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Changelog for piglit-1~20180604.cde860ab3-19.21.x86_64.rpm :
Thu Aug 30 14:00:00 2018 msrbAATTsuse.com
- Update suse_qa.py and opensuse_qa.py to work with current piglit.

Wed Aug 29 14:00:00 2018 Ondřej Súkup
- use %make_jobs makro instead make_build

Wed Jun 6 14:00:00 2018 mpluskalAATTsuse.com
- Update to version 1~20180604.cde860ab3:

* arb_texture_view: convert some more tests to run on ES 3.1

* util: provide way to read a texture in ES compatible way

* vertex-program-two-side: Fix GCC format-security warnings.

* glsl-fs-fogscale: Fix GCC format-security warnings.

* glsl-1.50: test compat built in constants

* built-in-constants: fix desktop GL version check for geometry shaders

* built-in-constants: add support for testing compatibility profile built ins

* framework/resume: properly parse the no_retry option

* framework: allow specifying the number of jobs for concurrency

* framework/html: guard against errors writing individual test results

* gl-3.0: Remove unused variable.

* arb_tessellation_shader: test display list support for glPatchParameterfv()

* arb_tessellation_shader: add basic display list test for glPatchParameteri()

* shader_runner: add basic display list support

* ARB_tessellation_shader: test gl_
*Color built-ins with tessellation shaders

* piglit-util-gl: add support for using patches with fixed function attributes

* gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders

* gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders

* gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders

* gl-3.2-compat: test gl_
*Color built-ins with geometry shaders

* glsl-1.40/1.50: basic compiler tests for the compatibility profile

* glslparsertest: support compatibility profile tests

* cmake: Bump minimum version to 3.2.

* Revert \"Specify an explicit window size in builtin uniform tests.\"

* Specify an explicit window size in builtin uniform tests.

* Fix bogus assertions in builtin uniform test generator.

* gl-3.0: test glUniform
*ui{v} functions are compiled into display lists

* util: add includes when building for Wayland

* tests: Add gpu and quick no_isolation metaprofiles

* tests: rename shader_
*_multi to shader_
*.no_isolation

* profile: add the idea of process-isolated xml file

* cmake: Set a value for each portability define.

* glsl-uniform-initializer-7: Fixed uninitialized uniform.

* ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT

* tests/quick_shader.py: Fix test count of quick_shader

* framework: make use of Filter.run in Profile classes

* framework: Add filters class

* framework: ensure that all tests are run before exiting

* shader_runner: Support PIGLIT_DEFAULT_SIZE env var

* framework-gl: Export window size override function

* framework: fix running with mixed concurrency (neither -c or -1)

* arb_internalformat_query2: test new ARB_ES3_compatibility internalformats

* util-gl: add ARB_ES3_compatibility internalformats support

* arb_internalformat_query2: use CompressedTexImage
*D for specific compressed formats

* crucible: if a test has no XML output consider it a crash

* crucible: use tempfiles to allow running with concurrency

* crucible: fix getting values from piglit.conf

* ext_texture_norm16-render: refactor subtest execution

* find_static_tests.py: fix python2 compatibility

* name no_error profile depen on shader generation

* piglit-framework-gl: skip compat test when not supported

* framework: handle UnicodeDecodeError

* deqp_egl: add support for mustpass lists

* khr_gl45: add support for mustpass lists

* framework: fix grouptools.commonprefix when len(args) == 1

* profile: use gz to compress profiles

* Generate xml for builtin profiles

* tests: Add script to find all hand written test files

* Add script to serialize profiles to XML

* opengl.py: Remove exported gl extensions

* tests/cl.py: fix out of tree serialization

* fix asmparser test serialization for out of tree builds

* fix glslparser test for out of tree builds

* tests/glsl_parser_test.py: fix is_skip for serialized profiles

* shader_tests: correctly generate xml during out of tree builds

* tests: use meta profiles

* tests/quick: fix filtering of vs_in shader tests

* py_modules: Add support for out of tree builds

* framework/profile: Add support for meta profiles

* profile: allow forcing python or xml loading

* profile: Add support for loading xml based profiles

* framework/test: make CLProgramTester take relative paths

* framework/test: make BuiltInConstantTest files relative

* tests/all: Make asmparser tests path relative

* framework/test: use relative paths for GLSLParser tests

* framework/test: Make shader paths relative

* framework/test: Add class for cl-program-tester

* framework/test/piglit_test: make cl_concurrency always a boolean

* framework/test: Split multishader too

* framework: do the same for shader test

* framework: use a class method for building test via parsing

* tests: use BuiltInConstantsClass

* framework/test: add a test class for built-in constants

* framework: Use custom class for ASM parser tests

* framework/profile: Add a __len__ method to TestProfile

* framework/test: expose required and excluded platforms

* framework/test: Use getter for altering PiglitBaseTest Command

* framework/profile: Allow a group manager class to be overwritten

* test/piglit_test: add ROOT_DIR variable

* update git ignore for this series

* draw-vertices-2101010: Don\'t test BGRA if we don\'t have the ext.

* arb_vertex_type_2_10_10_10: Don\'t test BGRA if we don\'t have the ext.

* texture-integer-glsl130: Make sure we use usampler for ui textures.

* ext_texture_norm16-render: test for GL_EXT_texture_norm16

* glsl-1.40-compat: add basic compat test for built-in constants

* shader_runner: allow compat profiles to be explicitly requested

* summary/console: Add -p / --problems

* arb_bindless_texture: add test for conversion of bound sampler or image to uvec2

* arb_bindless_texture: add test where we pass a handle through a function

* arb_bindless_texture: rename vertex uniform test and add vertex attrib test

* arb_bindless_texture: add some uvec2 arithmetic test

* shader_runner: add vertex attrib command for setting bindless texture handles

* unittests: mustpass is a text list

* glsl-max-vertex-attrib: fix shader and check for successful link

* use correct glsl version in tests that use GL_ARB_gpu_shader5

* glsl-1.20: exercise bug in parameter out handling in Mesa

* glsl-1.20: move the parameter out tests to glsl-1.20

* glsl-1.10: add a number of new function parameter tests

* glsl-1.10: rename function chain test and better test the inout param

* framework: update deqp mustpass list for text based mustpass

* arb_get_texture_sub_image: update cube map tests to make textures cube complete

* arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

* arb_get_texture_sub_image: fix expected error when querying a level which hasn\'t been explicitly defined

* tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles

* tests: nv_image_formats: remove unintended new files

* tests: intel_blackhole_render: require extension in dispatch test

* tests: fix INTEL_blackhole_render test names

* arb_framebuffer_srgb/blit: Add source fill modes

* tex-srgb: Drop unused variables and a stale comment

* tex-srgb: Also test a cleared texture

* arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out

* arb_gpu_shader_fp64: add tests for frexp() corner cases

* arb_gpu_shader_int64: test two operands with indirect access simultaneously

* arb_shader_ballot: add missing extension

* glsl-1.50/linker: add explicit \"link success\" line to test section

* arb_enhanced_layouts: remove a redundant builtin out block redeclaration

* arb_texture_query_levels: rename VS input to piglit_vertex

* glsl-1.20/fs-structure: remove stray varying

* fs-inout-index-two-level: remove unnecessary and incorrect varying

* shader_tests: move input/output declarations above functions

* ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges

* adj-prims: beef up the test to tease out what nvidia hardware does

* gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency

* glsl-4.40: add tests for interpolateAt
* with swizzles / array subscripts on vectors

* arb_gpu_shader5: add interpolateAt
* tests with input in a struct

* add new indexing test with dynamic indexing of integer vector

* glsl: test for LLVM Error: Terminator found in the middle of a basic block

* glsl-1.10: test that loop unrolling doesnt create an infinite loop

* util: fix read_pixels_float() on GLES2 when format is not GL_RGBA

* Add support for Crucible

* framework: change one missed core.checkDir call to core.check_dir

* shaders: Use 3-source operations as conditions

* AMD_performance_monitor: add VC4 specific tests

* piglit: fix some warnings about no return value from non-void function

* fbo-drawbuffers2-blend: fix incorrect comments

* tests: add INTEL_blackhole_render

* cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES.

* arb_gpu_shader5: add interpolateAtSample tests with input in an array

* arb_gpu_shader5: add execution tests for interpolateAt
* with input in an interface block

* gl-3.0: Basic tests of glTexParameterIiv and friends

* arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available.

* s3tc-targeted: Execute every test case

* s3tc-targeted: Reduce requirements to the minimal set

* egl: API test for EGL_ANDROID_blob_cache extension

* glsl-1.10: test divide by zero doesn\'t crash constant evaluation

* glsl-fs-pointcoord: add additional FS inputs

* tests: Added a new NoContext test profile for the Khronos CTS runner

* tests: Added a new GLES test profile for the Khronos CTS runner

* internalformat_query
*: fix SAMPLES pname checks for RGB9_E5

* enhanced_layouts/sso: clear before testing.

* degenerate-prims: fix incorrect return value from test_prim()

* gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS

* gl-2.0-shader-materials: test vertex shader with material attributes

* gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array

* gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero \'start\'

* texunits: don\'t test glTexEnv with unusable texture units

* arb_viewport_array/viewport_indices: allow float precision instead of double

* cl: Remove extra character in mubuf test

* shader_draw_parameters: Also test using an indirect draw

* shader_draw_parameters: Also test using glDrawArrays with first > 0

* framework: work around tests that skip without skipping subtests

* tests: update documentation to include GL46 in khr_gl.py

* travis: add docker based cmake build job

* arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test

* arb_internalformat_query2: don\'t try glGetTexLevelParameteriv() for tex buffers

* tests: enumerate subtests in linestipple

* tests: enumerate subtests in degenerate-prims

* tests: always report subtest results for degenerate-prims

* tests/fbo-storage-formats: enumerate subtests

* tests/fbo-storage-formats: print subtest result for skip too

* tests/fbo-storage-formats: Make subtest names predictable

* tests/fbo-storage-formats: Always print the same number of subtests

* tests: enumerate subtests in fbo-incomplete

* tests: enumerate subtests in gl-2.1-pbo test

* framework: if a test with subtests crashes mark the offending subtest

* framework: add support for parsing subtest enumeration

* framework: use statuses instead of relying on string conversions

* framework: use an OrderedDict for subtest storage

* util: Add a function to register subtests

* util: make piglit_run_selected_subtests print all tests to run.

* all.py: fix extension/version testing when wflinfo fails

* arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT

* util: s/3/num_components/ in probe_rect_ubyte()

* cl: Add test for MUBUF access with a negative vaddr

* ext_memory_object_fd: add api error tests

* ext_semaphore_fd: add api error tests

* ext_memory_object: remove redundant print on failure

* ext_semaphore: add basic api error checking

* arb_internalformat_query2: some formats are not compatible with TBOs

* arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE

* arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+

* arb_internalformat_query2: avoid bogus error spam about unsupported pnames

* arb_arrays_of_arrays: add ubo test with explicit binding

* Revert \"framework: Handle crashing subtest.\"

* gl-1.0-blend-func: add --quick option

* gl-1.0-dlist-materials: new test of materials in display lists

* arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos

* arb_shader_clock: fix use of atomic counters

* framework: Handle crashing subtest.

* arb_texture_barrier add test texture-halves-ping-pong-operation-chain

* gles3: Test transform-feedback to uniform-buffer-object

* arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart.

* gl 1.0: Stress test GL_LINE_LOOP.

* Add test for all user defined clip planes

* util-gl: Remove tolerance from integer pixel probes.

* util-gl: Add pixel comparison functions.

* util-gl: Consolidate printing of bad probed pixels.

* util-gl: Remove piglit prefix from static functions.

* util-gl: Make piglit_compare_images_color respect x and y arguments.

* util-gl: Silence some lint warnings.

* triangle-rasterization: Use util function to probe framebuffer.

* ignore-adjacent-veritces: Use util function to probe framebuffer.

* util-gl: Add piglit_probe_rect_two_rgb.

* util/gl: Print numeric value of unrecognized enums.

* arb_texture_multisample: stress test of very large textures (v3)

* teximage-colors: accept -127 instead of -128 for exact snorm up/download

* arb_texture_buffer_object/indexed: test indexed samplers with tbo

* built-in-constants: check required GLSL versions for #extensions

* ssbo/execution: test std140/430 struct deref

* arb_texture_buffer_object/max-size: skip if the buffer can\'t be allocated

* textureSize: add ability to test tess eval stage

* Remove old ATI_fs test

* ATI_fs: add some api tests

* ATI_fs: add render tests

* ATI_fs: add api error tests

* Update TODO.

* arb_clear_texture: Remove GLenum stringification macros.

* fbo-formats: Remove GLenum stringification macros.

* util/sized-internalformats: Remove GLenum stringification macros.

* texturing-texwrap: Remove GLenum stringification macros.

* EXT_transform_feedback: Remove GLenum stringification macros.

* ARB_texture_view: Remove GLenum stringification macros.

* ARB_texture_compression: Remove GLenum stringification macros.

* ARB_
*_program: Remove GLenum stringification macros.

* compressedteximage: Remove GLenum stringification macros.

* fbo-depth-tex1d: Remove GLenum stringification macros.

* fbo-depth: Remove GLenum stringification macros.

* fbo-stencil: Remove GLenum stringification macros.

* teximage-colors: Remove GLenum stringification macros.

* arb_copy_image-formats: Remove GLenum stringification macros.

* dsa-compressedtextureimage: Remove GLenum stringification macros.

* depth-stencil-blit: Remove GLenum stringification macros.

* fbo-stencil8: Remove GLenum stringification macros.

* Remove GLenum stringification macros.

* texture packed formats: Remove GLenum string literals.

* texture-al: Remove GLenum string literals.

* texture integer glsl130: Remove GLenum string literals.

* texture integer getTexImage clamping: Remove GLenum string literals.

* texture integer fbo blending: Remove GLenum string literals.

* transform feedback2 api query: Remove GLenum string literals.

* object_purgeable: Remove GLenum string literals.

* clipflat: Remove GLenum string literals.

* ARB_pipeline_statistics_query: Remove GLenum string literals.

* Remove GLenum primitive string literals.

* Remove GLenum string literals.

* util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name.

* draw-vertices-2101010: Accept either SNORM conversion formula.

* Remove tests/bugs directory.

* Move vbo-buffer-unmap test from bugs to spec dir.

* Move tri-tex-crash test from bugs to spec dir.

* Move fdo31934 test from bugs to spec dir.

* Move fdo28551 test from bugs to spec dir.

* Move fdo25614-genmipmap test from bugs to spec dir.

* Move fdo24066 test from bugs to spec dir.

* Move fdo23670-drawpix_stencil from bugs to spec dir.

* Move fdo23670-depth_test from bugs to spec dir.

* Move fdo23489 test from bugs to spec dir.

* Move fdo22740 test from bugs to spec dir.

* Move point-sprite test from bugs to spec dir.

* Move fdo20701 test from bugs to spec dir.

* Move tex1d-2dborder test from bugs to spec dir.

* Move r300-readcache test from bugs to spec dir.

* Move fdo14575 test from bugs to spec dir.

* Move fdo10370 test from bugs to spec dir.

* Move drawbuffer-modes test from bugs to spec dir.

* Move crash-texparameter-before-teximage test from bugs to spec dir.

* Move crash-cubemap-order test from bugs to spec dir.

* framework: Correct comment typo in piglit.conf.example

* README: Document deqp_gles3.py configuration deprecation

* README: Fix spelling mistakes

* completions/bash: Update list of profile completions to match on

* completions/bash: Fix spelling mistakes

* ext_framebuffer_object: Fix typo in two copyright blocks

* travis: add generator unittests

* unittests: update python generator

* unittests: correct tessellation typo

* tox: stick to pytest 3.2.5

* arb_internalformat_query2: correct tessellation typo

* arb_texture_view: fix order of vertices in draw_3d_depth()

* ext_transform_feedback-max-varyings: reduce output upon failures

* ext_transform_feedback-interleaved: disable unneeded printfs()

* all.py: add entry for ext_occlusion_query_boolean

* Update documentation wrt removal of Glean.

* Remove GleanTest framework.

* Remove Glean framework.

* Remove remaining Glean tests.

* Port negative uniform location subtest of Glean shader api test to Piglit.

* Port error handling subtest of Glean FBO test to Piglit.

* Port mipmap subtest of Glean FBO test to Piglit.

* framework: Make csv summary a subset of formatted summary.

* framework: Add new formatted summary.

* textureGather: add new options for testing mirror address modes

* ext_disjoint_timer_query-simple: basic API test

* Remove Glean arb_vertex_program test.

* Port arb_vertex_program numeric stress tests from Glean to Piglit.

* Port arb_vertex_program position writes tests from Glean to Piglit.

* Port arb_vertex_program instruction tests from Glean to Piglit.

* arb_vertex_program: Test matrix property bindings.

* arb_vertex_program: Test property bindings.

* gl-1.2: Test normal rescaling with fixed function pipeline.

* ext_framebuffer_multisample: don\'t use fixed sample count

* arb_texture_storage_multisample: don\'t use fixed sample count

* arb_texture_multisample: don\'t use hard-coded sample counts

* glsl: Fix Normalscale test.

* Remove Glean GLSL test.

* Port linker glsl tests from Glean to Piglit.

* Port glsl 1.20 and 1.30 glean tests to Piglit.

* Port illegal shader glsl tests from Glean to Piglit.

* Port preprocessor glsl test from Glean to Piglit.

* Port struct glsl test from Glean to Piglit.

* Port matrix glsl tests from Glean to Piglit.

* shader_runner: Add color command.

* Port function call glsl tests from Glean to Piglit.

* Port texture glsl tests from Glean to Piglit.

* shader_runner: Add simple 1D and 3D texture creation commands.

* util: Add simple 1D and 3D texture creation functions.

* Port built-in constants test from Glean to piglit

* Port logic operator glsl tests from Glean to Piglit.

* Port \"sequence (comma) operator\" glsl test from Glean to Piglit.

* Port \"chained assignement\" glsl test from Glean to Piglit.

* Port swizzle and writemask glsl tests from Glean to Piglit.

* Port simple glsl tests from Glean to Piglit.

* Add linear fog GLSL test.

* Test built in uniform matrix state in shader.

* util: Add matrix inverse and transpose functions.

* Test built in uniform state in shader.

* ssbo: fix compiler warnings in layout tests.

* glx: New test for GLX_EXT_no_config_context

* tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display

* fbo-blending-snorm: new test for testing snorm blend behavior

* ssbo/linker: move some linker tests to using a fragment shader ssbo

* ssbo: block more tests on lack of vertex ssbo

* ssbo/linking: add check for vertex ssbo support.

* ssbo/max-ssbo-size: handle lack of vertex shader ssbo.

* ssbo: make rendering test work without vertex ssbos.

* ssbo: make indirect test work on GL3.3

* ssbo: handle lack of vertex shader ssbo support in test.

* glx-query-renderer-coverage: Fix broken glXCreateNewContext call

* unittests: test WflInfo in its own module and correct depending ones

* generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names

* cl: Add tests for load lo16 instructions

* Remove texture unit Glean test

* Port texture unit test from Glean to Piglit

* Remove texture coord generation Glean test

* Port tex coord generation test from Glean to Piglit

* Remove texture env combine4 Glean test

* Port texture env combine4 test from Glean to Piglit

* Remove texture environment Glean test

* Port texture env test from Glean to Piglit

* Remove texture env combine Glean test

* Port texture env combine test from Glean to Piglit

* Remove point sprite Glean test

* Port point sprite test from Glean to Piglit

* isinf-and-isnan: add clamp / min / max tests

* framework: fix wflinfo GL shading language parsing code

* all.py: fix version checks in is_feature_directory_supported()

* arb_sample_shading: don\'t use gl_FragColor/Data in fragment shaders

* arb_indirect_parameters: add cast to silence compiler warnings

* util: const-qualify data parameter to piglit_multisample_texture()

* util: fix piglit_multisample_texture() parameter type

* unittests: include new elapsed time from the console summary output

* framework: specify GL_NEAREST filter for FBO textures

* gl-1.0-logicop: allow testing single mode on the command line

* cmake: also install Windows manifest files

* framework: decrement argc in delete_arg()

* all.py: use gl_extension_supported() to omit some test groups

* all.py: filter directories traversed to find shader tests

* framework: fix wflinfo issues in opengl module

* framework: move WflInfo class into new wflinfo.py module

* util: remove -compat from arguments so as not to confuse tests

* cl: Fix ulp tolerance comparison

* cl: Fix sinpi expected values

* cl: Adjust cospi expected values to account for fp32 rounding

* cl: Adjust sincos expected values to account for fp32 rounding

* cl: Adjust sin expected values to acount for fp32 rounding

* cl: Adjust tanpi epxected results to account for fp32 rounding

* cl: Adjust tan expected values to account for fp32 rounding

* cl: Adjust cos test expected values to account for fp32 rounding

* shaders: Test using a bound program after an unsuccessful relink

* glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation

* Add tests for GLSL ES 1.00 mismatched uniform precision

* fbo: add a test for blending with float special values

* ARB_shader_atomic_counter_ops: fix glsl version

* arb_texture_buffer_range/ranges-2: add missing extension check

* arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB

* egl_khr_create_context: handle Compatibility contexts properly

* util,shader_runner: random fixes for compatibility profile

* util: add an option to run an existing test with a compatibility profile

* cmake: create Win10 manifest files for particular executables

* framework: improve var names, comments in console() function

* framework: also print elapsed time with piglit-summary.py

* framework: include piglit start-up time in time_elapsed computation

* all.py remove run_concurrent=False from ARB_fragment_program tests

* fp-fragment-position: use glGenTextures()

* trinity-fp1: use glGenTextures() instead of hard-coded texture IDs

* all.py: remove run_concurrent=False from ARB_draw_instanced test

* all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests

* all.py: remove run_concurrent=False from most GL 3.0 tests

* gl30basic: configure with requires_displayed_window = true

* all.py: remove run_concurrent=False from GL 2.0 tests

* all.py put GL 1.1 tests after GL 1.0 tests

* gl-3.2: fix sample count in layered rendering tests

* glsl-1.50: fix sample count in interface-block-centroid.c

* arb_texture_storage_multisample fix sample count in tex-storage.c

* arb_direct_state_access: fix sample count in texture-storage-multisample

* glsl-1.00: Add testcases from the spec about redeclarations.

* OES_required_internalformat: Add a test for renderbuffer sizing.

* no-op-paths: Clear between each test.

* cl: Add missing math tests

* cl: Implement generating 2input 2output functions

* cl: Generate aligned vstorea tests

* cl: Generate aligned vloada tests

* cl: Fix erfc test

* cl: Fix erf test

* gl-minmax: change the glGet functions to accept 64-bit variables

* framework: remove _DISABLED variable in opengl.py

* framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()

* util: add casts in strchrnul()

* all.py: move assignment to groupname out of loop

* framework: eliminate a goto

* framework: fix comment typos in opengl.py

* framework: fix comment typos

* all.py: add missing argument to arb_sample_shading-samplemask test

* all.py: run ARB_draw_buffers tests concurrently

* all.py: run ARB_draw_buffers_blend test concurrently

* all.py: run EXT_draw_buffers2 tests concurrently

* all.py: run ARB_blend_func_extended tests concurrently

* all.py: remove run_concurrent=False from some GLSL 1.30 tests

* all.py: run ARB_vertex_half_float tests concurrently

* all.py: run NV_conditional_render tests concurrently

* all.py: run ARB_seamless_cube_map tests concurrently

* all.py: run ARB_instanced_arrays tests concurrently

* all.py: run ati_draw_buffers tests concurrently

* all.py run ARB_depth_clamp tests concurrently

* all.py: remove run_concurrent=False from 1.5 tests

* all.py: remove run_concurrent=False from 1.4 tests

* all.py: remove run_concurrent=False from 1.3 tests

* all.py: remove run_concurrent=False from 1.2 tests

* all.py: remove run_concurrent=False from most 1.1 tests

* simple-readbuffer: simplify a conditional

* clear-accum: specify config.requires_displayed_window = true

* util: change FAIL->SKIP in piglit_fbo_framework_create()

* util: don\'t use fbo if test_config->requires_displayed_window is true

* mingw: build shader_runner with 2MB stack

* arb_internalformat_query2: don\'t test TEXTURE_BUFFER against GetTexParameter

* glx-tfp: Use a nice orange color instead of red

* compute: add more tests for verifying inter-shader derived values

* arb_compute_variable_group_size: ensure local size works with fixed

* compute: add test variants for local_size decls in other shaders

* tox: use pytest >= 3.0.3

* arb_compute_variable_group_size: check gl_GlobalInvocationID

* shader_runner: don\'t use glMapNamedBufferRange

* tests/deqp: remove redundant constructors

* framework: remove outdated comment

* framework: fix a comment

* framework: fix outdated comment

* framework: fix a comment

* framework: fix typos in comments

* cl: Add tests for load hi16 instructions

* cl: Add tests for store hi16 instructions

* glx: Rerun failing tests in auto mode if there is a pending expose event

* cl: Improve link program tests

* cl: Add basic remainder(float, float) builtin tests

* cl: Fix cospi return value

* cl: Add tests for clc-1.0 integer atomics

* arb_sample_shading: uint -> GLuint.

* arb_query_buffer_object: add additional coherency tests

* arb_query_buffer_object: extract some common code for running queries

* arb_sample_shading: run more tests concurrently

* arb_sample_shading: add more extensive gl_SampleMask(In) tests

* arb_enhanced_layouts: test packing of floats in the same slots as an array

* arrays_of_arrays/atomic_counter: check counters limit on linker test.

* arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers.

* arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour.

* cl: Add tests for mad mix

* ext_occlusion_query_boolean: basic API test

* cl: Fix incorrect indentation

* cl: Don\'t use unsigned long long

* README: Make initial smoke tests steps internally consistent

* README: Correct typo deQP -> dEQP

* README: Update the list of test profiles

* fbo-viewport: fix false error caused by slight rounding differences

* arb_gpu_shader_fp64: relax ldexp test due to denorms

* cl: Add tests for 64 bit integer atomics

* image_load_store: add a new test for a bug seen on AMD VEGA.

* framework: fix proces/process_isolation typo

* framework: fix comment typos on FastSkip class

* arb_arrays_of_arrays: remove an unused variable

* glsl-1.10: add some loop unrolling tests with breaks in else branch

* cl: Add failing case to exp test

* cl: Add tests for function calls

* arb_texture_query_lod: add tolerance for some comparisons

* cl: Fix device_regex feature

* Add KHR-GL46 to khr_gl.py

* Fix bogus .50. number in and-clamp.shader_test

* cl: Add generator for shuffle2 builtins

* cl: Add generator for shuffle builtins

* arb_separate_shader_objects: Check piglit_link_check_status results.

* cl: Fix error message value.

* glx-multithread-clearbuffer: Check pthread_join return value.

* textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1

* draw-pixels: fix KHR_no_error logic

* arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily

* arb_tessellation_shader: new tests for a radeonsi bug

* arb_shader_storage_buffer_object: don\'t do out-of-bounds writes

* cl: Replace handwritten vload tests with a generator

* cl: Add private and local versions of vstore tests

* gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0)

* gl-2.0-vertex-const-attr: test attribute declaration order

* glean: remove pointless switch statements from fbo test

* general: add missing KHR_no_error status

* gl-4.5: set KHR_no_error status

* gl-3.3: set KHR_no_error status

* gl-3.2: set KHR_no_error status

* gl-3.1: set KHR_no_error status

* gl-3.0: set KHR_no_error status

* gl-2.1: set KHR_no_error status

* gl-2.0: set KHR_no_error status

* arb_vertex_attrib_64bit: set KHR_no_error status

* arb_texture_view: set KHR_no_error status

* arb_texture_storage_multisample: set KHR_no_error status

* arb_texture_rectangle: set KHR_no_error status

* arb_texture_cube_map_array: set KHR_no_error status

* arb_sync: set KHR_no_error status

* arb_shading_language_420pack: set KHR_no_error status

* arb_shader_objects: set KHR_no_error status

* arb_provoking_vertex: set KHR_no_error status

* arb_occlusion_query: set KHR_no_error status

* arb_occlusion_query2: set KHR_no_error status

* arb_internalformat_query2: set KHR_no_error status

* arb_gpu_shader_fp64: set KHR_no_error status

* arb_framebuffer_no_attachments: set KHR_no_error status

* arb_explicit_uniform_location: set KHR_no_error status

* arb_debug_output: set KHR_no_error status

* arb_clear_texture: set KHR_no_error status

* arb_texture_stencil8: set KHR_no_error status

* nv_conditional_render: set KHR_no_error status

* khr_debug: set KHR_no_error status

* arb_get_program_binary: set KHR_no_error status

* arb_program_interface_query: set KHR_no_error status

* arb_timer_query: set KHR_no_error status

* arb_clear_buffer_object: set KHR_no_error status

* arb_texture_buffer_range: set KHR_no_error status

* arb_tessellation_shader: set KHR_no_error status

* arb_texture_storage: set KHR_no_error status

* arb_transform_feedback3: set KHR_no_error status

* arb_transform_feedback_overflow_query: set KHR_no_error status

* arb_vertex_array_bgra: set KHR_no_error status

* ext_packed_depth_stencil: set KHR_no_error status

* ext_texture_array: set KHR_no_error status

* ext_packet_float: set KHR_no_error status

* ext_texture_format_bgra8888: set KHR_no_error status

* ext_texture_integer: set KHR_no_error status

* ext_texture_swizzle: set KHR_no_error status

* arb_transform_feedback2: set KHR_no_error status

* arb_robustness: fix KHR_no_error status

* arb_multisample: fix KHR_no_error status

* arb_map_buffer_range: fix KHR_no_error status

* arb_instanced_arrays: fix KHR_no_error status

* arb_draw_instanced: fix KHR_no_error status

* arb_draw_elements_base_vertex: fix KHR_no_error status

* glsl-4.50: add test that makes sure extra semicolons are forbidden

* glsl-4.60: add a test that allows extra semicolons at global scope

* util: recognize GLSL 4.60

* ARB_gpu_shader_int64: test that swizzles of constants work

* glx: Introduce a glx-swap-copy test v2

* glx: Fix glx-swap-exchange v3

* cl: Add more arithmetic tests to exercise 24bit udiv/umod routines

* gl-3.2/layered-rendering/framebuffertexture: check for MSAA support

* sync_api: use piglit_get_gl_enum_name()

* gl30basic: add some extra suspected extension

* arb_sample_shading: document automatic per-sample FS execution

* glsl-es-1.00: constant initializer type mismatch causes an error

* framework: Add --ignore-missing option

* arb_direct_state_access: adapt to spec fixes in OpenGL 4.6

* arb_arrays_of_arrays: test struct member offset calculation

* arb_texture_buffer_object: set KHR_no_error support

* ext_transform_feedback: set KHR_no_error status

* texturing: set KHR_no_error status

* texturing: remove empty test

* texelFetch: set KHR_no_error status

* arb_texture_multisample: set KHR_no_error status

* arb_texture_barrier: set KHR_no_error status

* arb_shader_texture_lod: set KHR_no_error status

* ext_framebuffer_multisample: set KHR_no_error status

* ext_memory_object: add some basic api error checks

* arb_bindless_texture: add a test which sets mixed texture units/handles

* registry: update gl.xml

* registry: update gl.xml

* cl: Add support for OCL 2.0

* glean: remove line drawing code from fbo test

* cl: Add kernel_exec and __kernel_exec macro test

* cl: Use required format for sampler test

* arb_transform_feedback_overflow_query-basic: add any_inverted subtest

* arb_transform_feedback_overflow_query-basic: fix subtest selection

* Remove MSVC build support.

* drawoverhead: Fix Windows builds.

* arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4

* ext_framebuffer_multisample/draw-buffers-common: whitespace fixes

* fbo: Use glLinkProgram after binding attributes to location.

* arb_provoking_vertex: test OpenGL profile too

* arb_shader_group_vote: Add simple vertex shader tests

* arb_shader_group_vote: Prefix tests with \"cs-\"

* framework: Fix the same bug for resume in the previous commit

* framework: Only sort files for json backend that end in .json

* unittests: Add tests for file in tests dir not ending in .json

* unittests/framework: remove \'autouse\' from fixture

* framework: remove duplicate import of framework.exceptions

* arb_post_depth_coverage: Make multisampling test more robust

* arb_post_depth_coverage: Don\'t try sample rates we don\'t support

* glsl-1.50: add linker test for unused in out blocks

* framework: Don\'t stop resume because no tests are left to be run

* arb_provoking_vertex: fix quads-follow-provoking-vertex test

* tests/util: remove unneeded cmake code for WGL

* clipflat: refactor some code

* Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c.

* Remove a useless GLU depedency

* glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock

* wgl: add new multi-context, multi-window rendering tests

* wgl: initial check-in of wgl utility code and wgl sanity check program

* blit-scaled-linear: whitespace fixes

* blit-scaled-linear: minor shader code improvements

* glx-multi-window-single-context: new GLX test

* glx-multi-context-single-window: new GLX test

* utils/glx: request depth/stencil buffer visual for windows, contexts

* arb_clear_texture-errors: add more error tests

* gl-3.1-buffer-bindings: new test of GL buffer binding points

* egl_mesa_platform_surfaceless: fix compilation warning

* es3: add tests for verifying overloading behavior

* glsl-1.50: set KHR_no_error status

* glsl-1.40: set KHR_no_error status

* glsl-1.30: set KHR_no_error status

* glsl-1.30: alphabetise build list

* arb_sample_shading: set KHR_no_error status

* arb_gpu_shader5: set KHR_no_error status

* arb_color_buffer_float: set KHR_no_error status

* hiz: set KHR_no_error status

* fast_color_clear: set KHR_no_error status

* arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test

* glsl-1.20: better test indirect indexing of literal array of structs

* util: Avoid asking GL to transpose the ortho_uniform matrix.

* ARB_blend_func_extended: set KHR_no_error status

* gl-1.0: set KHR_no_error support for remaining gl-1.0 tests

* bugs: set KHR_no_error support for remaining bugs tests

* cmake: Check for linux/sync_file.h for egl_khr_fence_sync.

* ARB_point_parameters: port glean test pointatten to piglit

* pbo: Don\'t assume that GL_MAX_PIXEL_MAP_TABLE is 256

* fbo: set KHR_no_error compatibility for remaining fbo tests

* egl_khr_fence_sync: Enable android native fences extension test.

* egl_khr_fence_sync: Test for wait with zero timeout.

* egl_khr_fence_sync: Verify that dup() fails on invalid fence.

* egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID.

* egl_khr_fence_sync: Add test to create fence from fd.

* egl_khr_fence_sync: Add sw_sync lib.

* egl_khr_fence_sync: add tests for android fence.

* egl_khr_fence_sync: Prepare to support android native_sync.

* drawoverhead: test 8 UBOs instead of 4

* drawoverhead: test images and image buffers

* drawoverhead: fix primitive restart testing for GL Compatibility

* drawoverhead: test TBO state changes

* arb_viewport_array: set KHR_no_error compatibility

* amd_vertex_shader_viewport_index: set KHR_no_error compatibility

* arb_clip_control: set KHR_no_error compatibility

* cmake: bump gbm dependency to 17.1

* fbo: Require GL_ARB_texture_cube_map

* Revert \"arb_get_texture_sub_image-errors: Fix expected error values\"

* glx/glx-multithread-texture: Use larger color differences

* glx/glx-multithread-texture: Don\'t probe an undefined back buffer

* glx/glx-multithread-texture: Avoid uploading stale data to texture

* gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2

* piglit_drm_dma_buf: fix GPU offsets and strides

* arb_bindless_texture: set KHR_no_error compatibility

* cmake: Reintroduce version check to gbm_bo_map check

* polygon-mode: print more info if there\'s a failure

* drawoverhead: print test numbers

* drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test

* igt: Make \"warn\" status work again as expected

* tests/igt.py: mark segfaulted IGT process as \'crash\'

* drawoverhead: use GL_TRIANGLES instead of GL_POINTS

* appveyor: Allow building with MSVC too.

* appveyor: Build piglit for Windows using MinGW.

* tests: Added a couple of new test profiles for the Khronos CTS runner

* Revert \"tests: Update integration for khronos CTS runner.\"

* util: fix Cygwin stdout/stderr buffering

Tue Mar 27 14:00:00 2018 guillaume.gardetAATTopensuse.org
- Fix SOURCE5 installation
- Handle properly openGL and openGL ES tests
- Enable Build for %arm and AArch64

Thu Jun 8 14:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170607.bc6ef16df:

* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag

* arb_bindless_texture: add arrays-of-struct.frag compiler tests

* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests

* cl: Add array of structures to program-scope-arrays test

* cl: Add input dependent test for global_offset

* egl: API test for EGL_IMG_context_priority extension

* egl-context-priority: Check eglInitialize result.

* primitive-restart: run all tests even when there\'s a failure

* srgb_conformance: fix error computation

* util: support instancing with piglit_draw_rect_custom

* shader_runner: add \"draw instanced rect ortho\" commands

* arb_tessellation_shader: test instancing

* glsl-1.50: test instancing with a geometry shader

* arb_tessellation_shader: add 3 new trivial tess+gs tests

* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used

* drawoverhead: new microbenchmark

* shader_runner: add \"draw arrays instanced\" command

* shader_runner: add \"relative probe rect rgba\" command

* arb_tessellation_shader: test gl_PrimitiveID in instanced draws

* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used

* util: add MIN3/MAX3 convenience macros

* arb_sparse_buffer: minmax test

* arb_sparse_buffer: add basic rendering test

* arb_sparse_buffer: add an extended commit test

* arb_sparse_buffer: add tests for various
*BufferSubData commands

* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config

* piglit-framework-gl: skip tests incompatible with KHR_no_error

* shader_runner: mark as compatible with KHR_no_error testing

* framework: Add command.setter method to Test

* tests: add no_error test profile for testing KHR_no_error

* tests: mark KHR_no_error incompatible tests

* tests: mark KHR_no_error compatible tests

* textureSamples: fix printf

* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled

* arb_direct_state_access: set KHR_no_error compatibility

* KHR_no_error: set compatibility status for a bunch of glCompressedTex
* tests

* arb_framebuffer_object: set KHR_no_error compatibility

* arb_copy_buffer: set KHR_no_error compatibility

* arb_draw_buffers_blend: set KHR_no_error compatibility

* arb_compute_variable_group_size: set KHR_no_error compatibility

* arb_compute_shader: remove misleading headers

* arb_compute_shader: set KHR_no_error compatibility

* texturing: Add decompression test for S3TC DXT1

* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag

* arb_bindless_texture: add new execution tests with sampler/image arrays

* shader_runner: add support for setting resident handles to UBO

* arb_bindless_texture: add ubo-named-block execution tests

* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag

* arb_direct_state_access: Fix memory leaks.

* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.

* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.

* shader_runner: clear resident handles before texture bindings

* shader_runner: only clear handles that are resident

* arb_bindless_texture: add new explicit-image-binding.shader_test

* arb_bindless_texture: fix setting bound/bindless uniforms

* parser_utils: do not overwrite value when no digits are found

* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test

* shaders: set missing blue color to glsl-const-builtin-distance.shader_test

* arb_gpu_shader_fp64: set missing \'w\' component to glsl-uniform-initializer-4

* test/gleantest: fix missing --quick property from quick profile

* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS

* glean: remove test_uniform_multiple_samplers()

* genned-names: correct the parameter for glBindBufferRange

* tests: Update integration for khronos CTS runner.

* util/egl: Honour Surfaceless MESA in get_default_display

* egl_mesa_platform_surfaceless: Don\'t use eglGetPlatformDisplay directly

* egl_mesa_platform_surfaceless: Use EXT functions for surfaces

* arb_base_instance: set KHR_no_error compatibility

* gl-4.4: set KHR_no_error compatibility

* arb_uniform_buffer_object: set KHR_no_error compatibility

* arb_draw_indirect: set KHR_no_error compatibility

* arb_indirect_parameters: set KHR_no_error compatibility

* arb_shader_atomic_counters: set KHR_no_error compatibility

* arb_shader_storage_buffer_object: set KHR_no_error compatibility

* arb_get_program_binary: check correctly got_error

* arb_texture_view: add simple test for rendering to R32UI texture view

* arb_shader_image_load_store: set KHR_no_error compatibility

* egl_khr_create_context: Don\'t expect GL_CONTEXT_FLAGS query to work when it cannot

* fbo: Fix trivial typo in comment

* fbo: Require ARB_depth_texture in more tests

* getteximage-depth: Require ARB_depth_texture

* texsubimage-depth-formats: Require ARB_depth_texture

* fbo: Remove support for the checkerboard test pattern

* fbo: Use renderbuffers instead of textures

* teximage-errors: Only run the depth texture subtests when depth textures are supported

* teximage-errors: Fix comment formatting after previous commit

* glx_ext_import_context: fix comment typo

* ext_framebuffer_multisample: fix comment typo

* ARB_invalidate_subdata: set KHR_no_error status

* gl-3.2/layered-rendering: set KHR_no_error status

* texturing/tex3d-maxsize: set KHR_no_error status

* TexSubImage1D tests: set KHR_no_error status

* gl-2.0/vertex-const-attr: fix comment typo

* CMake: define GBM_BO_MAP only when symbol is found

* arb_bindless_texture: add new compiler tests for struct with image arrays

Sat Apr 29 14:00:00 2017 mpluskalAATTsuse.com
- Update to version 1~20170428.dc7571028:

* gl-4.5/compare-framebuffer-parameter-with-get: add test

* arb_vertex_buffer_object-combined-vertex-index: new VBO test

* tests: INTEL_conservative_rasterization: add missing gles3 build file

* cl: Add sign_extend_inreg test

* framework/results.py: Copy \'tests\' internally to OrderedDict

* framework/backends/json.py: preserve \'tests\' order

* Add a test for GL_EXT_frag_depth

* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.

* gl-4.5: Fix tautological-compare warning.

* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array

* arb_texture_multisample/minmax: Indent according to piglit style.

* arb_texture_multisample/minmax: Don\'t check INTEGER without integer textures.

* arb_get_texture_sub_image-errors: Fix expected error values

* gl-4.5: Fix sometimes-uninitialized warning.

* gles-es-3.10: unsized-array-not-in-last-position

* glsl-shaders: test correct shader source is use on cache fallback

* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)

* all.py: let VBO tests run concurrently

* Add arb_transform_feedback_overflow_query tests.

* arb_transform_feedback_overflow_query: add error tests.

* primitive-restart: Delete more glDrawArrays tests.

* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported

* generated_tests: fix tessellation -> tesselation typo

* generated_tests: Fix require_extensions for constant_array_size

* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect

* get-active-attrib-array: allocate a sufficiently large buffer

* builtin_functions: Add more 64-bit integers

* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing

* shader_runner: make buffer large enough to fit any GL enum

* arb_shading_language_420pack: check different binding points

* arb_shader_atomic_counters: check different binding points

* README: correct flags for 32-on-64 build

* glsl-1.30: Test large local array (v2)

* glsl-1.30: Test large vec4 local array

* glsl-1.30: Test large vec2 local array

* glsl-1.30: Test large local vec3 array

* glsl-1.30: Test multiple large local arrays

* Set non-mipmap filter for CopyImage textures in namespace pollution test

* Set nearest filter for CopyImage textures in api errors test.

* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call

* shader_runner: Add support for \"polygon mode\"

* nv_fill_rectangle: add tests

* arb_shader_ballot: simple ballotARB execution test

* arb_shader_ballot: add readInvocationARB tests

* arb_shader_ballot: add readFirstInvocationARB test

* arb_shader_ballot: test builtin variables

* arb_shader_ballot: test ballotARB inside if/else control flow

* arb_shader_ballot: test peeling away the first invocation

* arb_shader_clock: add basic execution tests

* arb_cull_distance: Fix sometimes-uninitialized warnings.

* glslparsertest: Add test case for FDO bug #100438.

* cl: Unmap mapped cl buffer in buffer-flags test

* cl: OCL1.1 allows pointers to NULL as valid kernel args

* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces

* arb_texture_buffer_range: test glTexBufferRange() with wrong target

* tests/py_modules/constants.py: look for generated_tests in build dir (v2)

* glsl-1.10: tests return lowering for a loop nested in an if

* shader_runner: add support for ARB_bindless_texture

* add API-related tests for ARB_bindless_texture

* arb_bindless_texture: add compiler-related tests

* arb_bindless_texture: add linker-related tests

* arb_bindless_texture: add execution-related tests

* arb_post_depth_coverage-basic: Add a basic initial test.

* arb_post_depth_coverage-multisampling: Add a multisampling test.

* arb_post_depth_coverage-sample-shading: Test sample shading.

* framework/exceptions: Add an exception class for user errors

* framework: Exit if a filter removes all tests from a profile

* Cmake: install comp shaders that are not generated

* glsl-1.50: new trivial GS test

* arb_tessellation_shader/execution/trivial: new trivial tess test

* arb_tessellation_shader/execution/sanity2: new variant of the test

* arb_blend_func_extended/output-location: require GLSL 1.50

* arb_enhanced_layouts/component-layout: require GLSL 1.50

* arb_separate_shader_objects/atomic-counter: require GLSL 1.50

* arb_shader_draw_parameters: require GLSL 3.30

* tests/egl: report \'skip\' instead of \'fail\' if not running under X

* arb_bindless_texture: Fix memory leaks.

* gl-1.4: test some glMultiDrawArrays error conditions

* arb_gpu_shader_int64: add bit-shift tests

* arb_draw_indirect: add transform-feedback test

* arb_enhanced_layouts: add test for location aliasing across GS vertex streams

* arb_shading_language_420pack: test binding different sampler types to the same tex unit

* arb_enhanced_layouts: Remove unused variable.

* arb_separate_shader_objects: Check piglit_link_check_status result.

* glsl-1.40: Print the same expected output used in comparison.

* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined

* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)

* arb_fragment_shader_interlock: Test image load/store.

* framework/test/shader_test: use -fbo option for shader tests

* glx: add test for drawing to GL_FRONT between glXMakeCurrent()

* all.py: s/OpenGL 1.1/opengl 1.1/

* arb_fragment_shader_interlock: fix MinGW build

* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test

* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag

* shader_runner: clean up resident handles at exit time

* arb_bindless_texture: add uniform-block-initializer.frag compiler tests

* arb_bindless_texture: fix images/inout.frag

* arb_bindless_texture: consolidate inout-
*.frag compiler tests

* arb_bindless_texture: add inout-non-matching-type.frag compiler tests

* arb_bindless_texture: add explicit-texture-binding.shader_test

* arb_bindless_texture: separate execution tests into two directories

Thu Feb 16 13:00:00 2017 jengelhAATTinai.de
- Update description

Thu Feb 16 13:00:00 2017 mpluskalAATTsuse.com
- Build only on 64 bit architectures

Wed Feb 8 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170207.5bbeed390:

* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows

* arb_gpu_shader_int64: allow shift tests to be generated

* arb_gpu_shader_int64: add testing of unsigned div/mod

Mon Feb 6 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170203.ca58eec0b:

* CMake: Enable python 3.6

* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types

* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types

* cl: Add tests for fdiv with neg/abs inputs

* cl: Add tests for stored fneg

* getteximage-formats: Disable dithering during glDrawPixels

* framework/backends/json: always flush the metadata to the disk

* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib

* Rename gen_conversion_fp64 to gen_conversion

* gen_conversion: explicitly enumerate conversion target types

* gen_conversion: rename _gen_from/to_double and _double_type

* gen_conversion: refactor templates to allow multiple extensions

* gen_conversion: generate tests for 64-bit integers

* framework/programs/run.py: Allow comments in test-list files.

* arb_texture_view-texsubimage-levels: correct buffer size

* util: move SUBTEST and SUBTESTCONDITION to piglit-util

* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0

* gl-3.1/draw-buffers-errors: select explicitly default framebuffer

* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test

* gl-4.5/named-framebuffer-read-buffer-errors: add test

* polygon-offset: draw tests in two rows of nine

* gl-1.4-polygon-offset: print more info on failure.

Mon Jan 23 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170120.9123cb73c:

* Test multiple inout parameters with indirect array indexing

* Test multiple inout parameters with arrays of arrays

Fri Jan 20 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170119.9861294a9:

* unittests: Add new python generator to unittests

* CI: Add python 3.6 to build matrix

Thu Jan 19 13:00:00 2017 mimi.vxAATTgmail.com
- Update to version 1~20170119.1004a07bb:

* egl_khr_gl_image: Add test that clears a shared image

* glsl-1.10: test min max optimisation pass

* glsl-1.10: another test for min max optimisation pass

* deqp: Search stdout and stderr for X connection failure

* Add GL_INTEL_conservative_rasterization tests

* generated_tests: new compiler tests for INTEL_conservative_rasterization

* resume: use the previously-set test-list when resuming

* shader_runner: Fix MSVC build error.

* arb_texture_view: Fix MSVC build.

* PNG files, write mode correction

Mon Jul 11 14:00:00 2016 msrbAATTsuse.com
- Update to latest version.


 
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