Changelog for
boswars-data-2.7+svn10242-3.1.noarch.rpm :
Sun May 27 14:00:00 2018 ecsosAATTopensuse.org
- Fix build error for Leap 15.0 and Tumbleweed
- Clean spec
Tue Jul 12 14:00:00 2016 dap.darknessAATTgmail.com
- Update to svn rev # 10242 (2016 07 11):
* Escape key unselects units (Francois Beerten);
* Fix save games with too many units;
* Patch #8319: Fast-forward Through Command Line Option;
* Fixed command line speed option (Francois Beerten);
* Added the Cornered map (Iwan Gabovitch);
* Fixed objectives screen broken: missing text and freeze;
* Fixed \"Set new units target\" makes engineers harvest buildings;
* Added the Ringway map (Michiel van der Wulp);
* Added the Wormroads map (Iwan Gabovitch);
* Added 10 \"oasis\" maps — pick one at random to play.
- Added files duplicate rpmlint warning filter for editable maps.
- Added man page.
- Removed ice age provides/obsoletes.
- Introduced noarch data subpackage.
- Added %%desktop_database_post(un).
- Fixed up previous commit.
Mon Jul 11 14:00:00 2016 michiel.vanderwulpAATTgmail.com
- make the maps folder writable, so that the map editor will be able to save new maps
Fri Jun 27 14:00:00 2014 ecsosAATTschirra.net
- include rpmlintrc in spec for factory
Fri Feb 14 13:00:00 2014 ecsosAATTschirra.net
add the folder \"patches\" from the source
Sun Dec 22 13:00:00 2013 ecsosAATTschirra.net
- update to 2.7 (2013 06 16):
- Added the Boxland map (Iwan Gabovitch)
- Added the islands campaign (Connor MacKay)
- Extended the swindler campaign (Michiel van der Wulp)
- Added sounds for aircraftfactory, artil, destroyer and shipyard (Iwan Gabovitch)
- Do not show waypoints for enemy units when SHIFT key is pressed down (Pali Rohar)
- Added support for 1024x600 and 1366x768 video modes (Kalle Olavi Niemitalo)
- Updated the development documentation (Kalle Olavi Niemitalo)
- Added maps: zombies, cannons, smalland, the small ring (Michiel van der Wulp)
- Improved the clover map (Michiel van der Wulp)
- Added 5 maps from the overpopulation series (Michiel van der Wulp)
- Added goshgeom patches (Michiel van der Wulp)
- Added Lithuanian translation (Vytautas Raškevičius)
- Fixed bug \"uncontrollable with Wacom tablet when in full-screen mode\"
as reported at http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=559615
(Kalle Olavi Niemitalo)
- Added Swamp Dwellers map (Michiel van der Wulp)
- Added hungarian translation (Ur Balazs)
- Added the trenches map (Michiel van der Wulp)
- Partially fixed bug #30994: Make AI work with naval units (Kalle Olavi Niemitalo)
- Fixed bug #30971: Units attack buildings too stubbornly (Kalle Olavi Niemitalo)
- Fixed bug #30856: Workers swich to other resourse type after one deposit complete (Kalle Olavi Niemitalo)
- New arrow and cross cursor graphics (Leonid Gutmann)
- Added \"terrain\" build restriction (Kalle Olavi Niemitalo)
- Added the Tokelau map (Michiel van der Wulp)
- Added the Volcanic Grounds map (Michiel van der Wulp)
- Added the Chilka map (Michiel van der Wulp)
- Added undo groups to the map editor (Kalle Olavi Niemitalo)
- Added ctrl-shift-t hotkey in the editor to tile the selected patch (Jimmy Salmon)
- Added patch themes (Jimmy Salmon)
- Fixed bug #30173: Map editor should require at least one player type to be a person (Jimmy Salmon)
- Fixed bug #29740: Map editor adds units even if dragging began in the sidebar (Jimmy Salmon)
- Fixed bug #30164: Map editor doesn\'t close terrain file (Jimmy Salmon)
- Fixed bug #30244: Crash with some map sizes in minimap (Francois Beerten)
- Added Clover map (Michiel van der Wulp)
- Fixed bug #30112: How to set the default for \"Fog of War\" in \"Start Game\" is not obvious (Kalle Olavi Niemitalo)
- Added AllowTerrain
* flags in DefineUnitType (Kalle Olavi Niemitalo)
- Distinguish between shallow and deep water (Kalle Olavi Niemitalo)
- Added Gosh patches (Tejay Penfold)
- Added Shipyard (Tejay Penfold and Francois Beerten)
- Added \"Show Terrain Attributes\" to the map editor (Kalle Olavi Niemitalo)
- Fixed bug #29731: Replacing patches in the map editor discards CMapField::Flags set because of units (Kalle Olavi Niemitalo)
- Added Multiple Fronts map (Michiel van der Wulp)
- Added a file browser and a size suggestion to Create New Patch (Kalle Olavi Niemitalo)
- Added Atoll Walk map (Michiel van der Wulp)
- Added destroyer ship (Tejay Penfold and Francois Beerten)
- Added water scout unit (Tejay Penfold and Francois Beerten)
- Fixed TextField crash on shift+arrow after backspace (Kalle Olavi Niemitalo)
- Fixed bug #28951: Undo/redo in the editor now supports patches (Jimmy Salmon)
- Added unit-rocksfield to the map editor (Kalle Olavi Niemitalo)
- Updated tolua++ to 1.0.93 (Jimmy Salmon)
- Fixed bug #22211: Arrow keys don\'t work right when selecting maps (Jimmy Salmon)
- Fixed bug #29096: Adjacent air units flicker in z-order (Jimmy Salmon)
- Fixed bug #29533: No way to exit the campaign in the briefing screen (Jimmy Salmon)
- Fixed bug #29389: Save/recall map position not preserved during save/reload of game (Jimmy Salmon)
- Fixed bug #29284: Custom patches aren\'t completely cleaned (Jimmy Salmon)
- Build static binary without requiring apg++ from autopackage (Francois Beerten)
- Fixed bug #29100: Cannot translate resource names shown in map editor (Jimmy Salmon)
- Add build script using fabricate (Francois Beerten)
- Add moon patches (Tejay Penfold)
- Fixed bug #29274: Disabling command log crashes and doesn\'t always work as expected (Jimmy Salmon)
- Fixed bug #29579: KillUnitAt takes 5 parameters (Jimmy Salmon)
Sat Sep 15 14:00:00 2012 freespacerAATTgmx.de
- Fix compiling error with openSUSE 12.2
Wed Mar 28 14:00:00 2012 jengelhAATTmedozas.de
- Enable parallel build
- Strip redundant sections/tags from specfile
Wed Jul 14 14:00:00 2010 msebenAATTnovell.com
- updated to 2.6.1:
- Fix the position of the morels (Kalle Olavi Niemitalo)
- Correct the draw level of some unit types (Kalle Olavi Niemitalo)
- Update the documentation of the scripting API (Francois Beerten)
- On Windows, use the application directory to save user data (Nehal Mistry)
- Fix crash at the end of the Tutorial campaign (Francois Beerten)
- changes in version 2.6:
- Fix crash on exit in Windows (Francois Beerten, Nehal Mistry, Jimmy Salmon)
- Fix bug map editor places magma pump next to hotspot. (Kalle Olavi Niemitalo)
- Support libpng 1.4 (Francois Beerten)
- Fix resource consumption and production issues when rescueing units
(Kalle Olavi Niemitalo)
- Add portuguese (pt-pt) translation (Tiago Faria)
- Add the 4on4 map (Michiel van der Wulp)
- Add the hospitality map (Kyran Jackson)
- Add italian translation (Simone Rucci)
- Fix bug #29110 \"Fatal error \'bad player\' when loading map to editor\"
(Francois Beerten)
- Discard NewOrder if it refers to destroyed unit (Kalle Olavi Niemitalo)
- Recover map specific triggers and settings when loading a saved game (Francois Beerten)
- Add the bottleneck map (Kyran Jackson)
- Make GLMaxTextureSize configurable for systems where the value reported
by OpenGL causes slow displays (Kalle Olavi Niemitalo)
- Add the Go-East map (Michiel van der Wulp)
- Added a new background image for the swindler campaign (Johannes Engelhardt, Francois Beerten)
- Add the lava-river map (Michiel van der Wulp)
- Add the Swindler campaign (Francois Beerten and Ruben Diaz)
- Fix teams in UnSelectUnit (Kalle Olavi Niemitalo)
- Removed broken elites campaign and maps (Francois Beerten)
- Add code for dumping all received SDL events to stdout
(Kalle Olavi Niemitalo)
- Work around bug #27982 mouse centered when clicking in the window after
having left. (Kalle Olavi Niemitalo and Francois Beerten)
- Fix bug #25178 in patch editor; mouse placement confusion (Jimmy Salmon)
- Nukes target the center of the target. (Jann Horn)
- Fix use of settings from pkg-config in SCons. (Francois Beerten)
- Replace the deprecated SCons Options class by Variables.
This requires SCons 0.98.1 or higher. (Francois Beerten)
- Replace the deprecated SCons calls to env.Copy by calls to env.Clone.
This requires SCons 0.96.93 or higher. (Francois Beerten)
- Remove incomplete Dorcoz unit (Francois Beerten)
- Fix header includes for GCC 4.4 (Francois Beerten)
- Add the \"grass\" set of patches (Johannes Engelhardt)
- Added undo and redo to the editor (Jimmy Salmon)
- Add new defeat background graphic (Johannes Engelhardt)
- Quick drawing in the main menus (Jimmy Salmon)
- Added patch support to the editor (Jimmy Salmon)
- Add the heli unit (Johannes Engelhardt and Francois Beerten)
- Add the big gun turret (Johannes Engelhardt and Francois Beerten)
- Support lua 5.1 only (Jimmy Salmon and Francois Beerten)
- New patch based map system (Jimmy Salmon)
- changes in version 2.5.1:
- Fixed crash in savegames with destroyed buildings seen by other players (Jimmy Salmon)
Thu Oct 15 14:00:00 2009 prusnakAATTsuse.cz
- fixed more missing includes (includes.patch)
- moved /usr/games+/usr/share/games -> /usr/bin+/usr/share