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Changelog for meandmyshadow-0.4-1.31.x86_64.rpm :
Tue Sep 18 14:00:00 2012 devel.openSUSE.orgAATTgmail.com
- Update to upstream version 0.4:

* Fixed the .desktop file.

* Created a separate docs/ folder to contain the documentation files like Controls.txt, ThemeDescription.txt, etc...

* Implemented an OpenGL renderer as alternative for the SDLRenderer.

* Fixed a bug where escape in the options menu would exit both the options menu and the main menu.

* Updated all GUIs and menus to support different resolutions, making them dynamic.

* Extended the Game rendering to support different resolutions.

* Extended the CMakeLists.txt file to make paths configurable.

* Added the library tinygettext to the project to support localisation.

* Added the library tinyformat to allow easy string formatting.

* Made the internal string literals translatable.

* Added the library findlocale to detect the preferred localization.

* Updated the CMakeLists.txt to compile the bundled libraries.

* Added the font Droid Sans for languages that contain non-latin characters.

* Implemented a levelpack manager for preloading the levelpacks at the start.

* Made levelpacks translatable as well.

* Fixed a bug where the game would crash on translating the tooltip for levels of the \'Custom Levels\' levelpack.

* Changed the number of levels per row in the LevelSelect screens to support multiple resolutions.

* Fixed a bug where levelpack translations weren\'t detected properly.

* Extended the LevelEditor to support different window sizes.

* Added language and resolution options in the Options menu.

* Made 800x600 the minimum resolution supported.

* Fixed a bug where the camera would move in the leveleditor even if the mouse was on top of the toolbar.

* Added support for different die animations, one for dying while looking right and one for looking left.

* Also changed the way the level is aligned when the screen is larger than the level, the bottom of the level will stay the bottom of the window/screen.

* Fixed a bug where the camera didn\'t scroll smooth to the left.

* Updated the Cloudscape theme to V2.1.

* Fixed some in-game tooltip memory leak.

* Warnings thrown by tinygettext are now suppressed.

* Fixed a bug in the the screen surface where the alpha mask wasn\'t configured properly when using the gl renderer.

* Added a python script for generating a .pot file by extracting the translatable strings out of a levelpack.

* Updated the time and recordings icons, they are now black and white.

* Fixed a bug where after restarting the inter level gui would appear.

* Fixed a bug where the player or the shadow got displaced when being squashed.

* Levels get centred in the leveleditor when smaller than the screen size.

* Updated the Cloudscape theme to V2.2.

* Fixed some bugs regarding the new levelpackmanager and installing/removing addons.

* Also applied a fix for TreeStorageNode.cpp to prevent some compile errors.

* Disabled the death animation when falling of the level.

* Fixed a bug where the player or the shadow would die when jumping on a block that has a spike behind it.

* The block configuration screens in the leveleditor are now centred.

* Added toolbox for easy selecting block types in the leveleditor.

* Level selection screen can now be controlled with only the keyboard or a gamepad.

* Added command line arguments for configuring resolution and window or fullscreen mode.

* Added collectables to the game.

* Made the sound and music options in the options menu a value instead of an on/off toggle.

* Added a new GUIObject for selecting a value inside a given range, GUISlider.

* Changing the sound or music in the options menu is now applied directly.

* Added command line options for configuring sound and music volume.

* Changed the addons menu to use a GUISingleLineListBox instead of three separate GUI?ObjectButtons.

* Fixed a bug where the music volume wasn\'t updated while adjusting it.

* Added caching support to GUIObjects, text is only rendered when changed or needed.

* Changing resolution or language doesn\'t require a restart any more.

* Fixed a bug where the chaching didn\'t update in GUISingleLineListBox.

* Fixed a bug where the player or shadow became immortal when standing on top of a moving block that moved through spikes.

* Added gravity and automatic width to the GUIObjectButton.

* Added resolution enumeration using SDL_ListModes(), filtering out resolutions smaller than the minimum (800x600).

* Fixed some bugs regarding the gravity parameter in the GUIObject which broke the GUISlider and GUIObjectCheckbox.

* Fixed some memory leaks when changing resolution.

* Added scaling support for themes to rescale instead of reloading the whole theme.

* The game window is now sizable.

* Fixed a bug in the leveleditor where the pressed mouse button was checked using event.type while not in handleEvent() but in logic().

* Removed some old copy code that could cause deletion of all levels in a levelpack.

* Fixed a memory bug when using openGL mode and resizing the window.

* Fixed the font size of single line list box and a memory leak in GUIObject.

* Fixed a memory leak in the MusicManager.

* Fixed a compile warning in the Main.cpp file regarding a translatable string.

* Updated the tutorial levelpack to include the new collectable.

* Fixed another memory leak in the MusicManager.

* Implemented a proper method for limiting the resizing of the window below 800x600 for Linux (X11) systems.

* Implemented a method for rearranging GUI elements upon resizing the window.

* Added a shell script to add the key names to the .pot file.

* Fixed a memory leak in font loading and window resizing.

* Added Compiling.txt file containing compiling instructions for Linux systems.

* Buttons in the options menu use a smaller font when there\'s not enough space.

* Fixed the constant invocation of onVideoResize() bug.

* Added a minimum window size limit (800x600) for Windows systems.

* Fixed a bug where the currentID would be incorrect after postLoad when there was a teleporter in the level which wasn\'t the last in the levelObjects vector with an id.

* Applied patch by worldcitizen, which fixes some compile issues when using gcc 4.7.

* Fixed a bug that Windows doesn\'t have stdint.h but source file tried to included it.

* Fixed a bug where key names weren\'t translated.

* Changed the notification block\'s message dialog size.

* Fixed Cloudscape as default theme.

* Fixed some issues with the rendering of the movingspeed text in the [[LevelEditor}leveleditor]].

* Cleaned up the Main.cpp, moving some initialisation stuff in the appropriate init method.

* Fixed an issue regarding arbitrary fullscreen resolutions.

* Made the help message for the command line untranslatable since the dictionary manager isn\'t and can\'t be loaded before showing it.

* Added a shortcut for toggling fullscreen (Alt+Enter).

* Fixed a bug where the user could restart the level while playing a recording.

* Cursor is now invisible during game-play, both in the game state and the play mode of the leveleditor.

* Changed the draw order of the player and the shadow, the player is now drawn last.

* Fixed translated time and recordings labels in the level select screen.

* Fixed a clipping issue with the knewave font.

* Added more music by Juho-Petteri Yliuntinen.

* Left clicking objects in the leveleditor with the configure tool will now show the properties dialog of that block, if any.

* Fixed some bugs with levelpack translations.

* Camera changes focus back to the player when the shadow dies.

* Fixed some issues with long strings in the level editor.

* Fixed some issues regarding resizing and GUIGravityCenter with GUILabels.

* Fixed a bug where the game stopped responding or gave a black screen when resizing the window with a dialog on top.

* Updated the Cloudscape theme with the new collectable made by Tedium.

* Added a sound for picking up collectables.

* Exit now has an open and a closed state.

* Updated collectable GUI to match Tedium\'s mockup

* Implemented GUIOverlays to solve the black background when resizing the window with a dialog on top.

* Fixed a bug with resizing in the leveleditor where the placement surface wasn\'t recreated.

* Fixed the enterLoop method of the GUIOverlay to also call the resize method of the parentState.

* Fixed the name convention of the GUIObjectRoot when using a GUIOverlay to improve readability of the code.

* The number of collectables collected in the HUD is now hidden in the leveleditor.

* Message boxes can now be closed by pressing escape, return or backspace.

* Fixed a bug where the player could shift in front of a moving block instead of getting squashed when standing on top of his shadow.

* Made the error messages in the Addons menu translatable.

* Fixed a bug where the configure dialog of switches and buttons didn\'t show the configured behaviour when using any language other than English.

* Fixed the .desktop file by removing a duplicate category, thanks to hasufell for pointing this out.

* Only the fonts are reloaded now when changing the language instead of reloading everything.

* Fixed the copyright notice at the top of each source file.

* Added the Credits file for the classic theme.

* Added an AUTHORS file, basically a copy of the wiki page Authors.

* Replaced the hit.wav and jump.wav files with sounds we know are free, made by odamite under CC0.

* Updated the credits file, there\'s now one central Credits.txt that contains all the licenses of the art used in meandmyshadow or pointers to that information.

* Added a license header to the source files in the tools folder.

* Removed the misc folder with the Empty.map.

* A new (empty) map is now created internally instead of loaded from an empty file.

* Changed the Name value in the .desktop file to match the name of the game with correct capitalisation.

* Changed the location the addons file is fetched from, the addons git repository instead of the project web.

* Implemented a Credits screen.

* Fixed bug where picked up collectables didn\'t save.

* The Credits menu is now filled with text from the files AUTHORS and Credits.txt.

* Added music credits to the credits screen.

* Fixed the Name field of the music files, there were no quites around the name which contained a space.

* Added horizontal scrollbar in the credits screen

* Fixed the graphics on a horizontal GUIScrollBar.

* Removed the Credits menu entry and added an icon to the lower right corner.

* Tried to fix a segfault in the LevelSelect screens when navigating with the keyboard.

* Added the translatable string credits and updated the translations by looking up the translation from other open source projects.

* Corrected the translation files\' headers.

* Updated the credits icon.

* Updated the headers of the levelpack translations.

* Added a ChangeLog file.
Translations added:

* Russian translations for the game, default, tutorial and classic levelpack by KroArtem.

* Italian translations for the game, default, tutorial and classic levelpack by BioHazardX.

* Finnish translations for the game, default, tutorial and classic levelpack by odamite.

* Simplified Chinese for the game, default, tutorial and classic levelpack by acme_pjz.

* Traditional Chines for the game by ming.yan2.

* German translations for the game and tutorial levelpack by Wuzzy.

* Dutch translation for the game by Tedium.

Mon Jul 16 14:00:00 2012 devel.openSUSE.orgAATTgmail.com
- Update to upstream version 0.4rc1

Fri Jun 22 14:00:00 2012 devel.openSUSE.orgAATTgmail.com
- Update to upstream version 0.3

Wed Mar 7 13:00:00 2012 devel.openSUSE.orgAATTgmail.com
- Update to upstream version 0.3rc1
- repack source by bzip2

Mon Jan 16 13:00:00 2012 devel.openSUSE.orgAATTgmail.com
- Update to upstream version 0.2


 
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