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Changelog for piglit-1~20170607.bc6ef16df-5.1.x86_64.rpm :
Tue Mar 27 14:00:00 2018 guillaume.gardetAATTopensuse.org
- Fix SOURCE5 installation
- Handle properly openGL and openGL ES tests
- Enable Build for %arm and AArch64

Thu Jun 8 14:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170607.bc6ef16df:

* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag

* arb_bindless_texture: add arrays-of-struct.frag compiler tests

* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests

* cl: Add array of structures to program-scope-arrays test

* cl: Add input dependent test for global_offset

* egl: API test for EGL_IMG_context_priority extension

* egl-context-priority: Check eglInitialize result.

* primitive-restart: run all tests even when there\'s a failure

* srgb_conformance: fix error computation

* util: support instancing with piglit_draw_rect_custom

* shader_runner: add \"draw instanced rect ortho\" commands

* arb_tessellation_shader: test instancing

* glsl-1.50: test instancing with a geometry shader

* arb_tessellation_shader: add 3 new trivial tess+gs tests

* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used

* drawoverhead: new microbenchmark

* shader_runner: add \"draw arrays instanced\" command

* shader_runner: add \"relative probe rect rgba\" command

* arb_tessellation_shader: test gl_PrimitiveID in instanced draws

* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used

* util: add MIN3/MAX3 convenience macros

* arb_sparse_buffer: minmax test

* arb_sparse_buffer: add basic rendering test

* arb_sparse_buffer: add an extended commit test

* arb_sparse_buffer: add tests for various
*BufferSubData commands

* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config

* piglit-framework-gl: skip tests incompatible with KHR_no_error

* shader_runner: mark as compatible with KHR_no_error testing

* framework: Add command.setter method to Test

* tests: add no_error test profile for testing KHR_no_error

* tests: mark KHR_no_error incompatible tests

* tests: mark KHR_no_error compatible tests

* textureSamples: fix printf

* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled

* arb_direct_state_access: set KHR_no_error compatibility

* KHR_no_error: set compatibility status for a bunch of glCompressedTex
* tests

* arb_framebuffer_object: set KHR_no_error compatibility

* arb_copy_buffer: set KHR_no_error compatibility

* arb_draw_buffers_blend: set KHR_no_error compatibility

* arb_compute_variable_group_size: set KHR_no_error compatibility

* arb_compute_shader: remove misleading headers

* arb_compute_shader: set KHR_no_error compatibility

* texturing: Add decompression test for S3TC DXT1

* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag

* arb_bindless_texture: add new execution tests with sampler/image arrays

* shader_runner: add support for setting resident handles to UBO

* arb_bindless_texture: add ubo-named-block execution tests

* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag

* arb_direct_state_access: Fix memory leaks.

* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.

* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.

* shader_runner: clear resident handles before texture bindings

* shader_runner: only clear handles that are resident

* arb_bindless_texture: add new explicit-image-binding.shader_test

* arb_bindless_texture: fix setting bound/bindless uniforms

* parser_utils: do not overwrite value when no digits are found

* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test

* shaders: set missing blue color to glsl-const-builtin-distance.shader_test

* arb_gpu_shader_fp64: set missing \'w\' component to glsl-uniform-initializer-4

* test/gleantest: fix missing --quick property from quick profile

* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS

* glean: remove test_uniform_multiple_samplers()

* genned-names: correct the parameter for glBindBufferRange

* tests: Update integration for khronos CTS runner.

* util/egl: Honour Surfaceless MESA in get_default_display

* egl_mesa_platform_surfaceless: Don\'t use eglGetPlatformDisplay directly

* egl_mesa_platform_surfaceless: Use EXT functions for surfaces

* arb_base_instance: set KHR_no_error compatibility

* gl-4.4: set KHR_no_error compatibility

* arb_uniform_buffer_object: set KHR_no_error compatibility

* arb_draw_indirect: set KHR_no_error compatibility

* arb_indirect_parameters: set KHR_no_error compatibility

* arb_shader_atomic_counters: set KHR_no_error compatibility

* arb_shader_storage_buffer_object: set KHR_no_error compatibility

* arb_get_program_binary: check correctly got_error

* arb_texture_view: add simple test for rendering to R32UI texture view

* arb_shader_image_load_store: set KHR_no_error compatibility

* egl_khr_create_context: Don\'t expect GL_CONTEXT_FLAGS query to work when it cannot

* fbo: Fix trivial typo in comment

* fbo: Require ARB_depth_texture in more tests

* getteximage-depth: Require ARB_depth_texture

* texsubimage-depth-formats: Require ARB_depth_texture

* fbo: Remove support for the checkerboard test pattern

* fbo: Use renderbuffers instead of textures

* teximage-errors: Only run the depth texture subtests when depth textures are supported

* teximage-errors: Fix comment formatting after previous commit

* glx_ext_import_context: fix comment typo

* ext_framebuffer_multisample: fix comment typo

* ARB_invalidate_subdata: set KHR_no_error status

* gl-3.2/layered-rendering: set KHR_no_error status

* texturing/tex3d-maxsize: set KHR_no_error status

* TexSubImage1D tests: set KHR_no_error status

* gl-2.0/vertex-const-attr: fix comment typo

* CMake: define GBM_BO_MAP only when symbol is found

* arb_bindless_texture: add new compiler tests for struct with image arrays

Sat Apr 29 14:00:00 2017 mpluskalAATTsuse.com
- Update to version 1~20170428.dc7571028:

* gl-4.5/compare-framebuffer-parameter-with-get: add test

* arb_vertex_buffer_object-combined-vertex-index: new VBO test

* tests: INTEL_conservative_rasterization: add missing gles3 build file

* cl: Add sign_extend_inreg test

* framework/results.py: Copy \'tests\' internally to OrderedDict

* framework/backends/json.py: preserve \'tests\' order

* Add a test for GL_EXT_frag_depth

* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.

* gl-4.5: Fix tautological-compare warning.

* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array

* arb_texture_multisample/minmax: Indent according to piglit style.

* arb_texture_multisample/minmax: Don\'t check INTEGER without integer textures.

* arb_get_texture_sub_image-errors: Fix expected error values

* gl-4.5: Fix sometimes-uninitialized warning.

* gles-es-3.10: unsized-array-not-in-last-position

* glsl-shaders: test correct shader source is use on cache fallback

* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)

* all.py: let VBO tests run concurrently

* Add arb_transform_feedback_overflow_query tests.

* arb_transform_feedback_overflow_query: add error tests.

* primitive-restart: Delete more glDrawArrays tests.

* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported

* generated_tests: fix tessellation -> tesselation typo

* generated_tests: Fix require_extensions for constant_array_size

* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect

* get-active-attrib-array: allocate a sufficiently large buffer

* builtin_functions: Add more 64-bit integers

* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing

* shader_runner: make buffer large enough to fit any GL enum

* arb_shading_language_420pack: check different binding points

* arb_shader_atomic_counters: check different binding points

* README: correct flags for 32-on-64 build

* glsl-1.30: Test large local array (v2)

* glsl-1.30: Test large vec4 local array

* glsl-1.30: Test large vec2 local array

* glsl-1.30: Test large local vec3 array

* glsl-1.30: Test multiple large local arrays

* Set non-mipmap filter for CopyImage textures in namespace pollution test

* Set nearest filter for CopyImage textures in api errors test.

* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call

* shader_runner: Add support for \"polygon mode\"

* nv_fill_rectangle: add tests

* arb_shader_ballot: simple ballotARB execution test

* arb_shader_ballot: add readInvocationARB tests

* arb_shader_ballot: add readFirstInvocationARB test

* arb_shader_ballot: test builtin variables

* arb_shader_ballot: test ballotARB inside if/else control flow

* arb_shader_ballot: test peeling away the first invocation

* arb_shader_clock: add basic execution tests

* arb_cull_distance: Fix sometimes-uninitialized warnings.

* glslparsertest: Add test case for FDO bug #100438.

* cl: Unmap mapped cl buffer in buffer-flags test

* cl: OCL1.1 allows pointers to NULL as valid kernel args

* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces

* arb_texture_buffer_range: test glTexBufferRange() with wrong target

* tests/py_modules/constants.py: look for generated_tests in build dir (v2)

* glsl-1.10: tests return lowering for a loop nested in an if

* shader_runner: add support for ARB_bindless_texture

* add API-related tests for ARB_bindless_texture

* arb_bindless_texture: add compiler-related tests

* arb_bindless_texture: add linker-related tests

* arb_bindless_texture: add execution-related tests

* arb_post_depth_coverage-basic: Add a basic initial test.

* arb_post_depth_coverage-multisampling: Add a multisampling test.

* arb_post_depth_coverage-sample-shading: Test sample shading.

* framework/exceptions: Add an exception class for user errors

* framework: Exit if a filter removes all tests from a profile

* Cmake: install comp shaders that are not generated

* glsl-1.50: new trivial GS test

* arb_tessellation_shader/execution/trivial: new trivial tess test

* arb_tessellation_shader/execution/sanity2: new variant of the test

* arb_blend_func_extended/output-location: require GLSL 1.50

* arb_enhanced_layouts/component-layout: require GLSL 1.50

* arb_separate_shader_objects/atomic-counter: require GLSL 1.50

* arb_shader_draw_parameters: require GLSL 3.30

* tests/egl: report \'skip\' instead of \'fail\' if not running under X

* arb_bindless_texture: Fix memory leaks.

* gl-1.4: test some glMultiDrawArrays error conditions

* arb_gpu_shader_int64: add bit-shift tests

* arb_draw_indirect: add transform-feedback test

* arb_enhanced_layouts: add test for location aliasing across GS vertex streams

* arb_shading_language_420pack: test binding different sampler types to the same tex unit

* arb_enhanced_layouts: Remove unused variable.

* arb_separate_shader_objects: Check piglit_link_check_status result.

* glsl-1.40: Print the same expected output used in comparison.

* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined

* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)

* arb_fragment_shader_interlock: Test image load/store.

* framework/test/shader_test: use -fbo option for shader tests

* glx: add test for drawing to GL_FRONT between glXMakeCurrent()

* all.py: s/OpenGL 1.1/opengl 1.1/

* arb_fragment_shader_interlock: fix MinGW build

* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test

* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag

* shader_runner: clean up resident handles at exit time

* arb_bindless_texture: add uniform-block-initializer.frag compiler tests

* arb_bindless_texture: fix images/inout.frag

* arb_bindless_texture: consolidate inout-
*.frag compiler tests

* arb_bindless_texture: add inout-non-matching-type.frag compiler tests

* arb_bindless_texture: add explicit-texture-binding.shader_test

* arb_bindless_texture: separate execution tests into two directories

Thu Feb 16 13:00:00 2017 jengelhAATTinai.de
- Update description

Thu Feb 16 13:00:00 2017 mpluskalAATTsuse.com
- Build only on 64 bit architectures

Wed Feb 8 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170207.5bbeed390:

* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows

* arb_gpu_shader_int64: allow shift tests to be generated

* arb_gpu_shader_int64: add testing of unsigned div/mod

Mon Feb 6 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170203.ca58eec0b:

* CMake: Enable python 3.6

* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types

* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types

* cl: Add tests for fdiv with neg/abs inputs

* cl: Add tests for stored fneg

* getteximage-formats: Disable dithering during glDrawPixels

* framework/backends/json: always flush the metadata to the disk

* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib

* Rename gen_conversion_fp64 to gen_conversion

* gen_conversion: explicitly enumerate conversion target types

* gen_conversion: rename _gen_from/to_double and _double_type

* gen_conversion: refactor templates to allow multiple extensions

* gen_conversion: generate tests for 64-bit integers

* framework/programs/run.py: Allow comments in test-list files.

* arb_texture_view-texsubimage-levels: correct buffer size

* util: move SUBTEST and SUBTESTCONDITION to piglit-util

* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0

* gl-3.1/draw-buffers-errors: select explicitly default framebuffer

* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test

* gl-4.5/named-framebuffer-read-buffer-errors: add test

* polygon-offset: draw tests in two rows of nine

* gl-1.4-polygon-offset: print more info on failure.

Mon Jan 23 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170120.9123cb73c:

* Test multiple inout parameters with indirect array indexing

* Test multiple inout parameters with arrays of arrays

Fri Jan 20 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170119.9861294a9:

* unittests: Add new python generator to unittests

* CI: Add python 3.6 to build matrix

Thu Jan 19 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170119.1004a07bb:

* egl_khr_gl_image: Add test that clears a shared image

* glsl-1.10: test min max optimisation pass

* glsl-1.10: another test for min max optimisation pass

* deqp: Search stdout and stderr for X connection failure

* Add GL_INTEL_conservative_rasterization tests

* generated_tests: new compiler tests for INTEL_conservative_rasterization

* resume: use the previously-set test-list when resuming

* shader_runner: Fix MSVC build error.

* arb_texture_view: Fix MSVC build.

* PNG files, write mode correction

Mon Jul 11 14:00:00 2016 msrbAATTsuse.com
- Update to latest version.


 
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