Changelog for
thedarkmod-2.06-lp150.37.1.x86_64.rpm :
* Sat Jun 30 2018 stefan.bruensAATTrwth-aachen.de- Fix build error, avoid code triggering undefined behaviour: 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch- Use gcc-7 instead of gcc-5 on Leap 42.x
* Fri Jun 29 2018 stefan.bruensAATTrwth-aachen.de- BuildRequire p7zip-full instead of p7zip on TW, 7za was moved from p7zip to the new package, breaking backwards compatibility.
* Sat Jun 02 2018 stefan.bruensAATTrwth-aachen.de- Drop Requires: opengl-games-utils, a defunct wrapper from the past- Use arch agnostic name (thedarkmod.bin) for the binary, to use a common name in the wrapper script- Disallow the updater to replace itself- Fix wrapper script
* Tue May 29 2018 stefan.bruensAATTrwth-aachen.de- update to version 2.06
* Native 64-bit support
* Better Visuals: e.g. Soft Shadows option
* Better Sound: EFX audio allows to enable EAX effects with openal-soft
* Better Menus
* New Assets: e.g. new architectural modules
* Better Mission Intros: Video codec support using FFMPEG
* Better Gameplay: Food will always restore some health when eaten. Guards can now sleep and wake up while seated.
* Better Performance: Experimental multi-core support. Uncapped FPS option.- For details, see: http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06- Build fixes: 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch 0003-Use-DBL_MAX-for-HUGE.patch 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch 0005-Build-64bit-tdm_update-on-x86_64.patch 0006-Use-system-DevIL-libpng-libjpeg.patch- Add BuildRequires: m4- Add BuildRequires: libav{codec,format,util}, libsw{resample,scale}- Add BuildRequires: libboost_{filesystem,program_options,thread}-devel- Use GCC 5 for Leap 42.3, required for std::filesystem
* Sat Dec 26 2015 mailaenderAATTopensuse.org- update to version 2.03
* Sat Jun 07 2014 mailaenderAATTopensuse.org- initial packaging