Changelog for
desmume-0.9.11.20180922+git.a857e0e6-47.2.x86_64.rpm :
* Sun Sep 23 2018 opensuse-packagingAATTopensuse.org- Update to version 0.9.11.20180922+git.a857e0e6:
* ROMReader.cpp: Fix compiling on non-Windows systems. (Regression from commit 12c9323.)
* winport - minimal work to get wacky characters filenames loading via file menu fixes #192
* fix bugs in utf8/utf16 string conversion functions dating back to libretro-common installation
* GPU: Make the overall functionality of CopyLineExpand() and CopyLineReduce() more complete. Also do some small optimizations to GPUEngineBase::_LineCopy() while I\'m at it. - GPUEngineBase::_LineCopy() optimizations only apply to 2x, 3x, and 4x scaling. - Add SSE2 version of 3x CopyLineExpand() when using ELEMENTSIZE==1. - Add SSE2 versions of CopyLineReduce() and add specific 2x/3x/4x versions of CopyLineReduce_
*() algorithms. - CopyLineExpand() now supports vertical scaling in addition to horizontal scaling. - GPU buffers that were previously only cache-aligned are now page-aligned if appropriate.
* Render3D: Small optimization to scrolling clear images on non-SSE2 systems. - Also fix a depth bug for scrolling clear images on SSE2 systems by disabling the SSE2-specific code. This issue will need to be researched at a later date.
* Fix all current build issues for all non-Windows platforms. Truly fixes #191. (Regressions from commit e697391 and commit b8ebe97.)
* fix movie.cpp
* fix posix build error in wifi.h. fixes #191
* fix replay-related posix build error
* fix commit 910661f
* (Windows) Switch Record WAV to use the same directory as Record AVI.
* (Windows) Save selected WAV path
* (Windows) Properly set ofn.lpstrFile for import/export sav and for recording AVI/WAV
* Format code. (mostly fixing indentation)
* (Windows) Save and use all config paths. Add StateSlots path to avoid losing saved slot states when user manually selects a file to load elsewhere.
* Support type string in setpath, use new method in several places. Make SwitchPath check for all directory delimiters when removing trailing delimiter, remove redundant trailing delimiter logic in CFIRMWARE::GetExternalFilePath().
* clean up Path::IsPathRooted
* Move PathInfo method definitions to .cpp file.
* (Windows) Set default path for exporting a save to path.BATTERY (same as importing a save)
* Mon Jul 02 2018 kamikazowAATTopensuse.org- Install high-quality 512x512 icon DeSmuME already uses for other ports- Fedora compatibility- A few cleanups
* Tue Apr 10 2018 kah0922AATTgmail.com- Updated to latest git- Switched back to gcc to fix build
* Sun Jul 02 2017 kah0922AATTgmail.com- Updated to latest git- Removed agg as a dependency.
* Fri Jun 02 2017 kah0922AATTgmail.com- Changed to git version- Changed compiler to clang
* Sun Dec 15 2013 stefanAATTfam-elser.de- update -> 0.9.10: General/Core: enh: break savestate back-compatibility bug: improve save size autodetection for some games bug: cpu: fix many basic jit cpu bugs bug: 3d: tweak softrasterizer edge marking bug: 3d: fix stale 4x4 texture palettes bug: fix some GPU sprite blending scenarios bug: fix bios HLE BitUnPack, UnCompHuffman enh: modular slot-1 device system, emulate GC bus more faithfully enh: support NAND slot-1 device enh: auto-detect appropriate slot-1 and slot-2 device enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten. enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time) enh: run .dsv directly on disk, to save long flushing times. should speed backup operations. enh: spu synch mode and method on commandline- Added Patch from rpmfusion Fedora package to fix the 3Demu error while compiling- Activated the autogen.sh script- Added new dependencies:
* agg-devel
* Mesa-devel
* soundtouch-devel
* lua-devel
* autconf
* automake
* Mon Jun 10 2013 ryanbachAATTadelphia.net- update -> 0.9.9: Turn on JIT (dynamic recompiler) for HUGE speedup:
* For Linux users: add to command line “–cpu-mode=1″
* Fri Mar 15 2013 stefanAATTfam-elser.de- update -> 0.9.8: General/Core: bug: fix more IPC FIFO errors bug: import more save files correctly bug: don\'t autopatch already-patched roms bug: fix bugs in piano and guitar grip bug: fix ARM7\'s VRAMSTAT register bug: fix memory leaks on compact flash emulation bug: fix reading of rom from low header area bug: spu: fix some poppy interpolation audio quality issues bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches bug: fix opcode MRC and fake bios CRC16 enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes enh: fake (deterministic) some tiny jitter from human\'s hand holding stylus; some games were accidentally depending on this enh: support nocash-stylep rints from arm enh: add lua apis for accessing vram enh: platforms other than windows receive threading optimizations enh: provide diagnostics when system powers off (useful for homebrewers returning from main()) enh: clarify handling of different console types within the family (ds,dslite,debug) enh: vfat support for slot-1 devices enh: emulate temperature register enh: add paddle emulation Graphics: bug: fix occasional crash from uninitialized blending table bug: fix some 2d alpha blending cases resulting in white screens bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram bug: fix rotoscaled sprites wrapping around screen bug: dont fix rotscaled bitmap sprites with alpha==0 bug: opengl: fix degradation of toon rendering during loadstate bug: opengl: alpha blending fixes bug: many refinements to opengl renderer bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics) bug: rasterizer: fix some rare alpha blending cases bug: fix bug in environment mapping introduced after 0.9.6 bug: fix totally glitched out 3d graphics with several improvements involving matrix stack bug: fix memory overflows in epx filter bug: prevent backdrop from blending with ??? enh: opengl: better depth buffering emulation enh: better support for line segment \"polys\" by detection and special rendering logic enh: opengl: support quad primitives directly enh: add hq4x filter Cocoa: enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman) Linux: bug: gtk: glitches in rom and recent rom loading bug: glade: normalize savestate slot to hotkey mapping enh: support soundtouch for use by metaspu enh: gtk: add SPU mode selection (Tobias Jakobi) enh: cli: better fps limiting (Thomas Jones) Wx: bug: some small fixes here and there (Jan Bücken) enh: lot of code cleanup (Jan Bücken)
* Thu Sep 10 2009 uliAATTsuse.de- update -> 0.9.4:
* New save autodetection and save file format
* Full rerecording support General/Core: bug: fix many 64 bit and endian issues bug: fix mic input, which was nearly useless before bug: fix failures of large dmas bug: fix in ipc sync which broke devkitpro touch bug: screenshots now exclude hud and rotation bug: rewritten vram mapping (fixes corrupted or missing BG) enh: add universal commandline system (same commandline options on every port) enh: cheats: added Action Replay code parser enh: more reliable and useful frameskipping enh: SPU: speedup: add adpcm caching enh: SPU: speedup: interpolation is now optional enh: print svn build number so we can identify people\'s svn builds from screenshots bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus] bug: add support for sleep mode and power registers [luigi__] bug: important fixes to RTC so correct time is actually told [luigi__] bug: fix card reads below 0x8000; fixes some game freezes [normatt] bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz] enh: add sram to GBA game addon emulation for importing savefiles [zeromus] enh: many improvements and feature hookups in linux ports [matusz, luigi__] Graphics: bug: add polygon y-sorting (fixes 3d guis) bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games bug: display capture fixes bug: fix a number of OBJ modes bug: fixes to affine BG modes bug: better emulate some translucent OBJ bug: more correct handling of color effect windows and backdrop colors bug: fix matrix stack overrun which crashed emulator bug: swrast: add clear depth image emulation and other fixes to depth buffering bug: swrast: fix some toon and highlight cases bug: fix bug in matrix stack, fixes some broken models enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games bug: fix specular texture mapping mode [luigi__] bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax] bug: viewports finally correctly handled [zeromus] enh: add software rasterizer. quirky, but on par with opengl [zeromus] Gtk frontend: enh: switch all of menu/toolbar system to GtkAction + GtkUIManager enh: remove the gtglext 3d code enh: improve/speedup screen resize and final presentation logic in gtk frontend enh: minimal rerecording hookups Cli frontend: enh: hooked the frameskip (szigor) enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor) enh: hook the fake noise mic; use m to toggle- fixed various rpmlint complaints
* Tue Feb 24 2009 uliAATTsuse.de- update -> 0.9.1- enabled GDB stub
* Sun Nov 16 2008 uliAATTsuse.de- update -> 0.8- fixed rpmlint complaints
* Tue Oct 23 2007 uliAATTsuse.de- whoops, forgot the file list