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Changelog for hedgewars-0.9.23-14.1.x86_64.rpm :
Tue Dec 5 13:00:00 2017 p.seilerAATTlinuxmail.org
- package changes:

* version update to 0.9.23

* replaced SDL with SDL2
- Code changes:
Legend:
+ features

* bugfixes
HIGHLIGHTS:
+ Battalion style
+ Fort mode is now a map type instead of a scheme setting
+ Fort mode now works with more than 2 teams
+ New weapon: rubber duck
+ New theme, map, 3 forts, 3 missions, some hats and graves
+ WxW style allows you to select one of many wall sets
+ Complete HedgeEditor overhaul
+ Greatly improved script parameter support for many styles
+ Improves stats screen of most styles and missions
+ Various improvements for almost all styles
+ AI hedgehogs can now use Bee, Vamprism, and Time Box
+ Campaign page now shows your progress
+ Improved turn timer
+ Improved randomization options in team and multiplayer pages
+ Improved theme customization support
+ Various Lua API additions

* Fix cursor often jumping around after clicking

* A huge amount of bugfixes for both campaigns, the missions and styles

* Video recording functionality is restored
Content:
+ New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
+ New theme: Beach
+ New theme music for Jungle and Fruit themes
+ Change SD theme music for Halloween and Hoggywood (old tracks)
+ Completely new Cheese map; replaces the old one
+ New forts: Lonely_Island, Octopus, Olympic, Snail
+ Many new random hedgehog and team names
+ Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
+ Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean

* Remove hat: tf_scount (this was a duplicate of tf_demoman)

* Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang

* Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
Game engine (weapons):
+ New weapon: rubber duck
+ Freezer can now freeze sticky mines (they get disabled and fall into the water)
+ Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected

* Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.

* Fixed air strikes drops being off-center

* Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations

* Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge

* Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge

* Fixed turn not ending when sticky mine was trapped on rubberband

* Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge

* Fixed possible to move rope angle below 0° while having secondary weapon selected

* Fixed molotov cocktails bouncing vertically off rubber

* Fixed sniper rifle disabling laser sight utility after using

* Fixed RC planes being able to collect frozen crates

* Fixed cake taking over 200 seconds to explode when its stuck and can\'t move

* Fixed Birdy descending into water when hog took damage or died before it got picked up

* Fixed player being able to switch to dying hog

* Various other fixes
Game engine (gameplay):
+ Fort Mode will now work with more than 2 teams
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to \"wrap\" in such games)
+ Frozen hedgehogs can no longer be poisoned
+ AI hedgehogs can now use Bee, Vampirism and Time Box
+ Improved hedgehog spawns on maps that lack land mass or free space
+ Hogs no longer spawn on icy terrain
+ Temporarily suspend Heavy Wind mode while turn timer is not running
+ Engine supports now really gigantic maps

* Fixed cursor often jumping back to screen center when putting target location while moving cursor

* Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)

* Fixed failure to collect crate across wrap world edge

* Remove buggy “/finish” chat command

* Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys

* Various other fixes
Game engine (graphics, sounds and texts):
+ Show indicator symbols at bottom right while extra damage or low gravity are active
+ Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
+ Play countdown sounds at 1-4 seconds turn time
+ Several new sound effects for weapons and utilities
+ More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
+ Small visual effects enhancements: Baseball bat, dynamite and more
+ Render graves behind everything else, so that they can\'t hide mines etc.

* Video recording functionality is restored

* Fixed screenshots being too bright if taken in quick succession

* Fixed hedgehog voices missing a response type (Justyouwait/\"You\'re gonna pay for that\") on some platforms (e.g. GNU/Linux)

* Fixed SD flakes of themes not working if regular flakes were disabled

* Fixed Seduction\'s \"Yoohoo!\" sound not playing

* Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage

* Fixed enemy saying \"Missed” when giving poison without direct damage

* Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm

* Fixed incorrect time box tooltip when in Sudden Death

* Fixed short sound effect breakdown right after using a time box

* Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain

* Fixed hedgehog holding nothing in hand when napalm or piano strike got selected

* Fixed excessive water splashes sometimes caused by mines
Highlander:
+ Show collected weapons after kill and play sound
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
+ Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don\'t count)

* Removed \"Freezer\"/IceGun from the default Highlander weaponset
Construction Mode:
+ Added script parameter support:
+ initialenergy: Amount of energy at start
+ energyperround: New energy per round
+ maxenergy: Maximum allowed energy
+ cratesperround: Maximum placable crates per round
+ Completely reworked all in-game texts and descriptions

* Fix rubber being placable inside land

* Fix invalid girder placement costing energy

* Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)

* Costs for weapon and utility crates were all equal

* Remove airplane cursor

* Fix Lua errors when hog goes to time travel while any filter is in map

* Many other fixes and tweaks
Racer and TechRacer:
+ Allow to only place 2 waypoints in Racer
+ Allow to remove Racer waypoints with precise key
+ New script parameters for Racer:
+ rounds: Number of rounds to play
+ waypointradius: Size of waypoints
+ maxwaypoints: Maximum allowed number of waypoints
+ Show correct ranking and times in stats screen of Racer and TechRacer

* Fix description and icon of waypoint placement tool in Racer

* Remove airplane cursor in Racer

* Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message

* Fixed TechRacer not recording finish if time was >= 100s
WxW:
+ Support for multiple sets of walls per map
+ Add optional “Crate Before Attack” rule
+ Add optional “All But Last” rule
+ Add optional “Kill The Leader” rule
+ Script parameter support (see Lua file comment for documentation)
+ Possible to set max. number of weapons in game (script parameter only)
+ Menu can be disabled (with script parameter “menu=false”) for insant game start
+ Possible to set number of crates per turn
+ Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
+ Allows almost all game modifiers to be changed, the only exception is crate probabilities
+ New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
+ Basic support for a bunch of Shoppa maps
+ Fully functional even without a map border
+ More sound effects
+ More helpful mission display after configuration has been accepted
+ Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises
+ Hide walls setting if script does not provide walls for map yet
+ Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
+ Allow toggling the radar with Switch Hog key while roping or rope selected

* No smoke when hog is near near a WxW wall but walls need not to be touched

* Fix other player being able to change the menu config in the short period before the first turn
Tumbler:
+ Script parameter support:
+ spawnbarrels: New barrels per turn
+ spawnmines: New mines per turn
+ ammoflamer: Initial Flamer fuel
+ ammobarrel: Initial Barrel Launcher ammo
+ ammomine: Initial Mine Deployer ammo
+ minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
+ bonustime: Bonus time (s) in utility crates
+ bonusflames: Bonus Flamer fuel in ammo crates
+ chanceammo: Per-turn % chance of an ammo crate drop
+ chancetime: Per-turn % chance of an utility crate (extra time) drop
+ Alternative weapon selection with slot keys (F1, F2, F3)
+ Add mine/barrel launch sounds
+ Add countdown sounds
+ Rewrote mission description and captions
+ Sound and message when trying to fire empty weapon

* Permanently disable some game modifiers which won\'t work together with this
Space Invasion:
+ Show actual scores in stats screen, and a proper graph
+ Show a couple of “awards” (snarky comments) in stats screen
+ Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons
+ Script parameter support:
+ rounds: Number of rounds
+ shield: Initial shield
+ barrels: Initial barrel ammo
+ pings: Available radar pings
+ timebonus: Time bonus for red drones
+ barrelbonus: Ammo bonus for green invaders
+ shieldbonus: Shield bonus for purple invaders
+ forcetheme: Set to “true” to use the selected theme instead of EarthRise
+ Complete rewrite of almost all messages and the mission panel
+ More event messages
+ Show current score in HUD (white number)
+ Stop overwriting most game scheme’s parameters
+ Disable weapon scheme
+ More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion

* Fix explosion being drawn twice when colliding with invader
HedgeEditor:
+ Dud mine placement mode
+ Allow to select frames in sprite placement mode
+ New placable sprite: sprTargetBee
+ Complete rewrite of all help texts
+ Allow to add and subtract health
+ Add more convenient start values (e.g. for health)
+ Allow to set timer of sticky mines
+ Health crates can now have 0 health
+ Hog and team names (from identity modes) are now translatable
+ Show health/timer above health crates, barrels, mines, sticky mines and air mines
+ Allow to toggle health/timer display with Precise+3
+ Allow to toggle main help at any time with Precise+1

* Add proper description and name for the gear placement tool (no more fake air attack)

* Fix many issues with exported files

* Fix placement mode being changable when gear placement tool is not selected

* Make land gun spawn in utility crates instead of weapon crates

* Stop aggressively showing the mission panel after any button press

* Fix placement modes sometimes showing “nil” in caption

* Fix girder sprite being displayed at top left for no reason

* Ammo names are not hardcoded anymore (no more double work for translators)

* Fix many missing or poor-quality texts for translation

* Fix error when trying to set ShoppaBalance rank without anything selected

* Don\'t show misleading circle when placing girder/rubber

* Disable timer keys 2-4 in rubber placement mode

* Fix incorrect weapon crate preview of air attack, drill strike and napalm
Other styles and schemes:
+ The Specialists: Saints get low gravity
+ Capture The Flag: Setting number of captures with script parameter “captures=
+ Mutant: Show appropriate ranking and graph in stats screen
+ Shoppa: Don\'t place air mines

* Capture the Flag: Fix flag of first team spawning at second hog instead of first

* Gravity: Using the low gravity
*utility
* had no effect. Now it halves the base gravity of the style

* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
A Classic Fairytale:
+ Mission 4: Add infinite skip
+ Mission 5: Spare traitor\'s life with Skip instead of Precise
+ Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
+ Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
+ All missions: Clarify mine timers

* Mission 1: Leap of faith: Hog was able to walk to the right and get stuck

* Mission 1: Leap of faith: Teleport player back to mole when failing

* Mission 2: Fix crash when trying to open ammo menu in opening sequence

* Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot

* Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies

* Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much

* Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies

* Mission 3: Fix broken end sequence after killing cyborg or princess

* Mission 3: Fix broken sequence of princess being caged

* Mission 3: All girder crates now have 3 girders each

* Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts

* Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives

* Mission 5: Fix final animation being stuck if cyborg\'s way to the left is blocked

* Mission 6: Block off left cave entrance to stop player to just rope all the way around

* Mission 6: Fix mines not being able to get triggered in first turn

* Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence

* Mission 10: Fix mission becoming unplayable when all hogs except the traitor died

* All missions: Add missing texts for translation

* All missions: Fix incorrect crate types

* All missions: Rewrite mission texts to state missions more clearly

* Fix swapped mission preview images of missions 2 and 3
A Space Adventure:
+ Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
+ Spacetrip: Show 2 flowers over fully completed planets (with side missions)
+ All missions: Add skip where it doesn\'t hurt
+ All missions: Clarify mine timers
+ All missions: Improve displaying behaviour of mission panel
+ All missions: Change team colors
+ Side missions: Remove or shorten intro sequences
+ Side missions: Generous ready time to give more time to read the mission panel
+ Getting to the device: Put device part in a real crate, improve some dialogues
+ Final mission: Add outro sequence instead of instantly quitting
+ Bad timing: Improve messaging and choice dialog

* Spacetrip: Fix various bugs and logic flaws in the initial mission

* A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints

* A frozen adventure: Fix and improve poorly written messages

* Getting to the device: Add real crate and correct message for collecting device part

* Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable

* Searching in the dust: Remove checkpoints. See above.

* Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler

* Searching in the dust: Fix incorrect messages after collecting device part

* Precise flying: Fix victory not being recognized, also wait for flames to settle before losing

* Hard Flying: Fix ending in a Lua error

* The First Stop: Fix stats screen showing teams twice

* Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing”

* Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only

* Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn

* Fix weird behaviour when walking right before the first animation in most missions

* Fix a couple of texts being untranslatable

* Fix a variety of minor logic flaws in the story

* Fix typos

* All missions: Fix incorrect crate types
Missions:
+ New scenario: Teamwork 2
+ New scenario: Big Armory
+ New training: Basic Flying Saucer Training
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
+ Rewrote some help texts in basic rope training
+ Graphical effect (black bars) while in cut scenes
+ Change description and icon for baseball bat in Knockball mission map
+ Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key

* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns

* TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time

* Portal Mind Challenge was cleaned up and reworked (especially less awful wording)

* Fixed Target Practice missions getting stuck when a target dropped into water

* Climb Home: Fix game getting stuck when a player reached home in multiplayer

* Climb Home: Fix Lua error messages and broken stats screen

* Sniper rifle target practice: Fix targets spawning twice in dynamite scenes

* Sniper rifle target practice: Fix auto-camera generally behaving weird
Frontend:
+ Campaign screen shows which campaigns and missions you\'ve completed so far
+ Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
+ Replaced the Fort Mode game modifier by adding \"Forts\" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
+ Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
+ Additional button for just randomizing theme that will not change your selected map
+ Randomizing map/theme in online mode will not include DLC content
+ New teams start with a random grave and fort
+ Hedgewars creates 4 human teams and 2 computer teams on its first launch
+ Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
+ “Random team” button is now able to randomly select from all available hats
+ Creating new game/weapon schemes guarantees unique names
+ Custom maps and styles are now marked with an icon instead of an asterisk
+ Mark custom forts in team editor
+ Room host can delegate room control to other player by rightclick
+ Switch from HTTP to HTTPS where possible

* Fix flag being selectable for computer players although it had no effect

* Campaign screen does no longer show AI-controlled teams

* Campaign names and campaign mission names can now be translated

* Creating randomized teams now randomizes (almost) every aspect

* Fixed mostly broken descriptions for multiplayer mission maps

* Clicking on \"New\" in weapon scheme editor now creates empty weapon scheme instead of default

* Fix language names in language list being always in English

* Prevent starting game with >48 hogs (because engine doesn\'t support it yet)

* Fix the key for toggling team bars being incorrectly described

* Fix caption of stats screen showing only one winner if multiple teams have won

* Remove broken “Play again” button appearing in stats page after an online game

* Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default

* Team editor: Fix old team being retained when renaming a team

* Team editor: Automatically rename team when leaving team editor page with an already used team name

* Fix broken cancel button in the login window
Content Creation:
+ Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
+ Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
+ Themes can now use flakes with negative falling speed (rising flakes)
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
+ Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
+ Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
+ Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
+ Custom Sudden Death background tint for themes with sd-tint

* Default water color was black instead of blue
Translations:
+ Complete translations: German, Polish
+ Major translation updates: Scottish Gaelic, Italian
+ Loading screen can now be translated
+ A few window titles can be translated
+ Campaign names and campaign mission names can be translated
+ A Classic Fairytale, missions 8 and 10 can now be translated

* Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren\'t translated

* Remove text from mission images to make them language-neutral

* Fix English-only language/country names in language selection

* Fix very, very broken mission map descriptions
Lua API:
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
+ New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
+ New call: GetVisualGearType(vgUid) -- returns the visual gear type
+ New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
+ New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
+ New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog\'s team
+ New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
+ New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
+ New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
+ New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen
+ New call: GetTeamStats(teamname) -- Returns a table of team stats
+ New call: EndTurn([noTaunts]) -- Ends the current turn
+ New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
+ New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
+ New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
+ New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
+ New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
+ New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
+ New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
+ Locale library: loc_noop -- Mark string for translation but don\'t translate it
+ Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
+ Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
+ Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
+ Gear values: “Boom” -- used to modify explosion size and/or damage for most gears
+ 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8

* Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise

* Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu

* Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used

* Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters

* Fix huge numbers having sign errors on 64-bit architectures

Wed Nov 29 13:00:00 2017 dimstarAATTopensuse.org
- Replace libopenssl-devel BuildRequires with pkgconfig(openssl),
allowing OBS to pick openssl 1.0 (which is required due to Qt4
not being able to be ported to openSSL 1.1).

Mon Nov 14 13:00:00 2016 jengelhAATTinai.de
- Minor description fixes

Mon Jul 25 14:00:00 2016 mailaenderAATTopensuse.org
- use cmake macros
- build with debug info
- fix script-without-shebang on appdata.xml

Wed Nov 4 13:00:00 2015 dbuckAATTnovell.com
- update to 0.9.22

Sun Jan 4 13:00:00 2015 dbuckAATTnovell.com
- update to 0.9.21
- disable server as some haskell dependencies are missing
(Data.Digest.Pure.SHA)

Sun Jan 12 13:00:00 2014 mailaenderAATTopensuse.org
- update to 0.9.20.5

Sun Jan 5 13:00:00 2014 mailaenderAATTopensuse.org
- Update to version 0.9.20.4

Sun Jan 5 13:00:00 2014 mailaenderAATTopensuse.org
- Fixed build on x64 vs i586.

Wed Dec 25 13:00:00 2013 mailaenderAATTopensuse.org
- update to 0.9.20
- libphysfs linker problems have been resolved upstream
(removed all patches that did more harm than good)

Mon Nov 25 13:00:00 2013 mailaenderAATTopensuse.org
- adhere to $RPM_OPT_FLAGS
- fixed linker flags with hedgewars-gcc-linker.patch

Sat Nov 23 13:00:00 2013 mailaenderAATTopensuse.org
- build the server again

Sat Nov 16 13:00:00 2013 mailaenderAATTopensuse.org
- use system flags
- build debug info

Fri Nov 15 13:00:00 2013 mailaenderAATTopensuse.org
- fixed .desktop shortcuts and mime info

Sat Aug 31 14:00:00 2013 mailaenderAATTopensuse.org
- update to third re-release 0.9.19.3

Sun Jun 2 14:00:00 2013 dbuckAATTnovell.com
- update to 0.9.19

Thu Nov 1 13:00:00 2012 mailaenderAATTopensuse.org
- update to 0.9.18

Sat Jul 2 14:00:00 2011 jengelhAATTmedozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

Sat Nov 13 13:00:00 2010 dbuckAATTnovell.com
- update to 0.9.14

Sat Apr 3 14:00:00 2010 dbuckAATTnovell.com
- update to 0.9.13

Wed Oct 21 14:00:00 2009 dbuckAATTnovell.com
- grabbed latest updated 0.9.12 tag from SVN
- add a few patches from nemo


 
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