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Changelog for flare-1.09.01-9.1.x86_64.rpm :
Mon Dec 17 13:00:00 2018 maxmitschkeAATTfastmail.com
- Version update to 1.09.01

* Fixed assertion/crash when engaging in dialog.

* Updated Ukranian translations
- Version update to 1.09

* Add ‘save_pos_onexit’ to engine/misc.txt for saving the
player’s current position upon exiting.

* Add ‘toggle_fps’ to the developer console commands.

* Add a video setting to disable parallax layers.

* Add ability to use icons in books.

* Add item property ‘book_is_readable’ to control displaying
‘read’ vs ‘use’ in item tooltips.

* Add renderer support for batching calls to local pixel drawing.
This speeds up the pre-render of the minimap.

* Add support for shadows on book text via ‘text_shadow’.

* Add tooltips to language list to show language codes.

* Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’
to engine/widget_settings.txt.

* Added a 2x zoom mode for the mini-map.

* Added a compass to the minimap.

* Added Catalan translations

* Added support for dialog responses. For any line of dialog, a
list of response topics can be given.

* Closing a book with the ‘Cancel’ key no longer closes all
other menus.

* Dialog options are no longer shown in a separate menu, but are
instead part of the main dialog window.

* Fix book open sound effect not being played in all cases.

* Fix buttons and checkboxes not handling clicks while the
“Accept” key is pressed.

* Fix handling of disabled widgets when using keyboard navigation.

* Fix incorrect descriptions of controls on mobile devices.

* Fix potential memory leak when redefining images in books.

* Fixed a bug where looped map sounds wouldn’t play if the player
entered the map with a sound volume of 0, but later raised
the volume.

* Fixed shrinking tab widgets when widow was resized.

* Loot tooltips can now be hidden when entities are near pieces of
loot. The setting “hide_radius” has been added to engine/loot.txt
to control this.

* Make strings related to elements more translator-friendly.

* Missing items now maintain their stack quantity when moved around.

* Moved several interface options to the actionbar. Loot tooltips,
combat text, statbar labels, and mini-map mode can be adjusted.

* Moved the interface option for automatically equipping items to
the Inventory menu.

* New mouse movement options to swap the movement button and/or
restrict the movement button to be movement-only.

* Overhead markers are now displayed for entities that are
obscured by tall tiles.

* Redesigned mouse movement with better handling of non-melee attacks.

* Remove broken ‘font_fallback’ from engine/font_settings.txt.

* Updated translations for German, Scottish Gaelic,
Brazilian Portueguese, Ukranian, Vietnamese

* Using consumables from the Inventory menu will now subtract from
the stack that was clicked on.

* Widgets that use custom images can now fall back to the
default image if the custom image is missing
(instead of exiting in failure).
- Updated location of flare-engine data directory to follow
packaging standards
- Added more CMake build params to to have install process
follow packaging standards

Tue Oct 23 14:00:00 2018 maxmitschkeAATTfastmail.com
- Version update to 1.08

* Updated translations for German, French, Scottish Gaelic and
Italian

* Bugfixes

Sun Jun 17 14:00:00 2018 maxmitschkeAATTfastmail.com
- Version update to 1.06

Wed Mar 14 13:00:00 2018 jengelhAATTinai.de
- Trim bias and filler wording from description.

Wed Mar 14 13:00:00 2018 tchvatalAATTsuse.com
- Version update to 1.0 release:

* No real upstream changelog but first non-alpha release supporting
big campaign mode.
- Remove unused condition for license
- Cleanup a bit

Mon Jun 27 14:00:00 2016 dap.darknessAATTgmail.com
- Prevented openSUSE 13.1\' error (invalid-license CC-BY-SA-4.0).

Sun May 29 14:00:00 2016 dap.darknessAATTgmail.com
- Version bump to 0.20:

* no upstream changelog.
- Tarball & spec for data subpackage.
- License,
*Requires, %description were fixed up.
- RelWithDebInfo build type to provide debuginfo.
- Verbose make.
- Valid %post(un).

Thu Nov 20 13:00:00 2014 tchvatalAATTsuse.com
- Version bump to 0.19:

* Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
local service run of download_files
- Use cmake macro and overall cleanup of .spec

Sat Apr 6 14:00:00 2013 dap.darknessAATTgmail.com
- 0.18 release

* 10 Equipment Slots, up from 4 (and easily configurable)

* Starting \"Class\" choice (beginner\'s power/item kit)

* Environmental/Ambient Sounds on maps

* Much improved handling of Animations, Effects, and Sounds

* New Powers: Stealth, Traps, Thrown Weapons

* New Item Bonuses: XP gain, Gold Find, Item Find, and more

* Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.

Tue Oct 2 14:00:00 2012 dap.darknessAATTgmail.com
- 0.17.1 release

* Instant-sell items now go to the vendor Buyback tab

* Disable New/Load buttons if there is no story mod loaded

* Prevent crash when binding higher number mouse buttons

* Prevent crash when loading a map with missing layers

* Add helpful tooltips when play buttons are disabled

* Removed -flto compiler flag from default build script

Sun Sep 30 14:00:00 2012 dap.darknessAATTgmail.com
- 0.17 release

* All menus now easy to mod/reskin

* New Powers tree with traditional tabs and spendable points

* Shared Stash! Collect epics, hoard resist gear, or buff your new characters

* Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.

Sun Jul 8 14:00:00 2012 dap.darknessAATTgmail.com
- 0.16 release

* Improved enemy pathfinding, including flying creatures

* Summon or transform into enemies!

* Config menu including keybindings, mods, and more

* Orthogonal map support

Thu May 31 14:00:00 2012 dap.darknessAATTgmail.com
- git

* Configuration menu was implemented
- Build improvements

* Cmake build type became \"RelWithDebInfo\"

* Cmake verbose makefile became \"True\"

* Binary path fixing patch was replaced by cmake option.

* Rpm optimisation flags were enabled.

Sun Dec 25 13:00:00 2011 dap.darknessAATTgmail.com
- 0.15.1 release

* Fixes a couple issues (build flags, random enemy groups)

Fri Dec 23 13:00:00 2011 dap.darknessAATTgmail.com
- 0.15 release

* Now using TTF for fonts

* All game data can be overwritten/added via mods

* Translation support for the core engine and mods

* New Grassland tileset

* New questing areas: Frontier and Living Bones

* Redesigned creatures are tougher and more varied


 
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