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Changelog for retroarch-1.7.5-lp150.3.1.x86_64.rpm :

* Mon Oct 29 2018 Ismail Dönmez - Cleanup with spec-cleaner
* Sun Oct 28 2018 seanAATTsuspend.net- update to version 1.7.5 - CAMERA: Fix Video4Linux2 driver that broke years ago - CONFIG: Add \'Reset to defaults\' setting in Configurations. This will reset your config file to defaults - CHEATS: Add support for Rumble when increasing or decreasing by the rumble value - CHEATS: Add cheat variables to allow for updating large portions of memory - CHEEVOS: Prevent loading states before achievements are fully loaded - CRT: New porches and interlaced bug fix - CRT: New functionality, ability to switch between 15KHz and 31KHz - COMMON: Support for \"OEM-102\" key (usually \'\\\' on Euro keyboards) - DISCORD: Add \'Ask to Join\' Feature - EMSCRIPTEN: Add stb_font support - INPUT: Add new menu toggle combos \'L3 + R\' and \'L + R\' (useful for Switch) - IOS: Use safe area to account for notch for iPhone X and adjust main view - LOCALIZATION: Update Portugese / Brazilian translation - LOCALIZATION: Update Japanese translation - LOCALIZATION: Update Polish translation - LOCALIZATION: Update Spanish translation - MENU: Add dropdown lists for many settings - MENU: Fix crash that could happen when changing cores on Android - MENU/QT/WIMP: Add option to rename playlists - MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist - MENU/QT/WIMP: Rename playlist entries with 2 single clicks - MENU/QT/WIMP: Fix shader parameter checkboxes not working - METAL: Add screenshot support - NETPLAY: Save lobby details received back from server after first announcement - OPENGL/GLX: Implement Adaptive VSync - GLX_EXT_swap_control_tear - OPENGL/WGL: Implement Adaptive VSync - WGL_EXT_swap_control_tear - RUNAHEAD: Fix performance degradation that could happen over time. Fixed input IDs outside of range 0-35 - SWITCH: Add stb_font support - SWITCH: Add Retro Achievements support - SWITCH: Add networking support - Add touchscreen support - Add OpenGL support - SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK - VULKAN: Fix race condition in threaded mailbox emulation - VULKAN: Maintenance fixes - WIIU: Fix menu lag when built with DevKitPro r32
* Tue Aug 07 2018 mardnhAATTgmx.de- Build with supoort for the WIMP Qt GUI
* Sun Jun 24 2018 borisAATTsteki.net- update to version 1.7.3 - AUDIO: Audio mixer supports FLAC/MP3 file types now! - COMMON: Fixed bug \'crashing in cores that don\'t range check retro_set_controller_type\'. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don\'t check the number of ports, in VBAM\'s case it was overflowing and crashing. QuickNES was crashing too. - COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013). - COMMON: (QuickMenu) Added Configuration Override submenu. - HID: Merge new HID subsystem. - HID: Fix WaveBird support for the Wii U GCA. - HID/OSX: Fix regression with IODHIDManager - gamepads which are connected later would not be autoconfigured. - LOCALIZATION: Update Italian translation. - LOCALIZATION: Update Japanese translation. - LOCALIZATION: Update Portuguese translation. - MENU: New WIMP Qt GUI! - MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting \'Enable menu audio\' for this to work. - REMAPPING/OVERLAYS: Fix regression - overlays could no longer be remapped. - SCANNER: Add Wii Backup File WBFS support. - X11: CRT SwitchRes support for X11/Linux. - ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now). - CRT: Added CRT SwitchRes. - COMMON: Hide the \'Core delete\' option if the \'Core updater\' is also hidden. - COMMON: Add way to reset core association for playlist entry. - COMMON: Fix invalid long command line options causing infinite loop on Windows - COMMON: Add OSD statistics for video/audio/core. - COMMON: Added runahead system; allows you to drive down latency even further. - COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct. - CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core). - CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered. - CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets. - CHEEVOS: Store only login token, not password. - D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now. - D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP. - D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels. - D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB. - GUI: Support disabling window decorations on Windows and Linux. - LIBRETRO: Addition - Functions to enable and disable audio and video, and an environment function to query status of audio and video enables. - LOCALIZATION: Update Italian translation. - LOCALIZATION: Update Polish translation. - MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu) - MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL) - MENU/RGUI: Add User Interface -> Appearance options. - MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter - MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons. - MENU/XMB: Left/right thumbnails are now automatically scaled according to layout. - MENU/XMB: Add Left Thumbnails (additional to the right). - MENU/XMB: Fixed left/right tab regression. - MENU/XMB: Fix scaling of tall images that were cut on bottom previously. - MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins. - MENU/XMB: Mouse cursor scales correctly now. - MENU/XMB: Add toggle to show/hide Playlist tabs. - MENU/XMB: Add menu layout - can switch between Desktop, Handheld and Auto. - MENU/XMB: Don\'t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan) - MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes - D3D8/D3D9, OpenGL, Vulkan) - MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes - DRM EGL context driver, VideoCore EGL context driver, Vulkan) - MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions. - MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens. - IOS: Fixed crash when opening downloaded roms from Safari or using the \"Open in..\" functionality. Added the compiler flag to support keyboard remapping to controls. - IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot. - PS3: fix URLS - REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox) - REMAPS: Mapping more than one button to the same action - REMAPS: Unmapping buttons - REMAPS: Unmapping analogs - REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt) - REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues) - REMAPS: Mapping an analog to produce a button response - SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB. - SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions). - SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too. - SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected. - SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected. - SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys - SHADERS: Fix shader parameter increase / decrease functions - SUBSYSTEM: handle savestates properly (cart1 + cart2.state0) - VULKAN/X11: Fix X11 Vulkan bug from Wayland driver. - VULKAN: Fix multi-line text spacing in menus with Vulkan driver. - WINDOWS XP: Add Cheevos support. - WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support. - VITA: Bugfix for \'PS Vita takes many time to start to accept input\' issue. - X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR - X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode - WIIU: Fix OOB read/write in keyboard driver.
* Mon Mar 26 2018 igarciaAATTsuse.com- Updated to version 1.7.1 – 3DS: Now correctly reports amount of CPU cores. – 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS. – 3DS: Initial networking support, HTTP requests won’t work yet. – 3DS: Now reports memory and battery state. – AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect. – CHEEVOS: Fix unofficial achievements not being loaded. – CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled. – CHEEVOS: Support Neo Geo Pocket. – COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’. – COMMON: Fix bug ‘Last item in a Playlist is ignored’. – COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003. – COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now). – D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed. – D3D9: Add menu support for MaterialUI/XMB. – D3D10: Initial video driver implementation. – D3D11: Initial video driver implementation. – D3D11: SPIRV-Cross/slang shader support for D3D11. – D3D12: Initial video driver implementation. – DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection – INPUT: show friendly names when available under input binds and system information – INPUT: show the config name when available under system information – GUI: Allow changing menu font color. – GUI: Menu visibility options for RGUI and MaterialUI. – GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. – GUI/XMB: Add Monochrome Inverted icon theme. – GUI/XMB: Allow changing menu scale to 200%. – GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg. – HAIKU: Restored port. – KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled – GL: ignore hard gpu sync when fast-forwarding – IOS10/11: Handle hardware keyboards and iCade controllers – LOCALIZATION: Update Italian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Portuguese-Brazilian translation. – LOCALIZATION: Update Spanish translation. – NETPLAY: Add menu option to select different MITM (relay) server locations. – OSX: Modify HID buttons detection algorithm. – QB: Added –datarootdir. – QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir. – QB: Added –docdir. – SHADERS: Allow saving of shader presets based on the parent directory (Saving one for
*/foo/bar/mario.sfc
* would result in
*shaders/presets/corename/bar.ext
*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently. – SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load
*currentconfig.ext
* and it will save a preset with that name when select
*apply shader preset
*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded – SOLARIS: Initial port. – SWITCH: Initial Nintendo Switch port, based on libtransistor SDK. – PS3: Enable Cheevos. – PSP: Enable threading support through pthreads. – SHADERS: SPIRV-Cross/slang shader support for D3D11. – SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad – SUBSYSTEM: Subsystem saves now respect the save directory – SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats) – VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77). – WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives). – WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up). – WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode). – WIIU: Overlay support. – WIIU: Transparency support in menu + overlays. – WIIU: Increased stability during core switching. – WIIU: Shader support. – WIIU: Menu shader effects added (shaders). – WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte) – XBOX OG: Restored port.
* Fri Dec 29 2017 igarciaAATTsuse.com- Updated to version 1.7.0 CHEEVOS: Add badges for achievements, shows thumbnail images of achievements. CHEEVOS: Leaderboard support. CHEEVOS: Only disable savestates on hardcore mode if achievements are not available. COMMANDLINE: Fix fullscreen toggle switch. COMMON: Add \'Automatically Load Content To Playlist\' feature, enabled by default. COMMON: Fix slowmotion ratio always being reset back to 1. COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu. COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID. COMMON: New lightgun API. COMMON: New VFS (Virtual File System) API. COMMON: Fixed some playlist bugs. COMMON: New snow shader. COMMON: Fix Quick Menu title, no longer shows \'Select File\'. COMMON: Fix loading cores that require no content one after another. COMMON: Map Delete key to Y button for non-unified menu keyboard controls. COMMON: Fix for relative paths being normalised and generating a duplicate history entry. EMSCRIPTEN: Fix references to browserfs. FREEBSD: Support libusb HID input driver. HAIKU: Buildfix. INPUT: Map clear button to DEL key. LINUX/X11: Add RetroArch logo to window title bar. LINUX/X11: Input driver now supports new lightgun code. LINUX/X11: Support window transparency (requires a compositing window manager). LOBBIES: Fix for crash on join netplay rooms via touch / glui. LOCALIZATION: Update Italian translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese-Brazilian translation. LOCALIZATION: Update Polish translation. LOCALIZATION: Update Russian translation. MENU: Snowflake menu shader effect. OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions. PS3: HTTP requests / downloads should now work. PS3: Core Updater now works. PS3: Improved font rendering, enable STB Unicode font renderer. PSP: Make it work with Vita\'s Adrenaline. PSP: Fix audio sync. PSP: Fix content loading, port should be functional again. PSP: Use 64MB when available. SCANNER: Fix crash from Windows-incompatible format string. VITA: Improve packaging, installation times. WIIU: Disabled the controller patcher for now since it was the source of many stability issues. VULKAN: Various stability fixes for WSI. WINDOWS: Add MSVC 2017 solution. WINDOWS: Get rid of the empty console window in MSVC 2010 builds. WINDOWS: Raw input driver now supports new lightgun code. WINDOWS: Use configured OSD/text message color on GDI driver. WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn\'t rely solely on joypad names WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in. WINDOWS: Improve version reporting under System Information. WINDOWS: Support window transparency. WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98. WINDOWS: Added Visual Studio 2017 support.
* Wed Dec 13 2017 igarciaAATTsuse.com- Updated to version 1.6.9 Changes from 1.6.9: COMMON: Small memory leak. NETPLAY: Fix network command only working once. Changes from 1.6.8: Audio: Fix the Audio DSP picker CHEEVOS: Add support for Atari Lynx cheevos. CHEEVOS: Add support for RetroAchievements Leaderboards. GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan. GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation. GUI: (MaterialUI) Fix entry box highlight calculation. GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization. GUI: (XMB) Comment out visible item calculation in xmb_draw_items(). GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8. GUI: Add menu option for OSD background color. GUI: Add menu option for OSD text color. GUI: Add menu option to remove frame count from OSD. GUI: Allow wraparound of int/float settings when pressing the left key INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5) INPUT/LIBRETRO: Add support for analog buttons INPUT: Always show the controls menu even if descriptors are not set INPUT: Fix input descriptors not being set on cores that don\'t implement the controllers interface INPUT: Apply descriptors only for the amount of cores the core supports INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now) INPUT: Fix absolute mouse move handling on the winraw driver INPUT: Ignore keyboard input if window is not active on udev driver INPUT: Sanitize the filenames of autoconfig profiles before saving LOBBIES: Fix crash on navigating left / right from the lobby menu LOCALIZATION: Update Dutch translation LOCALIZATION: Update Italian translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese-Brazilian translation. LOCALIZATION: Update Russian translation. LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string LINUX/PI: Broadcom VC4: Add Videocore config option LINUX/UDEV: Fix - RetroArch reads keyboard input when not focused with the udev input driver. NETPLAY: Fix disconnection not fully deinitializing Netplay. NETPLAY: Fix lan rooms when there is more than one room NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6 COMMON: Fix clear/free loop conditionals in playlists. WINDOWS/GDI: Fix flickering of text. WINDOWS/GDI: Fix graphics corruption on Windows 98 WINDOWS/GDI: Allow compiling without DirectInput8 for NT support WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance). WINDOWS: Fix menubar text corruption on Japanese locale systems WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example). WINDOWS: Support Windows 95, NT3.51, NT4 WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013 WII: Use custom, embedded libogc SDK. WIIU: Initial touchscreen support for WiiU gamepad. WIIU: Add Cheevos support. SCANNER: Fix archive scanning. SCANNER: Support CHD files. SCANNER: Support Gamecube ISO scanning. SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases! SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
* Wed Aug 23 2017 glmarques.infoAATTgmail.com- Updated to version 1.6.7 NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.6.6 release. General changelog SCANNER: Fix directory scanning. SCANNER: Fix file scanning. COMMON: Fix ‘Disk Image Append’ option. FREEBSD: Compatibility fixes for Video4Linux2 camera driver. GUI: (MaterialUI) Add disk image append icons. GUI: (MaterialUI) Improve word wrapping when menu icons are enabled. GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries. GUI: Performance optimizations for XMB menu driver – only calculates visible items. LOCALIZATION: Update Italian translation. Core updates since previous version (1.6.6) Picodrive should hopefully work now again on Android after notaz‘ updates. Beetle PSX’s OpenGL renderer should now work on various AMD GPUs thanks to rz5‘s efforts. There were previously some black screen issues on certain non-Polaris AMD GPUs. Beetle PSX – Fixed bugs (geometry updates had max width and height unset, other ones) (by albertofustinoni). Beetle Saturn – Unloading game leaves core unusable fix (by albertofustinoni). Beetle Supergrafx – add turbo on/off for 2-button controller mode (by retrowertz). Prosystem – NTSC Color Palette updates and DB updates (by underball).
* Fri Aug 11 2017 glmarques.infoAATTgmail.com- Updated to version 1.6.4 General changelog ANDROID: Fire Stick & Fire TV remote overrides gamepad port 0 on button press and viceversa like SHIELD devices ANDROID: Provide default save / system / state / screenshot locations AUDIO: Audio mixer supports MOD/S3M/XM file types now! INPUT: input swap override flag (for remotes) is cleared correctly INPUT: allow specifying libretro device in remap files INPUT: allow specifying analog dpad mode in remap files INPUT: allow saving libretro device to remap files INPUT: allow saving analog dpad mode to remap files INPUT: allow removing core and game remap files from the menu COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin. COMMON: Add ‘Delete Core’ option to Core Information menu. COMMON: Allow Max Timing Skew to be set to 0. COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost. GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon LOCALIZATION: Update Dutch translation LOCALIZATION: Update Traditional Chinese translation LOCALIZATION: Update Italian translation LOCALIZATION: Update Russian translation WINDOWS: Provide default save / system / state / screenshot locations LOBBIES: Show what country the host is in MENU: Enable OSD text rendering for gdi and libcaca drivers WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version. WII: Better V-Sync handling, backported from SuperrSonic. WIIU: Exception handler rewritten.
* Thu Jul 06 2017 igarciaAATTsuse.com- Add version 1.6.1
 
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