Changelog for
taisei-1.2-3.2.x86_64.rpm :
Fri May 25 14:00:00 2018 9+suseAATTcirno.systems
- Tōhō -> Touhou for better discoverability
Sat May 5 14:00:00 2018 9+suseAATTcirno.systems
- Fix build with newer Meson
Fri Jan 26 13:00:00 2018 9+suseAATTcirno.systems
- Update to version 1.2, adding tons of new game content
- Remove taisei-make-rpmlint-happy.patch
- Remove add taisei-use-std-gnu11.patch
Fri Dec 22 13:00:00 2017 9AATTcirno.systems
- Fix ppc64le
* add taisei-use-std-gnu11.patch
Fri Dec 8 13:00:00 2017 9AATTcirno.systems
- Split data files into separate RPM package
- spec-cleaner
Mon Nov 20 13:00:00 2017 9AATTcirno.systems
- Add taisei-make-rpmlint-happy.patch
Mon Nov 20 13:00:00 2017 9AATTcirno.systems
- Update to version 1.1.2
* Flush stdio on logging shutdown
* Make sfx/bgm resources always optional
* Improvements to vfs code
* Avoid strtok_r clashes with libc implementations
* Fix fullscreen/window management issues
* More robust SDL video driver selection
* Fix capitalization of Occam’s Razor
* Fix SDL2_mixer initialization
Wed Nov 8 13:00:00 2017 9AATTcirno.systems
- Update to version 1.1.1
* Vertical synchronization (vsync) is now disabled by default,
as it causes percieved input latency for some players.
If you\'d like to use it and/or you have screen tearing
problems, you should set it to \"on\" or \"adaptive\" in the video
settings.
* The event/input processing system has been completely
rewritten, and unicode text input now works correctly.
* Reimplemented the framerate limiter. It\'s significantly more
accurate now and attempts to compensate for sudden frametime
spikes. This makes the game much more likely to run at exactly
the intended speed (60 frames per second).
* The character\'s Power is now also displayed as a numeric value,
in addition to the stars bar.
* Fixed an unpleasant artifact in the boss background shader.
* Fixed the \"letterboxing\" artifacts on some systems on non-4:3
resolutions.
* Updated the SDL game controller database. More gamepads are
supported out-of-the-box now.
* Fixed the character getting stuck moving in some direction when
using some gamepads in the \"restricted\" axes mode.
* Fixed memory corruption that could occur when a gamepad has
fewer axes than expected of an Xbox-like controller.
Thu Jul 13 14:00:00 2017 9AATTcirno.systems
- Initial package