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Changelog for rpcs3-0.0.5~git20180517-lp150.36.1.x86_64.rpm :

* Fri May 18 2018 opensuse-packagingAATTopensuse.org- Update to version 0.0.5~git20180517:
* Transactions: touch memory only after a failure
* Change retire strategy in cond_variable::imp_wait (WIN32)
* SPU: Allow waiting on LR+TM events (fixup)
* spu_putllc_tx: preload a little more (WIN32)
* Cleanup: unused imports
* Fixup (endless loop)
* travis: minor qt cleanup and improvements
* travis: remove Vulkan-LoaderAndValidationLayers submodule checkout
* travis: improve osx build (still not working and disabled)
* cmake: improve pthread inclusion
* Sat Mar 10 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180309:
* ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing
* rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return
* Thu Mar 08 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180307:
* rsx: add vertex data base to offset and mask before translating address
* Tue Mar 06 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180306:
* Update Vulkan-LoadAndValidationLayers to make CI work again
* Tue Mar 06 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180305:
* gui/themes: YoRHa by Ani - Bugfixes
* gui: Fix typos and clean up Engrish (#4250)
* Sat Mar 03 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180303:
* cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241)
* Qt: enable background images for floating dock widgets
* [HLE] First steps to Playstation Move (#4083)
* Fri Mar 02 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180301:
* Fix boot game crash
* Improve TTY output
* Optimize SPU interpreter
* CPUTranslator: implement ICmp ops
* Thu Mar 01 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180301:
* Qt: fix dockwidget background
* Thu Mar 01 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180301:
* gui/themes: YoRHa by Ani
* Add 2-channels mode for cellAudioOutGetDeviceInfo
* Change return of function \"sceNpMatching2Init\" to CELL_OK
* Fix Boot regression introduced by #4158
* Qt: enable custom fonts for stylesheets and add random object names
* Make cellNetCtlGetInfo returns the correct value in disconnected mode
* spu/interp: optimize floating point exception checking
* Qt: ask for cache and config removal on app remove (#4016)
* Improve GDB debug server (#4027)
* Qt: simplify Boot options a bit (#4158)
* Wed Feb 28 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180228:
* Fix firmware installation for vfs
* Qt: remove gamelist toolbar
* Add callbacks for cellStorage
* Add callbacks for cellUserInfo
* Add callbacks for cellPhotoImport
* Add callbacks for cellSysconf
* Add callbacks for cellCrossController
* Add callbacks for cellPrint
* Add callbacks for cellPhotoDecode
* Add callbacks for cellMusicExport
* Add callbacks for cellMusicDecode
* Refactor .travis.yml and qt installation
* Mon Feb 26 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180225:
* fix spu interpreter single stepping
* Sun Feb 25 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180225:
* Add CELL_GAMEUPDATE_RESULT_STATUS_
* enum
* Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2
* Sat Feb 24 2018 pousaduarteAATTgmail.com- Update to version 0.0.5~git20180224:
* RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208)
* linux appimage versioning changes synced with windows artifact version
* windows artifact versioning changes, plus a small syntax fix
* minor syntax changes
* Add callbacks for cellMusic
* Fri Feb 23 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180223:
* Fix quoting in cmake
* Fri Feb 23 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180223:
* Update for Qt 5.10 (#4202)
* Thu Feb 22 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180222:
* Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags
* sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir
* Qt: add translation to save manager messageboxes
* Qt: improve VFS dialog a bit
* rsx/vk: Cleanup - Silence some warnings, remove dprints
* vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs)
* Implement _sys_qsort in sys_libc_.cpp (#4176)
* disasm: clamp spu address
* Tue Feb 20 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180219:
* add kdevelop to gitignore
* add vscode files to gitignore
* Re-arrange VULKAN_PREBUILT option
* Add an easy way for package builders to disable native cpu optimizations
* Sun Feb 18 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180219:
* Qt: fix gamegrid scroll
* Sun Feb 18 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180218:
* Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known.
* hle: return enosys on unpresented syscalls
* Fri Feb 16 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180216:
* rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled
* vk/drivers: Restore polaris+ patch to disable primitive restart
* vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
* rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed
* rsx: Add texture readback statistics to the texture cache and debug overlay
* rsx: Add cache pattern checking to blit engine resources
* vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well
* infinitesimal fixes
* gl: Fix save binding state for cube textures
* rsx: Minor optimizations
* rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
* rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color
* rsx/texture_cache: Do not access non-existent components
* rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become \'wrong\' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage
* gl: Cleanup some more things - Avoid referencing GL\'s null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp
* gl: Reuse framebuffer textures whenever possible
* rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding
* Mon Feb 12 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180212:
* hle: gpio syscalls
* gui: Update compatibility colors
* Move Contributing to .github
* GL: Update glext.h to ver 20180114
* rpcs3qt: Handle duplicate name warning
* Remove redundant imports
* Remove unused files (ps3emu_api)
* openAL: Update to 1.18.2
* VK: add two options (workarounds)
* CPUTranslator: add bitcast, trunc, zext, sext
* Sun Feb 11 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180209:
* Clean vm::ps3 namespace use
* Remove PSP2
* Game list: improve deduplication logic
* SPU ASMJIT: rewrite 128-bit shifts by bit
* SPU ASMJIT: minor change to ROTH instruction
* Add ignore=dirty to hidapi submodule
* Update LLVM submodule URL
* PPU LLVM: rewrite AVG instructions
* PPU LLVM: rewrite add/sub instructions
* SPU: rewrite ORX instruction
* SPU: emit VZEROUPPER
* Initial cpu_translator impl
* Handle exceptions at loading patch file
* Handle exceptions at game list update
* SPU: use XOP instructions
* SPU: 16-bit shifts for AVX2
* hle: add a missing check in sys_spu
* spu: add a missing STOP code
* mfc: dont check for one completed command if tag update requast is 2
* appveyor: Add artifact sha-256 hash files (#4148)
* Make fs::dir::open skip forward on failed metadata instead of crashing
* Fix gs_frame spawning on monitor other than the one the main window is on (#4029)
* Add sceNpMatchingInt
* Add callbacks for cellPhotoExport
* update av build version as late as possible to prevent webhook breakage
* package artifacts using 7z LZMA2 ultra compression
* minor refactoring
* reformat libs fetching, fix appveyor build with luck
* update qt 5.9 -> 5.10.0
* download and distribute compat db, cache db in case download fails
* add openssl artifact using prebuilt binaries from appveyor build env
* nuke after_package, move stuff to after_build
* version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section
* reformat and move BRANCH and PATH setting, reformat submodules fetching
* reformat llvm and vulkan libs fetching
* removed comments copied directly from appveyor docs, clone_folder is not needed since it\'s set to the default value
* Fri Feb 02 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180202:
* core/GUI: Fix null pointer dereference
* vk: Also discard background if window is too small in vertical axis
* rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
* vulkan: implement proper texture read barriers
* gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
* Add callbacks for cellVideoUpload
* Add callbacks for cellVideoExport
* Add callbacks for cellRec
* Install and load icons from Icons in executable directory, fixes local builds using Icons
* remove libfreetype.so.6, fixes AppImages for some users
* vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free
* glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table
* rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition)
* rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation
* gl: Implement swap control on linux
* Fix native UI save_dialog when there are no saves (#4113)
* Tue Jan 30 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180129:
* Fix to B8 format render target swizzling (#4123)
* Stub some functions in cellWebBrowser
* improve cellKB keyreleases and autorepeat
* Use clang 5.0 in travis (#4115)
* Qt/Core: implement max llvm compile threads
* Thu Jan 25 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180124:
* vk/ogl: Fix regression for G8B8
* hle: Stub function Unimplemented in NpSns.
* rsx: fixed emulated primitive restart
* rsx: fix potential hang during thread close
* improved hack/fix for cellsurmixer
* Wed Jan 24 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180122:
* Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs
* rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx
* scheduler stuff - more threads for rsx - better 1600
* rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results
* vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff
* Sat Jan 20 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180120:
* SPU/MFC: check for sync command before doing a list transfer
* install icons to /usr/share and load them from there
* rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
* rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
* overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
* rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
* cell/scheduler: Manage thread placement depending on cpu hardware
* [Travis] Update urls to retrieve glew and vulkan deb packages
* RSX: properly handle disconnected pads
* Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
* Improve cellSearch implementation
* Thu Jan 18 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180117:
* rsx/overlays: Introduce \'native\' HUD UI and implement some common dialogs (#4011)
* Fix #3950
* [GUI] remove the letter v from the emu\'s version
* [GUI] add commit hash to game panel if not master
* Qt/Input: use name_string instead of hard coded strings
* Qt/Input: enable XInput configs with disconnected devices
* Qt: fix deadzone preview size on high dpi
* SPU: Allow writing to the WrSRR0 channel
* SPU: Allow reading of the RdSRR0 channel
* Update current firmware version
* Add option to disable on-disk shader cache (#4041)
* Fix \"cellGame: cellGameDataCheck arg validate\"
* Qt: handler zero-width columns in gamelist
* Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
* cellGame: cellGameDataCheck arg validate
* rsx: add log for potential source of error
* rsx: Fix depth clipping
* d3d12: fix invalid framebuffer crash and shader compile
* rsx: fix image_in arg and swizzle fix
* update vulkan submodules
* handle some warnings
* Qt: fix CurrentSelectionIconPath()
* Qt: fix register editor
* improve cellPad
* Input: init pads as disconnected
* Sat Jan 13 2018 pousaduarteAATTgmail.com- Update to version 0.0.4~git20180113:
* GUI/Themes: Fix GameList Toolbar Icon Color
* GUI/Themes: Fix GameList Icon Backgrounds
* Fix windows build
* Add support for Vulkan on Wayland
* Qt/Input: Introduce profiles
* Also stub some similar cellGameUpdate functions
* Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
* .travis.yml: set git depth to false
* Fix debug build
* Qt: implement simple find dialog for logs (#3941)
* SPU: rewrite ROTH (AVX-512)
* Improve Restart function
* Add Start Threshold parameter (ALSA)
* rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
* Fix #4005 regression
* [gui] Show total number of llvm compilation dialogs
* MsgDialog: Add SetMsg() for changing main text
* fix clang warning: logical-op-parentheses
* Trophy: Return correct disk space requirements
* PPU: use shared jit_compiler instance
* Travis: Pass verbose to Qt installer (#4008)
* rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
* rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
* rsx: Implement depth clamping
* rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
* gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
* Qt: fix compat list sort (#4003)
* Warn about corrupted PARAM.SFO
* Trophy: check both bdvd and hdd locations
* cellGame: don\'t write empty TITLE_IDs in PARAM.SFO
* Thu Jan 04 2018 pousaduarteAATTgmail.com- Added llvm5.patch to fix build with LLVM5
* Fri Dec 29 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171229:
* SPU: minor addition for CFLTU, CUFLT
* Fix game category issues
* Remove /app_home/ dependency
* Fix lv2_socket id_base
* SPU: minor additions for AVX2+
* Fix primary stack size
* Set lv2_socket id_base (#3983)
* Fix cellPadSetPortSetting (#3980)
* Input: evdev: add positive axis list yml to handle 0+ range sticks
* Sat Dec 23 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171223:
* Reset initial seek position in MSELF files (#3977)
* Qt/Input: fix numpad (regression)
* vulkan: Tweaks to sampler state fallback paths - Make all texture access on non-existent textures return 0 - If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test) - Zero initialize null sampler
* rsx: Modify semaphore_acquire timeout detection - Take paused state into account - Make timeout configurable
* rsx: fix initial swizzle ordering for render target data
* rsx/fp: Fix alphakill
* c++ is hard - Remove unnecessary const definitions
* New themes for RPCS3 (#3741)
* Input: fix initial DS4 connection (regression)
* _sys_process_exit: Fix logging (#3963)
* Input: Fix connection count
* Input: fix evdev directions, sticks and rumble
* Qt: Fix icon size actions
* Qt/Input: implement mouse button mapping / improve keyboard
* Input: evdev fixes and first rumble implementation
* Input: improve evdev settings dialog / change threshold behaviour
* Input: improve MMJOY settings dialog / change threshold behaviour
* Fix travis
* Pass TRAVIS env var
* Wed Dec 20 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171220:
* SPU: fixes
* PPU: remove SSSE3 dependency
* PPU: rewrite VMHRADDSHS without SSSE3
* PPU: redesign LVSL, LVSR instructions
* SPU: reorder some instructions for better throughput
* SPU: add some AVX-512 variants
* SPU: remove SSSE3 dependency
* RSX: remove SSSE3 dependency
* Mon Dec 18 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171218:
* rsx: Raise semaphore timeout duration bacause some games are very slow
* rsx/fp: Fix typo
* Update FragmentProgramDecompiler.cpp
* rsx/fp: Hotfix for TEXBEM/TXPBEM
* rsx/fp: Implement TXPBEM
* rsx/fp: Implement TEXBEM (untested)
* rsx/fp: Stuff - Implement BEM - Add LG2 to special instructions
* rsx: Implement variable point size
* rsx: Pause FIFO queue when changing ctrl registers
* rsx: framebuffer textures do not have mipmaps! - Force mipmap count to 1 if sampling from an RTV/DSV - TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
* rsx/cfg: Lower the default scaling threshold to 16x16
* rsx: Framebuffer setup fixes - Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning -- This setup avoids discarding targets if they are square and pitch == 64
* rsx: Minor fixes - Abort nv406e semaphore acquire if the rsx thread stalls/crashes - Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
* rsx: Fix RGB565 blits. Data is byteswapped on input - Fixes messed up BG on retroarch glyphs
* fix linux builds
* rsx: Texture cache fixes - Handle blit resources in a more consistent way - TODO: Handle some corner cases (piyotama)
* rsx: Implement delayed swizzle remap for blit engine resources - Fixes remap vectors for memory copied via blit engine as it has no context
* Sat Dec 16 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171216:
* various memory access violation fixes (and friends) (#3930)
* Update to qt 5.10 on linux, Fix issues with Qt\'s new installer
* Add OpenSUSE building dependencies
* Thu Dec 14 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171211:
* Ninja
* Add new functions to cellSysutil
* Sun Dec 10 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171210:
* Remove std::move on a const variable
* Remove redondant \"virtual\" keyword when \"override\" is used
* Spaces to tabs
* Add const and ref for loops
* disasm: display db[x]cyc
* Sat Dec 09 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171208:
* Hotfix #3919 (#3920)
* Version adjustments
* ds4: fix led on bluetooth
* rsx: fix image_in swizzled texture crash
* Thu Dec 07 2017 pousaduarteAATTgmail.com- Replace rpcs3-unbreak_build.patch with more flexible sed regex
* Wed Dec 06 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171206:
* rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
* rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil
* rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the \"bad\" memory
* Tue Dec 05 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171205:
* savedata: avoid passing vm memory to fs::file
* Qt: implement compatibility column
* Mon Dec 04 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171204:
* rsx: Properly fix DATA3F_M register alignment
* rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes
* rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
* d3d12: Fix fragment shader compile
* rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled
* rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared
* Mon Dec 04 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171202:
* sys_net: Force AF_INET
* Input: handle MMJOY reconnection (pad still needs to be online on start)
* Input: improve evdev and mmjoy stick input
* Qt: Fix SettingsDialog crash introduced by removal of groupboxes
* Input: Fix filter button for evdev and DS4
* Input/MMJOY: handle Axis and POV capabilities
* gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
* rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation
* gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible
* rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
* vulkan: Do not clear non-existent surfaces
* rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
* rsx: wcb scaling fixes
* gl: Minor wcb tweaks
* rsx: Fix texture cache memory usage statistics
* rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
* rsx: Discard queue if RET is found without CALL
* rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration
* vk: Compliance fixes; vkCmd state affects currently bound descriptor set!
* rsx: Fixes for framebuffer setup code
* rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
* rsx: Texture cache hotfixes
* gl: Avoid null deref
* rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet
* rsx: More tuning for depth/color buffer selection
* rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour
* gl: Fix face winding - Face winding is always calculated based off the top left corner
* rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes
* fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision
* vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders
* rsx: Zcull refactoring and vulkan implementation
* vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs
* rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible
* rsx: Try to take the context for the surface creation into account
* rsx: Improve framebuffer check heuristics for contested memory buffers
* rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I\'m not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug
* rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things
* rsx: Minor improvements
* rsx: Invalidate both depth and color surfaces when binding a new surface
* spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking
* mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
* spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher
* spu: Implement DFCMGT for interpreter and recompiler
* sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
* Fri Dec 01 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171130:
* Silence warnings in misc files (gui, psp2, mfc, mouse)
* silence warnings in RSX stuff
* Silence warnings in lv2/Modules
* Silence some warnings in some files in Utilities
* Qt/Input: implement blacklist to Filter Noise in pad dialog
* Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice
* Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text
* Qt/Input: disable config button when device combobox is empty
* Thu Nov 30 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171130:
* Quick fix to prevent Qt download timeout (#3809)
* SPU MFC: Clamp tag and size (#3803)
* Qt/Input: Implement GetModifierCode to improve keyevents
* Qt/Input: disable TabFocus while mapping buttons in order to map Tab key
* Input: MMJOY prioritize button presses due to constant axis events
* Input: Fallback in FindKeyCode to prevent crashes on incompatible config
* Added installation for additional packages to game boot
* Update Qt to 5.9.3
* Input: fix MMJOY a bit
* Input: fix currentText of device combobox
* Input: Fix Default XInput LB
* [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Change sys_usbd_receive_event
* RSX: fix fix (406E semaphore release)
* Fix log limit
* Qt: implement progress_dialog
* Qt: remove some warnings
* Avoid recreating SwsContext every frame
* CMake minor improvements (#3783)
* Qt: change settingsdialog to horizontal layout
* Sun Nov 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171126:
* RSX: improve nv406e::semaphore_release
* Fix exitspawn (autoexit option)
* Clamp utime range (Wnd)
* Update Fedora packages in the README file
* cmake: remove unused link to ffmpeg libswresample
* cmake: check if ffmpeg libswscale is present
* Use Qt for error reports
* Fix free space check (Wnd)
* PKG installer update for DLC
* Add libpulse-dev to README.md
* Log: minor improvements
* Log sys_fs_utime values
* Revert ERROR_INVALID_PARAMETERS
* Restore log compression
* New logging strategy
* Log: improve messages for multiple RPCS3 instances
* Implement fs::unshare (linux)
* Fix cellGameBootCheck for disc games (#3771)
* Check sys_spu_thread_group_create\'s nsize (#3742)
* Trophy: Save dialog state (#3729)
* Fix \"Exit RPCS3 when process finishes\" command line crash
* Fixes from FreeBSD package (#3765)
* Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval
* Fix regressions caused by network code. (#3702)
* vk: Reset renderer status whenever a window geometry event is processed
* rsx/fp: Give abs higher prio as it invalidates any precision checks
* rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
* rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
* rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized
* rsx: Enable hw blit engine for local->main memory blit operations as well
* rsx: research native texel byte order on cpu readback (WCB) [WIP]
* Qt: move \"Disable Vertex Cache\" option back to gpu tab
* Updates ReadMe for Windows (#3713)
* Qt: Use global Appicon instead of setting it in every Dialog
* Fix set thread affinity on OS X (#3757)
* Initial work on sys_usbd syscalls
* AppVeyor Qt fix
* Use zeux/pugixml instead of RPCS3/pugixml
* Sat Nov 18 2017 pousaduarteAATTgmail.com- Update to version 0.0.4~git20171118:
* Fix cond_variable timeout
* Bump CMake requirement
* Implement savedata delete op
* Fix fs::dir (const begin/end)
* Fix cellMsgDialog
* cellSaveData fixes
* Minor fix (cellGame)
* Implement _sys_prx_load_module_by_fd
* RSX: Rewrite frame limit
* Optimize cpuid
* Fix command line args
* Add supporters
* ALSA audio backend fixes
* Implement set_ideal_processor_core (linux)
* Fire callback in cellSearchInitialize
* Fix bug in sys_spu_thread_group_create (#3734)
* Bump version to 0.0.4
* GUI: Style fix for Kuroi (Dark)
* Fixes commit count on GIT-VERSION
* Fix off by one error in trophies (#3715)
* Fix cellGameGet(Set)Param (#3690)
* Stub sceNpSnsFbCheckConfig (#3720)
* Correct two typos and a couple of other nitpicky things (#3721)
* rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate
* rsx: Fix shader cache version check
* rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1
* rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes
* vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
* vk: Cleanup, simplify renderpass management
* vk: Fix shader logging - Do not overwrite logged programs
* rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code
* rsx/vk: Fix unnormalized converted textures
* rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
* gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its \"safe\" to continue
* rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
* rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL
* rsx: Minor optimization - dont update sampler state if texture state registers have not changed
* rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management
* rsx: Fix for unnormalized texture access
* rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling
* rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance
* rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature
* rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
* rsx: Implement 1D<->2D image type casts
* rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed
* gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers
* rsx: Minor optimization - Defer resolving image copy operations to the binding step
* rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx::thread::find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions
* rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces)
* rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted
* rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions!
* rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes
* rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well
* HEAD or master will no longer show up in the titlebar
* PPUTranslator minor changes
* Fix git-branch in title... again (#3704)
* Sat Nov 04 2017 gasinveinAATTgmail.com- Add libevdev and libpulse dependencies
* Sat Nov 04 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171104:
* Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null
* Sat Nov 04 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171104:
* [RSX] Fix uninitialized value before usage
* rsx: Fix for framebuffer validation
* Have trophy manager reject games that have invalid usr data rather than dying.
* Make it so that TROPUSR doesn\'t crash on \"bad\" imput.
* Make trophy dialog smarter and not need the silly file. Can load all games by default now.
* change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx >
* disable fb testing for partial framebuffer resources
* rsx: Tweaks - Optimize get_surface_subresource - Add check_program_status time to draw call setup statistics. It can slow down games significantly
* vk: Improved handling of swap_bytes behaviour when using WCB
* rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers
* Add supporters
* Implement set_native_priority (posix)
* Fix NPDRM exitspawn
* Fix /dev_bdvd/ for exitspawn
* Add Delete LLVM Cache option
* Update PPA urls to the latest version of Qt
* Revert Qt requirements to version 5.7 for Linux
* Implement Trophy Manager.
* Handle device not ready in fs::error. Solves #3592
* Added breakpoint list
* Repositioned current instruction to middle
* Qt: Fix Save Data Dialog initial size
* rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled
* vk: Allow swapchain create to fail with an error
* nvidia facepalm
* rsx: Tag cache blocks returned on access violation to validate data passed to flush_all is up to date. Should prevent recursive exceptions
* gsframe: Break waiting is emulator is stopped suddenly - Keeps the queue from hanging the GUI
* rsx/qt: GsFrame improvements - Identify minimize/restore events as separate from regular resize and do not react to them - Enable message queue consumption after loading the shaders cache. Also hides the frame in this step -- This fixes the \'start fullscreen\' bug when running vulkan
* fixup
* Audio: add Buffer Count setting
* ppu_acontext draft
* Add cmdline support
* [Qt] Fix uninitialised values before usage
* rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum
* rsx: Export more information about affected cache sections when handling violations - This allows for better handling of deferred flushes. -- There\'s still no guarantee that cache contents will have changed between the set acquisition and following flush operation -- Hopefully this is rare enough that it doesnt cause serious issues for now
* rsx: Fixes - vk: Always reopen primary command buffers. They should only be closed in flush_command_queue - If uploading a texture and there are collisions with protected buffers, do not rebuild the cache - Perform writes via flush before reprotecting pages that were not trampled - Only flush no pages once
* rsx: Implement memory tags for strict mode to validate render target memory
* vulkan: Flush queue before attempting to copy texture memory!
* rsx: invalidate surface store address when tile is unbound
* spu: save and restore mfc cmd after processing
* spu: Implement readch(mfc_cmd)
* rsx: make dmactrl get \'readonly\'
* Trophy: use system language setting
* Fix off by one error. Sigh.
* Fix focus issue in trophies.
* rsx: Fix critical bug concerning transient data layout in memory
* rsx: Disable draw call batching when strict mode is enabled - Minor bugs have been observed with it always enabled
* vk: Fix for infinite hanging in the access violation handler
* rsx: Better detection of framebuffer memory copy operations - Still requires texture stitching to work correctly, but matching dimensions works well for now
* rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards
* rsx: Improve separate treatment of write exceptions vs read exceptions - Optimizes search functionality and avoids thrashing valid sections
* fix build
* rsx: Workaround for 0 pitch textures. - Should these be ignored? Needs investigation
* rsx: Even more texture cache fixes - Fix subresource sampling - Invalidate memory range before uploading textures to prevent hangs
* rsx: Only transfer framebuffer contents if memory contents are compatible
* rsx: Texture fixes continued - Fix buffer invalidate behaviour (wcb) - Disable auto rebuild with only framebuffer storage getting rebuilt - Fix vulkan subresource sampling
* rsx: Restructuring [WIP] - Refactor invalidate memory functions into one function - Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate - Added debug monitoring of texture unit VRAM usage
* Make a basic trophy notification dialog (#3204)
* Save manager improvements (#3631)
* Update Readme to Qt 5.8
* Silence annoying experimental build warning - Compiling locally on VS defines BRANCH to \"\" (empty $BRANCH envvar) and defines _MSC_VER. The pdb check is useless since it will never be reached
* vk: Enable primitive restart workaround for polaris and vega on linux as well - Looks like it might be a hardware erratum
* Qt: add \"clear\" option to tty log contextmenu
* [Qt] UI improvements (#3558)
* evdev: add analog to dpad option (#3551)
* [Qt] Add syntax highlighter (#3550)
* gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
* add RX 550 to AMD vulkan cards with restart bug
* general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist
* rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
* rsx: More fixes - Workaround for AMD glMultiDrawArrays bug - Disable disjoint command submission when multidraw support is disabled
* rsx: Reimplement index buffer generation - Emulate primitive restart in software whenever we get the chance - Ensure PRIMITIVE_RESTART is never active when LIST topologies are active - Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
* rsx/vk: Workaround for polaris primitive restart bug
* Fix compile VS
* Add BRANCH as a preprocessor definition taken from an environment variable
* Bump Qt version to 5.9.2 for Travis
* rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories
* appveyor.yml: use Visual Studio solution to build the project and cleanup
* update vulkan submodules (#3600)
* Wed Oct 25 2017 kah0922AATTgmail.com- Added rpcs3-unbreak_build.patch to fix build.
* Sun Oct 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171014:
* Fix compile VS for Optional submodule
* rsx: Texture cache fixes - Fix src/dst framebuffer detection - Silence some warnings
* travis: Dont try to upload appiamges if UPLOAD_URL is missing
* rsx: Add a debug option to force full software emulation of blit engine
* rsx: Fix memory protection - Fixes hanging when wcb is enabled
* qt: Add cpu blit emulation override to the debug tab
* [CMake] Build LLVM from the submodule if there\'s no suitable version
* GUI: add some visual studio filters (#3375)
* Thu Oct 12 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171012:
* Remove unused rsx-debugger submodule and the rsx_program_decompiler entry in .gitmodules (#3542)
* Rename outputs correctly when writing default values to them (#3574)
* vk: Better vsync mode selection (#3571)
* Add PPU instruction stat dumper
* Fix instruction editor a bit
* Optimize PPU module loading
* Allow shader cache dialog cancellation
* Escape problematic characters in VFS
* Remove sysutil callback
* rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread - This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing - Do not block the message queue lest the driver detect window as not responding
* rsx: Minor fixes - Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery - Vulkan cleanup for the die_with_error helper
* rsx: Stop executing broken command queues if the application fails to recover in 3 retries
* Move optional.hpp as a submodule
* Tue Oct 10 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171010:
* rsx: Set up patch functionality for program coeffecients
* rsx/gl: Implement resolution scaling
* gl/wcb: Use temporary scaled image to implement bilinear filter
* rsx: Implement AF override
* vulkan: Implement vsync
* rsx: Fixups - gl: Remove redundant texstorage1D call - gl: Disable the wcb scaling code as it doesnt work right yet [WIP] - vk: Fix wcb reads
* rsx: Res scaling improvements - gl: Reintroduce the wcb hw downscaling - rsx: Clamp scalable render target size with a config var
* Qt: add high resolution settings to gui tab
* vulkan: Fix window resize race condition when doing flip
* Revert \"Add option to build using llvm shared libs and document other cmake options\"
* Fix gentoo LLVM linking
* vulkan: Better VkResult handling
* rsx: Improve memory protection behavior when strict mode is off
* Mon Oct 09 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171008:
* Qt: move Render_Info to emu_settings.h
* Qt: add spu and ppu debug checkboxes to debug tab
* Qt: sort game_list_frame members
* Qt: extend drag and drop to mainwindow
* Qt: fix fullscreen icon
* Change compiler requirements in cmake script to match with the values listed in the README.md file
* PPU Page Faults (#3309)
* Fri Oct 06 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20171005:
* [Qt] Fix repository urls to install Qt
* Qt: disable viewport settings on custom configs
* spu: Fixes (#3526)
* Qt: include debug tool colors in stylesheet (#3527)
* Add Deadzones for evdev gamepads (#3519)
* [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532)
* Add a GitHub issue template, hopefully help with invalid issue spam.
* Qt: fix gamegrid regression: mismatch between entry count and grid size
* Update tooltips.json (#3529)
* sys_net full rewrite
* Fix cellKb
* libbeisobmf.sprx
* Implement CALL_FUNC
* Add cellVdec hack (stolen TLS)
* Fix /dev/urandom typo
* Implement SYS_NET_SO_REUSEPORT
* mutex.cpp: minor update
* Add supporters
* Mon Oct 02 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170928:
* Qt: fix tty objectname and add tty text color to stylesheet
* Qt: add old log style to Kuroi
* Thu Sep 28 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170928:
* AppVeyor git branch in title fix #2
* Fix evdev axis reversal (#3303)
* Qt: implement GetOpaqueImageArea
* Qt: support thumbnail icons in stylesheets
* Qt: use rgba lambda for default stylesheet
* Qt: add log colors to stylesheet
* Qt: fix log stacking bug when wordwrap occurs
* Respect the controller setting when returning data from cellPadGetData.
* Mon Sep 25 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170924:
* rsx: Texture cache fixes - Update section flags when requested - Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
* rsx: Make the 3rd texture dimension matter - Affects cube maps and texture3D surfaces
* vulkan: Optimize memory allocation
* vulkan: Use frameid to determine texture storage to discard
* vk: New images always should be UNDEFINED or PREINITIALIZED
* rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory
* vk: Clamp unreleased texture metric - TODO: Find the leaking references
* ds4: Fix initial connection issue and hotplug/dongle calibration detection
* Fri Sep 22 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170922:
* [Qt] fix graphics adapter selection and rebase for less redundancy
* HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this.
* Silent some compiler warnings
* Move sys_process_exit
* Add
* Backup logs to old_logs/
* Fix initial log message
* Implemented MFF_HIDDEN for VNIDs
* Implemented syscall _sys_process_exit
* Restore UTF-8 in Log.cpp
* Fixed global variables in Log.cpp
* Remove unnecessary newline in Log.cpp
* Implemented __sys_look_ctype_table
* Implemented _sys_prx_load_module_on_memcontainer
* Rewrite _sys_memcmp
* Fix _sys_strncasecmp
* Rewrite _sys_strlen
* Rewrite _sys_strcmp
* Rewrite _sys_strncmp
* Rewrite _sys_strcat
* Rewrite _sys_strcpy
* Rewrite _sys_strchr
* Rewrite _sys_strrchr
* Rewrite _sys_strncpy
* Rewrite _sys_strncat
* Patch: new \'load\' syntax
* Exitspawn support renewal
* Fix error on loading a library twice
* sys_fs_mkdir: implement ENOENT
* Try to fix some fs errors
* Fix library loading mode \'both\'
* Remove unnecessary include git-version.h
* cellAudio: use error_code
* Minor VFS fix
* rsx/vk/gl: Refactoring and reimplementation of blit engine Fix rsx offscreen-render-to-display-buffer-blit surface reads - Also, properly scale display output height if reading from compressed tile
* rsx/vk: Bug fixes - Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip
* rsx: Several fixes and improvements - Do not ignore non-centered pixel blitting - Register method ac00+16 - Bump texture memory heap to account for GPU texture scaling requirements (vulkan) - Explicit MRT location index output to better convey intent (openGL)
* esx: Fixes to the texture cache rsx: Blit engine improvements - Always handle blits to and from framebuffers through the GPU - Handle depth surfaces properly when using GL - Check for format mismatches when blitting to the surface store [WIP]
* rsx/fp: Shader decompiler fixes - Requires proper 2-pass impl rsx/fp: Catch hanging code blocks rsx/fp: Don\'t pause on scaling error
* rsx: Bug fixes and improvements rsx: Try to skip unknown commands without discarding entire cb
* rsx: Add support for batched multidraw gl: Fix multidraw [WIP] rsx: Ignore vertex base when data source is generated using arithmetic vk: Check pending flag before doing fence poke vk/gl: Fix for inlined array and immediate draws rsx: Collapse joined draws when batching
* gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
* rsx: Texture cache fixes and improvments gl/vk/rsx: Refactoring; unify texture cache code gl: Fixups - Removes rsx::gl::texture class and leave gl::texture intact - Simplify texture create and upload mechanisms - Re-enable texture uploads with the new texture cache mechanism rsx: texture cache - check if bit region fits into dst texture before attempting to copy gl/vk: Cleanup - Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start - Move structs outside of classes to avoid clutter
* gl: Minor optimizations rsx: Texture cache - improvements to locking rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes rsx: Optimize texture cache storage - Manages storage in blocks of 16MB rsx/vk/gl: Fix swizzled texture input gl: Hotfix for compressed texture formats
* rsx: Fix multidraw range splits again rsx: Hotfix for disjoint range detection
* rsx: Texture cache improvements - Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO) rsx: Fixups to allow large textures for blit operation - Also includes checks for both leaking sections and blit regions for vulkan hotfix for hanging when using WCB addendum - unlock both ro and no blocks before attempting to copy memory blocks gl: Fixups for ARB_explicit_uniform_location - Forces glsl v 430 to make use of the extension rsx/vk: Rework texture cache to minimize recursive access violations - Also modifies the vulkan commandbuffer begin/end/submit mechanism gl: Fix cached_texture_section::is_flushable to take memory protection into account rsx: Fix blit dst offset calculation
* rsx: Fixups
* rsx: Add support for non-projective shadow sampling - Fixes missing shadows in persona 5
* rsx: Texture cache fixes and improvements rsx: Conditional lock hack removed vulkan - Fixes - Remove unused texture class - Fix native pitch calculation (WCB) rsx: Catch hanging begin/end pairs when flushing deferred draw calls vulkan: Register DXT compressed formats vulkan: Register depth formats gl: Workaround for \'texture stitching\' when gathering flip surface - TODO: Add a proper flip hack option rsx: Fix texture memory size calculation - DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size rsx: Fix cpu copy detection rsx: Validate blit dst surface and dont make assumptions about region blit order - Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled rsx: Fix depth texture detection rsx: Do not manually offset into dst. The overlapped range check does so automatically rsx: Minor optimizations rsx: Minor fixes - Fix to detect incompatible formats when using GPU texture scaling and show message - Better \'is_depth_texture\' algorithm to eliminate false positives
* Deploy QT DLLs using windeployqt tool (#3432)
* Allow null argument
* gl: Check that fence is not empty before calling destroy
* rsx: Fixes - Fix section scanning range for early reject - Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
* vs/qt: Explicitly reference target output to avoid failing post-build step - Referencing the whole build folder will err if there is any non-qt exe in the folder
* Fix branch name for AppVeyor Builds (#3472)
* Sun Sep 17 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170917:
* Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186)
* Qt: settings_dialog layout fix (hack)
* Qt: add char count label to osk dialog
* Fri Sep 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170915:
* VS build: copy Qt5WinExtras.dll to bin directory
* [Qt] add scrollbar to about dialog (#3417)
* If the loop is never entered, then the jit is null.
* VS build: delete QT DLLs from bin directory
* CMake build: copy QT DLLs files to bin directory
* [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
* Qt: Remove duplicate gui repaints in settings dialog
* Qt: improve gamelist refresh, fix some more scroll issues
* Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
* fs: minor fix
* sys_fs: use g_tls_error for diagnostic
* sys_mmapper: minor range fix
* Improve lv2_memory object
* Implement fs::error::notempty
* Vulkan: use pkg-config instead of checking for Linux (#3440)
* Update Visual Studio 2015 URL
* Sat Sep 09 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170909:
* use single line titles in gamelist and recent games menu
* Implement _sys_prx_get_module_info
* Fix some of libpng known incorrect profile spam
* Trophy fixes
* [Qt] style adjustments 3
* [Qt] style adjustments 4
* [Qt] style adjustments 5
* [Qt] style adjustments 6
* Added ignoring of keyboard shortcuts to keyboard_pad_handler
* Fixed a line where event->ingore() was called after break.
* Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
* Qt: fix gamepad settings layout issue
* Qt: add Refresh button to gamepad settings, minor cleanup
* Qt / OpenGL: fix delete_context
* [Qt] Delete \"ui\" pointer in destructor
* Thu Sep 07 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170906:
* [Qt] style adjustments 1
* [Qt] style adjustments 2
* Add option to build using llvm shared libs and document other cmake options
* Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
* Implement progress bar in taskbar for non-windows platforms, Fixes #2605
* Weird tlou fix
* Wed Sep 06 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170906:
* fs::rename fixed
* Log backup rotation (incomplete)
* Fix fatal error dialog
* sys_spu_image: minor update
* +sys_spu_elf_get_information
* +sys_spu_elf_get_segments
* Implemented syscall _sys_spu_image_get_information
* Implemented syscall _sys_spu_image_get_segments
* Fix sys_raw_spu_load
* Fix sys_raw_spu_image_load
* Load liblv2.sprx by default
* RawSPU: implement Prxy_TagStatus_offs
* Implemented syscall sys_event_port_connect_ipc
* RawSPU: implement read SPU_NPC_offs
* RawSPU: implemented read SPU_RunCntl_offs
* Protect SPU segments
* Fix access violation handler
* Fix decrypt_self usage
* Set PPU stack bounds
* Add supporters
* libad: Enable LLE load
* sys_usbd stuff (#3346)
* fix da build
* Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
* GUI: Fix Repaint on stylesheet change
* settings_dialog: minor connect simplification
* Implement cellSslCertificateLoader
* Add cross-platform implementation of cellHttpUtilParseUri
* Remove old wxWidgets-related references
* multi pkg fix
* Move sys_gamepad filter
* Fix sys_event_port_connect_ipc
* Fix rXml limitation
* fs: atomic truncation
* Improve sys_fs_ftruncate
* Remove coverity and coveralls references
* .travis.yml: rework binutils package update
* .travis.yml: remove GCC_COLORS variable export and duplicated \"brew update;\" instruction
* .travis.yml: remove \"dist: trusty\" as it is now the default distribution
* game_list_frame: force single line text in list items
* Fix sys_tty_write() if called with pwritelen == NULL.
* Convert endianess before passing buffers to setsockopt.
* Wed Aug 30 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170829:
* _sys_spu_image_import implemented
* Make impossible to disable fatal errors
* Reserve log space for higher severity levels
* Copy sys_spu_segment info in SPU TG
* Register Win32 error 32
* Spelling correction
* Make travis CI build with PulseAudio backend.
* Add missing game categories
* Fill log with \

* Compress log to RPCS3.log.gz
* Fix ipc_manager::add
* Sun Aug 27 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170827:
* Correct typo
* cellOskDialogLoadAsync fix Takes into account text limit and initial text
* [Qt] Simplify firmware libraries searching
* gl/rsx: Fixes to zcull pixel counting
* rsx: Make fragment state dynamic to reduce shader permutations
* vulkan: Gracefully handle back-to-back flip request spam
* rsx/vp: ARL fix
* gl: Workaround for restrictive z range
* gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
* rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
* rsx: Remove index expansion for quad strips
* Update cell_FreeType2.cpp
* [Qt] Replace deprecated qSort function by std::sort
* Fix GitIgnore
* GUI: Add Kuroi (Dark) Theme
* Update Contributing Guidelines
* Point forums URLs to the new one
* Fri Aug 25 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170824:
* rsx: Fix immediate indexed drawing
* vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
* vulkan: Don\'t keep invalidated objects around too long
* Make it pass desktop-file-validate in Ubuntu 14.04
* Move sys_gamepad files to the correct directory
* Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
* Silence some obvious warnings
* rsx: Ignore sending system reserved semaphores to renderer
* d3d12: ignore 0 sized rt dma copy
* rsx: Vertex Decompiler, fix sca register assignment
* cellPad: remove unneeded &
* Rewrite cellVideoOutConfigure
* Implement a proper save manager.
* Make removing a save fast
* Fix evdev controller detection, add joystick squircling
* Fix linux builds giving experimental build even if not on experimental build.
* Update ffmpeg submodule with updated libs and headers for linux
* Use newer binutils version to link against newer ffmpeg libraries
* Fix evdev joystick detection
* stylesheets: make UI Colors optional
* osk: fix backspace
* cg_disasm: fix frame by removing parent
* misc: get rid of some compiler warnings
* misc: add build warning to log
* GUI: hide utilities by default
* stylesheets: UI_Colors hotfix
* stylesheets: UI Colors fixes
* GUI: improve reset to deafult button
* rsx: implement pixel size 16.
* stylesheets: add custom color to gamepad
* Ensure all log messages are displayed
* Implemented fs::file::get_handle
* Fix moving disc games with arbitrary dir name
* Optimize RPCS3.log and limit it to 64 MiB
* Reenable thread_local for all platforms
* Add PulseAudio audio backend
* Fix log mapping (Linux)
* Wed Aug 16 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170816:
* Adds support for multi-files pkg.
* Adds check for pkg signature in QT part
* Resets sleep timer on button press
* unpkg fix
* Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
* Fix search edit context menu weird color
* Simplify qstr function
* Simplify m_show_fps assignation
* Fix the window title when the option \"show_fps_in_title\" is not checked
* Better evdev joystick axis scaling (#3202)
* stylesheets: fix default not working
* stylesheets: move white header section to default stylesheet
* stylesheets: make toolbar styles more accessible
* stylesheets: fix color settings
* stylesheets: fix gamegrid font
* gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
* rsx: Add a few more depth format types to known behaviour paths
* gl: Workaround for depth/color format mismatch when using hardware blit
* vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
* rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we\'re ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
* rsx/gl/vk: Invalidate texture regions when memory is unmapped
* rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
* rsx/util: Add simple consistent hash function
* rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
* rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
* gui: Add delete shader cache option in the context menu
* ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
* rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
* gl: Fix vsync; always use adaptive vsync instead of double-buffered
* rsx: Fix single vertex array input declarations
* gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
* vk: Catch leaking imageview refs on resize
* vulkan: Restructure frame queues
* vk: Reimplement access violation sync handling
* rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 \'froze\' during shader compile
* Tue Aug 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170814:
* game_list_frame: add scrollAfter option to Refresh for Talkashie
* emu_settings: fix faulty custom config file creation
* Register missing functions in cellSysutil (#3206)
* (#3214)
* Update supporters
* Fix deadlock in vm::unmap
* Rewrite Drag&Drop classification
* Check FNID duplication
* CFG: print errors for enums
* Add build warning
* Fix appveyor.yml
* Fix appveyor.yml
* Update cellHttp.cpp
* Update cellNetCtl.cpp
* Fri Aug 11 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170811:
* Minor DS4 Bluetooth fix (#3140)
* Thu Aug 10 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170810:
* Make it build on macOS with Clang
* Update hidapi
* Disable PIE on macOS too
* Reduce the zero-page size on macOS, so that PPUThread works
* Update build instructions for macOS
* Fix Fedora glew install instructions, Fixes #3182
* Perform refactoring of pads to remove the ugly pad initialization.
* Add rpcs3 icon to save dialogs.
* Remove about 100 warnings from rpcs3qt code.
* Finesse size of goto address. Downgrade image loading failed to warning.
* Remove some warnings from Linux and fixed something from code review.
* use new range for combobox, remove obsolete code
* rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active
* gl: Properly initialize pipeline properties
* gl: Fix occlusion statistics clearing
* gl: Fix inconsistent state tracking
* fix resize on boot
* Stub cellSysutilAvc2 functions
* Stub cellAvconfExt functions
* Add cellVideoOutSetCopyControl function
* Add cellSearchGetContentInfoSharable function
* Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
* Add _sce_net_add_name_server function
* Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
* Update ffmpeg
* Tue Aug 08 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170808:
* GUI: fix icon sizes and exterminate gamelist bug
* log_frame: fix random stack
* CFG: provide _int range in to_list()
* CFG: catch exceptions
* Implement error report stacking
* Relax allocations in ppu_load_exec
* Fix Firmware message
* Yield instead of sleeping rsx thread. (#3158)
* Make ALSA optional
* rsx: Implement conditional locks
* Implement hardware zcull emulation
* Fix idm::init, fxm::init
* drag and dropperinno (#3037)
* fix segfault in boot recent list
* Improve error formatting
* Thu Aug 03 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170802:
* Code review (#3114)
* rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
* sys_rsx: implement support for lle-gcm
* d3d12: Fix 0 sized framebuffer crashes
* Add gcm to auto lle / liblv2
* Mon Jul 31 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170730:
* rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it
* vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
* spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable to allow more threads to participate without stuttering
* vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler!
* ui: Restore \'Strict Mode Rendering\' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options
* rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
* gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions
* Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
* Fix build (#3117)
* GUI: add custom config indicator (#3108)
* Rewrite memory pool to be thread safe.
* Bundle Qt5Svg.so, Fixes #3094 (#3120)
* Update outdated firmware log message
* SPU: minor optimization
* Minor fix of sys_event_queue_receive
* sys_lwmutex, sys_lwcond refactoring
* Fix _sys_lwcond_signal, _sys_lwcond_signal_all
* Add supporters
* Wed Jul 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170726:
* Fix sys_rwlock_wlock
* Fix sys_rwlock_wunlock
* Restore hook static functions
* IPC support for lv2 sync objects
* cellRec: fix vm::bptr
* Update tooltips
* Delete make_fself.cmd
* Add supporters
* Fix sys_semaphore_wait (on timeout)
* Wed Jul 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170726:
* Linux evdev joystick support (#2885)
* Wed Jul 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170726:
* settings_dialog: make size consistent
* settings_dialog: enable LLE List multiselection
* settings_dialog.ui: just LINUX things
* game_list: enable stepless icon sizes
* Stub cellRec functions
* Stub some cellGameExec and cellResc functions
* Mixed minor changes
* Stub some cellSysutilAvc2 functions
* Fix issue #2788
* Refactor setsockopt for better cross-platform-ness
* Tue Jul 25 2017 pousaduarteAATTgmail.com- Update to version 0.0.3~git20170725:
* Restore timeBeginPeriod
* PPU LLVM: simplify module loading
* Patch system improved
* Patch: add floating point support
* Fixes for save_op_get_list_item
* settings_dialog: get rid of string duplication
* Implements deadzone for xinput
* debugger_frame fixerinno
* main_window fixerinno
* Minor sceNpBasicGetEvent Fix
* rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame
* asmjit: Minimal locking when reading, also only lock when actually writing to the db
* spu: Implement concurrent instruction execution watchdog for wrch
* vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics
* spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
* fix build; restore asmjit reader_lock for now
* spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
* rsx: Surface cache bug fixes - Properly handle data \'transfer\' when recycling frame buffer images - Clear \'recycled\' surfaces before use
* spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db
* Enable optimizations on travis
* Correct typo
* Improve CPU feature check
* Use RTM instructions (skylake+)
* SPU recompiler: minor optimization
* Travis: do not zip
* Version 0.0.3
* Missing function names (HLE) and small fixes (#3038)
* vulkan hotfix (#3046)
* sys_timer: Fix initial timer state
* rsx: Fix vertex decompiler to support 2 arg destination
* Scroll fix
* Splitter fix
* cg_disasm: fixerinno
* gs_frame: fix the mysterious \"second boot crash\"
* Merge pull request #3 from RipleyTom/OpenGLFix
* main_window: adjust toolbar size to prevent blurry icons
* gs_frame: fix event
* Save Data Note (#3054)
* Fix illegal instruction message
* cellGame: minor refactoring
* Set LLVM recompiler as default
* Stub some SPU syscalls
* PPU LLVM: minor bitcast avoidance
* Force recompiling liblv2.sprx
* LLVM: Add error message
* sys_rwlock_runlock fixed
* Log marking. Useful for knowing when time based things happen in log.
* xinput config file
* Add Q_EMITs and clean up a couple signals.
* rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it
* lower mt upload threshold to something useful
* vulkan; Add a weak vertex cache with single frame validity
* rsx: Fix remainder/iteration computations in BufferUtils
* vulkan: Avoid cache miss whenever possible if WCB is enabled
* gl: Fix framebuffer validity checks
* vulkan: Avoid double flushing if a texture is externally synchronized
* Settings Overhaul
* Update Framelimiter Tooltip
* gamelist: scroll fix (workaround)
* Fix PARAM.SFO filename case (#3081)
* Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
* Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
* Fixes #3063
* game_list: fix sort and scroll
* Mon Jul 17 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170716:
* Improve Save Manager (#2951)
* Remove \"#pragma once\" directive in a cpp file
* Add cellHttp
* functions
* Add sceNp
* functions
* Add sceNp2
* functions
* Fix cmdline start
* Improved sprx boot (for devs only)
* Rearrange /dev_bdvd mounting logic
* Fix various typos and capitalisation inconsistencies.
* Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
* For the Neko
* Murdering a wx zombie
* game_list_frame: add method colorizedIcons
* gui_settings: add tool icon color
* settings_dialog: add color picker for main window tool icons
* main_window: repaint tool icons
* settings_dialog: add color picker for gamelist tool icons
* gui_settings: add gamelist tool icon color
* game_list_frame: repaint tool icons
* Icons (blue): fix inconsistent colors
* move colorizedIcon to gui_settings
* settings_dialog: add icon hints to color buttons
* Settings: fix cameraBox
* rename controls to keyboard
* Add game window resize on boot (#3000)
* Add version to install firmware dialog (#2958)
* Fix bug with std::stof being locale-dependant (#3012)
* GUI: minor figgcess (#3010)
* Fix PIE being on by default
* add system_info.h (#2985)
* Minor changes for save data utility (#3005)
* Thu Jul 13 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170713:
* PPU LLVM: unuse FP_SAT_OP
* Store sys_spu_image value
* vm: decommit by exec_addr
* PPU: free prx segments
* PPU: load only libsysmodule.sprx
* GUI: add supporters
* PPU LLVM: reuse loaded executables
* Do not load sprx twice
* Implemented _sys_memchr
* Force HLE for net-related libraries
* GUI: Disable poorly designed limitations
* Cleaning after PoorRequest
* Improve booting disc games
* Fill game list from all locations
* GUI: fix recent entry duplication
* sys_lwmutex_locker aux class
* _lv2prx mutex implemented
* Fix moving game dir
* Refresh game list after booting
* minor menu fix
* PPU: clean linkage info
* fixz (#2996)
* Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
* game_list: enable deselection + fix entry selection
* clean up some unused / redundant includes
* Wed Jul 12 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170712:
* debugger_frame: remove pause button
* debugger_frame: transfer capture button from main_window menu
* Add ui_
*.h to gitignore
* Fix a couple crashes
* Add $(EmulatorDir) to VFS dialog
* Disable remove custom config if no custom config exists.
* Search for threads.
* Mon Jul 10 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170710:
* spu: dma tweaks
* rsx: Implement skip draw. Also, start working on MT vertex upload
* rsx/gl/vk: Enable frame skipping
* rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
* vk: Fix layout transitions
* rsx: Fix some fp bugs
* rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
* spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler
* Add Stretch to Display Area option (#2961)
* Dagimon rookie level
* Dagimon champion level
* Dagimon ultra level
* Dagimon mega level
* Dagimon super mega level
* Fix VFS default button (#2975)
* Check if the pth is a valid directory before to look for icons.
* Fix Stswi instruction
* Fri Jul 07 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170707:
* msg_dialog_frame: hidpi fixes for m_dialog
* msg_dialog_frame: hidpi fixes for osk_dialog
* Wed Jul 05 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170704:
* Finalize AppImage build
* Tue Jul 04 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170704:
* REF 57 plus FREF fix
* GUI fixes + log stacking (#2897)
* vk: add \"add_signed\" in blend op.
* Basic Save Manager (#2924)
* qt: relax dependency to qt 5.7
* README: relax qt5 version requirement to 5.7
* README: add fedora instructions
* Fix CMake build instructions on Linux (#2946)
* remove invalid comment
* Fix akiba with cell cancel
* Change default selection button to select entry instead of cancel.
* bf_t: fix warning
* PPU LLVM: relocation support
* Fix Miku OP video
* Implements sys_fs_disk_free
* Fri Jun 30 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170629:
* dx12: Fix error reporting
* rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the \'first\' argument as it is unused for now
* rsx: Initialize declared but unset varying variables to all ones
* rsx: Use loose memory protection on textures since they\'re almost guaranteed to be wholly moved when changing. Speedup.
* cellVideoOut: Enable 59.94 Hz required for some games
* gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing
* vk: Fix mapping of output colors to render target ranges
* gl: Avoid creating surface copies when strict mode is disabled.
* rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks
* rsx/fp: Do not swizzle shadow lookups
* rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
* umulh64, mulh64 moved; added ror8/16/32
* Removed unnecessary code
* PPU: VREFP, VRSQRTEFP changed
* PPU LLVM: some passes disabled
* PPU LLVM: less trash, fix crash
* PPU: MTOCRF optimization
* PPU LLVM: new mptr/cptr format
* PPU LLVM: minor fix
* PPU LLVM: SSA reordering
* Mon Jun 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170626:
* FREFS/weak imports and VREFS 4 and 6
* Fix #ifdef style
* LLVM: fix cancellation
* PPU LLVM: MFCR optimized
* PPU LLVM: v2, simplification (no allocas)
* PPU LLVM: remove unnecessary code
* PPU LLVM: disable unnecessary passes
* ppu_syscall_code type added (for fmt)
* PPU LLVM: Improve FlushRegisters
* PPU: preparations (no fixes)
* Mon Jun 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170626:
* qt: Update about dlg
* wxFuneral
* Fix tabs
* qt: Remove emit
* qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
* PPU LLVM: multithread compilation
* Reenable Home and Audio/Video interactions
* add \"Other\" category include all categories to list and filters
* disable compat for non ps3 games
* fix image load log message
* dialog fixes for multithreading (#2913)
* Sat Jun 24 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170624:
* fix debugger o.O (#2903)
* Fix Travis build (#2902)
* qt: Fix logging
* qt: Fix OutDir config
* Added uptr type
* PPUOpcodes.h updated
* Workaround booting NP games
* LLVM: implement STSWI, LSWI...
* PPU LLVM: paradigm shift
* Remove throw cpu_flag
* qt: Fix kb pad handler
* Fix issue with msgdialog not passing event back properly.
* Fri Jun 23 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170623:
* kb/mouse: fix max in init
* Trophy: return size for GetRequiredDiskSpace again
* Sprx: loading / reloc fixes
* cellGem: Fix headers
* Stub some cellHttpAuth
* functions
* Stub sys_rsxaudio_ functions
* Stub cellMsgDialogOpenSimulViewWarning
* HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
* Improve portability for BSDs (#2813)
* Fix da build (#2900)
* rsx: Fix stencil initial values
* rsx: Fix depth-as-rgba read in fp
* rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
* rsx/gl/vk: Enable use of native PCF shadows
* rsx/vk/gl: Minor fixes
* gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
* vk/gl: Fix sampling of shadow2D textures
* rsx: Discard surface store contents once per frame (temp workaround)
* vk/gl: Do not sample currently bound render targets
* rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
* rsx: Fix clip space computations
* gl: Properly emulate signed normalized wide integers
* rsx/gl/vk: Invert default stencil values
* gl: Silence log spam
* vk: Prefer optimal formats when clearing buffers
* vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
* vk: Proper shutdown to avoid destroying resources still in use
* rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
* rsx: Handle non-zero base vertex better
* rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts
* rsx/ui: Make a few settings configurable via the GUI
* rsx: Bug fixes
* rsx: Do not sample as pcf shader if writing a vector result
* vk: Move resource init/destroy to constructor and destructor
* vs: drop user files from shipped vs files
* rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
* add No Thread option
* Mon Jun 19 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170618:
* GUI: List SPRX modules only
* Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
* Rename project rpcs3qt in rpcs3.
* Fix refresh by having the save occur on accept instead of during the destructor.
* EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak.
* Fix message shown when Qt 5 is missing (#2884)
* Fix hex_to_bytes
* Remove unneeded patch cmake.patch
* Sat Jun 17 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170616:
* Fix inconsistent selection in gamelist/grid (#2871)
* Reimplement debugger resize & disassembly (#2876)
* Thu Jun 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170615:
* Include a VFS manipulation dialog (#2863)
* Thu Jun 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170614:
* Misc organizing and bug fixing
* Disable LLVM option in PPU when RPCS3 is not built with it
* Add automated qt5 tech support in CMake
* Fix annoying cmake output.
* Tue Jun 13 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170613:
* Add ability to boot elves in command line. (#2859)
* Implement strncasecmp and strrchr
* Update Icons provided by Discord user rutantan (#2862)
* Dx12/Vulk: Fix KernelBase.dll crash (#2870)
* Mon Jun 12 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170611:
* Command line elf path fix (#2844)
* rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
* Grid Mode + Tool Bar (#2857)
* Sat Jun 10 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170610:
* Fix visual studio build since vulkan changed debug library names in update.
* Grid Game Layout (#2854)
* Revert \"Grid Game Layout (#2854)\" (#2856)
* Fri Jun 09 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170608:
* fix shortcuts
* fix about dialog icon
* fix game config saving to global if empty
* maybe fix about dialog encoding
* add dpi scaling for windows fix welcome screen for all platforms (looks slightly different)
* fix dpi scaling (for all ?)
* use global config as default for game config again (#2845)
* GUI: Add recent games menu (#2843)
* vulkan bringup on linux
* fixes to project files and build scripts
* update vulkan and glslang submodules
* vk: API bug fixes - Improve spec conformity
* Fix dpi awareness error; Enable program debug information on msvc
* Add qt5-base dependency for arch linux (#2841)
* GUI: Hotfix for Boot Recent (#2847)
* Tue Jun 06 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170605:
* Update game_list_frame.cpp (#2835)
* Mon Jun 05 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170604:
* rsx/fp/gl: Minor fixes (#2823)
* cellPadPeriphGetData impl
* cellPad: Clear info structs before setting
* RPCS3 QT (#2645)
* Update Readme (#2829)
* Update TravisCI to build+upload AppImage for Linux (#2830)
* Fix travis (#2832)
* Sat May 27 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170526:
* Need to link to libatomic for objects with sizes that aren\'t supported natively by the CPU
* ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
* Fri May 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170525:
* Add option to select Vulkan device (#2814)
* Thu May 25 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170524:
* cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
* Tue May 23 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170523:
* Add caching for dependencies in appveyor.yml (#2804)
* Tue May 23 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170522:
* rsx: Use faster upload path when conditions allow
* rsx: Add support for repeated data streams (broken attrib divisor?)
* rsx: Relax restriction on vertex register data fetch
* rsx: bugfix - avoid a divide by zero
* vk: Improve flush queue sync between cell threads
* rsx/fp: Better handling of flow control ops
* Update .xpm based on new .ico
* Add installation for linux
* Mon May 22 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170521:
* Set TrophyRequiredSize to 0
* Fix C00 SPRX loading
* Ignore LLE savedata modules
* ds4: use controller calibration values for accel/gyro
* Sun May 21 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170520:
* Configuration simplified
* Config fix
* Fri May 19 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170519:
* Update asmjit submodule (Testers wanted!) (#2782)
* Fix compilation asmjit for VS. (#2791)
* Fix MFC_WrTagUpdate
* ALSA: decrease buffer
* cfmt improved
* Tue May 16 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170516:
* Stub cellGcmSetWaitFlipUnsafe() (#2786)
* Mon May 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170515:
* config.yml: Log section optimized
* Minor StrFmt fix
* Added CELL_CANCEL
* fs::statfs fixed
* CELL_OK cleanup
* Mon May 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170515:
* Stub cell (#2785)
* Mon May 15 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170514:
* rsx: Vertex program output fixes
* gl: Use strict vertex output declaration for better compatibility with mesa
* gl: Workaround to detect opengl driver caps for intel
* fix for shader fog mode exponential2_abs (#2781)
* gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
* Thu May 11 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170511:
* sys_ppu_thread_once rewritten
* Disable /host_root/ by default
* sys_ppu_thread_register_atexit implemented
* ppu_initialize_syscalls draft
* Remove AutoPause.cpp
* cellFsGetPath implemented
* Stub sys_fs syscalls
* Update yaml-cpp
* Thu May 11 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170510:
* vulkan: Start work on buffer synchronization
* vulkan: Use a parallel cb for texture cache ops; bug fixes
* clear up a spec misunderstanding
* vulkan: Use non-blocking list of lists (WIP)
* rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
* vk: Buffer sync timing tweaks
* vulkan: Mark of critical code from allowing cb split in exception handler
* vulkan: Do not bother with cache checks if buffer sync is not managed
* spu: Speed hacks - Do not starve PPU threads
* rsx: Enable GPU texture scaling by default
* Sun May 07 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170507:
* Update supporters
* sys_fs_fsync fix
* cellFs fixes
* Fri May 05 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170504:
* Add hidapi submodule, build updates / readme
* DS4 Support. Supports sixaxis and vibrate
* XInput vibrate support
* Wed May 03 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170502:
* Fix FAQ link (#2748)
* Tue May 02 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170501:
* Update sceNpSns (#2732)
* Mon May 01 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170430:
* [Crypto] Edat cleanup
* Settings Fix
* Fix typo/spacing from userclip
* Fix cellGameContentErrorDialog freeze
* Fix cellPadGetData button reports
* Partially implement cellPadGetDataExtra
* Stub cellFiber module (#2704)
* Stub sceNp functions to return an offline status until further developement is done.
* PPU interpreter (precise): SAT bit implemented (#2736)
* Stack overflow detection
* Preserve original function names
* Organize cellDaisy
* Hide cursor in GSFrame
* Fri Apr 28 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170426:
* cellAudioAdd2chData fixed
* REG_FUNC+ macro improved
* Wed Apr 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170426:
* Use libfs.sprx (LLE)
* cellFsGetDirectoryEntries rewritten
* PPU Debug fix
* sys_fs: 0xc0000006 stub
* Fix module initialization
* cellFsSdataOpenByFd fixed
* sys_fs_fsync implemented
* fs::statfs implemented
* sys_fs_test implemented
* sys_fs_lsn_lock implemented
* cellFsGetFreeSize implemented
* sys_fs_fcntl update
* sys_fs_lsn_get_cda_size stub
* sys_fs_fget_block_size improved
* Wed Apr 26 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170425:
* [Render] Userclip for d12/vk/ogl (#2719)
* Mon Apr 24 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170423:
* Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc
* Sun Apr 23 2017 pousaduarteAATTgmail.com- Update to version 0.0.2~git20170422:
* offset32(): pointer-to-member arithmetic
* Fix Lib Loading
* Disable SPUJIT.log (opt-in)
* vk: add source alpha saturate blend factor (#2724)
* Thu Apr 20 2017 pousaduarteAATTgmail.com- Update to version 20170420~v0.0.2:
* Add cellRtcAlarm module (#2703)
* Lib Loader Radiobutton (#2689)
* Wed Apr 19 2017 pousaduarteAATTgmail.com- Update to version 20170419~v0.0.2:
* Add FTFaceH_GetMaxVerticalAdvance function
* Add FT_Done_Library function
* Add cellFsAccess function
* Tue Apr 18 2017 pousaduarteAATTgmail.com- Update to version 20170418~v0.0.2:
* Fix crash on linux when opening the settings dialog in debug mode
* Misc compile fixes
* Mon Apr 17 2017 pousaduarteAATTgmail.com- Update to version 20170418~v0.0.2:
* Check variable before to execute remove, in GLGSRender::on_exit (#2682)
* Sun Apr 16 2017 pousaduarteAATTgmail.com- Update to version 20170416~v0.0.2:
* Add CONTRIBUTING.md guidelines (#2706)
* Sun Apr 16 2017 pousaduarteAATTgmail.com- Update to version 20170416~v0.0.2:
* HLE linkage rewritten
* sys_prx updated
* PPU LLVM improved
* SPU fix
* sys_spu_image loading rewritten
* _mxr000 hack moved
* Error filtering updated
* Sat Apr 15 2017 pousaduarteAATTgmail.com- Update to version 20170416~v0.0.2:
* Properly overwrite param.sfo in savedata (#2690)
* Fri Apr 14 2017 pousaduarteAATTgmail.com- Update to version 20170414~v0.0.2:
* Trophy fixed (#2687)
* Thu Apr 13 2017 pousaduarteAATTgmail.com- Update to version 20170413~v0.0.2:
* Trophy update (#2655)
* spu: Check exponent bits in FMA ops (#2683)
* Thu Apr 13 2017 pousaduarteAATTgmail.com- Update to version 20170413~v0.0.2:
* Update cellSaveDataGetListItem
* Misc (#2614)
* Wed Apr 12 2017 pousaduarteAATTgmail.com- Update to version 20170412~v0.0.2:
* Travis fix
* Tue Apr 11 2017 pousaduarteAATTgmail.com- Update to version 20170411~v0.0.2:
* rsx: Throw if user attempts to use Vulkan/DX12 without driver support
* Tue Apr 11 2017 pousaduarteAATTgmail.com- Update to version 20170411~v0.0.2:
* Travis fix
* Fix zip cmd
* Mon Apr 10 2017 pousaduarteAATTgmail.com- Update to version 20170410~v0.0.2:
* Fix token
* Mon Apr 10 2017 pousaduarteAATTgmail.com- Update to version 20170410~v0.0.2:
* Upload Travis builds
* Fix
* gl: Autodetect supported OpenGL extensions
* Update libglew-dev for travis
* Mon Apr 10 2017 pousaduarteAATTgmail.com- Update to version 20170410~v0.0.2:
* Audio: downmix to stereo
* Typo
* Add functions to cellSsl
* Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority
* GL: fix wireframe in Catherine (#2660)
* Sun Apr 09 2017 pousaduarteAATTgmail.com- Update to version 20170409~v0.0.2:
* ppu_analyse: use entry point
* PPU disasm: print HLE index
* PPU Analyser: TOC detection
* ALSA Audio Renderer (Linux)
* Sun Apr 09 2017 pousaduarteAATTgmail.com- Update to version 20170408~v0.0.2:
* Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc.
* rsx: Set up hw accelerated blit
* gl: Use the GPU to scale textures; use ARB_sampler_object
* rsx/ui: Add config toggle for GPU texture scaling/blit
* Sat Apr 08 2017 pousaduarteAATTgmail.com- Update to version 20170408~v0.0.2:
* Stub cellScreenshot module
* Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues
* PPU Analyser fix
* Update rpcs3.ico
* Update supporters
* Fixed auto LLE
* Warn about libfiber.sprx
* Fri Apr 07 2017 pousaduarteAATTgmail.com- Update to version 20170407~v0.0.2:
* Stub cellSysconf module
* Stub cellVideoUpload module (#2642)
* Fri Apr 07 2017 pousaduarteAATTgmail.com- Update to version 20170407~v0.0.2:
* Register cellSpursRemoveSystemWorkloadForUtility
* Stub cellBgdl module
* Fri Apr 07 2017 pousaduarteAATTgmail.com- Update to version 20170407~v0.0.2:
* Imejp: cellImeJpEnterChar (#2600)
* Add cellLibprof module (#2637)
* Fri Apr 07 2017 pousaduarteAATTgmail.com- Update to version 20170407~v0.0.2:
* [WIP] Update Qt interface (#2336)
* Thu Apr 06 2017 pousaduarteAATTgmail.com- Update to version 20170406~v0.0.2:
* Add few functions in cellSysutil.
* Fix isdenormal() for MS VC.
* Thu Apr 06 2017 pousaduarteAATTgmail.com- Update to version 20170406~v0.0.2:
* Add cellRtc functions
* Wed Apr 05 2017 pousaduarteAATTgmail.com- Update to version 20170405~v0.0.2:
* cellSave fix plus bugfixes (#2631)
* Tue Apr 04 2017 pousaduarteAATTgmail.com- Update to version 20170404~v0.0.2:
* Fix freezes on Linux (#2632)
* Tue Apr 04 2017 pousaduarteAATTgmail.com- Update to version 20170403~v0.0.2:
* cellSaveData workaround
* Mon Apr 03 2017 pousaduarteAATTgmail.com- Update to version 20170403~v0.0.2:
* Only pass positive values to sqrt and log2 in the fragment program. (#2624)
* rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo
* rsx: Fix line_loop -> line_strip indexing
* Sun Apr 02 2017 pousaduarteAATTgmail.com- Update to version 20170402~v0.0.2:
* Gdb debug server (#2542)
* Sun Apr 02 2017 pousaduarteAATTgmail.com- Update to version 20170402~v0.0.2:
* Stub cellHttpUtil (#2611)
* Sat Apr 01 2017 pousaduarteAATTgmail.com- Update to version 20170401~v0.0.2:
* Add \"Open Game Folder\" Option\" (#2595)
* LLVM: fix for mingw
* fs:: handle negative seek
* fs::write_file aux
* AutoLLE: libhttp.sprx added
* PPU analyser fix
* Fix check_addr arg
* vm::g_exec_addr added
* util::memory_reserve fixed
* Fix cpu_thread pause
* _sys_sprintf implemented
* libmedi fix
* OpenGameFolder simplified
* OpenConfigFolder
* implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id
* Check for invalid arguments
* Add simple divide to get kbytes
* rsx: Support indexed immediate draw via ArrayElement method
* gl: Force alignment of DXT textures
* rsx: Fix mipmap count calculation
* RemoveGameConfig improved
* Alternative TLS allocation
* Simple patch engine
* Enable patch engine for SPU images
* Restore GD in game viewer
* gl: Fix legacy clamp mode (#2612)
* Fix mounting bdvd when elf in subdirectory
* Sun Mar 26 2017 pousaduarteAATTgmail.com- Update to version 20170326~v0.0.2:
* Crypto: fix sprx/self check in npDrm and edata fixes
* Xinput/MMjoy: Fix connection status
* gl/vk: Fix stencil ops
* cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
* Register HLE libmedi, cellCrossController, cellSysutilNpEula
* Move module in correct path
* rsx: Support immediate mode rendering
* vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
* rsx: Support more base types for immediate rendering
* rsx: Fix depth clears on z16 surfaces without stencil
 
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