Changelog for
libSDL2-2_0-0-2.0.5-4.1.i586.rpm :
Thu Jun 29 14:00:00 2017 schwabAATTsuse.de
- libspe2 doesn\'t exist any more
Wed Feb 15 13:00:00 2017 jengelhAATTinai.de
- Add dbus-ime.diff and build with fcitx [boo#1025413]
Sun Oct 23 14:00:00 2016 aloisioAATTgmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as
SDL2-ppc64-declaration-after-statement.patch to fix build
on ppc64/ppc64le
Thu Oct 20 14:00:00 2016 aloisioAATTgmx.com
- Update to 2.0.5
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to \"1\" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to \"1\" to use
the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a
hint
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of
the window\'s borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn\'t SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window
is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target
textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
focus.
* Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
Thu Mar 17 13:00:00 2016 mpluskalAATTsuse.com
- Make building more verbose
Thu Mar 10 13:00:00 2016 jengelhAATTinai.de
- Enable udev support
Sun Jan 10 13:00:00 2016 mailaenderAATTopensuse.org
- update to version 2.0.4
General:
* Added support for web applications using Emscripten, see
docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see
docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input
grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the
mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
an SDL window
* Added a direction field to mouse wheel events to tell
whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
[WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
on some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and
OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
renderers when the D3D device is lost, and from Android\'s event loop when
the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL\'s built in signal
handling
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
SDL\'s threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
SDL_Joystick
* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
the SDL_GameController
* that an event is referring to.
Mon Jan 12 13:00:00 2015 schwabAATTsuse.de
- libspe2 only exists for ppc and ppc64
Fri Dec 19 13:00:00 2014 jengelhAATTinai.de
- Drop old arts/esound soundserver support.
Thu Dec 18 13:00:00 2014 jengelhAATTinai.de
- Remove SDL2 obsoletes (we never had packages of that name).
Copy current Provides to baselibs.conf.
Mon Jul 21 14:00:00 2014 jengelhAATTinai.de
- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
context on Mac OS X.
Mon May 26 14:00:00 2014 mailaenderAATTopensuse.org
- Added missing build dependencies
* arts
* dbus
* udev
* tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
Mon May 26 14:00:00 2014 mailaenderAATTopensuse.org
- Use pkgconfig everywhere
- Fix the build on SLE using prjconf
Thu Mar 13 13:00:00 2014 mailaenderAATTopensuse.org
- Update to 2.0.2
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field \"clicks\" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides
Thu Nov 7 13:00:00 2013 mailaenderAATTopensuse.org
- Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
Mon Oct 28 13:00:00 2013 prusnakAATTopensuse.org
- add SDL2 provides
Tue Aug 13 14:00:00 2013 jengelhAATTinai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds
Tue Aug 13 14:00:00 2013 prusnakAATTopensuse.org
- created package (version 2.0.0) - based on SDL package