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Changelog for assaultcube-reloaded-data-2.6.3-5.7.noarch.rpm :
Sun Jun 26 14:00:00 2016 rpmAATTfthiessen.de
- Added fix-switch.patch to fix build with new gcc(6) and clang.

Fri Jan 29 13:00:00 2016 kieltuxAATTgmail.com
- Update to version 2.6.3:

* New overload mode: destroy the enemy base

* New void mutator: different rendering effects

* 3 new \"pro\" weapons for pros (harder kills but double points
and higher count for killstreaks)

* HUD waypoints with \"world to screen\" functions

* Player nametags (visible teammates and current target) and
grenade timers (vision perk)

* Grenade throw timer

* [ACR 2.5.2] Zombie nade fun

* F3 to rescind votes

* Hide shotlines in hardcore, and hide local shotlines in
classic

* H = /quickknifethrow and Q = /quickknife (use /resetbinds if
necessary)

* More UI options: /spectatebots [ACR 2.5.5], /waypointsize,
/nametagfade

* Typing indicator [ACR 2.5.8] but done more efficiently

* Scoreboard ranking [ACR 2.5]

* Increased time for recent scopes (from 300ms to 750ms)

* Still show older/newer/modded servers in serverbrowser

* Fake red dot from ACR 2.5.9 (to enable, use
/crosshairreddotsize 15)

* Allow /maxroll 45

* Server owners can set bot limit, which increased to 64 by
default

* Log bot owner numbers

* Server-configurable weapon stats [ACR 2.6]

* New master-server protocol with better auth security and more
IPv6 preparations (ACR supports only IPv4 but maps
a.b.c.d to ::ffff:a.b.c.d)

* Fix memory handling issues (overreads, memory leaks) and
infinite loops (some inherited from AssaultCube)

* Fix major server crash when reconnecting

* AI Improvements (bots try to capture the enemy flag in CTF)

* DPI issue fix (with dpiAware in manifest.xml)

* Fix drowning when standing in water

* Fix throwing knives (when they hit)

* Delete grenades and knives when the arena round starts

* Hide dead AI zombies from scoreboard

* Fix progressive zombie spawning

* Add sanity check for maprot mode/mutator

* Restore \"Bot control\" and \"kick/ban\" in multiplayer menu

* Fix classic modes in menu

* Fix thirdperson sound location

* Fix issue with stuff beyond far end of fog

* Fix color in MOTD

Sat Nov 8 13:00:00 2014 mailaenderAATTopensuse.org
- use pkgconfig to become more distro agnostic
- avoid redundancy in %description
- website and repository location changed
- simplify launch scripts
- upstream patches
- use http://en.opensuse.org/SourceUrls
- update to 2.6.1

* Recoded on AC 1.2 as the base version (likely less crashes)

* Class manager

* Simpler killfeed, removed kill messages

* Hide KILL indicator in classic, update at 4 second intervals

* Disable spawn protection upon firing the first shot

Mon Apr 21 14:00:00 2014 kieltuxAATTgmail.com
- doc-package is back (upstream)
- patch for using $HOME/.acreloaded for game settings (were not safed default before)
- update to 2.6.0

* Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared)

* Forum Integration (new master-server protocol)

* /ignore and /unignore

* Server-configurable weapon stats

* Improve multi-monitor support

* Allow server admins to disable global bans, but an icon will be placed into the serverlist

* Throttle demo downloads instead of restricting to admins

* /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings)

* suicidecamera

* Fixed bug preventing teammates from being healed

* Indicate assist count in obits

* Bot names by the client -- prevent admin name abuse

* \"restart/repeat this match\" in vote messages

* /maxroll is capped at 30 instead of 10

Mon Oct 28 13:00:00 2013 kieltuxAATTgmail.com
- dropped doc-package, because it is dropped in the upstream package
- license change to Cube license (zlib license) (21 Aug 2013)
- update project url
- update to 2.5.9 (changes from 2.5.8 to 2.5.9)

* Revert to the Cube licence (applies to ALL previous versions too)

* Damage tweaks, balance, etc.

* Fix forbidden speech false positives

* Finish Server IP mute list (-s, default \"config/servermutelist.cfg\")

* Rectify M16 exploit in sniping/insta (originally discovered by \"jambo\", \"tiririca\", and his other aliases)

* Another fix for the zombies\' explosions.

* Completely remove friendly fire -- no more trolling from blockers/mistakes, except in hardcore, which redirects part of the friendly fire damage to the dealer

* Lower falling damage for classic, restore drowning, but at a very slow rate

* More tweaks for speedhack detection

* Fake Red Dot support

* Sniper zoom script

* Stop deathcam on mouse move

* Fade spectators on minimap

* Prevent 1 anti-client and 2 anti-server crash exploits

Thu Jan 17 13:00:00 2013 joop.boonenAATTopensuse.org
- Added BuildRequires zlib-devel as it\'s not automatically
installed for openSUSE > 12.2

Wed Nov 7 13:00:00 2012 mailaenderAATTopensuse.org
- update to 2.5.5

* Fixed potential bot bugs: Map change, OpenAL-related, BotManager cleanup

* Support AssaultCube 1.1 v8 Maps!

* Added Secure-The-Flag

* AMENDED Buff the M21 to 45 base damage, 63 torso, 225 head

* AMENDED Fix the massive minefield after nuking in progressive zombies

* Fix spawn bugs during last minute, and if the initial map does not have team spawns

* Spawn reversals

* Fix client crash (spawn related)

* More foolproof admin (no kick for using deban pass)

* Shorter vote times/higher requirements for weak votes

* Fix initial vampire health

* Juggernaut is 8x + 200, capped at 2000

* Fix shotgun splats at long range

* Search and merge obits (even more reduction)

* Cache 100 chat and 100 obits (instead of the previous 6/12)

* /damagescreen -> factor 4, alpha 50 (min 45), fade 325

* Fix radar glitch when near the border

* /spectatebots 1 if you want to spectate bots

* Allow /shuffleteam trick in zombies

* Fix vote caller disconnect

* Fix excessive suicide bug

* Don\'t show full suicide obit via obitamt 1 (added 2 for it, new max 3)

* Added RPG headshot

Sun Sep 23 14:00:00 2012 mailaenderAATTopensuse.org
- initial package


 
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