SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for blender-2.69-164.1.i586.rpm :
Wed Jan 1 13:00:00 2014 cooloAATTsuse.de
- add constraints file to avoid building on low memory (needed for
x86_64, but it can\'t be limited to that arch)

Sun Nov 17 13:00:00 2013 badshah400AATTgmail.com
- Update to version 2.69 (for the full list see
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.69):
+ Modeling:
- A new hidden wire display option was added to help with
retopology
- Mesh Bisect is a new tool to cut meshes in half
- The Bridge, Edgenet fill, Grid fill and Symmetrize tools
were improved
- New curve and lattice editing tools were added too
+ Cycles Rendering:
- Hair rendering was improved with a new Hair shader and
reorganized settings
- Subsurface scattering uses a new sampling algorithm and now
supports bump mapping and texture blurring
- Sky rendering now uses a more accurate sky model
- New blackbody, vector transform and HSV nodes were added
- The non-progressive integrator was renamed to Branched Path
Integrator, and is now available for GPU rendering
+ Motion tracker now supports plane tracking, which can be used
to replace billboards, screens and other flat things in
footage
+ Lists in the user interface can now be resized, sorted and
filtered
+ Small improvements for vertex parenting, empty objects, the
shrinkwrap modifier, mask editing, armatures, f-curves and
drivers
+ Addons:
- FBX Import support has been added
- FBX/OBJ can now export split normals (without the need for
the edge split modifier)
+ Fixes for over 270 bugs.

Mon Oct 21 14:00:00 2013 hrvoje.senjanAATTgmail.com
- Disable sse2 instructions on non x86_64 arches, bnc#846545

Fri Sep 13 14:00:00 2013 badshah400AATTgmail.com
- Update to version 2.68a:
+ Bugs fixed:
- Fix #36218: Crash deleting a sequence strip
- Fix #36216: Viewport render with CMJ sampler and unlimited
passes freezes
- Fix #33016: BGE, Blender crashes on Game Engine start
- Fix #35195: BGE, Shadow Only lamps only work with Specular
enabled
- Fix #36227: removing vertex colors crashes
- Fix #36223: BGE, fix crash with Game actuator
- Fix BGE, incorrect exception for
SCA_JoystickSensor.axisSingle access
- Fix #36234: Dynamic Topology undo crash
- Fix #36224: Cloth Simulation Doesn\'t Work on Rearranging
Modifiers
- Fix #36240: Painting Undo Enable Face paint Crash
- Fix #36248: Crash using factor input on color mix node
- Changes from version 2.68:
+ See detailed release notes at
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68
- Use proper source URL for source tarball.

Mon Jun 17 14:00:00 2013 kshkssAATTgmail.com
- Update to version 2.67b
- Remove blender-2.66a-bigendian.patch, fixed upstream.
- Upstream bug fixes see :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a and
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67b
- Upstream changes for 2.67 see :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67

Fri May 24 14:00:00 2013 dvaleevAATTsuse.com
- Fix build on Big Endian platforms (blender-2.66a-bigendian.patch)

Wed May 1 14:00:00 2013 davejplaterAATTgmail.com
- Update to version 2.66a
- Removed blender-2.64a-big-endian.patch and
blender-2.64a-libpng16.patch, fixed upstream.
- Upstream bug fixes see :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a
- Upstream changes for 2.66 see :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
- Upstream changes since 2.64a see :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65 and
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65a

Sat Mar 16 13:00:00 2013 schwabAATTlinux-m68k.org
- Build with $RPM_OPT_FLAGS

Mon Mar 11 13:00:00 2013 cobexerAATTgmail.com
- fixed %postun script error

Mon Mar 4 13:00:00 2013 schwabAATTlinux-m68k.org
- Make compile commands visible to check_gcc_output

Tue Feb 19 13:00:00 2013 pgajdosAATTsuse.com
- build also with libpng16

* libpng16.patch

Mon Nov 5 13:00:00 2012 Rene.vanPaassenAATTgmail.com
- need buildroot for SLED
- need to define PYTHON_LIBPATH etc for SLED also
- modified desktop file installation for SLED

Thu Nov 1 13:00:00 2012 dvaleevAATTsuse.com
- fix big endian build (blender-2.64a-big-endian.patch)

Mon Oct 29 13:00:00 2012 p.drouandAATTgmail.com
- Update to version 2.64a:
+ See
http://www.blender.org/development/release-logs/blender-263/
for upstream changes.
- Update fix-locale-files-path patch for 2.64 version
- Remove unneeded fedora conditional macros
- Add python3 version option on configure cmake
- Add a patch to correct python development files on Factory
- Fix build for Factory

Fri Sep 21 14:00:00 2012 idonmezAATTsuse.com
- Add explicit glu dependency

Mon Jul 30 14:00:00 2012 cooloAATTsuse.com
- just use default libjpeg on opensuse

Thu Jun 21 14:00:00 2012 Rene.vanPaassenAATTgmail.com
- Need a BuildRoot: defined, for building on SLE 11

Fri May 11 14:00:00 2012 badshah400AATTgmail.com
- Update to version 2.63a:
+ See
http://www.blender.org/development/release-logs/blender-263/
for upstream changes.
- Add blender-fix-locale-files-path.patch to fix the path where
locale files are installed. Split out a lang package with extra
locale files.
- Do not enable verbose make file logs.

Thu May 3 14:00:00 2012 davejplaterAATTgmail.com
- Used Fedora 2.62 src rpm packaged by Richard Shaw to update to
version 2.63
- Patch blender-2.62-blenkernel.patch no longer needed upstream
remove all undistributable directories if ffmpeg is disabled or
not available.
- blender-collada858.patch no longer needed, fixed upstream
- blender-gcc47.patch no longer needed, fixed upstream
- Blender now fully compatible with \"second life\" see bnc#652536
- See http://www.blender.org/development/release-logs/blender-263/
for upstream changes.

Wed Apr 11 14:00:00 2012 dimstarAATTopensuse.org
- Add blender-collada858.patch: openCOLLADA >= svn 858 installs
the headers to /usr/include/COLLADA
* instead of
/usr/include/COLLADA
*/include, thus messing up the build of
blender.
- Add blender-gcc47.patch: Fix build with gcc 4.7. Taken from
upstream svn, r44000.

Wed Sep 7 14:00:00 2011 davejplaterAATTgmail.com
- Update to release 2.59, added patch
blender-2.59-colladainclude.patch to correct build.
- Upstream changes:

* This is mostly a bug fix release with 140 fixes since 2.58a.
Additions include improved keymap editing, 3D mouse support,
some new addons and Node UI improvements.
too numerous to list all please refer to:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259

Tue Sep 6 14:00:00 2011 davejplaterAATTgmail.com
- Added \"Requires: python3-xml to fix bnc#713346

Wed May 4 14:00:00 2011 davejplaterAATTgmail.com
- Created blender-2.57b-nobuffer_ftoa_utf_link.patch to stop
blender\'s linker looking for libs buffer, ftoa and UTF from
openCOLLADA as these libs are now static included in the other
libraries and no longer exist.

Thu Apr 28 14:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.57b Release.
- Fix new patch blender-2.56-gcc46.patch to apply cleanly.
- Upstream changes :

* The Blender Foundation and online developer community is proud to
present Blender 2.57a. This is the first stable release of the
Blender 2.5 series, representing the culmination of many years of
redesign and development work.

* We name this version \"Stable\" not only because it\'s mostly feature
complete, but especially thanks to the 1000s of fixes and feature
updates we did since the 2.5 beta versions were published.

* The next 2 months we will keep working on finishing a couple of
left-over 2.5 targets and we expect to get feedback and bug reports
from users to handle as well. If all goes well, the 2.58 version
then can be the final release of the 2.5 series, with a massive
amount of new projects to be added for an exciting cycle of 2.6x
versions. Target is to release updates every 2 months this year.

Thu Apr 28 14:00:00 2011 idoenmezAATTnovell.com
- Add blender-2.56-gcc46.patch to fix compilation with gcc 4.6

Sun Apr 17 14:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.57 stable
- Upstream news :
The Blender Foundation and online developer community is proud to
present Blender 2.57. This is the first stable release of the
Blender 2.5 series, representing the culmination of many years of
redesign and development work.
We name this version \"Stable\" not only because it\'s mostly feature
complete, but especially thanks to the 1000s of fixes and feature
updates we did since the 2.5 beta versions were published.
The next 2 months we will keep working on finishing a couple of
left-over 2.5 targets and we expect to get feedback and bug reports
from users to handle as well. If all goes well, the 2.58 version
then can be the final release of the 2.5 series, with a massive
amount of new projects to be added for an exciting cycle of
2.6x versions. Target is to release updates every 2 months this year.

Thu Apr 14 14:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.57.36147 2.57 release.
- For upstream changes see :
/usr/share/doc/packages/blender/Changes.txt

Thu Apr 7 14:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.57.36007
- For upstream changes see :
/usr/share/doc/packages/blender/Changes.txt

Mon Apr 4 14:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.57.35927
- For upstream changes see :
/usr/share/doc/packages/blender/Changes.txt

Wed Mar 23 13:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.56.35927
- For upstream changes see :
/usr/share/doc/packages/blender/Changes.txt

Tue Mar 22 13:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.56.35701
- For upstream changes see :
/usr/share/doc/packages/blender/Changes.txt

Tue Mar 8 13:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.56.35402
- Enable blenderplayer to build
- For more changes see :
/usr/share/doc/packages/blender/Changes.txt

Mon Mar 7 13:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.56.35390
- Upstream changes :

* fix for building with opencollada 833 on linux.
For more changes see :
/usr/share/doc/packages/blender/Changes.txt

Thu Feb 17 13:00:00 2011 davejplaterAATTgmail.com
- Update to blender-2.56.34784
- For upstream changes see /usr/share/doc/packages/blender/Changes.txt

Sat Feb 12 13:00:00 2011 davejplaterAATTgmail.com
- Update to 2.56 beta svn snapshot blender-2.56.34
- Upstream changes:
-
*Bugfixes: #26021, #26039, #26040, #25973, #25978, #26030
[#26013], #26001, #26004, #26002, #26007, #25831, #25968, #25523,
[#25969], #25957, #25977, #25975, #25693, #25801, #25970, #25965,
[#25963], #25926, #25955, #25934, #25951, #25953, #25937, #25824,
[#25947], #25948, #25693, #25944, #25608, #25871, #25923, #25933

* For many new features and 2.49 functionality restored see :
/usr/share/doc/packages/blender/Changes.txt

Sat Jan 1 13:00:00 2011 davejplaterAATTgmail.com
- Update to 2.56 beta svn snapshot blender-2.56.34000
- Upstream changes :
The Blender Foundation and online developer community is proud to
present Blender 2.56 Beta. This release is the fourth official
beta release of the Blender 2.5 series, representing the
culmination of many years of redesign and development work.
This version is called a \"Beta\" because it\'s now for the most
part feature complete. The Python API has had some extensive
changes, most notably in naming conventions and in creation and
access of properties.
Since Blender 2.55 beta over 440 bugs were fixed!

Tue Dec 14 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33653
- Upstream bugfixes :
[#25211], #25209, #23922, #23826, #25207, #23420, #25191, #25197,
[#25199], #25178, #25184, #25185, #25188, #24752, #23395, #25186,
[#25183], #25179, #25177, #22967, #25071, #22477, #25106, #25170,
[#25153], #25095, #25135, #25116, #25155, #25154, #25159, #25027,
[#25150], #25147, #25120, #25119, #25104, #24814, #20598, #25099,
[#25086]
- Upstream changes :

* New math util funcitons:
equals_v2v2
project_v2_v2v2
isect_seg_seg_v2_point
which would be necessery for my further multires interpolation
commit

* M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point().

* Behaviour of this function was changed a bit -- it haven\'t
returned intersection point in several cases when two segments
are making angle.

* 2.4 feature back:
For constraints that have \'disabled\' flag (because it has
invalid input) the name was drawn in red. Easy to recognize
constraints that stopped working.

* Moved extensions_framework into addons/modules

Wed Dec 8 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33554
- Upstream changes :

* Bugfixes #25023 #25003 #25060 #21246 #25073 #25076 #25074
[#25049] #24163a #25085 #25079 #25088 #25081 #25082 #24052

Mon Dec 6 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33504
- Upstream changes :

* CMake: use a global list to store libraries built rather then
cmake_blender_libs.txt file

* bugfixes [#24967] [#24995] [#25057] [#25030] [#25046] [#25047]
[#22663] [#25050] [#25041] [#25042] [#25036]

* Fixed memory leak in thumbnail_joblist_free

* fix for camera border going outside the clipping range while in
camera view.

* use constant strings for outliner menus rather then sprint\'ing
them together.

* Fixed dead-lock when subviding curve

* use PyUnicode_DecodeFSDefault rather then
PyUnicode_DecodeUTF8(str, strlen(str), \"surrogateescape\"),
for converting non utf8 names.

* extensions_framework: prefer user config and scripts dirs, if
set, to save addon config files to.

* Dependency graph: changed DAG_id_flush_update to
DAG_id_tag_update.

* bpath iterator updates

* use BLI_strnlen rather then strlen when comparing against fixed
lengths.

Sat Dec 4 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33472
- Upstream changes :

* Bug fix #21900, Bugfix #21893, Bugfix #24699, Bugfix #25033

* Give functions that use printf style formatting GCC format attributes
so if incorrect formatting is used the compiler will warn of this.

* minor changes to bone UI script.fix for strict prototype error.

* remove shadowed definitions but keep them as zero this time.

* Const conflict in PIL_dynlib_find_symbol

* Bugfix #2508, Bugfix #24568, Bugfix #25026, Bugfix #24999

* Curve editmode was missing hotkey for operator \"Select Inverse\"
Is now added like Mesh, CTRL+I

* Text editor, \"Add new\" caused zero-user block.

* Nurbs edit: \'switch order\' crashed when order was higher than amount of
points.

* Fix for compilation error caused by strict prototype checking

* Fix #25017: Bezier Curve Deform Twisting after adding Shape Keys

* Bugfix #20565, Bugfix #24890, Bugfix #24903, Bugfix #25010

* Fix for [#24899]Align Objects operator was broken due to incorrect order of vector by
matrix multiplication

* updates to patch from Dan Eicher, allow adding a NodeGroup through bpy.data.node_groups.new(name, type)

* fix [#24938] Seed value on Particle settings gives Error when trying to insert key.

* fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution
correction to error message from Dan Eicher

* fix crash when report timer was set but no usable error reports were found.

* Fix for [#25006] Particle system crash (missing check for negative index)

* bugfix [#24913] Text bevel normals wrong

* Fix for [#25001] Enable Smoke High Resolution is greyout after baking

* Additional fix for #24958 Cloth pinning not working

* Adding some descriptions for animation-related operators that were missing them.

* patch [#23212] Python api for Nodes

* fixed crash with rigid body constraints not having their child pointer read correctly.

* Fix for [#24958] Cloth pinning not working

Wed Dec 1 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33410
- Upstream changes :

* fix for crashes trying to resolve paths \"location[]\" or \"location..\"

* increase the reference counts when setting default scene compo nodes
else removing them can set the user count < 0.

* quit blender if the first X11 window fails to open.
mainly just to avoid a segfault so the user knows its not a bug.

* workaround [#24958] Cloth pinning not working

* bugfix [#23406] DPX Images load darker then saved, UI broken.

* patch from JacobF on IRC, copy smoke settings. double checked none
of these are used for runtime.

* bugfix [#22638] Alpha channel not saved when using texture paint

* minor console changes.
remove report argument from console functions.
don\'t update the scroll area while drawing, do this within operators instead.
dont redraw while selecting text unless selection changes.

* bugfix [#23423] Multi-window : closing game windows cause blender crash

* Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
Separate caches were causing quite a lot of problems both in principle and practice.
For example it doesn\'t really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
Also to fully bake the smoke you had to do a \"Bake All Dynamics\", which completely defeats the whole point of the feature!
As a result of this change the smoke cache usage is much much simpler and less error prone.
This is quite a big change, but hopefully there should be less rather than more problems as a result :)
Some other related changes:
Changing the cache name now works for disk caches properly too, it
now just renames the cache files so should be faster too!
Smoke is now always forced to disk cache with step 1 on file load
as there were some strange cases where smoke was trying to use memory cache.
Disabled smoke debug prints from console.
Disabled changing smoke parameters when smoke is baked.

* misc small changes.
commented unused View3D->flag\'s
popup dialog now centers over the mouse
only overwrite image alpha with render settings on save if saving the render result.

* Bugfix #24986 bugfix [#24974] bugfix [#24798] Bugfix #24976 fix [#24990]

Mon Nov 29 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33375
- Upstream changes :

* fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,

* Fix [#24964] HISTOGRAM: Inconsistency in spaces

* Fix [#20241] half-transparent objects in volume have no shadow.

* include headers in cmake source, added a script to check for
consistency, reporting missing headers & C files.

* Fix: [#24170] Camera inside volume error, [#24838] Light inside
Volume material drops on it\'s walls - it may be double

* fix [#24921] Crash after inserting keyframing UV coords and
changing frame in edit mode zero length arrays were still having
their members accessible.

* bugfix [#24947] Animations data replaced by the first animation (fbx exporter)

* Bugfix #24933

* Bugfix #24953

* bugfix \"Export UV Layout\" stalls when saving file in 2.55b

* fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible

* Detect Gallium driver. Extend NPoT workaround to opensource drivers.

* Bugfix #21385

* [#24935] Proportional translation size stuck to none

* bugfix [#24944] Crash on attempting to keyframe HSV color prevent eternal loop

* console text underscore would draw outside the view for larger font sizes.

* fix for fix r33330, bug [#23118].

* Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL),

* added option to turn off Text anti-aliasing in the UI

* Fix #24914: 3D text glitch and crash

* remove support for rna resolving paths with collection[\'name\'],
only support collection[\"name\"],

* Rigid Body Joint Constraint:

* Update nurb keyindex data when subdividing

* fix building blenderplayer and a divide by zero bug with the console view.

* \"Fix\" for [#24934] Particle single user crash

* Bug fix: voxeldata texture extension didn\'t work.

* lasso select wasn\'t comparing the depth with particle selection, where border and circle select do.

* bugfix [#23118] Blender freezes when combing hair - OS X path changes related?

* freeing all free GPU buffers every frame could be a performance issue and is not necessary

Fri Nov 26 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33326
- Upstream fixes :

* follow up of \"Bugfix #23576\" (Logic UI)

* Fix #24855: disabling shadows didn\'t disable AO/env with ray transparency
and AO multiply mode.

* BGE Bugfix: [#24926]

* Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect.

* Fix #24775: boolean modifier crash in rendering on Mac. Problem was that this
ran out of stack memory, now it passes some arguments by reference instead of
by value to use less stack space.

* ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures
although they report the GLEW_ARB_texture_non_power_of_two extension.

* Smoke domain resolutions were calculated wrong for non-cube domains in some cases.

* bugfix while looking into [#24900], color wasn\'t being set for face-mask mode.

* bone roll recalculate, option to use active bones Z axis.

* bugfix [#24907] bone roll z up broken and python script showing correct
method to roll bones

* Fixed bug with Text menu in font edit mode

* fix for https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498

* [#24442] GLSL + VBOs

* bugfix [#24916] Blender Crash after inappropriate Merge-Command

* Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)
This fixes one issue from #24914: 3D text glitch and crash (\"delayed\" 3d view refresh)

* Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy

* Fix polling order for ui panels in netrender.

* Spline IK Bugfix:

* drivers could reference invalid index values outside the bounds of the array.

* define UNUSED() locally for mmap_win

* fix for crash introduced r33257, also tag some vars as unused.

* fix [#24893] Minor error message glitch

* bugfix [#24884] Loading any preset leads to crash

* bugfix [#24887] Crash on snapping verts on other object

* close addon files, Py3.2 now complains when files are left open.

* Bugfix #24887

* fix for crash canceling fly mode.

* Bugfix #24847

* add a window manager to files loaded from 2.4x in background mode.
(partial fix for [#24882]).

* Bugfix #23576

* Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but
not ported to 2.5x, implemented a bit different now to fit RNA better.

* fix [#24879] \"Feather\" symmetry option in sculpt mode crashes.

* rotate_m4() was being called with axis=0

* Fix for [#24877] Cloth + hair bug
Particles needed the original index layer, but didn\'t ask for it.

* Fixes for [#24862] Fluid Simulator issues

* bugfix [#23871] OSX panel button bug (Python Namespace issue)

* Remove library specification.

Wed Nov 24 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33275
- Upstream changes :

* When exporting images also add the string name (attribute). This
is optional, but it helps other viewers importing from Blender
.dae exports.

* Fix #24834: curves extrude + bevel gave bad normals on rendering.

* Small feature fix: zero-user blocks get indicated with \"0\" again
in browsing.

* Previous commit cleaned up one variable too many, breaking
adding torus/tube in Nurbs editmode.

* Bugfix #24860

* use unit system for the grid floor (was only ortho before).

* minor edits to exception formatting (remove . or \
from suffix)

* bugfix [#24871] Unwrapping with Smart Project give a bad result.

* fix for typo in mathutils vec.to_track_quat() argument parsing.

* Changed some ui names for smoke parameters to make things less
ambiguous.

* Fix for [#19706] Smoke \'sticks\' to Collision objects initial
position

* Changes to the ortho grid drawing based on discussion with Ton.

* Cached smoke wasn\'t being drawn on file load before going to
simulation start frame.

* transform snapping to a unit scaled grid was broken.

* fix [#24870] ObjectActuator.offset_rotation in radians

* partial fix for [#23532]

* Particle fluid and boid settings didn\'t have a valid rna path,
so they couldn\'t be animated.

* use zero initializers instead of memset(), also change
PointerRNA_NULL from an extern into a define.

Tue Nov 23 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn snapshot blender-2.55.33249
- Upstream changes :

* extensions_framework: fix UI drawing logic

* Partial fix for #24773: Material Nodes - there isn\'t able to set keys on Mapping coordinates

* Playback now works.

* fix for player with recent update.

* fix for cmake if build flags are not defined.

* Fix #24596: specular toggle on material didn\'t work correct.

* fix [#24866] object/transform/align objects error

* bugfix [#23609] Lamp PointerProperty, Bugfix #24823

* More button alignment stuff: campbell had a script that was
drawing various cases. Fixed another one.

* Bugfix #24856; bugfix [#24805] bpy operator runs in wrong order or is ignored at all

* fix for triangulate OBJ export option. reworked fix from Radu Danciu

* bugfix [#20768] Project Snap Broken rna invoke function wm.invoke_confirm() for python access.

* find filepaths operator had blend file and search path swapped.

* blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.

* python/mathutils api matrix.lerp(other, factor)

* new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.

* fix for fix r33219, reports. Set a valid WM after running UNDO.

* [#24849] changing objects to another layer causes segmentation fault

* [#24848] Using an operator outside of edit mode crashes blender

* [#24844] Crash related to the subdivision (aka subsurf) modifier

* [#24843] ctrl+z crashes blender

* rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits.

* User preference to hide Python references in Tooltips.

* Fix: 8bit raw and \'blender voxel\' voxel data texture formats didn\'t support relative paths

* documented and rewrote the render interface of the sequencer.

* Toggle cyclic on when creating segment between first and last points of non-cyclic bezier

* Recalc handles after toggling bezier\'s cyclic flag when deleting segment

* Applying patch #24822: Select linked for curves as for meshes, CTRL + L version

* Bugfix #22611, [#22854] Objects lag behind mouse pointer when transformed (translated)

* [#24652] Project vertices button showing in object mode and leads to wrong behavior.

* Bugfix #24837, Bugfix #24825. disallow disabling WITH_SAMPLERATE if any audio outputs are enabled.

* WITH_SAMPLERATE option for cmake.

* Fixed missed selection oulines for curves/surfaces/fonts/armature when texture shading is active

* patch from Mike S to enable OpenMP and xcode

* Bugfix #24824. some more rna range corrections

* correct exception messages for mathutils constructors.

* incorrect argument parsing for python opengl module bgl.

* unsigned byte/short/int were being passes as signed values which would

* raise an overflow error if a range greater then the signed value was used.

* fix for RNA ranges exceeding the range of the type.

* [#24827] Crash when auto-keyframing while playing animation. Bugfix #24792

* Fixed bug #20620, \"VertColors and Flat/Soft imported from 2.49 are wrong

* Bugfix #21028. Bugfix #24801. Bugfix for [#24768] 6DoF Constraint options missing.

Tue Nov 16 13:00:00 2010 davejplaterAATTgmail.com
- Update to 2.55.33093

* Fix [#24310] With high poly numbers when sculpting, modifier keys hang
reported by Eclectiel L
When working with very heavy scenes Blender can seem to \'hang\' (not responding). Key events that happen
during this period may get lost, especially for modifier keys.
Adding extra handling to account for these situations.

* bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state.
Added convenience function to operators, \'as_keywords()\', so operator settings can be passed directly to a function as keyword arguments.
The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.

* Bugfix, reported in IRC
The enum \"rotmode\" was read using an array, without checking for boundary
cases, causing crashes on bad input. (Wahooney report 2, thanks!)

* Bugfix #24726
Doing F1-load a lot of times on same .blend could crash.
Janne karhu provided a potential fix, which is good to add
anyway. Will ask him to verify too.
Added XXX warning for these lines, after filesel exec no
context variables should be re-used. Is for later investigation.

* fix for fix, r33086.
- incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn\'t happen again.
- BGE Armature PyAPI also wasn\'t using correct min/max with rotation modes.
- clamp on file read rather then when calling the rotation functions, so developers don\'t use invalid args without realizing it.
- added assert() checks for debug builds so invalid axis constants don\'t slip through.

* patch #24737] PyCObject depreciated in py3k [patch]
from Dan Eicher (dna), use PyCapsule rather then PyCObject

* patch [#24742] materials.pop() doesn\'t decrement user count

* from Dan Eicher (dna)

* fix for matrix
* vector rotation order.

* FBX Export, small changes made while looking into reported bug. (no functional changes)
- Warn for armature deformed meshes which are scaled, these don\'t work quite the same as in blender, reported as [#24663].
- Use matrix.decompose() to convert a matrix to loc/rot/scale.
- get vert/edge/face lists for each mesh only once.
- faster euler rad -> deg conversion function.

Mon Nov 15 13:00:00 2010 davejplaterAATTgmail.com
- Update to svn version 2.55.33084
- Upstream changes :

* bugfix [#24660] (vector
* matrix) fails, (matrix
* vector) succeeds

* bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.

* Getting BLF to work with the Blenderplayer.

* take delta\'s into account when applying the objects matrix (dloc, drot, dsize).

* Now object_apply_mat4() can be used as the reverse of object_to_mat4().

* add back red tint for zero user datablocks.

* bugfix [#24682] Render artifacts with mat node

* Related to #24653: added scene.collada_export() function, to use instead of an

* operator for external render engines, since operators should not be called in

* the render() callback.

* Hide \"active\" checkbox in ui for \"fluid\" type fluid objects as it\'s not used by fluidsim.

*
* Response to report [#24670] Keyframe fluid on/off does not work

* Bugfix #24335

* bugfix [#24661] Object.find_armature() only works on meshes

* Makefile fix for compiling with quicktime.

* Bugfix #20382

* Fix for [#24654] Sound Actuator doesn\'t find the file when Blender is reopened.

* Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks!

* update for mathutils vector/matrix order change.

* fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character.

* fix for own recent error, [#24695] column_vector_multiplication call writes past end of array

* was setting the vector array out of bounds with vec
*=matrix, where the vector wasnt size 4.

* bugfix [#24702] 3Dmanipulator does not display if view\'s layers are not synchronize to scene\'s layers.

* bugfix [#24697] Trying to run bpy.ops.transform.create_orientation crashes Blender

* bugfix [#24668] Deleting armature objects removes a user from its action, eventually leading to data loss

* == filebrowser ==

*
* drawing code cleanup.

*
* list drawing code now uses uiStyleFontDraw like buttons etc.

*
* removed now unused function file_string_width_shortened.

*
* compile fix on non-Windows platforms.

* [#24639] Snap to Face (retopo) doesn\'t work when clipping is enabled in mirror modifier.

* bugfix [#24697]

* Correct description for Projection property (it doesn\'t just work on vertice)

* Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg)

* r33039 added dependency to COLLADA for blenderplayer, but it\'s really not needed there.

* Stubbing for now.

* netrender

* unreported fixes for 3ds import

* - non ASCII names would break loading.

* - meshes with no faces would break loading too.

Tue Nov 9 13:00:00 2010 davejplaterAATTgmail.com
- Update to version 2.55.32968
- Some upstream changes :

* Bugfix #20812 (and probably others)

* Bug fix: cutting a sequencer movie strip with sound could crash in some cases.

* Fix for [#24580] and [#24600]

* Particles didn\'t want to stay cached, even if there were no actual chages.

* Particle states weren\'t set properly for times before actual simulation start.

* bugfix [#24403] Object.copy() duplicates armature action

* bugfix [#24623] VSE strip animation data out of sync after moving using shift-s

* bugfix [#24578] crash on browse directory w/ broken image file

* [#24602] Netrender master node IP information is reset to [Default] no matter what

* [#24601] Net rendering master node fails to send/retrieve files to/from slaves

* bugfix [#22794] Inconsistent behaviour with Panorama, border rendering

* fix for last commit with collada

* bugfix [#24616] Apply Visual Transform doesn\'t always apply location

* - object updates were not being flushed, so children weren\'t updating.

* - apply the matrix relative to the parent, added this as an option to
object_apply_mat4() which allows assigning the worldspace matrix in
python without worrying about the parent.

* Image editor & texture properties, add new Image, inits \'start\' now
to frame 1 for sequences.

* Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks!

* Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation

* Don\'t change anything in the pointcache unless a valid external cache is found.

* Second fix for [#24476] The driver is not displayed in GraphEditor.

* Texture data still wasn\'t shown if material didn\'t have animation data.

* Also unified the material/texture filtering logic a bit.

* bugfix [#24583] Mesh.from_pydata does not properly construct faces

Thu Nov 4 13:00:00 2010 davejplaterAATTgmail.com
- Update to 3rd beta version 2.55.
- Removed blender wrapper as it\'s no longer necessary.
- Removed pre_checkin.sh - 3rd party blacklisted sources removed.
- Upstream changes:

* Big improvements - This software has been used extensively in
production of the Durian open movie project \"Sintel\".

* Feature complete - Although some of the 2.5 targets have been
postponed, such as multi-window support showing multiple scenes
, a full RNA data level dependency graph, or radial menus.

* Exciting improvements in Sculpting - Faster, much more stable
and better brushes.

* Missing/Incomplete Features - Although really most of it is
there, not all functionality from 2.4x has been restored yet.
Some functionality may work in a different way. Some features
are still slower to use than before.

* Bugs - We\'ve fixed a lot lately, but there are still quite a
few bugs. For this second beta around 200 bugs were fixed.

* Changes - If you\'re used to the old Blenders, Blender 2.5 may
seem quite different at first. Be prepared to read a bit about
this, how to reconfigure things, and learn to use the new
built-in 2.5 search functionality!

Sat Jun 26 14:00:00 2010 davejplaterAATTgmail.com
- Fixed bnc#615679 with build flags.

Wed Jun 23 14:00:00 2010 davejplaterAATTgmail.com
- Update to svn revision 29636 Removed blender-wrapper.patch

Mon May 17 14:00:00 2010 davejplaterAATTgmail.com
- Update to svn revision 28800 Removed blender-2.48-libtiff.patch

Sat Jan 23 13:00:00 2010 davejplaterAATTgmail.com
- Cleanup spec file, reinstate fdupes and add blender-2.49b-rpmlintrc

Sat Dec 19 13:00:00 2009 jengelhAATTmedozas.de
- enable parallel build

Sat Oct 31 13:00:00 2009 davejplaterAATTgmail.com
-Fixed x-blend.desktop errors and build flags

Fri Oct 23 14:00:00 2009 davejplaterAATTgmail.com
-Reincorporated pre_checkin.sh script
-Created blender-2.49b-undefined-opp.patch to fix undefined opperation

Sat Oct 10 14:00:00 2009 crrodriguezAATTopensuse.org
- blender-2.48a-2.97: possible missing call to close [bnc#523443]

Sat Sep 19 14:00:00 2009 dave.platerAATTyahoo.co.uk
- Removed kde3 dependency

Thu Sep 17 14:00:00 2009 dave.platerAATTyahoo.co.uk
- Update to blender-2.49b
- Upstream bug fixes :- SoftBody, vertex groups were not notified on deletion & fixes for
Mass and Spring Painting.
Softbody, non mesh objects missing initializers [bug #18982].
Self Shadow Vertex Colors, improved blur method to give more even results.
Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
Object Active to Other, Fix python error when running in local view.
Ancient resource leak where checkPackedFile would open a file and never close it.
Fix for uninitialized memory use with X11 keyboard and tablet events.
For more info see :-
http://www.blender.org/development/release-logs/blender-249/249-update/

Sat Sep 5 14:00:00 2009 dave.platerAATTyahoo.co.uk
- Changed blender-doc architecture to noarch

Sat Aug 29 14:00:00 2009 dave.platerAATTyahoo.co.uk
- Moved BlenderQuickStart.pdf and blender.html from libdir to docdir

Tue Aug 18 14:00:00 2009 dave.platerAATTyahoo.co.uk
- Update to blender-2.49a (bnc#525298)
- fixed uninitialized variables with help from Per Jessen blender-2.49-uninit-var.patch
- blender-doc is now in a seperate package
- New features in Blender-2.49a :-
Blender player added again
The Game Engine supports multiple streams of video textures
for interactive playback in environments
Real-time Dome rendering
Game Engine speed-up
Bullet Physics new features
Game Engine Modifier support
Improved Game Logic and Python API
Texture Nodes
Projection Painting
Etch-a-ton armature sketching
Boolean improvements
JPEG2000 support
Python Script extensions
see http://www.blender.org/development/release-logs/blender-249/.
for more details of new features in 2.49


 
ICM