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Changelog for godot-3.0.3-5.1.x86_64.rpm :

* Sun Jun 17 2018 cunixAATTbitmessage.ch- Take desktop file, appdata.xml and man page from source- Licenses relocated- Require update-desktop-files post and postun- desktop_database only updating explicitly for Leap < 15.0
* Sat Jun 16 2018 cunixAATTbitmessage.ch- Update to 3.0.3 Added:
* C# projects can now be exported for Windows, Linux, and MacOS targets.
* Universal translation of touch to mouse.
* Dynamic fonts can now have a hinting mode set.
* print_tree_pretty() was added allowing a graphical view of the scene tree.
* Restore purchases feature for iOS.
* AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
* Show origin and Show viewport setting in 2D editor.
* You can now set Godot windows as \'always on top\'.
* print-fps options to print FPS to stdout. Fixed:
* Mono: Signal parameters no longer crash the engine.
* Asset library thread usage, this makes the asset library more responsive.
* Several GLTF import fixes.
* Several memory leaks.
* iPhone X support.
* Several fixes to audio drivers (WASAPI and PulseAudio).
* Several crashes.
* Export PCK/ZIP now works again.
* Sat Mar 10 2018 cunixAATTbitmessage.ch- Update to 3.0.2
* Tue Feb 27 2018 gwasserAATTgmail.com- Update to 3.0.1
* Tue Jan 30 2018 gwasserAATTgmail.com- Update to 3.0.0
* Tue Sep 05 2017 dmacvicarAATTsuse.de- Update to 2.1.4
* Fri Feb 10 2017 luke.nukem.jonesAATTgmail.com- Update to 2.1.2- Add appdata.xml- Remove fix-arch-detection.patch- Remove fix-undefined-return.patch
* Mon Jun 27 2016 rpmAATTfthiessen.de- Update to 2.0.3- Added fix-arch-detection.patch to fix ppc build- Added fix-undefined-return.patch to fix functions with random return.
* Mon Jun 01 2015 gberAATTopensuse.org- add desktop file
* Sun May 31 2015 gberAATTopensuse.org- split examples into subpackage
* Sun May 31 2015 gberAATTopensuse.org- initial packaging
 
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