Changelog for
flare-1.09.01-lp150.22.1.x86_64.rpm :
* Mon Dec 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.09.01
* Fixed assertion/crash when engaging in dialog.
* Updated Ukranian translations- Version update to 1.09
* Add ‘save_pos_onexit’ to engine/misc.txt for saving the player’s current position upon exiting.
* Add ‘toggle_fps’ to the developer console commands.
* Add a video setting to disable parallax layers.
* Add ability to use icons in books.
* Add item property ‘book_is_readable’ to control displaying ‘read’ vs ‘use’ in item tooltips.
* Add renderer support for batching calls to local pixel drawing. This speeds up the pre-render of the minimap.
* Add support for shadows on book text via ‘text_shadow’.
* Add tooltips to language list to show language codes.
* Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ to engine/widget_settings.txt.
* Added a 2x zoom mode for the mini-map.
* Added a compass to the minimap.
* Added Catalan translations
* Added support for dialog responses. For any line of dialog, a list of response topics can be given.
* Closing a book with the ‘Cancel’ key no longer closes all other menus.
* Dialog options are no longer shown in a separate menu, but are instead part of the main dialog window.
* Fix book open sound effect not being played in all cases.
* Fix buttons and checkboxes not handling clicks while the “Accept” key is pressed.
* Fix handling of disabled widgets when using keyboard navigation.
* Fix incorrect descriptions of controls on mobile devices.
* Fix potential memory leak when redefining images in books.
* Fixed a bug where looped map sounds wouldn’t play if the player entered the map with a sound volume of 0, but later raised the volume.
* Fixed shrinking tab widgets when widow was resized.
* Loot tooltips can now be hidden when entities are near pieces of loot. The setting “hide_radius” has been added to engine/loot.txt to control this.
* Make strings related to elements more translator-friendly.
* Missing items now maintain their stack quantity when moved around.
* Moved several interface options to the actionbar. Loot tooltips, combat text, statbar labels, and mini-map mode can be adjusted.
* Moved the interface option for automatically equipping items to the Inventory menu.
* New mouse movement options to swap the movement button and/or restrict the movement button to be movement-only.
* Overhead markers are now displayed for entities that are obscured by tall tiles.
* Redesigned mouse movement with better handling of non-melee attacks.
* Remove broken ‘font_fallback’ from engine/font_settings.txt.
* Updated translations for German, Scottish Gaelic, Brazilian Portueguese, Ukranian, Vietnamese
* Using consumables from the Inventory menu will now subtract from the stack that was clicked on.
* Widgets that use custom images can now fall back to the default image if the custom image is missing (instead of exiting in failure).- Updated location of flare-engine data directory to follow packaging standards- Added more CMake build params to to have install process follow packaging standards
* Tue Oct 23 2018 maxmitschkeAATTfastmail.com- Version update to 1.08
* Updated translations for German, French, Scottish Gaelic and Italian
* Bugfixes
* Sun Jun 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.06
* Wed Mar 14 2018 jengelhAATTinai.de- Trim bias and filler wording from description.
* Wed Mar 14 2018 tchvatalAATTsuse.com- Version update to 1.0 release:
* No real upstream changelog but first non-alpha release supporting big campaign mode.- Remove unused condition for license- Cleanup a bit
* Mon Jun 27 2016 dap.darknessAATTgmail.com- Prevented openSUSE 13.1\' error (invalid-license CC-BY-SA-4.0).
* Sun May 29 2016 dap.darknessAATTgmail.com- Version bump to 0.20:
* no upstream changelog.- Tarball & spec for data subpackage.- License,
*Requires, %description were fixed up.- RelWithDebInfo build type to provide debuginfo.- Verbose make.- Valid %post(un).
* Thu Nov 20 2014 tchvatalAATTsuse.com- Version bump to 0.19:
* Lots of various improvements. See ChangeLog- Remove _service and use rather tarball next to pkg with possiblity to local service run of download_files- Use cmake macro and overall cleanup of .spec
* Sat Apr 06 2013 dap.darknessAATTgmail.com- 0.18 release
* 10 Equipment Slots, up from 4 (and easily configurable)
* Starting \"Class\" choice (beginner\'s power/item kit)
* Environmental/Ambient Sounds on maps
* Much improved handling of Animations, Effects, and Sounds
* New Powers: Stealth, Traps, Thrown Weapons
* New Item Bonuses: XP gain, Gold Find, Item Find, and more
* Improved support for various input devices- Service source_validator was enabled.- Spec header was fixed up according to distro policy.- Sources were moved from GitHub to SourceForge.- Spec was fixed up via `spec-cleaner`.- Requires hicolor-icon-theme not to pack unnecessary dirs.- Python became recommended, not required.- xgettext.py & readme.txt might be executable.
* Tue Oct 02 2012 dap.darknessAATTgmail.com- 0.17.1 release
* Instant-sell items now go to the vendor Buyback tab
* Disable New/Load buttons if there is no story mod loaded
* Prevent crash when binding higher number mouse buttons
* Prevent crash when loading a map with missing layers
* Add helpful tooltips when play buttons are disabled
* Removed -flto compiler flag from default build script
* Sun Sep 30 2012 dap.darknessAATTgmail.com- 0.17 release
* All menus now easy to mod/reskin
* New Powers tree with traditional tabs and spendable points
* Shared Stash! Collect epics, hoard resist gear, or buff your new characters
* Warp Zone - fast-travel map to get around the alpha demo campaign- Clean section was removed.- Url was updated.
* Sun Jul 08 2012 dap.darknessAATTgmail.com- 0.16 release
* Improved enemy pathfinding, including flying creatures
* Summon or transform into enemies!
* Config menu including keybindings, mods, and more
* Orthogonal map support
* Thu May 31 2012 dap.darknessAATTgmail.com- git
* Configuration menu was implemented- Build improvements
* Cmake build type became \"RelWithDebInfo\"
* Cmake verbose makefile became \"True\"
* Binary path fixing patch was replaced by cmake option.
* Rpm optimisation flags were enabled.
* Sun Dec 25 2011 dap.darknessAATTgmail.com- 0.15.1 release
* Fixes a couple issues (build flags, random enemy groups)
* Fri Dec 23 2011 dap.darknessAATTgmail.com- 0.15 release
* Now using TTF for fonts
* All game data can be overwritten/added via mods
* Translation support for the core engine and mods
* New Grassland tileset
* New questing areas: Frontier and Living Bones
* Redesigned creatures are tougher and more varied