Engine performance improvements

* Extended the scripting API: gradients are now scriptable

* Added a few more tiles and music

* New console commands and command line options (related to the editor)

* Various other bugfixes of issues reported since the v0.4.0 release

* And more (minor) improvements and changes

* Fixed build system in order to correctly support SemVer pre-release tags

* Fixed miniswig compilation

* Editor: correctly join paths (using FileSystem::join())

* Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps

* Editor: correctly save BadGuy and Dispenser direction

* Editor: reorder layer objects when their object menu is closed

* Editor: allow setting z-pos of decals

* Editor: display a notile when the tile ID is invalid

* Editor: make it possible to switch tilesets

* Editor: Torch: make it possible to change the sprite (#541)

* Don\'t turn Tux into stone above ground when using earth bonus (#537)

* WillOWisp: get name property in order to fix a scripting issue (#529)

* Editor: don\'t play WillOWisp sound

* Editor: move moving objects to the center of the mouse pointer when adding

* Editor: Switch: make sprite option visible again

* Make use of auto pointers and modern iterators where appropriate

* README: various updates related to download count

* Save and load visibility of SpriteChange tiles in squirrel table (#342)

* Editor: Fix an issue where the name of a scripted object wouldn\'t be saved (#557)

* Editor: add an alignment option for background (#547)

* Editor: Better approach for layer removal (#510)

* Add a launcher script for Windows builds (#443)

* Fixes for the build system and updates with regard to the automatic deployment of releases

* More code style fixes

* Editor: verify some level properties have been set

* Add the possibility to add sawblade/hurting platforms using the editor

* Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499)

* Fix an issue with odd behavior of music playback (#583)

* Update some parts of the (user) documentation

* Editor: multiple fixes to levelset and worldmap creation, including UX improvements

* Editor: Angle option for spotlight

* Unify string spelling for consistency

* String freeze for translators is now in effect

* Editor: sort layer in ascending order

* Scripting: deduplicate code using the ExposedObject template class

* Update the translations to reflect the translation progress as of 2016-09-12

* Use PhysFS file system abstraction for is\\_directory checks

* Prevent statistics text from overlapping

* Fix a bug with Level.edit() in squirrel (#207)

* Stop looping sounds when dead

* Final translation update

Mon Aug 1 14:00:00 2016 rpmAATTfthiessen.de
- Added fix-cmake.patch to build supertux with system libsquirrel
and with system libtinygettext.
- Added system-tinygettext.patch to fix usage of tinygettext
(bundled version is slightly modded).
- Some cleanup

Tue Dec 22 13:00:00 2015 antoine.belvireAATTlaposte.net
- Update to 0.4.0:

* Update translations

* Rework add-on manager to support downloadable and updatable
localization packs

* Many bugfixes

* Add iced-graphics to some more badguys

* Melting animation for some badguys

* Update more levels (fix playability, ...)

* Update build system, featuring unit tests, libraries as git
submodules and improved Travis-CI builds to support nightly
builds

* More levels in Incubator Island

* Support for horizontal and vertical gradients that span the
length/height of a sector. Add (direction \"horizontal_sector/
vertical_sector\") to your gradient.
- Deleted fixed supertux2-0.3.5a-fix-no-return-in-func.patch

Wed Aug 5 14:00:00 2015 sor.alexeiAATTmeowr.ru
- Update to 0.3.5a:

* CMakeLists: fix error with cmake lower than 3.x.

* Improve building of version.h.

* Minor bugfixes.

* Update translations.
- Add supertux2-0.3.5a-fix-no-return-in-func.patch from commit
0e444e9: fix assignment operators with no return statement.

Wed Apr 22 14:00:00 2015 sor.alexeiAATTmeowr.ru
- Update to 0.3.5:

* Move to SDL2 for graphics rendering.

* Glow effects.

* New badguys: iceflame, ghostflame, livefire, goldbomb,
smartblock.

* New bonuses: coinrain, coinexplode.

* Statistics improved.

* Icy island levels tweaked.

* New sounds.

* Massive improvements to localization.

* Efficiency tweaks.

* Menus reworked.

* Addon manager improved.

* New tilemap: halloween.

* New powerups: air- and earth-flower.

* Support for horizontal gradients in levels
(add (direction \"vertical|horizontal\") to your level).
- Spec cleanup.

Sun Aug 31 14:00:00 2014 bwiedemannAATTsuse.com
- use supertux2.png to not conflict with supertux (bnc#894296)

Sat Jan 4 13:00:00 2014 tom.mbrtAATTgooglemail.com
- update to 0.3.4
- removed all patches because they have been fixed upstream

Wed Dec 26 13:00:00 2012 joop.boonenAATTopensuse.org
- openal-devel is now called openal-soft-devel

Fri Nov 23 13:00:00 2012 joop.boonenAATTopensuse.org
- Replaced make_install macro by make DESTDIR=$RPM_BUILD_ROOT install
so it also build for SLE

Tue May 1 14:00:00 2012 joop.boonenAATTopensuse.org
- Fixed gcc 4.7 build
Using Dimstar\'s devel:libraries:c_c++ squirrel, squirrel-gcc47.patch

Wed Dec 21 13:00:00 2011 joop.boonenAATTopensuse.org
- Added missing clean

Wed Dec 21 13:00:00 2011 reddwarfAATTopensuse.org
- Run spec-cleaner
- Add CURL BuildRequire
- Move away from /games directories
- Compile with debug informarion

Wed Nov 2 13:00:00 2011 jengelhAATTmedozas.de
- Remove redundant/unwanted tags/sections (cf. specfile guidelines)
- Enable parallel build

Tue Nov 1 13:00:00 2011 joop.boonenAATTopensuse.org
- cleaned the spec file

Wed Sep 8 14:00:00 2010 joop.boonenAATTopensuse.org
- updated to 0.3.3


 
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