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Changelog for quakespasm-0.93.1-16.1.i586.rpm :
Sun Aug 5 14:00:00 2018 mardnhAATTgmx.de
- Update to version 0.93.1

* Fixed a fog regression which was introduced in 0.93.0.

* Fixed a crash (buffer overflow) with invalid vis data.

* Fixed buttons crushing players in 64-bit builds.

* Change controller movement to use cubic easing by default; added
\"joy_exponent_move\" cvar.

* config.cfg is no longer written in case of a Sys_Error.

* Fixed Opus encoded cd tracks not being recognized as ripped tracks.

* Update the third-party libraries. Other fixes/cleanups.
- Update to version 0.93.0

* Raise default \"joy_deadzone_trigger\" cvar to 0.2.

* Raise console buffer size to 1MB.

* Raise MAX_STATIC_ENTITIES from 512 to 4096.

* Raise MAX_STACK_DEPTH from 32 to 64.

* Raise command buffer size from 8K to 256K to support large configs.

* Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.

* Remove \"Loadgame buffer overflow\" limit, which could happen when
loading DP or QSS saves.

* Adjust \"exceeds standard limit of\" debug warnings to include the
actual QS limit.

* Change \"game\" command to now exec quake.rc.

* Change \"games\" / \"mods\" commands to list all subdirectories.

* Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.

* Alpha-masked model support. (MF_HOLEY: 0x4000).

* Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
blue checkerboard.

* Change default screenshot format to png. The \'screenshot\' command
now supports optional format (tga, png or jpg) and quality (1-100)
arguments.

* Revert \"always run\" changes from 0.85.9 and move the QuakeSpasm
customizations to a new \"cl_alwaysrun\" cvar: Set to 1 in order to
scale forward/side/up speed by \"cl_movespeedkey\" (usually 2), and
to make \"speedkey\" act as \"slowkey\".

* Change \"always run\" menu option to offer three choices:
- off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
- vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
- quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)

* New \"r_scale\" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.

* New \"r_viewmodel_quake\" cvar. Set to 1 for WinQuake gun position
(from MarkV).

* New \"find\" / \"apropos\" command, searches for commands/cvar names
for the given substring (from Spike).

* New \"randmap\" command for loading a random map.

* New \"gl_cshiftpercent_contents\", \"gl_cshiftpercent_damage\",
\"gl_cshiftpercent_bonus\", \"gl_cshiftpercent_powerup\" cvars for
tuning the strength of specic view blends.

* GL2 renderer: use a GLSL shader for world faces. Fixes reports of
integrated+discrete GPU laptops having inconsistent fog rendering.

* Fix macOS startup delay (avoid calling gethostbyname() for \".local\"
hostnames).

* Fix memory corruption in PF_lightstyle with out of bounds
lightstyles.

* Fix crash in BoundPoly with polygons extending beyond +/-9999.

* Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).

* Fix possible freeze in SV_TouchLinks regardless of what QC does in
the touch function.

* Fix for maps with empty strings for vector keys (e.g. \"origin\");
don\'t read uninitialized memory.

* Support for Open Watcom compiler.

* Update the third-party libraries.

Tue Jun 27 14:00:00 2017 luke.nukem.jonesAATTgmail.com
- Fix broken appdata xml

Fri Feb 24 13:00:00 2017 rpmAATTfthiessen.de
- Update to 0.92.1

* Fixed large menu scale factors (was broken in 0.92.0)

* Fixed PAUSE key (was broken in 0.92.0)
- Fixed build on Leap 42.1 (appdata directory)

Fri Feb 10 13:00:00 2017 luke.nukem.jonesAATTgmail.com
- Add appdata.xml

Sat Jul 30 14:00:00 2016 jengelhAATTinai.de
- Update License and description field

Tue Jul 19 14:00:00 2016 rpmAATTfthiessen.de
- Fixed file-contains-date-and-time rpmlint error.

Mon Jul 18 14:00:00 2016 luke.nukem.jonesAATTgmail.com
- Update to v0.92.0

Fri Jul 15 14:00:00 2016 luke.nukem.jonesAATTgmail.com
- Prepare packaging for inclusion in Factory


 
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