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Changelog for wesnoth-1.12.6-13.1.x86_64.rpm :
Tue Aug 8 14:00:00 2017 rpmAATTfthiessen.de
- Add patch link-boost.patch that adds missing boost-system linkage.
- Use cmake macro
- Removed duplicated filesystem structure from fs subpackage.
- spec file cleanup.

Thu Feb 2 13:00:00 2017 adam.majerAATTsuse.de
- use individual libboost-
*-devel packages instead of boost-devel

Thu Apr 16 14:00:00 2015 eveithAATTwwweb-library.net
Upgraded to 1.12.2:

* Security fixes:

* Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).

* Campaigns:

* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
Wesmere.

* Language and i18n:

* Updated translations: Chinese (Simplified), Chinese (Traditional),
Galician, German, Polish, Scottish Gaelic, Spanish.

* Miscellaneous and bug fixes:

* Fix OOS when undoing after deactivating delayed shroud updates.

* Eliminate local carryover info retained by clients when transitioning in MP
campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).

Tue Jan 27 13:00:00 2015 eveithAATTwwweb-library.net
- Upgraded to 1.12.1:

* Campaigns:

* Heir to the Throne:

* Tweaked and expanded music playlists for all scenarios.

* Hide unit variations that should not be listed in the help browser.

* Liberty:

* Fixed possibility of no viable routes around guards in \'Hide and Seek\'.

* The Rise of Wesnoth:

* Hide unit variations that should not be listed in the help browser.

* Under the Burning Suns:

* Hide unit variations that should not be listed in the help browser.

* Help browser:

* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.

* Language and i18n:

* Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
Spanish.

* Multiplayer:

* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client\'s command for the server
(bug #23015).

* Units:

* Assigned capitalized translatable names to Walking Corpse and Soulless
variations (bug #22902).

* Miscellaneous and bug fixes:

* Fixed hotkeys for changing tips in titlescreen.

* Disallowed toggling Delayed Shroud Updates when not the player\'s turn as
it causes OOS.

Wed Jan 7 13:00:00 2015 eveithAATTwwweb-library.net
- Update to version 1.12
- Fixe compile/linking error with boost libraries

Sun Nov 24 13:00:00 2013 bwiedemannAATTsuse.com
- Fix segfault during start
- Update to version 1.10.7:

* Add-ons server:

* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.

* Graphics:

* New portraits for HttT

* Language and i18n:

* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese

* Networking:

* Handle an exception in the SDL_net-based network code (bug #20205)

* User interface:

* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.

* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).

* WML engine:

* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).

* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.

* Miscellaneous and bug fixes

* Improved: Autorevision based revision numbers in CMake.

* Fixed the recall list sometimes getting confused when dismissing a recall.

* Prevent unchecked memory access in cut_surface()

* Fixed bug #20853 (\"WML child missing yet untested for\" when loading some
replays).

* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
Version 1.10.6:

* Campaigns:

* The Rise of Wesnoth:

* Fix bug #16772: AI won\'t attack

* Son of the Black Eye:

* Prevent infinite loop if fewer than two transport ships (bug #20389)

* Language and i18n:

* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Dutch, Estonian, French, Galician, German,
Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
Scottish Gaelic, Serbian, Slovak, Vietnamese

* Multiplayer:

* Moved new lobby option in Preferences -> Multiplayer to Advanced
Preferences and clarified description

* User interface:

* Scale down unit baseframes larger than 72x72 in the Recruit and Recall
dialogs to prevent all list entries from being enlarged to fit

* WML engine:

* Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)

* Fixed [disallow_end_turn] persisting when advancing to the next scenario
(bug #20351)

* Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
image path function that took multiple parameters.

* Miscellaneous and bug fixes:

* Fixed a rare case where a player could exercise (very) limited control of
another (human) player\'s units in a hotseat game.

* Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
and notes_string (all from the [objectives] tag) as attributes that need
to be made translatable

* Fixed wmllint complaining about id= attributes in [time_area]s

* Make drakes fly on volcano tiles (bug #20485).

* Fixed bug #20290: No longer terminate due to a corrupt savegame.

* Fixed bug #19970: No longer terminate due to corrupt preferences.

* Fixed a display artifact (halos not cleared) when WML moves a unit.

* Use bilinear interpolation for scaling images down.

* Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
command line argument ends with a backslash

Tue Jan 8 13:00:00 2013 badshah400AATTgmail.com
- Update to version 1.10.5:

* Campaigns:

* Under the Burning Suns: Keep a spawned unit from
disappearing on reload in scenario 6b

* Graphics:

* Fixed glitches caused by larger-than-hex standing units with
certain frame image effects when image= is not explicitly
specified (bug #20099)

* Language and i18n:

* New translation: Scottish Gaelic

* Updated translations: Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian

* Whiteboard

* Don\'t end turn if executing all actions in another way than
using the \"end turn\" button/hotkey (bug #19901)

* Fixed crash when an ally executes a planned move of an unit
with 2 planned moves (bug #19826)

* WML engine:

* Image path functions again evaluated left-to-right. Fixes
bug #20196

* Miscellaneous and bug fixes:

* Fix OOS when dismissing a recall in a multiplayer campaign
(bug #19924)

* Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
- Changes from previous versions 1.10.4 and 1.10.3:

* See changelog file in /usr/share/doc/packages/wesnoth/.

Mon Apr 30 14:00:00 2012 joop.boonenAATTopensuse.org
- Use source Url in stead of only the tarball name

Thu Apr 26 14:00:00 2012 joop.boonenAATTopensuse.org
- Build version 1.10.2

* Campaigns:

* Legend of Wesmere:

* Fix bug #19577: some terrain was not snow covered

* Liberty:

* Fixed unknown unit type errors in 04_Unlawful_Orders

* Tutorial:

* Fixed bug #19367: Make a message gender specific

* Under the Burning Suns:

* Fixed bug #19519: UtBS doubled Black Hand dialog

* Fixed appearance of flood on wooden boards

* Language and i18n:

* Fixed two untranslatable strings in the \"new\" MP lobby

* Fixed an untranslatable string in the Multiplayer Commands help topic

* Updated translations: British English, Chinese (Simplified), Estonian,
Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Spanish

* Multiplayer:

* Ignore Pango markup in map descriptions (bug #19210)

* Changes to the time of day schedules of Fallenstar Lake and Silverhead
Crossing

* User interface:

* Fixed provided saved game filenames being ignored when requesting to
save a MP game due to a network or OOS error (bug #19562)

* Whiteboard:

* Fixed bug #19581: Leader can still move after a planned recall

* Shortened all context menu items

* WML engine:

* Fixed bug #19498: [modify_unit] duplicating units if x,y changed

* Miscellaneous and bug fixes:

* Made the Wolf raise its head if and only if it is submerged

* Fixed bug #19505: broken stone bridge transitions

* Backported: The Pandora scaling speedup patches

Sun Mar 25 14:00:00 2012 dimstarAATTopensuse.org
- Fix export of CFLAGS and CXXFLAGS
- Stop using _service... duplicates the download.

Fri Mar 16 13:00:00 2012 lipka.boldizsarAATTgmail.com
- updated to version 1.10.1

Sun Nov 20 13:00:00 2011 jengelhAATTmedozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)

Wed Nov 16 13:00:00 2011 jreidingerAATTsuse.com
- Version 1.8.6

* Language and i18n:

* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Slovenian, Vietnamese.

* Multiplayer:

* A New Land:

* Award correct amount of research to units.

* Don\'t show team labels to observers.

* User interface

* Added a new version of multiplayer chat log history dialog

Sat Jul 2 14:00:00 2011 jengelhAATTmedozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

Mon Sep 27 14:00:00 2010 reddwarfAATTopensuse.org
- Version 1.8.5

* AI:

* Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
for old-style AI config.

* Fixed bug #16585: made AI move in targeting phase even if for some of the
\'best\' units moves to targets are impossible

* Campaigns:

* Descent into Darkness:

* Made \'Alone at Last\' easier.

* Legend of Wesmere:

* Added another keep in scenario 14.

* Editor:

* Added a standard click sound for brush bar buttons (bug #15635)

* Graphics

* Updated portraits for Drake Fighter and Burner

* Language and i18n:

* Updates fonts: DejaVu 2.32

* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese

* User interface:

* Fixed bug #16653: Avoid markup when calculating the text length for
ellipse text (Debian bug #547476).

* Fix bug #15960 \"again\", making \"Cancel\" a separate action and not just
a duplicate of \"OK.\"

* Fix crash when doing teleport+attack to a fogged village

Wed Aug 11 14:00:00 2010 reddwarfAATTopensuse.org
- Version 1.8.4:

* Campaigns:

* Delfadors Memoirs:

* Fixed bug #16295: Make Lionel\'s portrait in Delfador\'s Memoirs story
screens the same as his unit portrait since there doesn\'t seem to be a
current higher-res version available

* Descent into Darkness:

* Made \'Alone at Last\' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.

* Legend of Wesmere:

* Fixed bug #16140: removed gold overlay when defeating both leaders
(patch #1755 by Anonymissimus)

* Reduced the difficulty of scenario 14 and improved the AI of the ally.

* Liberty:

* Increased the difficulty in \'Glory\' by making the defenders behave more
intelligently.

* Language and i18n:

* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese.

Mon Jul 19 14:00:00 2010 reddwarfAATTopensuse.org
- Version 1.8.3:

* Campaigns:

* Heir to the Throne:

* Made \'Cliffs of Thoria\' much easier.

* The Rise of Wesnoth:

* Balancing changes to \'Troll Hole\': made the map slightly more favourable
to the player, gave all enemies an extra starting village, 20 less
starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
2 of both on the harder difficulties.

* Under the Burning Suns:

* Fixed bug #16126: Fixed some duplicate unit id\'s, some buggy messages
and a broken event filter.

* Graphics:

* Fixed bug #16145: Fixed highwayman not having attack animation.

* Language and i18n:

* Updated translations: Chinese (Traditional), Dutch, French, Galician,
German, Japanese, Slovak, Vietnamese.

Fri Jun 4 14:00:00 2010 highwaystar.ruAATTgmail.com
- update to version 1.8.2
- bugfix release

* Campaigns:

* An Orcish Incursion:

* Made \'Valley of Trolls\' easier on the easiest difficulties.

* Eastern Invasion:

* Made it slightly easier to rescue the knights in \'Mal-Ravanal\'s Capital\'

* Liberty:

* Fixed bug #16091: Removed unknown unit type from recruit list.

* Fixed the village approach dialogue in the first scenario not triggering
right.

* Northern Rebirth:

* Fixed \"scenario \'Showdown\' not found\" error.

* The South Guard:

* A new set of story art by Scavenger.

* Under the Burning Suns:

* Fixed scouts sometimes not appearing in the first scenario.

* Fixed broken transparancy for several images.

* Language and i18n:

* Updated translations: Chinese (Simplified), French, Galician, German,
Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.

* Music:

* Replacement for \"Northerners\" by Stephen Rozanc.

Mon Apr 5 14:00:00 2010 highwaystar.ruAATTgmail.com
- migrate to cmake, because autoconf obsolete
- updated to 1.8

* Campaigns:

* Descent into Darkness

* Added new Giant Rat base frame and animations.

* Legend of Wesmere:

* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.

* Fixed bug #15679: Scenario 17: leader of side 2 is missing.

* Fixed bug #15680: Scenario 18: wrong recruitment options.

* Under the Burning Suns

* Scenario 2: speed up AI turn.

* Graphics:

* New Cave Spider and Cuttle Fish graphics.

* Language and i18n:

* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.

* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.

* Multiplayer:

* Updated maps: Cynsaun Battlefield.

* Music and sound effects:

* Fixed bug #15668: The lobby will play a random music playlist, configured
by [lobby_music], instead of looping the main menu song.

* Fixed bug #15669: The titlescreen will play a random music playlist,
configured by [titlescreen_music], instead of looping the main menu song.
The first song played will still always be the main_menu theme.

* Miscellaneous and bug fixes:

* Fixed bug #13882: Map which is invalid aborts map selection.

* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode.

* Fixed bug #15598: Can\'t move units after reloading game.

* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
starting gold.

Fri Mar 12 13:00:00 2010 dimstarAATTopensuse.org
- Update to 1.6.5

Tue Jul 7 14:00:00 2009 robert.munteanuAATTgmail.com
- Updated to 1.6.4

Tue Mar 31 14:00:00 2009 novellAATTmirell.de
- updated to 1.6a


 
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