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Changelog for openmw-0.43.0-1.1.x86_64.rpm :
Mon Dec 4 13:00:00 2017 mimi.vxAATTgmail.com
- update to new release 0.43.0 - see CHANGELOG.md for details

Wed Aug 2 14:00:00 2017 mimi.vxAATTgmail.com
- Update to new release 0.42.0 see CHANGELOG.md for more details

Fri Dec 23 13:00:00 2016 mimi.vxAATTgmail.com
- Update to new release 0.41.0 see CHANGELOG.md for more details

Mon Nov 28 13:00:00 2016 mimi.vxAATTgmail.com
- Force use of Qt5

Sat Sep 10 14:00:00 2016 mimi.vxAATTgmail.com
- add OpenSceneGraph-plugins to requires -- fixes dds texture loading

Fri Sep 9 14:00:00 2016 mimi.vxAATTgmail.com
- Update new release 0.40.0, for changelog see CHANGELOG.md
- dropped fix-unordered-map.patch
- moved to Qt5
- use system tinyxml
- spec-cleaned with spec-cleaner
- correctly handle desktop file

Sun Jul 10 14:00:00 2016 rpmAATTfthiessen.de
- Added fix-unordered-map.patch to fix build with gcc >= 6.0

Wed May 4 14:00:00 2016 rpmAATTfthiessen.de
- Update to new release 0.39.0, for change log see CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md

Tue Jan 26 13:00:00 2016 rpmAATTfthiessen.de
- Update to upstream version 0.38.0:

* Fixed player object being deletable

* Fixed AiCombat distance check to take into account collision box

* Fixed saw in Dome of Kasia not hurting a stationary player

* Fixed rats floating when killed near a door

* Fixed kwama eggsacks pulsing too fast

* Fixed NPC voice sound source not being placed at their head

* Fixed crash with OpenMW install wizard

* Fixed reseting delete flag when loading a reference from a save game

* Fixed issues with clicking on unexpected inventory items on character doll

* Fixed spell absorption to apply once per effect

* Fixed enchantment merchant items reshuffling every time barter is clicked

* Fixed not being able to resurrect the player through the console if health is zero

* Fixed projectile weapon behavior when underwater

* Fixed not being able to use keywords in strings for message boxes

* Fixed items not sinking when dropped underwater

* Fixed crash when onPcEquip script removes the equipped item

* Fixed dialog not triggering correctly in Julan Ashlander Companion mod

* Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren\'t visible

* Fixed guards accepting gold for crimes even when you don\'t have enough

* Fixed Show Owned option affecting tooltips that are not objects

* Fixed player sound source being at the feet

* Fixed not being able to replace interactive message boxes

* Fixed fatal error on OpGetTarget when the target has disappeared

* Fixed first person rendering glitches with high field of view

* Fixed crash on new game at character class selection

* Fixed RigGeometry bone references to be case-insensitive

* Fixed NPCs using wrong sound when landing

* Fixed missing journal textures without Tribunal and Bloodmoon installed

* Fixed multiple AiFollow packages causing the distance to stack

* Fixed creature dialogs not being handled correctly

* Fixed crash when entering Holamayan Monastery with mesh replacer installed

* Fixed dreamers spawning too soon

* Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf

* Fixed being able to soultrap a creature more than once

* Fixed summoned creatures and objects disappearing at midnight

* Fixed gamecontrollerdb file being created as a txt instead of a cfg

* Fixed \"same race\" dialog functions never triggering

* Fixed dialog choice condition issue

* Fixed body part rendering when in a pose

* Fixed reversed sneak awareness check

* Fixed positional sound acceleration issue

* Fixed fatal error when LandTexture is missing

* For all changes see also CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md

Tue Jun 9 14:00:00 2015 devel.suseAATTgmail.com
- Update to upstream version 0.36.1:

* Fixed additional startup scripts failing to launch
Known Issues:

* Crash when trying to view cell in render view in OpenMW-CS on OSX

* Crash when switching from full screen to windowed mode on D3D9

Sat May 23 14:00:00 2015 devel.suseAATTgmail.com
- Change libffmpeg-devel to ffmpeg-devel in .spec file due to
new dependency package name

Mon Mar 16 13:00:00 2015 devel.suseAATTgmail.com
- Update to upstream version 0.35.1:

* Implemented being able to dress corpses (you weirdos)

* Implemented checking Cmake sets correct MSVC compiler settings for release build

* Implemented default values for mandatory global records

* Implemented basic joystick support

* Implemented a progress bar for Morrowind.ini import progress in the launcher

* Implemented passage of time indicator when training or serving jail time

* Fixed a crash caused by a land record without data

* Fixed creatures with no skeleton base causing a crash

* Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory

* Fixed error caused by relying on subrecord order when reading content files

* Fixed sun trajectory

* Fixed stolen items handling to match vanilla Morrowind

* Fixed Divine Intervention sending the player to the wrong place in some cases

* Fixed telekinesis not working to avoid traps

* Fixed combat AI for unreachable enemies

* Fixed object scale being considered in the Move instruction

* Fixed multi-effect spells with different ranges not all applying

* Fixed launcher not responding to Ctrl+C command from the terminal

* Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed

* Fixed addon files with no dependencies not showing in the launcher

* Fixed Detect Animal detecting dead creatures

* Fixed Cmake not respecting LIB_SUFFIX

* Fixed changing active magic holstering magic hands

* Fixed switching spells with next or previous while holding shift raising the delete spell dialog

* Fixed regression causing ignored clicks on the HUD mini-map

* Fixed instant restore effect behavior

* Fixed CE restore attribute items permanently boosting the stat they restore

* Fixed being able to fall off the prison ship

* Fixed wrong starting position in \"Character Stuff Wonderland\"

* Fixed plugin load order being sorted incorrectly when importing Morrowind settings

* OpenMW-CS: Fixed skills saving incorrectly

* OpenMW-CS: Fixed file extension inconsistency
Known Issues:

* Crash when trying to view cell in render view in OpenMW-CS on OSX

* Crash when switching from full screen to windowed mode on D3D9
- Drop openmw-lib-suffix.patch (fixed upstream)

Sat Mar 7 13:00:00 2015 devel.suseAATTgmail.com
- Change datadir to /usr/share/openmw

Tue Feb 17 13:00:00 2015 devel.suseAATTgmail.com
- Add /sbin/ldconfig call to .spec

Tue Feb 17 13:00:00 2015 devel.suseAATTgmail.com
- Add openmw-lib-suffix.patch

Tue Feb 17 13:00:00 2015 devel.suseAATTgmail.com
- Update to upstream version 0.35.0:

* Implemented Calm effect removing combat packages

* Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete

* Implemented previous/next weapon and spell equipping hotkeys

* Implemented XYZ rotation keys support

* Implemented AI fast-forward

* Implemented NPC drowning while knocked out

* Implemented setting for exterior cell grid size

* Implemented some leveled list script functions

* Implemented testing dialog scripts with --script-all

* Implemented NPC lookAt controller

* Implemented handling initial state of particle system

* Implemented a warning when loading a savegame that depends on non-existent content files

* Implemented conversion of global map exploration overlay for ess-Importer

* Implemented command line option to load a save game

* Implemented new display of load order problems in the Data Files tab of the launcher

* Fixed some sound effects playing at very loud levels

* Fixed transparency issues with some UI elements

* Fixed launcher handling of master and plugin selections loaded from openmw.cfg

* Fixed water display issue on AMD cards

* Fixed a text display issue when highlighting words in dialog

* Fixed a launcher crash when a content file is locked

* Fixed being able to stand on top of hostile creatures

* Fixed creatures climbing on top of the player

* Fixed AITravel to more accurately emulate vanilla

* Fixed some moon display issues

* Fixed place-able items having collision

* Fixed AIFollow distance for groups of multiple followers

* Fixed some staircase climbing issues in Vivec

* Fixed permanent magic effects not being saved in savegames

* Fixed crash due to zero-sized particles

* Fixed a model scaling issue

* Fixed activated enchanted item magic not being saved in savegames

* Fixed a crash caused by Ogre shadow handling

* Fixed not being able to equip a shield with a two-handed weapon

* Fixed an issue with player fall height when stepping down

* Fixed an error-handling issue preventing the Sword of Perithia mod from loading

* Fixed launcher reseting alterations made to the mod list order

* Fixed some issues with NPC idle voices

* Fixed vampire corpses standing up when being looted

* Fixed spell cost not highlighting on mouseover

* Fixed tooltips still showing when menu is toggled off

* Fixed rain effect showing while underwater

* Fixed extreme framedrop when running into certain corners

* Fixed mod \"Shrines - Restore Health and Cancel Options\" restore health option not working

* Fixed animation groups for light and door objects

* Fixed slaughterfish not attacking partially submerged enemies

* Fixed air movement mechanics

* Fixed handling of NPCs with missing hair/head models

* Fixed position flicker after an animation ends

* Fixed supporting region names in cell dialog filter for mod \"Julan Ashlander Companion\"

* Fixed issues with animated collision shape

* Fixed mod \"Morrowind Rebirth 2.81\" causing Balmora bridges to not have collision

* Fixed summons to reset when the spell is recast

* Fixed equipment update when unequipping non-related items removing ammunition

* Fixed not falling back to the top-level directory when looking for resources

* Fixed mod pathgrids not overwriting the existing pathgrid

* Fixed a gameplay stopper with the Russian version of the ChaosHeart mod

* Fixed the resurrect function to work correctly

* Fixed functionality to allow mods to overwrite existing records in the IndexedStore

* Fixed an issue with extra bytes to fix an error with the mod \"Animated Morrowind - Expanded\"

* Fixed multi-character comparison operators to allow spaces

* Fixed handling deleted references to fix the \"Gateway Ghost\" quest

* Fixed summoning to allow multiple instances of the same creature by using different spells

* Fixed pathgrid in the (0, 0) exterior cell not loading

* Fixed actor original position not being saved with the wander package

* Fixed creatures not receiving fall damage (shouts to this amazing bug description: http://bugs.openmw.org/issues/2201 )

* Fixed enchant cost issue

* Fixed handling of missing spells and factions to be more graceful

* Fixed several book display issues

* Fixed some script compilation issues

* Fixed scale field for creatures not being handled

* Fixed being able to use enchantments from items that failed to equip

* Fixed handling names for helmet models

* Fixed some NPCs not attacking when they are pickpocketed

* Fixed chargen race preview head default orientation

* Fixed animations with no loop keys being looped

* Fixed spell making to allow adding multiple attribute/skill effects

* Fixed crash when northmarker has been disabled

* Fixed area effect on touch spell behavior

* Fixed dwarven crossbow clipping through the ground when dropped

* Fixed torch animation playing when torch is hidden

* Fixed sneak re-applying after attacking an NPC

* Fixed handling for bipedal creatures without weapons

* Fixed conflict resolution for conflicting dialog topics

* Fixed tab completion for exterior cell names

* Fixed third person view being preserved in save games

* Fixed save/load progress bar behavior

* Fixed TogglePOV not being bindable to the Alt key

* Fixed exception for empty dialog topics

* Fixed PlaceAt function\'s count behavior

* Fixed map notes to display on the door marker leading to the cell with that note

* Fixed some UI issues to be better compatible with UI overhaul mods

* Fixed an issue with leveled item arguments

* Fixed enchanted arrows being added to the victim

* Fixed missing sound for drawing throwing weapons

* Fixed guards detecting invisible players

* Fixed camera not being attached properly when player becomes a vampire

* Fixed visual effects showing on the overhead map

* Fixed health modifier not resetting when an actor dies

* Fixed God Mode to not require magicka when casting spells

* Fixed attachArrow exception when changing weapon

* Fixed error when disabled objects are moved between cells

* Fixed scripts with names starting with digits failing to compile

* Fixed click activate and de-activate behavior in the Data Files list

* Renamed \"profile\" to \"content list\" in the launcher

* Added comments to the local/global openmw.cfg files to clarify their identity

* OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the
respective line/column

* OpenMW-CS: Implemented deleting selected rows from result windows

* OpenMW-CS: Fixed window opening issue when the config file doesn\'t exist

* OpenMW-CS: Fixed skills to allow values other than 0 through 99

* OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running

* OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well

* OpenMW-CS: Cleanup for the Opening Window and User Settings Window
Known Issues:

* Crash when trying to view cell in render view in OpenCS on OSX

* Crash when switching from full screen to windowed mode on D3D9

Wed Jan 21 13:00:00 2015 devel.suseAATTgmail.com
- Update to upstream version 0.34.0:

* Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures

* Implemented INI-importer for the launcher

* Implemented \"encoding\" option in the launcher

* Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)

* Fixed several launcher and installation issues

* Fixed issue with BIK video/audio playback sync

* Fixed NPCs ignoring player invisibility when engaged in combat

* Fixed long class names being cut off in the UI

* Fixed running while levitating draining fatigue

* Fixed handling of disabled plugins

* Fixed ToggleMenus not closing dialog windows

* Fixed crash when calling getDistance on items in the player\'s inventory

* Fixed the Buglamp tooltip showing the item weight

* Fixed slave crime reaction to PC picking up slave\'s bracers

* Fixed Dremora death animation

* Fixed Mansilamat Vabdas\'s floating corpse

* Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest

* Fixed silenced enemies attempting to cast spells

* Fixed The Warlords quest

* Fixed sneak attacks on hostiles causing a bounty

* Fixed a crash caused by incorrect handling of getPcRank and similar defines

* Fixed pause in Storm Atronach animation

* Fixed a bug in TerrainGrid::getWorldBoundingBox

* Fixed crash on exceptions while adding startup scripts

* Fixed AiWander path finder hang when quickly changing cells

* Fixed crash when playing OGG files

* Fixed Dagoth Gares talking to the player even when he is not there

* Fixed overflow exploit in bartering

* Fixed a crash when maximizing the window with the race selection dialog open on D3D9

* Fixed script command \"Activate, player\" not working

* Fixed buttons only lighting on hover over their label

* Fixed Slowfall effect being too weak

* Fixed several skeleton/bone model and animation issues

* Fixed script handling to treat the [ character as whitespace

* Fixed a crash in character preview for non-existing meshes

* Fixed abrupt transition when ash storms end

* Fixed mouse movements being tracked during video playback

* Fixed a crash on exit

* Fixed being able to attack Almalexia during her final monologue

* Fixed the frame time cap not being applied to Ogre\'s ControllerManager

* Fixed recalculation of Magicka to be less aggressive

* Fixed Azura\'s spirit fading away too fast

* Fixed Magicka becoming negative

* Fixed health so it drops to 0 if it goes below 1.

* Fixed floating hairs in Westly\'s Pluginless Head And Hair Replacer

* Fixed some issues with mods that use conversation scripts to update the PC

* Fixed graphical issues with Morrowind Grass Mod

* Fixed issues with renaming profiles in the launcher

* OpenCS: Implemented rendering cell markers

* OpenCS: Implemented double-click functionality in tables

* OpenCS: Implemented user settings dialog grouping, labeling, and tooltips

* OpenCS: Implemented editing positions of references in the 3D scene

* OpenCS: Implemented edit mode button on the scene toolbar

* OpenCS: Implemented user setting for showing the status bar

* OpenCS: Improved the layout of the user settings dialog

* OpenCS: Fixed script compiler sometimes failing to find IDs

* OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources

* OpenCS: Fixed display of combat/magic/stealth values

* OpenCS: Fixed saving

* OpenCS: Fixed exception caused by following the Creature column of a SoundGen record

* OpenCS: Fixed MDL subrecord error

* OpenCS: Fixed coordinate and rotation editing

* OpenCS: Fixed several window and view handling issues

* OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending

* OpenCS: Fixed a crash when closing cell render window on OSX
Known Issues:

* Crash when trying to view cell in render view in OpenCS on OSX

* Crash when switching from full screen to windowed mode on D3D11
- Drop openmw-cmake-OGRE-lib-path.patch
- Drop openmw-opencs-fix-saving.patch

Mon Jul 28 14:00:00 2014 devel.suseAATTgmail.com
- add openmw-opencs-fix-saving.patch and removed workaround

Mon Jul 28 14:00:00 2014 devel.suseAATTgmail.com
- fix OpenCS saving ability

Thu Jul 17 14:00:00 2014 devel.suseAATTgmail.com
- Update to upstream version 0.31.0:

* Implemented periodic cleanup/refill

* Implemented precipitation and weather particles

* Implemented dialogue merging

* Implemented saving missing creature state

* Implemented saving fog of war state

* Implemented NPCs and creatures fighting each other

* Implemented murder crime

* Implemented Sneak skill enhancements

* Implemented item restock handling

* Implemented save game levelled creature handling

* Implemented modFactionReaction script instruction

* Implemented animated main menu support

* Implemented saving walk/run toggle state

* Implemented save game naming changes

* Implemented a delete button on the load game menu

* Implemented using journal while in dialog

* Implemented battle music while in combat

* Implemented follower fast travel

* Implemented disposition and distance based aggression

* Fixed clouds and weather to better match vanilla Morrowind

* Fixed local map not showing objects that span multiple cells

* Fixed CenterOnCell behavior to better match vanilla Morrowind

* Fixed local and world map display issues

* Fixed water being luminescent at night

* Fixed launcher not supporting non-latin paths on Windows

* Fixed background tracks repeating

* Fixed door animation behavior when leaving a cell

* Fixed disabled stronghold statics showing on the world map

* Fixed excessive vram usage after extended play

* Fixed dead body collision behavior

* Fixed several character creation issues

* Fixed various issues with jumping

* Fixed delay on reflection effects

* Fixed being able to interact with the world during Wait/Rest dialog

* Fixed being able to drop items inside walls and ceilings

* Fixed corpses changing orientation when re-entering a cell

* Fixed several footstep sound issues

* Fixed several dialog link issues

* Fixed broken dialog topics in Russian version

* Fixed summoned creature duration issue

* Fixed crimes against hostile NPCs issue

* Fixed creature run speed formula

* Fixed weakness to fire not working with fire damage in the same spell

* Fixed NPCs killing each other while attacking the player

* Fixed Bittercup script not working on \'Take\' option

* Fixed case sensitivity for .bsa files

* Fixed crash when loading a save after being killed

* Fixed jumping not being disabled when showing message boxes

* Fixed binding keys to uncommon characters

* Fixed container selection changing based on mouse pointer position

* Fixed a load/save issue with dynamic records

* Fixed double paste into console

* Fixed crash with D3D9 shaders

* Fixed incorrect slope climb allowing the player to skip chargen

* Fixed slaughterfish detecting player when player is out of the water

* Fixed error when loading Animated Morrowind

* Fixed NPC footsteps persisting after killing a moving NPC

* Fixed previously equipped items not shown as unequipped after attemping to sell them

* Fixed actors ignoring vertical axis when deciding to attack

* Fixed blank toggle option for shadows in options menu

* Fixed Ashlands being visible during new game loading process

* Fixed guards prompting with punishment options after player resists arrest with another guard

* Fixed a gate activation in TR

* Fixed dependent files not getting disabled in launcher when parent is disabled

* Fixed several code fragments

* Fixed incorrect voice type playing on sleep interrupt

* Fixed save games not showing in menu in certain cases

* Fixed lights without a model not working

* Fixed Animation Compilation mod not working properly

* Fixed third party SL_Pick01.nif not working

* Fixed being unable to exit dialog after stealing in front of Sellus Gravius

* Fixed installs to /usr/local not working

* Fixed failure to load save if one of the content files is disabled

* Fixed crash on loading Siege at Firemoth

* Fixed Arkngthand door not opening

* Fixed Segfault when modifying view distance in options

* Fixed apostrophe and dash characters not displaying in French version

* Fixed display issue with icon background for magic items

* Fixed display issue with coin icon on level up dialog

* Fixed Alt+F4 not working in Windows

* Fixed changing ring behavior

* Fixed robes hiding pauldrons

* Fixed button orientation on some shrine dialogs

* Fixed items floating in the air when dropped onto corpses

* Fixed forearms not rendering on Argonian females

* Fixed alchemy allowing making potions from two of the same item

* Fixed Max Sale button behavior

* Fixed rest until healed for characters with stunted magicka

* Fixed empty travel window displaying during new game sequence

* Fixed save game permission issue

* Fixed crash when loading The Underground 2 mod

* Fixed ignoring additional splash screens

* Fixed perpetual save load issue

* Fixed error with Skyrim: Home of the Nords

* Fixed many script instruction behaviors

* Fixed read skill books not being saved in save game

* Fixed unusable items being able to get bound to hotkeys

* Fixed text variables in journal topic list

* Fixed repeating swings on friendly NPC counting as additional crimes

* Fixed lack of punishment for stealing priceless items

* Fixed door marker at Jobasha\'s Rare Books spawning PC in the air

* Fixed topic selection menu to be wider

* Fixed items dropped on rug being inaccessible

* Fixed crime for dropping and taking looted items

* Fixed location of dropped arrows and bolts

* Fixed security trainers offering acrobatics instead

* Fixed punishment dialog displaying instead of load when killed by a guard

* Fixed script error in SkipTutorial

* Fixed bad lighting when using morrowind.ini generated by MGE

* Fixed mobile Heart of Lorkan

* Fixed keybindings not saving

* Fixed apathetic Dura Gra-Bol

* Fixed Morrowind Patch preventing interior cell load

* Fixed item value on tooltip

* Fixed death count not storing in savegame

* Fixed submerged portion of weapon not rendering when partially submerged

* Fixed enemies attacking while dying

* Fixed ESM error with INFO

* Fixed projectiles shot at player ending up in inventory

* Fixed monsters respawning on top of each other

* Fixed dialog box opening on follower NPC when NPC is dead or game is paused

* Fixed floating paralyzed cliffracers

* Fixed message boxes not clearing when loading a different save game

* Fixed underwater sound sometimes playing when transitioning from an interior

* Fixed spell projectiles not colliding with water surface

* Fixed console error message when information is refused by an NPC

* Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest

* Fixed being unable to talk to Carnius Magius in Bloodmoon

* Fixed crash when attempting to play a non-music file

* Fixed world map not being centered on player in certain cases

* Fixed arrow behavior in wait/rest dialog

* Fixed kills not filling werewolf hunger

* Fixed detect life behavior while a werewolf

* Fixed crash during The Shrine of the Dead mission in Tribunal

* Fixed selected text background color in the console

* Fixed handling extra arguments given to script instructions

* Fixed NPCs taunting after they are dead in An Assassionation Attempt quest

* Fixed game halt when attacked by Centurion Archers

* Fixed quest journal when completing The Missing Hand quest

* Fixed several issues with the Dome of Serlyn

* Fixed bounty being calculated from actual item value instead of highest value

* Fixed terrain turning invisible on top of Red Mountain

* Fixed steam appearance in Cave of the Hidden Music quest

* Fixed display issues when picking up a stack of items, holding enter, and moving the mouse

* Fixed Draugr and Riekling attacks

* Fixed Bonewolf animation

* Fixed particle effects being paralyzed when the player is paralyzed

* Fixed Crimson Plague quest not updating when Gedna Relvel is killed

* Fixed failed save game when saving in Old Mournhold: Forgotten Sewer

* Fixed segfault when making Drain/Fortify Skill spells

* Fixed case where game wouldn\'t switch to fullscreen

* Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed

* Fixed case where paralysis and switching view modes would prevent death notification

* Fixed an alt+tab segfault

* Various code maintenace and cleanup

* OpenCS: Implemented object rendering in cells

* OpenCS: Implemented configuration setup

* OpenCS: Implemented threaded loading

* OpenCS: Implemented cell record saving

* OpenCS: Implemented body part table

* OpenCS: Implemented enchantment effect table

* OpenCS: Implemented deleting referenceables

* OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed

* OpenCS: Fixed segfault after \'new\' or \'load\'

* OpenCS: Fixed deleting Record Filter line not reseting the filter

* OpenCS: Fixed crash when drag and dropping text

* OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table
Known Issues:

* Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Was this fixed?

* Bug #1567: Editor: Deleting of referenceables does not work
- Known issue: OpenCS saving project doesn\'t work

Wed Jul 16 14:00:00 2014 devel.suseAATTgmail.com
- Add docs and opencs content editor to spec

Wed Jun 18 14:00:00 2014 devel.suseAATTgmail.com
- Update to upstream version 0.30.0:

* Implemented Ranged Combat

* Implemented Sneaking Skill icon

* Implemented Crime and Punishment

* Implemented correct trader gold handling

* Implemented AIFollow package on summoned creatures

* Implemented run stance in the AIFollow package

* Implemented all NPCs in the area attacking the player when the player attacks one

* Implemented terrain threading

* Implemented correct GUI save/load progress bars

* Implemented saving the weather state in save games

* Implemented class creation form remembering previous changes

* Implemented quicksave, quickload, and autosave

* Implemented deleting saves

* Implemented bribe gold being placed into the NPCs inventory

* Implemented saving quick key bindings

* Implemented NPCs returning to their default position after pursuing the player for a crime

* Implemented vertical axis navigation for flying and swimming creatures

* Implemented functionality for NPCs to evade each other when walking around

* Fixed extreme shaking that could occur during cell transitions while moving

* Fixed crash when a non-existent content file is added to openmw.cfg

* Fixed OpenMW allowing resting/using a bed while in combat

* Fixed crime punishment in the Census and Excise Office at the start of a new game

* Fixed evidence chests not re-locking after new evidence is put in them

* Fixed NPCs still attacking after punishment is served

* Fixed taking items from a corpse being considered a crime

* Fixed some creatures not being able to get close enough to attack

* Fixed dead creatures dying again each time the player enters the cell

* Fixed input manager state not being handled correctly when loading a save

* Fixed crash when trying to get LOS of disabled NPC

* Fixed incorrect inventory behavior before inventory is activated in a new game

* Fixed NPCs not equipping torches in dark interiors

* Fixed mouse wheel scrolling too fast in race selection

* Fixed doors being blocked by NPCs

* Fixed repair/charge indicators not updating

* Fixed scribs not defending themselves

* Fixed creatures life bar not always being empty when they are dead

* Fixed creature and hand to hand attacks not increasing armor skill

* Fixed undead and mechanical creatures bleeding red blood

* Fixed Tarhiel never falling

* Fixed script variables not being saved

* Fixed custom class names not being handled properly in save games

* Fixed NPCs stuttering when walking indoors

* Fixed menu appearing when trying to skip intro movie

* Fixed NPCs getting stuck when they run into each other

* Fixed health bar showing permanently when running BTB-Settings

* Fixed guard killing PC when Khajiit race is selected when running BTB-Character

* Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped

* Fixed guild rank not showing in dialogue

* Fixed flash of blue when sneaking and opening a container or the inventory

* Fixed incorrect level-up class image when using a custom class

* Fixed mis-aligned buttons on quit menu

* Fixed an NPC stuck hovering in a jumping animation

* Fixed crash when loading the Big City esm file.

* Fixed mis-aligned dialogue topic list when scrolling

* Fixed certain faction memberships not storing in saved games

* Fixed pasting text always inserting at the end of a text box, instead of at the cursor

* Fixed conversation loop when asking about \"specific place\" in Vivec

* Fixed Caius not leaving at the start of the \"Mehra Milo and the Lost Prophecies\" quest

* Fixed map markers not being saved in save games

* Fixed \"ring_keley\" causing exception

* Fixed open dialogues not being closed when loading a game

* Fixed some collision geometry cleanup

* Fixed a special case script instruction for the Athyn Sarethi mission

* Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack

* OpenCS: Implemented region map context menu

* OpenCS: Implemented region map drag & drop

* OpenCS: Implemented scene subview drop

* OpenCS: Implemented preview subview

* OpenCS: Implemented OGRE integration

* OpenCS: Implemented Dialogue Sub-Views

* OpenCS: Implemented lighting modes

* OpenCS: Implemented different camera navigation modes

* OpenCS: Refactored user settings

* OpenCS: Fixed failure when dropping a region into the filter of a cell subview

* OpenCS: Fixed exception when loading files
Known Issues:

* Character generation can be skipped

* Some items can be stolen without raising an alarm

* Sound may be disabled on videos in Windows

Mon Apr 8 14:00:00 2013 devel.suseAATTgmail.com
- Update to upstream version 0.22.0:

* Implemented Active Spell Icons

* Implemented walking, running, and swimming animation

* Implemented support for ESPs and multiple ESMs

* Implemented proper collision shapes for NPCs and creatures

* Implemented lights that behave more like vanilla Morrowind

* Implemented importing BSA files as part of the settings imported by the config importer

* Implemented zoom in vanity mode

* Implemented potion/ingredient effect stacking

* Implemented object movement between cells

* Implemented closing message boxes by pressing the activation key

* Implemented random persuasion responses

* Implemented closing message boxes when enter is pressed

* Use rendered object shape for physics raycasts

* Improved the race selection preview camera

* Class and Birthsign menus options are now preselected

* Disabled dialog window until character creation is finished

* Decoupled water animation speed from timescale

* Changed underwater rendering to more closely resemble vanilla Morrowind

* Hid potion effects until discovered

* Finished class selection-dialogue

* Re-factored Launcher ESX selector into a re-usable component

* Various fixes and implementations for the script compiler

* Fix for a keyboard repeat rate issue

* Fix for errant character outline on water in 3rd person

* Fix for duplicate player collision model at origin

* Fix for dialogue list jumping when a topic is clicked

* Fix to prevent attributes/skills going below zero

* Fix for global variables of type short being read incorrectly

* Fix for collision and tooltip on invisible meshes

* Fix for CG showing in Options when it is not available

* Fix for crash when Alt-tabbing with the console open

* Fix for pick up sound playing when object cannot be picked up

* Fix for moving left or right canceling auto-move

* Fix for gender being swapped (woops!)

* Fix for footless guards

* Fix for waterfalls not rendering at a certain distance

* Fix for crash in “Mournhold, Royal Palace”

* Fix for not finding non-DDS textures

* Fix for some meshes being invisible from above water in Bloodmoon

* Fix for Messagebox causing assert to fail

* Fixes for Launcher file path selection

* Fixes for missing/incorrect UI graphical elements

* Fixes for various transparency rendering issues

* Fixes fo various character generation UI issues

* Fixes for config import in Launcher

* Fixes for various new issues discovered when handling mod content

* Various code cleanup

Thu Feb 21 13:00:00 2013 devel.suseAATTgmail.com
- Update to upstream version 0.21.0:

* Various dialogue, trading, and disposition fixes and improvements

* Torch flickering improved to better match vanilla Morrowind

* Fix for attribute fluctuation when infected with Ash Woe Blight

* Adjusted activation range to better match vanilla Morrowind

* Fixes for the Journal UI

* Fixed crash caused by Golden Saint models

* Fix for beast races being able to wear shoes

* Fix for background music not playing

* Fix for meshes without certain node names not being loaded

* Fix for incorrect terrain shape on inital cell load

* Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin

* Added video playback

* Added support for escape sequences in message box and dialogue text

* Added AI related script functions, note that AI is not functional yet

* Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet

* Implemented execution of scripts of objects in containers/inventories in active cells

* Cell loading performance improvements

* Removed broken GMST contamination fixing mechanism
Known Issues:

* No sound when playing videos on OS X

* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

* Launcher crash on OS X < 10.8

Wed Feb 13 13:00:00 2013 devel.suseAATTgmail.com
- Update to upstream version 0.20.0:

* Implemented all missing dialogue filters

* Implemented Mercantile skill

* Implemented Persuasion dialogue

* Initial implementation of AI package classes

* Implemented 2nd layer for Global map

* Implemented Animation pausing while game is paused

* Implemented Player race now changes visually during character creation

* Fixed Cell reloading when using teleport doors that link to the same cell

* Fixed “0 a.m.” to display as “12 a.m.”

* Fixed text persisting in the “name” field of the potion/spell creation window

* Fixed starting date of new games

* Fixed console window close behavior

* Fixed container window formatting to better accommodate long item names

* Fixed some topics not automatically being added to the known topic list

* Fixed auto-move working despite DisablePlayerControls being set

* Fixed rest dialogue opening again after resting

* Fixed double removal of ingredients when creating potions

* Various engine code and scripting improvements
Known Issues:

* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

* The disposition implementation is severely broken and will give wrong numbers in many cases

* Entering a cell containing a Golden Saint model will crash the game

* A journal regression causes journal updates to not display correctly

Sun Oct 14 14:00:00 2012 devel.suseAATTgmail.com
- Update to upstream version 0.18.0:

* Implemented Level-Up dialog

* Implemented Hide Marker, fixes big black blocks

* Implemented Hotkey dialog

* Implemented Keyboard and Mouse bindings, input system rewritten

* Implemented Spell Buying Window

* Added support for handling resources across multiple data directories

* Implemented Object Movement/Creation script instructions

* Initial AI framework implemented

* Implemented eating Ingredients

* Implemented Door markers on the local map

* Implemented using Keys to open doors/containers

* Implemented Loading screens

* Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)

* Fixed the size of Preferences menu buttons

* Fixed Hand-to-hand always being 100

* Fixes for NPC and character animation

* Fix for sound coordinates

* Fix for exception when drinking self-made potions

* Fix for clothes showing up in 1st person

* Fix for weird character on door tooltips

* Collision fixes

* Fix for “onOfferButtonClicked” crash
Known Issues:

* The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0

* “Shaking screen effect” can occur on cell change

Sun Sep 23 14:00:00 2012 devel.suseAATTgmail.com
- added .rpmlintrc file to skip \"devel-files-in-no-devel-package\"
- now game should be run from wrappers: openmw.sh and omwlauncher.sh

Tue Sep 18 14:00:00 2012 devel.suseAATTgmail.com
- Update to upstream version 0.17.0:

* Fixes for physics shapes and dark textures

* Fix for character normals

* Fix for laggy input on OS X

* Added support for objects crossing cell borders

* Re-implemented dropping items

* Implemented a Main Menu

* Implemented Camera Modes and proper Player control

* Added support for object rotation and scaling

* Fix for NIF material sharing

* Implemented potion usage

* Implemented skill gain backend

* Implemented Drain/Fortigy dynamic Stats/Attributes magic effects

* Fix for various crashes and errors

* Fixes for memory leaks

* Various improvements for console scripts

* Various code cleanup and improvements
Known Issues:

* Activating a bed can lock up the game

* There is a minor memory leak that will be fixed in 0.18.0

Sun Jul 1 14:00:00 2012 devel.suseAATTgmail.com
- Initial package creation


 
ICM