Changelog for
piglit-1~20180604.cde860ab3-19.18.x86_64.rpm :
* Thu Aug 30 2018 msrbAATTsuse.com- Update suse_qa.py and opensuse_qa.py to work with current piglit.
* Wed Aug 29 2018 Ondřej Súkup
- use %make_jobs makro instead make_build
* Wed Jun 06 2018 mpluskalAATTsuse.com- Update to version 1~20180604.cde860ab3:
* arb_texture_view: convert some more tests to run on ES 3.1
* util: provide way to read a texture in ES compatible way
* vertex-program-two-side: Fix GCC format-security warnings.
* glsl-fs-fogscale: Fix GCC format-security warnings.
* glsl-1.50: test compat built in constants
* built-in-constants: fix desktop GL version check for geometry shaders
* built-in-constants: add support for testing compatibility profile built ins
* framework/resume: properly parse the no_retry option
* framework: allow specifying the number of jobs for concurrency
* framework/html: guard against errors writing individual test results
* gl-3.0: Remove unused variable.
* arb_tessellation_shader: test display list support for glPatchParameterfv()
* arb_tessellation_shader: add basic display list test for glPatchParameteri()
* shader_runner: add basic display list support
* ARB_tessellation_shader: test gl_
*Color built-ins with tessellation shaders
* piglit-util-gl: add support for using patches with fixed function attributes
* gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
* gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders
* gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders
* gl-3.2-compat: test gl_
*Color built-ins with geometry shaders
* glsl-1.40/1.50: basic compiler tests for the compatibility profile
* glslparsertest: support compatibility profile tests
* cmake: Bump minimum version to 3.2.
* Revert \"Specify an explicit window size in builtin uniform tests.\"
* Specify an explicit window size in builtin uniform tests.
* Fix bogus assertions in builtin uniform test generator.
* gl-3.0: test glUniform
*ui{v} functions are compiled into display lists
* util: add includes when building for Wayland
* tests: Add gpu and quick no_isolation metaprofiles
* tests: rename shader_
*_multi to shader_
*.no_isolation
* profile: add the idea of process-isolated xml file
* cmake: Set a value for each portability define.
* glsl-uniform-initializer-7: Fixed uninitialized uniform.
* ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT
* tests/quick_shader.py: Fix test count of quick_shader
* framework: make use of Filter.run in Profile classes
* framework: Add filters class
* framework: ensure that all tests are run before exiting
* shader_runner: Support PIGLIT_DEFAULT_SIZE env var
* framework-gl: Export window size override function
* framework: fix running with mixed concurrency (neither -c or -1)
* arb_internalformat_query2: test new ARB_ES3_compatibility internalformats
* util-gl: add ARB_ES3_compatibility internalformats support
* arb_internalformat_query2: use CompressedTexImage
*D for specific compressed formats
* crucible: if a test has no XML output consider it a crash
* crucible: use tempfiles to allow running with concurrency
* crucible: fix getting values from piglit.conf
* ext_texture_norm16-render: refactor subtest execution
* find_static_tests.py: fix python2 compatibility
* name no_error profile depen on shader generation
* piglit-framework-gl: skip compat test when not supported
* framework: handle UnicodeDecodeError
* deqp_egl: add support for mustpass lists
* khr_gl45: add support for mustpass lists
* framework: fix grouptools.commonprefix when len(args) == 1
* profile: use gz to compress profiles
* Generate xml for builtin profiles
* tests: Add script to find all hand written test files
* Add script to serialize profiles to XML
* opengl.py: Remove exported gl extensions
* tests/cl.py: fix out of tree serialization
* fix asmparser test serialization for out of tree builds
* fix glslparser test for out of tree builds
* tests/glsl_parser_test.py: fix is_skip for serialized profiles
* shader_tests: correctly generate xml during out of tree builds
* tests: use meta profiles
* tests/quick: fix filtering of vs_in shader tests
* py_modules: Add support for out of tree builds
* framework/profile: Add support for meta profiles
* profile: allow forcing python or xml loading
* profile: Add support for loading xml based profiles
* framework/test: make CLProgramTester take relative paths
* framework/test: make BuiltInConstantTest files relative
* tests/all: Make asmparser tests path relative
* framework/test: use relative paths for GLSLParser tests
* framework/test: Make shader paths relative
* framework/test: Add class for cl-program-tester
* framework/test/piglit_test: make cl_concurrency always a boolean
* framework/test: Split multishader too
* framework: do the same for shader test
* framework: use a class method for building test via parsing
* tests: use BuiltInConstantsClass
* framework/test: add a test class for built-in constants
* framework: Use custom class for ASM parser tests
* framework/profile: Add a __len__ method to TestProfile
* framework/test: expose required and excluded platforms
* framework/test: Use getter for altering PiglitBaseTest Command
* framework/profile: Allow a group manager class to be overwritten
* test/piglit_test: add ROOT_DIR variable
* update git ignore for this series
* draw-vertices-2101010: Don\'t test BGRA if we don\'t have the ext.
* arb_vertex_type_2_10_10_10: Don\'t test BGRA if we don\'t have the ext.
* texture-integer-glsl130: Make sure we use usampler for ui textures.
* ext_texture_norm16-render: test for GL_EXT_texture_norm16
* glsl-1.40-compat: add basic compat test for built-in constants
* shader_runner: allow compat profiles to be explicitly requested
* summary/console: Add -p / --problems
* arb_bindless_texture: add test for conversion of bound sampler or image to uvec2
* arb_bindless_texture: add test where we pass a handle through a function
* arb_bindless_texture: rename vertex uniform test and add vertex attrib test
* arb_bindless_texture: add some uvec2 arithmetic test
* shader_runner: add vertex attrib command for setting bindless texture handles
* unittests: mustpass is a text list
* glsl-max-vertex-attrib: fix shader and check for successful link
* use correct glsl version in tests that use GL_ARB_gpu_shader5
* glsl-1.20: exercise bug in parameter out handling in Mesa
* glsl-1.20: move the parameter out tests to glsl-1.20
* glsl-1.10: add a number of new function parameter tests
* glsl-1.10: rename function chain test and better test the inout param
* framework: update deqp mustpass list for text based mustpass
* arb_get_texture_sub_image: update cube map tests to make textures cube complete
* arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries
* arb_get_texture_sub_image: fix expected error when querying a level which hasn\'t been explicitly defined
* tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles
* tests: nv_image_formats: remove unintended new files
* tests: intel_blackhole_render: require extension in dispatch test
* tests: fix INTEL_blackhole_render test names
* arb_framebuffer_srgb/blit: Add source fill modes
* tex-srgb: Drop unused variables and a stale comment
* tex-srgb: Also test a cleared texture
* arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out
* arb_gpu_shader_fp64: add tests for frexp() corner cases
* arb_gpu_shader_int64: test two operands with indirect access simultaneously
* arb_shader_ballot: add missing extension
* glsl-1.50/linker: add explicit \"link success\" line to test section
* arb_enhanced_layouts: remove a redundant builtin out block redeclaration
* arb_texture_query_levels: rename VS input to piglit_vertex
* glsl-1.20/fs-structure: remove stray varying
* fs-inout-index-two-level: remove unnecessary and incorrect varying
* shader_tests: move input/output declarations above functions
* ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges
* adj-prims: beef up the test to tease out what nvidia hardware does
* gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency
* glsl-4.40: add tests for interpolateAt
* with swizzles / array subscripts on vectors
* arb_gpu_shader5: add interpolateAt
* tests with input in a struct
* add new indexing test with dynamic indexing of integer vector
* glsl: test for LLVM Error: Terminator found in the middle of a basic block
* glsl-1.10: test that loop unrolling doesnt create an infinite loop
* util: fix read_pixels_float() on GLES2 when format is not GL_RGBA
* Add support for Crucible
* framework: change one missed core.checkDir call to core.check_dir
* shaders: Use 3-source operations as conditions
* AMD_performance_monitor: add VC4 specific tests
* piglit: fix some warnings about no return value from non-void function
* fbo-drawbuffers2-blend: fix incorrect comments
* tests: add INTEL_blackhole_render
* cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES.
* arb_gpu_shader5: add interpolateAtSample tests with input in an array
* arb_gpu_shader5: add execution tests for interpolateAt
* with input in an interface block
* gl-3.0: Basic tests of glTexParameterIiv and friends
* arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available.
* s3tc-targeted: Execute every test case
* s3tc-targeted: Reduce requirements to the minimal set
* egl: API test for EGL_ANDROID_blob_cache extension
* glsl-1.10: test divide by zero doesn\'t crash constant evaluation
* glsl-fs-pointcoord: add additional FS inputs
* tests: Added a new NoContext test profile for the Khronos CTS runner
* tests: Added a new GLES test profile for the Khronos CTS runner
* internalformat_query
*: fix SAMPLES pname checks for RGB9_E5
* enhanced_layouts/sso: clear before testing.
* degenerate-prims: fix incorrect return value from test_prim()
* gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS
* gl-2.0-shader-materials: test vertex shader with material attributes
* gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array
* gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero \'start\'
* texunits: don\'t test glTexEnv with unusable texture units
* arb_viewport_array/viewport_indices: allow float precision instead of double
* cl: Remove extra character in mubuf test
* shader_draw_parameters: Also test using an indirect draw
* shader_draw_parameters: Also test using glDrawArrays with first > 0
* framework: work around tests that skip without skipping subtests
* tests: update documentation to include GL46 in khr_gl.py
* travis: add docker based cmake build job
* arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test
* arb_internalformat_query2: don\'t try glGetTexLevelParameteriv() for tex buffers
* tests: enumerate subtests in linestipple
* tests: enumerate subtests in degenerate-prims
* tests: always report subtest results for degenerate-prims
* tests/fbo-storage-formats: enumerate subtests
* tests/fbo-storage-formats: print subtest result for skip too
* tests/fbo-storage-formats: Make subtest names predictable
* tests/fbo-storage-formats: Always print the same number of subtests
* tests: enumerate subtests in fbo-incomplete
* tests: enumerate subtests in gl-2.1-pbo test
* framework: if a test with subtests crashes mark the offending subtest
* framework: add support for parsing subtest enumeration
* framework: use statuses instead of relying on string conversions
* framework: use an OrderedDict for subtest storage
* util: Add a function to register subtests
* util: make piglit_run_selected_subtests print all tests to run.
* all.py: fix extension/version testing when wflinfo fails
* arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT
* util: s/3/num_components/ in probe_rect_ubyte()
* cl: Add test for MUBUF access with a negative vaddr
* ext_memory_object_fd: add api error tests
* ext_semaphore_fd: add api error tests
* ext_memory_object: remove redundant print on failure
* ext_semaphore: add basic api error checking
* arb_internalformat_query2: some formats are not compatible with TBOs
* arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE
* arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+
* arb_internalformat_query2: avoid bogus error spam about unsupported pnames
* arb_arrays_of_arrays: add ubo test with explicit binding
* Revert \"framework: Handle crashing subtest.\"
* gl-1.0-blend-func: add --quick option
* gl-1.0-dlist-materials: new test of materials in display lists
* arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos
* arb_shader_clock: fix use of atomic counters
* framework: Handle crashing subtest.
* arb_texture_barrier add test texture-halves-ping-pong-operation-chain
* gles3: Test transform-feedback to uniform-buffer-object
* arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart.
* gl 1.0: Stress test GL_LINE_LOOP.
* Add test for all user defined clip planes
* util-gl: Remove tolerance from integer pixel probes.
* util-gl: Add pixel comparison functions.
* util-gl: Consolidate printing of bad probed pixels.
* util-gl: Remove piglit prefix from static functions.
* util-gl: Make piglit_compare_images_color respect x and y arguments.
* util-gl: Silence some lint warnings.
* triangle-rasterization: Use util function to probe framebuffer.
* ignore-adjacent-veritces: Use util function to probe framebuffer.
* util-gl: Add piglit_probe_rect_two_rgb.
* util/gl: Print numeric value of unrecognized enums.
* arb_texture_multisample: stress test of very large textures (v3)
* teximage-colors: accept -127 instead of -128 for exact snorm up/download
* arb_texture_buffer_object/indexed: test indexed samplers with tbo
* built-in-constants: check required GLSL versions for #extensions
* ssbo/execution: test std140/430 struct deref
* arb_texture_buffer_object/max-size: skip if the buffer can\'t be allocated
* textureSize: add ability to test tess eval stage
* Remove old ATI_fs test
* ATI_fs: add some api tests
* ATI_fs: add render tests
* ATI_fs: add api error tests
* Update TODO.
* arb_clear_texture: Remove GLenum stringification macros.
* fbo-formats: Remove GLenum stringification macros.
* util/sized-internalformats: Remove GLenum stringification macros.
* texturing-texwrap: Remove GLenum stringification macros.
* EXT_transform_feedback: Remove GLenum stringification macros.
* ARB_texture_view: Remove GLenum stringification macros.
* ARB_texture_compression: Remove GLenum stringification macros.
* ARB_
*_program: Remove GLenum stringification macros.
* compressedteximage: Remove GLenum stringification macros.
* fbo-depth-tex1d: Remove GLenum stringification macros.
* fbo-depth: Remove GLenum stringification macros.
* fbo-stencil: Remove GLenum stringification macros.
* teximage-colors: Remove GLenum stringification macros.
* arb_copy_image-formats: Remove GLenum stringification macros.
* dsa-compressedtextureimage: Remove GLenum stringification macros.
* depth-stencil-blit: Remove GLenum stringification macros.
* fbo-stencil8: Remove GLenum stringification macros.
* Remove GLenum stringification macros.
* texture packed formats: Remove GLenum string literals.
* texture-al: Remove GLenum string literals.
* texture integer glsl130: Remove GLenum string literals.
* texture integer getTexImage clamping: Remove GLenum string literals.
* texture integer fbo blending: Remove GLenum string literals.
* transform feedback2 api query: Remove GLenum string literals.
* object_purgeable: Remove GLenum string literals.
* clipflat: Remove GLenum string literals.
* ARB_pipeline_statistics_query: Remove GLenum string literals.
* Remove GLenum primitive string literals.
* Remove GLenum string literals.
* util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name.
* draw-vertices-2101010: Accept either SNORM conversion formula.
* Remove tests/bugs directory.
* Move vbo-buffer-unmap test from bugs to spec dir.
* Move tri-tex-crash test from bugs to spec dir.
* Move fdo31934 test from bugs to spec dir.
* Move fdo28551 test from bugs to spec dir.
* Move fdo25614-genmipmap test from bugs to spec dir.
* Move fdo24066 test from bugs to spec dir.
* Move fdo23670-drawpix_stencil from bugs to spec dir.
* Move fdo23670-depth_test from bugs to spec dir.
* Move fdo23489 test from bugs to spec dir.
* Move fdo22740 test from bugs to spec dir.
* Move point-sprite test from bugs to spec dir.
* Move fdo20701 test from bugs to spec dir.
* Move tex1d-2dborder test from bugs to spec dir.
* Move r300-readcache test from bugs to spec dir.
* Move fdo14575 test from bugs to spec dir.
* Move fdo10370 test from bugs to spec dir.
* Move drawbuffer-modes test from bugs to spec dir.
* Move crash-texparameter-before-teximage test from bugs to spec dir.
* Move crash-cubemap-order test from bugs to spec dir.
* framework: Correct comment typo in piglit.conf.example
* README: Document deqp_gles3.py configuration deprecation
* README: Fix spelling mistakes
* completions/bash: Update list of profile completions to match on
* completions/bash: Fix spelling mistakes
* ext_framebuffer_object: Fix typo in two copyright blocks
* travis: add generator unittests
* unittests: update python generator
* unittests: correct tessellation typo
* tox: stick to pytest 3.2.5
* arb_internalformat_query2: correct tessellation typo
* arb_texture_view: fix order of vertices in draw_3d_depth()
* ext_transform_feedback-max-varyings: reduce output upon failures
* ext_transform_feedback-interleaved: disable unneeded printfs()
* all.py: add entry for ext_occlusion_query_boolean
* Update documentation wrt removal of Glean.
* Remove GleanTest framework.
* Remove Glean framework.
* Remove remaining Glean tests.
* Port negative uniform location subtest of Glean shader api test to Piglit.
* Port error handling subtest of Glean FBO test to Piglit.
* Port mipmap subtest of Glean FBO test to Piglit.
* framework: Make csv summary a subset of formatted summary.
* framework: Add new formatted summary.
* textureGather: add new options for testing mirror address modes
* ext_disjoint_timer_query-simple: basic API test
* Remove Glean arb_vertex_program test.
* Port arb_vertex_program numeric stress tests from Glean to Piglit.
* Port arb_vertex_program position writes tests from Glean to Piglit.
* Port arb_vertex_program instruction tests from Glean to Piglit.
* arb_vertex_program: Test matrix property bindings.
* arb_vertex_program: Test property bindings.
* gl-1.2: Test normal rescaling with fixed function pipeline.
* ext_framebuffer_multisample: don\'t use fixed sample count
* arb_texture_storage_multisample: don\'t use fixed sample count
* arb_texture_multisample: don\'t use hard-coded sample counts
* glsl: Fix Normalscale test.
* Remove Glean GLSL test.
* Port linker glsl tests from Glean to Piglit.
* Port glsl 1.20 and 1.30 glean tests to Piglit.
* Port illegal shader glsl tests from Glean to Piglit.
* Port preprocessor glsl test from Glean to Piglit.
* Port struct glsl test from Glean to Piglit.
* Port matrix glsl tests from Glean to Piglit.
* shader_runner: Add color command.
* Port function call glsl tests from Glean to Piglit.
* Port texture glsl tests from Glean to Piglit.
* shader_runner: Add simple 1D and 3D texture creation commands.
* util: Add simple 1D and 3D texture creation functions.
* Port built-in constants test from Glean to piglit
* Port logic operator glsl tests from Glean to Piglit.
* Port \"sequence (comma) operator\" glsl test from Glean to Piglit.
* Port \"chained assignement\" glsl test from Glean to Piglit.
* Port swizzle and writemask glsl tests from Glean to Piglit.
* Port simple glsl tests from Glean to Piglit.
* Add linear fog GLSL test.
* Test built in uniform matrix state in shader.
* util: Add matrix inverse and transpose functions.
* Test built in uniform state in shader.
* ssbo: fix compiler warnings in layout tests.
* glx: New test for GLX_EXT_no_config_context
* tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display
* fbo-blending-snorm: new test for testing snorm blend behavior
* ssbo/linker: move some linker tests to using a fragment shader ssbo
* ssbo: block more tests on lack of vertex ssbo
* ssbo/linking: add check for vertex ssbo support.
* ssbo/max-ssbo-size: handle lack of vertex shader ssbo.
* ssbo: make rendering test work without vertex ssbos.
* ssbo: make indirect test work on GL3.3
* ssbo: handle lack of vertex shader ssbo support in test.
* glx-query-renderer-coverage: Fix broken glXCreateNewContext call
* unittests: test WflInfo in its own module and correct depending ones
* generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names
* cl: Add tests for load lo16 instructions
* Remove texture unit Glean test
* Port texture unit test from Glean to Piglit
* Remove texture coord generation Glean test
* Port tex coord generation test from Glean to Piglit
* Remove texture env combine4 Glean test
* Port texture env combine4 test from Glean to Piglit
* Remove texture environment Glean test
* Port texture env test from Glean to Piglit
* Remove texture env combine Glean test
* Port texture env combine test from Glean to Piglit
* Remove point sprite Glean test
* Port point sprite test from Glean to Piglit
* isinf-and-isnan: add clamp / min / max tests
* framework: fix wflinfo GL shading language parsing code
* all.py: fix version checks in is_feature_directory_supported()
* arb_sample_shading: don\'t use gl_FragColor/Data in fragment shaders
* arb_indirect_parameters: add cast to silence compiler warnings
* util: const-qualify data parameter to piglit_multisample_texture()
* util: fix piglit_multisample_texture() parameter type
* unittests: include new elapsed time from the console summary output
* framework: specify GL_NEAREST filter for FBO textures
* gl-1.0-logicop: allow testing single mode on the command line
* cmake: also install Windows manifest files
* framework: decrement argc in delete_arg()
* all.py: use gl_extension_supported() to omit some test groups
* all.py: filter directories traversed to find shader tests
* framework: fix wflinfo issues in opengl module
* framework: move WflInfo class into new wflinfo.py module
* util: remove -compat from arguments so as not to confuse tests
* cl: Fix ulp tolerance comparison
* cl: Fix sinpi expected values
* cl: Adjust cospi expected values to account for fp32 rounding
* cl: Adjust sincos expected values to account for fp32 rounding
* cl: Adjust sin expected values to acount for fp32 rounding
* cl: Adjust tanpi epxected results to account for fp32 rounding
* cl: Adjust tan expected values to account for fp32 rounding
* cl: Adjust cos test expected values to account for fp32 rounding
* shaders: Test using a bound program after an unsuccessful relink
* glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation
* Add tests for GLSL ES 1.00 mismatched uniform precision
* fbo: add a test for blending with float special values
* ARB_shader_atomic_counter_ops: fix glsl version
* arb_texture_buffer_range/ranges-2: add missing extension check
* arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB
* egl_khr_create_context: handle Compatibility contexts properly
* util,shader_runner: random fixes for compatibility profile
* util: add an option to run an existing test with a compatibility profile
* cmake: create Win10 manifest files for particular executables
* framework: improve var names, comments in console() function
* framework: also print elapsed time with piglit-summary.py
* framework: include piglit start-up time in time_elapsed computation
* all.py remove run_concurrent=False from ARB_fragment_program tests
* fp-fragment-position: use glGenTextures()
* trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
* all.py: remove run_concurrent=False from ARB_draw_instanced test
* all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests
* all.py: remove run_concurrent=False from most GL 3.0 tests
* gl30basic: configure with requires_displayed_window = true
* all.py: remove run_concurrent=False from GL 2.0 tests
* all.py put GL 1.1 tests after GL 1.0 tests
* gl-3.2: fix sample count in layered rendering tests
* glsl-1.50: fix sample count in interface-block-centroid.c
* arb_texture_storage_multisample fix sample count in tex-storage.c
* arb_direct_state_access: fix sample count in texture-storage-multisample
* glsl-1.00: Add testcases from the spec about redeclarations.
* OES_required_internalformat: Add a test for renderbuffer sizing.
* no-op-paths: Clear between each test.
* cl: Add missing math tests
* cl: Implement generating 2input 2output functions
* cl: Generate aligned vstorea tests
* cl: Generate aligned vloada tests
* cl: Fix erfc test
* cl: Fix erf test
* gl-minmax: change the glGet functions to accept 64-bit variables
* framework: remove _DISABLED variable in opengl.py
* framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()
* util: add casts in strchrnul()
* all.py: move assignment to groupname out of loop
* framework: eliminate a goto
* framework: fix comment typos in opengl.py
* framework: fix comment typos
* all.py: add missing argument to arb_sample_shading-samplemask test
* all.py: run ARB_draw_buffers tests concurrently
* all.py: run ARB_draw_buffers_blend test concurrently
* all.py: run EXT_draw_buffers2 tests concurrently
* all.py: run ARB_blend_func_extended tests concurrently
* all.py: remove run_concurrent=False from some GLSL 1.30 tests
* all.py: run ARB_vertex_half_float tests concurrently
* all.py: run NV_conditional_render tests concurrently
* all.py: run ARB_seamless_cube_map tests concurrently
* all.py: run ARB_instanced_arrays tests concurrently
* all.py: run ati_draw_buffers tests concurrently
* all.py run ARB_depth_clamp tests concurrently
* all.py: remove run_concurrent=False from 1.5 tests
* all.py: remove run_concurrent=False from 1.4 tests
* all.py: remove run_concurrent=False from 1.3 tests
* all.py: remove run_concurrent=False from 1.2 tests
* all.py: remove run_concurrent=False from most 1.1 tests
* simple-readbuffer: simplify a conditional
* clear-accum: specify config.requires_displayed_window = true
* util: change FAIL->SKIP in piglit_fbo_framework_create()
* util: don\'t use fbo if test_config->requires_displayed_window is true
* mingw: build shader_runner with 2MB stack
* arb_internalformat_query2: don\'t test TEXTURE_BUFFER against GetTexParameter
* glx-tfp: Use a nice orange color instead of red
* compute: add more tests for verifying inter-shader derived values
* arb_compute_variable_group_size: ensure local size works with fixed
* compute: add test variants for local_size decls in other shaders
* tox: use pytest >= 3.0.3
* arb_compute_variable_group_size: check gl_GlobalInvocationID
* shader_runner: don\'t use glMapNamedBufferRange
* tests/deqp: remove redundant constructors
* framework: remove outdated comment
* framework: fix a comment
* framework: fix outdated comment
* framework: fix a comment
* framework: fix typos in comments
* cl: Add tests for load hi16 instructions
* cl: Add tests for store hi16 instructions
* glx: Rerun failing tests in auto mode if there is a pending expose event
* cl: Improve link program tests
* cl: Add basic remainder(float, float) builtin tests
* cl: Fix cospi return value
* cl: Add tests for clc-1.0 integer atomics
* arb_sample_shading: uint -> GLuint.
* arb_query_buffer_object: add additional coherency tests
* arb_query_buffer_object: extract some common code for running queries
* arb_sample_shading: run more tests concurrently
* arb_sample_shading: add more extensive gl_SampleMask(In) tests
* arb_enhanced_layouts: test packing of floats in the same slots as an array
* arrays_of_arrays/atomic_counter: check counters limit on linker test.
* arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers.
* arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour.
* cl: Add tests for mad mix
* ext_occlusion_query_boolean: basic API test
* cl: Fix incorrect indentation
* cl: Don\'t use unsigned long long
* README: Make initial smoke tests steps internally consistent
* README: Correct typo deQP -> dEQP
* README: Update the list of test profiles
* fbo-viewport: fix false error caused by slight rounding differences
* arb_gpu_shader_fp64: relax ldexp test due to denorms
* cl: Add tests for 64 bit integer atomics
* image_load_store: add a new test for a bug seen on AMD VEGA.
* framework: fix proces/process_isolation typo
* framework: fix comment typos on FastSkip class
* arb_arrays_of_arrays: remove an unused variable
* glsl-1.10: add some loop unrolling tests with breaks in else branch
* cl: Add failing case to exp test
* cl: Add tests for function calls
* arb_texture_query_lod: add tolerance for some comparisons
* cl: Fix device_regex feature
* Add KHR-GL46 to khr_gl.py
* Fix bogus .50. number in and-clamp.shader_test
* cl: Add generator for shuffle2 builtins
* cl: Add generator for shuffle builtins
* arb_separate_shader_objects: Check piglit_link_check_status results.
* cl: Fix error message value.
* glx-multithread-clearbuffer: Check pthread_join return value.
* textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1
* draw-pixels: fix KHR_no_error logic
* arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily
* arb_tessellation_shader: new tests for a radeonsi bug
* arb_shader_storage_buffer_object: don\'t do out-of-bounds writes
* cl: Replace handwritten vload tests with a generator
* cl: Add private and local versions of vstore tests
* gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0)
* gl-2.0-vertex-const-attr: test attribute declaration order
* glean: remove pointless switch statements from fbo test
* general: add missing KHR_no_error status
* gl-4.5: set KHR_no_error status
* gl-3.3: set KHR_no_error status
* gl-3.2: set KHR_no_error status
* gl-3.1: set KHR_no_error status
* gl-3.0: set KHR_no_error status
* gl-2.1: set KHR_no_error status
* gl-2.0: set KHR_no_error status
* arb_vertex_attrib_64bit: set KHR_no_error status
* arb_texture_view: set KHR_no_error status
* arb_texture_storage_multisample: set KHR_no_error status
* arb_texture_rectangle: set KHR_no_error status
* arb_texture_cube_map_array: set KHR_no_error status
* arb_sync: set KHR_no_error status
* arb_shading_language_420pack: set KHR_no_error status
* arb_shader_objects: set KHR_no_error status
* arb_provoking_vertex: set KHR_no_error status
* arb_occlusion_query: set KHR_no_error status
* arb_occlusion_query2: set KHR_no_error status
* arb_internalformat_query2: set KHR_no_error status
* arb_gpu_shader_fp64: set KHR_no_error status
* arb_framebuffer_no_attachments: set KHR_no_error status
* arb_explicit_uniform_location: set KHR_no_error status
* arb_debug_output: set KHR_no_error status
* arb_clear_texture: set KHR_no_error status
* arb_texture_stencil8: set KHR_no_error status
* nv_conditional_render: set KHR_no_error status
* khr_debug: set KHR_no_error status
* arb_get_program_binary: set KHR_no_error status
* arb_program_interface_query: set KHR_no_error status
* arb_timer_query: set KHR_no_error status
* arb_clear_buffer_object: set KHR_no_error status
* arb_texture_buffer_range: set KHR_no_error status
* arb_tessellation_shader: set KHR_no_error status
* arb_texture_storage: set KHR_no_error status
* arb_transform_feedback3: set KHR_no_error status
* arb_transform_feedback_overflow_query: set KHR_no_error status
* arb_vertex_array_bgra: set KHR_no_error status
* ext_packed_depth_stencil: set KHR_no_error status
* ext_texture_array: set KHR_no_error status
* ext_packet_float: set KHR_no_error status
* ext_texture_format_bgra8888: set KHR_no_error status
* ext_texture_integer: set KHR_no_error status
* ext_texture_swizzle: set KHR_no_error status
* arb_transform_feedback2: set KHR_no_error status
* arb_robustness: fix KHR_no_error status
* arb_multisample: fix KHR_no_error status
* arb_map_buffer_range: fix KHR_no_error status
* arb_instanced_arrays: fix KHR_no_error status
* arb_draw_instanced: fix KHR_no_error status
* arb_draw_elements_base_vertex: fix KHR_no_error status
* glsl-4.50: add test that makes sure extra semicolons are forbidden
* glsl-4.60: add a test that allows extra semicolons at global scope
* util: recognize GLSL 4.60
* ARB_gpu_shader_int64: test that swizzles of constants work
* glx: Introduce a glx-swap-copy test v2
* glx: Fix glx-swap-exchange v3
* cl: Add more arithmetic tests to exercise 24bit udiv/umod routines
* gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
* sync_api: use piglit_get_gl_enum_name()
* gl30basic: add some extra suspected extension
* arb_sample_shading: document automatic per-sample FS execution
* glsl-es-1.00: constant initializer type mismatch causes an error
* framework: Add --ignore-missing option
* arb_direct_state_access: adapt to spec fixes in OpenGL 4.6
* arb_arrays_of_arrays: test struct member offset calculation
* arb_texture_buffer_object: set KHR_no_error support
* ext_transform_feedback: set KHR_no_error status
* texturing: set KHR_no_error status
* texturing: remove empty test
* texelFetch: set KHR_no_error status
* arb_texture_multisample: set KHR_no_error status
* arb_texture_barrier: set KHR_no_error status
* arb_shader_texture_lod: set KHR_no_error status
* ext_framebuffer_multisample: set KHR_no_error status
* ext_memory_object: add some basic api error checks
* arb_bindless_texture: add a test which sets mixed texture units/handles
* registry: update gl.xml
* registry: update gl.xml
* cl: Add support for OCL 2.0
* glean: remove line drawing code from fbo test
* cl: Add kernel_exec and __kernel_exec macro test
* cl: Use required format for sampler test
* arb_transform_feedback_overflow_query-basic: add any_inverted subtest
* arb_transform_feedback_overflow_query-basic: fix subtest selection
* Remove MSVC build support.
* drawoverhead: Fix Windows builds.
* arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4
* ext_framebuffer_multisample/draw-buffers-common: whitespace fixes
* fbo: Use glLinkProgram after binding attributes to location.
* arb_provoking_vertex: test OpenGL profile too
* arb_shader_group_vote: Add simple vertex shader tests
* arb_shader_group_vote: Prefix tests with \"cs-\"
* framework: Fix the same bug for resume in the previous commit
* framework: Only sort files for json backend that end in .json
* unittests: Add tests for file in tests dir not ending in .json
* unittests/framework: remove \'autouse\' from fixture
* framework: remove duplicate import of framework.exceptions
* arb_post_depth_coverage: Make multisampling test more robust
* arb_post_depth_coverage: Don\'t try sample rates we don\'t support
* glsl-1.50: add linker test for unused in out blocks
* framework: Don\'t stop resume because no tests are left to be run
* arb_provoking_vertex: fix quads-follow-provoking-vertex test
* tests/util: remove unneeded cmake code for WGL
* clipflat: refactor some code
* Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c.
* Remove a useless GLU depedency
* glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock
* wgl: add new multi-context, multi-window rendering tests
* wgl: initial check-in of wgl utility code and wgl sanity check program
* blit-scaled-linear: whitespace fixes
* blit-scaled-linear: minor shader code improvements
* glx-multi-window-single-context: new GLX test
* glx-multi-context-single-window: new GLX test
* utils/glx: request depth/stencil buffer visual for windows, contexts
* arb_clear_texture-errors: add more error tests
* gl-3.1-buffer-bindings: new test of GL buffer binding points
* egl_mesa_platform_surfaceless: fix compilation warning
* es3: add tests for verifying overloading behavior
* glsl-1.50: set KHR_no_error status
* glsl-1.40: set KHR_no_error status
* glsl-1.30: set KHR_no_error status
* glsl-1.30: alphabetise build list
* arb_sample_shading: set KHR_no_error status
* arb_gpu_shader5: set KHR_no_error status
* arb_color_buffer_float: set KHR_no_error status
* hiz: set KHR_no_error status
* fast_color_clear: set KHR_no_error status
* arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test
* glsl-1.20: better test indirect indexing of literal array of structs
* util: Avoid asking GL to transpose the ortho_uniform matrix.
* ARB_blend_func_extended: set KHR_no_error status
* gl-1.0: set KHR_no_error support for remaining gl-1.0 tests
* bugs: set KHR_no_error support for remaining bugs tests
* cmake: Check for linux/sync_file.h for egl_khr_fence_sync.
* ARB_point_parameters: port glean test pointatten to piglit
* pbo: Don\'t assume that GL_MAX_PIXEL_MAP_TABLE is 256
* fbo: set KHR_no_error compatibility for remaining fbo tests
* egl_khr_fence_sync: Enable android native fences extension test.
* egl_khr_fence_sync: Test for wait with zero timeout.
* egl_khr_fence_sync: Verify that dup() fails on invalid fence.
* egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID.
* egl_khr_fence_sync: Add test to create fence from fd.
* egl_khr_fence_sync: Add sw_sync lib.
* egl_khr_fence_sync: add tests for android fence.
* egl_khr_fence_sync: Prepare to support android native_sync.
* drawoverhead: test 8 UBOs instead of 4
* drawoverhead: test images and image buffers
* drawoverhead: fix primitive restart testing for GL Compatibility
* drawoverhead: test TBO state changes
* arb_viewport_array: set KHR_no_error compatibility
* amd_vertex_shader_viewport_index: set KHR_no_error compatibility
* arb_clip_control: set KHR_no_error compatibility
* cmake: bump gbm dependency to 17.1
* fbo: Require GL_ARB_texture_cube_map
* Revert \"arb_get_texture_sub_image-errors: Fix expected error values\"
* glx/glx-multithread-texture: Use larger color differences
* glx/glx-multithread-texture: Don\'t probe an undefined back buffer
* glx/glx-multithread-texture: Avoid uploading stale data to texture
* gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2
* piglit_drm_dma_buf: fix GPU offsets and strides
* arb_bindless_texture: set KHR_no_error compatibility
* cmake: Reintroduce version check to gbm_bo_map check
* polygon-mode: print more info if there\'s a failure
* drawoverhead: print test numbers
* drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test
* igt: Make \"warn\" status work again as expected
* tests/igt.py: mark segfaulted IGT process as \'crash\'
* drawoverhead: use GL_TRIANGLES instead of GL_POINTS
* appveyor: Allow building with MSVC too.
* appveyor: Build piglit for Windows using MinGW.
* tests: Added a couple of new test profiles for the Khronos CTS runner
* Revert \"tests: Update integration for khronos CTS runner.\"
* util: fix Cygwin stdout/stderr buffering
* Tue Mar 27 2018 guillaume.gardetAATTopensuse.org- Fix SOURCE5 installation- Handle properly openGL and openGL ES tests- Enable Build for %arm and AArch64
* Thu Jun 08 2017 mimi.vxAATTgmail.com- Update to version 1~20170607.bc6ef16df:
* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag
* arb_bindless_texture: add arrays-of-struct.frag compiler tests
* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests
* cl: Add array of structures to program-scope-arrays test
* cl: Add input dependent test for global_offset
* egl: API test for EGL_IMG_context_priority extension
* egl-context-priority: Check eglInitialize result.
* primitive-restart: run all tests even when there\'s a failure
* srgb_conformance: fix error computation
* util: support instancing with piglit_draw_rect_custom
* shader_runner: add \"draw instanced rect ortho\" commands
* arb_tessellation_shader: test instancing
* glsl-1.50: test instancing with a geometry shader
* arb_tessellation_shader: add 3 new trivial tess+gs tests
* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used
* drawoverhead: new microbenchmark
* shader_runner: add \"draw arrays instanced\" command
* shader_runner: add \"relative probe rect rgba\" command
* arb_tessellation_shader: test gl_PrimitiveID in instanced draws
* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used
* util: add MIN3/MAX3 convenience macros
* arb_sparse_buffer: minmax test
* arb_sparse_buffer: add basic rendering test
* arb_sparse_buffer: add an extended commit test
* arb_sparse_buffer: add tests for various
*BufferSubData commands
* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config
* piglit-framework-gl: skip tests incompatible with KHR_no_error
* shader_runner: mark as compatible with KHR_no_error testing
* framework: Add command.setter method to Test
* tests: add no_error test profile for testing KHR_no_error
* tests: mark KHR_no_error incompatible tests
* tests: mark KHR_no_error compatible tests
* textureSamples: fix printf
* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled
* arb_direct_state_access: set KHR_no_error compatibility
* KHR_no_error: set compatibility status for a bunch of glCompressedTex
* tests
* arb_framebuffer_object: set KHR_no_error compatibility
* arb_copy_buffer: set KHR_no_error compatibility
* arb_draw_buffers_blend: set KHR_no_error compatibility
* arb_compute_variable_group_size: set KHR_no_error compatibility
* arb_compute_shader: remove misleading headers
* arb_compute_shader: set KHR_no_error compatibility
* texturing: Add decompression test for S3TC DXT1
* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag
* arb_bindless_texture: add new execution tests with sampler/image arrays
* shader_runner: add support for setting resident handles to UBO
* arb_bindless_texture: add ubo-named-block execution tests
* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag
* arb_direct_state_access: Fix memory leaks.
* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.
* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.
* shader_runner: clear resident handles before texture bindings
* shader_runner: only clear handles that are resident
* arb_bindless_texture: add new explicit-image-binding.shader_test
* arb_bindless_texture: fix setting bound/bindless uniforms
* parser_utils: do not overwrite value when no digits are found
* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
* shaders: set missing blue color to glsl-const-builtin-distance.shader_test
* arb_gpu_shader_fp64: set missing \'w\' component to glsl-uniform-initializer-4
* test/gleantest: fix missing --quick property from quick profile
* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS
* glean: remove test_uniform_multiple_samplers()
* genned-names: correct the parameter for glBindBufferRange
* tests: Update integration for khronos CTS runner.
* util/egl: Honour Surfaceless MESA in get_default_display
* egl_mesa_platform_surfaceless: Don\'t use eglGetPlatformDisplay directly
* egl_mesa_platform_surfaceless: Use EXT functions for surfaces
* arb_base_instance: set KHR_no_error compatibility
* gl-4.4: set KHR_no_error compatibility
* arb_uniform_buffer_object: set KHR_no_error compatibility
* arb_draw_indirect: set KHR_no_error compatibility
* arb_indirect_parameters: set KHR_no_error compatibility
* arb_shader_atomic_counters: set KHR_no_error compatibility
* arb_shader_storage_buffer_object: set KHR_no_error compatibility
* arb_get_program_binary: check correctly got_error
* arb_texture_view: add simple test for rendering to R32UI texture view
* arb_shader_image_load_store: set KHR_no_error compatibility
* egl_khr_create_context: Don\'t expect GL_CONTEXT_FLAGS query to work when it cannot
* fbo: Fix trivial typo in comment
* fbo: Require ARB_depth_texture in more tests
* getteximage-depth: Require ARB_depth_texture
* texsubimage-depth-formats: Require ARB_depth_texture
* fbo: Remove support for the checkerboard test pattern
* fbo: Use renderbuffers instead of textures
* teximage-errors: Only run the depth texture subtests when depth textures are supported
* teximage-errors: Fix comment formatting after previous commit
* glx_ext_import_context: fix comment typo
* ext_framebuffer_multisample: fix comment typo
* ARB_invalidate_subdata: set KHR_no_error status
* gl-3.2/layered-rendering: set KHR_no_error status
* texturing/tex3d-maxsize: set KHR_no_error status
* TexSubImage1D tests: set KHR_no_error status
* gl-2.0/vertex-const-attr: fix comment typo
* CMake: define GBM_BO_MAP only when symbol is found
* arb_bindless_texture: add new compiler tests for struct with image arrays
* Sat Apr 29 2017 mpluskalAATTsuse.com- Update to version 1~20170428.dc7571028:
* gl-4.5/compare-framebuffer-parameter-with-get: add test
* arb_vertex_buffer_object-combined-vertex-index: new VBO test
* tests: INTEL_conservative_rasterization: add missing gles3 build file
* cl: Add sign_extend_inreg test
* framework/results.py: Copy \'tests\' internally to OrderedDict
* framework/backends/json.py: preserve \'tests\' order
* Add a test for GL_EXT_frag_depth
* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
* gl-4.5: Fix tautological-compare warning.
* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
* arb_texture_multisample/minmax: Indent according to piglit style.
* arb_texture_multisample/minmax: Don\'t check INTEGER without integer textures.
* arb_get_texture_sub_image-errors: Fix expected error values
* gl-4.5: Fix sometimes-uninitialized warning.
* gles-es-3.10: unsized-array-not-in-last-position
* glsl-shaders: test correct shader source is use on cache fallback
* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
* all.py: let VBO tests run concurrently
* Add arb_transform_feedback_overflow_query tests.
* arb_transform_feedback_overflow_query: add error tests.
* primitive-restart: Delete more glDrawArrays tests.
* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
* generated_tests: fix tessellation -> tesselation typo
* generated_tests: Fix require_extensions for constant_array_size
* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
* get-active-attrib-array: allocate a sufficiently large buffer
* builtin_functions: Add more 64-bit integers
* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
* shader_runner: make buffer large enough to fit any GL enum
* arb_shading_language_420pack: check different binding points
* arb_shader_atomic_counters: check different binding points
* README: correct flags for 32-on-64 build
* glsl-1.30: Test large local array (v2)
* glsl-1.30: Test large vec4 local array
* glsl-1.30: Test large vec2 local array
* glsl-1.30: Test large local vec3 array
* glsl-1.30: Test multiple large local arrays
* Set non-mipmap filter for CopyImage textures in namespace pollution test
* Set nearest filter for CopyImage textures in api errors test.
* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
* shader_runner: Add support for \"polygon mode\"
* nv_fill_rectangle: add tests
* arb_shader_ballot: simple ballotARB execution test
* arb_shader_ballot: add readInvocationARB tests
* arb_shader_ballot: add readFirstInvocationARB test
* arb_shader_ballot: test builtin variables
* arb_shader_ballot: test ballotARB inside if/else control flow
* arb_shader_ballot: test peeling away the first invocation
* arb_shader_clock: add basic execution tests
* arb_cull_distance: Fix sometimes-uninitialized warnings.
* glslparsertest: Add test case for FDO bug #100438.
* cl: Unmap mapped cl buffer in buffer-flags test
* cl: OCL1.1 allows pointers to NULL as valid kernel args
* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
* arb_texture_buffer_range: test glTexBufferRange() with wrong target
* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
* glsl-1.10: tests return lowering for a loop nested in an if
* shader_runner: add support for ARB_bindless_texture
* add API-related tests for ARB_bindless_texture
* arb_bindless_texture: add compiler-related tests
* arb_bindless_texture: add linker-related tests
* arb_bindless_texture: add execution-related tests
* arb_post_depth_coverage-basic: Add a basic initial test.
* arb_post_depth_coverage-multisampling: Add a multisampling test.
* arb_post_depth_coverage-sample-shading: Test sample shading.
* framework/exceptions: Add an exception class for user errors
* framework: Exit if a filter removes all tests from a profile
* Cmake: install comp shaders that are not generated
* glsl-1.50: new trivial GS test
* arb_tessellation_shader/execution/trivial: new trivial tess test
* arb_tessellation_shader/execution/sanity2: new variant of the test
* arb_blend_func_extended/output-location: require GLSL 1.50
* arb_enhanced_layouts/component-layout: require GLSL 1.50
* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
* arb_shader_draw_parameters: require GLSL 3.30
* tests/egl: report \'skip\' instead of \'fail\' if not running under X
* arb_bindless_texture: Fix memory leaks.
* gl-1.4: test some glMultiDrawArrays error conditions
* arb_gpu_shader_int64: add bit-shift tests
* arb_draw_indirect: add transform-feedback test
* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
* arb_shading_language_420pack: test binding different sampler types to the same tex unit
* arb_enhanced_layouts: Remove unused variable.
* arb_separate_shader_objects: Check piglit_link_check_status result.
* glsl-1.40: Print the same expected output used in comparison.
* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
* arb_fragment_shader_interlock: Test image load/store.
* framework/test/shader_test: use -fbo option for shader tests
* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
* all.py: s/OpenGL 1.1/opengl 1.1/
* arb_fragment_shader_interlock: fix MinGW build
* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
* shader_runner: clean up resident handles at exit time
* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
* arb_bindless_texture: fix images/inout.frag
* arb_bindless_texture: consolidate inout-
*.frag compiler tests
* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
* arb_bindless_texture: add explicit-texture-binding.shader_test
* arb_bindless_texture: separate execution tests into two directories
* Thu Feb 16 2017 jengelhAATTinai.de- Update description
* Thu Feb 16 2017 mpluskalAATTsuse.com- Build only on 64 bit architectures
* Wed Feb 08 2017 mimi.vxAATTgmail.com- Update to version 1~20170207.5bbeed390:
* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows
* arb_gpu_shader_int64: allow shift tests to be generated
* arb_gpu_shader_int64: add testing of unsigned div/mod
* Mon Feb 06 2017 mimi.vxAATTgmail.com- Update to version 1~20170203.ca58eec0b:
* CMake: Enable python 3.6
* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types
* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types
* cl: Add tests for fdiv with neg/abs inputs
* cl: Add tests for stored fneg
* getteximage-formats: Disable dithering during glDrawPixels
* framework/backends/json: always flush the metadata to the disk
* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib
* Rename gen_conversion_fp64 to gen_conversion
* gen_conversion: explicitly enumerate conversion target types
* gen_conversion: rename _gen_from/to_double and _double_type
* gen_conversion: refactor templates to allow multiple extensions
* gen_conversion: generate tests for 64-bit integers
* framework/programs/run.py: Allow comments in test-list files.
* arb_texture_view-texsubimage-levels: correct buffer size
* util: move SUBTEST and SUBTESTCONDITION to piglit-util
* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0
* gl-3.1/draw-buffers-errors: select explicitly default framebuffer
* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test
* gl-4.5/named-framebuffer-read-buffer-errors: add test
* polygon-offset: draw tests in two rows of nine
* gl-1.4-polygon-offset: print more info on failure.
* Mon Jan 23 2017 mimi.vxAATTgmail.com- Update to version 1~20170120.9123cb73c:
* Test multiple inout parameters with indirect array indexing
* Test multiple inout parameters with arrays of arrays
* Fri Jan 20 2017 mimi.vxAATTgmail.com- Update to version 1~20170119.9861294a9:
* unittests: Add new python generator to unittests
* CI: Add python 3.6 to build matrix
* Thu Jan 19 2017 mimi.vxAATTgmail.com- Update to version 1~20170119.1004a07bb:
* egl_khr_gl_image: Add test that clears a shared image
* glsl-1.10: test min max optimisation pass
* glsl-1.10: another test for min max optimisation pass
* deqp: Search stdout and stderr for X connection failure
* Add GL_INTEL_conservative_rasterization tests
* generated_tests: new compiler tests for INTEL_conservative_rasterization
* resume: use the previously-set test-list when resuming
* shader_runner: Fix MSVC build error.
* arb_texture_view: Fix MSVC build.
* PNG files, write mode correction
* Mon Jul 11 2016 msrbAATTsuse.com- Update to latest version.