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Changelog for mandelbulber2-2.12alpha61+20170827.g4749f543-10.2.x86_64.rpm :
Sun Aug 27 14:00:00 2017 9AATTcirno.systems
- Update to version 2.12alpha61+20170827.g4749f543:

* added misc menu shortcuts

* just getting up to date

* fixed whitespace in opencl include path problem

* formula rename transf_hybrid_color_2 -> transf_hybrid_color2

* source code format - cpp and ui refactor for latest changes

* formula ui changed most of iteration max from 250 to 999

* TransfSphericalFoldXYZBiasIteration coded

* TransfSphericalFoldCuboidIteration completed

* abox mod 12 updated, something still wrong.

* Update .travis.yml

Tue Jul 25 14:00:00 2017 9AATTcirno.systems
- Switch to git master

Mon Jul 17 14:00:00 2017 9AATTcirno.systems
- Update to 2.12-alpha5

* Initial support for OpenCL-accelerated rendering
- 2.11

* Fractals: cleaned up names of fractal formulas

* Fractals: corrected MixPinski code

* Fractals: corrected Menger4D and Menger4D Mod1 code

* Fractals: corrected Abox - Mod1 and Abox - Mod2 code

* Fractals: upgraded the reset button on fractal tab. It now also resets iteration number and range, weight, add global C constant and check for bailout conditions

* Fractals: Updated final calculation for pseudo kleinian hybrid mode

* Fractals: Updated transform Spherical fold 4D

* Fractals: Updated Menger Cross KIFS

* Fractals: Added linear_DE_offset parameter for fine tuning of distance estimation of IFS-like formulas

* Fractals: new formulas:

* Pseudo Kleinian - Mod 2

* Mandelbulb - Multi2

* Abox - Mod 11

* T>Parab Fold

* T>Scale Vary Abox

* T>Spherical Fold CHS

* T>Spherical Fold Parab

* Shaders: added rotation and scale of background texture

* Shaders: added background texture offset sliders

* Shaders: added HDR blur post-effect. This is a soft blur which can improve quality of Monte Carlo DOF effect or can be used as a standalone effect.

* Shaders: now all effects (including SSAO) are rendered using floating point image buffers (better HDR quality)

* Shaders: image brightness, contrast and gamma can be corrected without re-rendering of SSAO and DOF

* Shaders: Removed redundant HDR DOF option (now DOF is always rendered as HDR)

* Shaders: Optimized Monte Carlo DOF algorithm (50% faster). Now it uses statistical noise estimation to determine the number of needed samples.

* Shaders: Fixed bug in algorithm for reflection calculation

* Image: Added full screen antialiasing to the rendering algorithm

* Image: Added the option to save stereoscopic left and right eye, in separate image files.

* Image: Improved quality of ray-marching without any noticeable impact on rendering time. Now the distance threshold is calculated 10 times more accurately.

* UI: added the option to detach rendered image from main window. It allows for the use of two displays.

* UI: font sizes and widget sizes adapts to screen DPI and size. User interface is displayed properly on 4K high DPI displays.

* UI: Added dialog box for hybrid/boolean fractals. When any tab is selected with index > 1, then a message appears with the option to enable hybrid or boolean fractals.

* UI: detached rendered image can be displayed in full screen mode

* UI: added the option to display thirds and golden ratio grid

* UI: formulas can be searched in formula combobox

* UI: added recent settings in File menu

* UI: Added the option to place the light source behind the object

* UI: corrected colors in list of connected NetRender machines. Will now be properly displayed with dark skin.

* UI: Cursor now displays correct camera movement modes.

* UI: Material tab only appears when another material is selected.

* UI: Fractal tab renamed to Objects

* UI: There was a memory alignment problem which caused damaged toolbar icons (when width was not a multiple of 4)

* CLI: added CLI support for mesh export

* NetRender: added lzo compression (saves about ~60-70% of network bandwidth)

* NetRender: fixed reconnection issue while lookup of host (mostly with very fast Ethernet connection or localhost)

* NetRender: Program (client) crashed when connection was lost.

* Voxel export: Mesh export uses much less memory.

* Voxel export: Parallelized mesh export. Now it uses all CPU cores, so it\'s much faster

* Voxel export: Optimized mesh export. Voxels are pre-calculated before meshes are calculated. Calculation speed is 8 times faster.

* Voxel export: Inverted orientation of faces. Now orientation of mesh export points outwards of the object

* Voxel export: implemented binary format

* Voxel export: implemented color save for ply meshes

* Voxel export: Initialize k1om Offload feature (preview)

* Voxel export: size of meshes now is not limited (only limit is available RAM memory)

* AnimBySound: Frequency band can be selected using mouse pointer

* AnimBySound: added the option to export keyframe animation with AnimBySound to Flight animation, where it is possible to edit every frame and save all frames to settings file.

* AnimBySound: added accept button to AnimBySound dialogue

* Animation: fixed bug: There was observed a problem where checking for collisions (\"Validate\") showed collisions even after they were eliminated.

* Animation: corrected frame numbering on progress bar

* Animation: added frame number by keyframe number in animation table

* Examples: Added several example settings

* Examples: Added example flight animation with audio synchronization

* General: Corrected saving of window state. It was saved as \"Unknown organization\"

* General: Added FilePathHelper to look for missing texture or sound files in several predefined paths

* Performance: Added icon cache in FormulaComboBox. Starting of application is faster

* Performance: fixed many issues showed by CoverityScan

* Compilation: Fixed many warnings showed by clang

* Compilation: Update MSBuild Solution and NUGETS for Native Windows Build

* Documentation: added section about processing of iteration loop

* Documentation: added section about hybrid fractals

* Documentation: added section about interpolation

* Documentation: added section about flight animation

* Documentation: corrected section about camera movement

* Documentation: edited chapter about NetRender

* Documentation: corrected styles and cleaned up document structure

* Documentation: added index

Wed Apr 5 14:00:00 2017 9AATTcirno.systems
- Initial commit, 2.10


 
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