Changelog for
vcmi-0.99-1.1.x86_64.rpm :
Wed Nov 15 13:00:00 2017 adamAATTmizerski.pl
- cleanup packaging
Wed Nov 2 09:52:55 UTC 2016 -
- VCMI - 0.9.9
- GENERAL:
- New Bonus NO_TERRAIN_PENALTY
- Nomads will remove Sand movement penalty from army
- Flying and water walking is now supported in pathfinder
- New artifacts supported
- Angel Wings
- Boots of Levitation
- Implemented rumors in tavern window
- New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
- New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat
- BATTLES:
- Drawbridge mechanics implemented (animation still missing)
- Merging of town and visiting hero armies on siege implemented
- Hero info tooltip for skills and mana implemented
- ADVETURE AI:
- Fixed AI trying to go through underground rock
- Fixed several cases causing AI wandering aimlessly
- AI can again pick best artifacts and exchange artifacts between heroes
- AI heroes with patrol enabled won\'t leave patrol area anymore
- RANDOM MAP GENERATOR:
- Changed fractalization algorithm so it can create cycles
- Zones will not have straight paths anymore, they are totally random
- Generated zones will have different size depending on template setting
- Added Thieves Guild random object (1 per zone)
- Added Seer Huts with quests that match OH3
- RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
Fri Apr 3 00:00:00 UTC 2015 -
- VCMI - 0.9.8
- GENERAL:
- Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
- ADVENTURE AI:
- AI will try to use Monolith entrances for exploration
- AI will now always revisit each exit of two way monolith if exit no longer visible
- AI will eagerly pick guarded and blocked treasures
- ADVENTURE MAP:
- Implemented world view
- Added graphical fading effects
- SPELLS:
- New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
- Implemented CURE spell negative dispell effect
- Added LOCATION target for spells castable on any hex with new target modifiers
- BATTLES:
- Implemented OH3 stack split / upgrade formulas according to AlexSpl
- RANDOM MAP GENERATOR:
- Underground tunnels are working now
- Implemented \"junction\" zone type
- Improved zone placing algorithm
- More balanced distribution of treasure piles
- More obstacles within zones
* Sun Nov 16 2014 VCMI - 0.9.7-1
- New upstream release