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Changelog for mupen64plus-ui-console-2.5-2.15.x86_64.rpm :

* Tue Jun 21 2016 mailaenderAATTopensuse.org- update to version 2.5:
* All: Moved from BitBucket (Mercurial) to GitHub for source control. Added Travis CI integration for automated build regression testing.
* All: Added project files for Microsoft Visual Studio 2013
* All: Finished and perfected integration with SDL 2.0, and changed Makefiles to build against SDL 2.0 by default (Linux and OSX only)
* Audio: Add audioresource support for integration with Linux-based Nemo Mobile OS
* Core: Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
* Core: Game-specific override for # of clock cycles per cpu instruction
* Core: Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
* Core: New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
* Core: Major R4300 CPU core refactoring in many subsystems to improve code organization
* Core: Rewrite speed limiter code to improve performance and audio synchronization
* Core: Support for building against OpenGL ES
* Core: Build system improvements for ARM / Raspberry Pi
* Input: New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
* Input: Fall back to joystick settings for analog x/y when Mouse=True but pointer is un-grabbed
* Input: New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
* RSP: Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
* RSP: Support for MusyX microcodes
* RSP: Improve audio microcode identification
* RSP: Huge quantity of code cleanups and refactoring to improve organization
* RSP: Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
* RSP: Multiple bugfixes in audio processing code
* Rice-Video: Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM
* Rice-Video: Graphics fixes for: Fog, RDP InsertMatrix command
* Rice-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
* Rice-Video: Modernize OpenGL interfaces, remove code for supporting old opengl versions
* Rice-Video: Lots of code cleanup, removal of deprecated code, and simplifications
* Rice-Video: Fix for INI file loading under Windows
* Rice-Video: Bugfix: crash if RiceVideoLinux.ini not found
* Glide64mk2-Video: New feature: option to enable full-scene antialiasing
* Glide64mk2-Video: New feature: frameskip, to drop frames if game is going slow (optional)
* Glide64mk2-Video: Support loading of DAT files for hi-res texture
* Glide64mk2-Video: Allow user override of game-specific settings via mupen64plus.cfg
* Glide64mk2-Video: Add OpenGL ES support (2.0)
* Glide64mk2-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
* Glide64mk2-Video: Win32: don\'t set gamma table because it breaks monitor calibration
* Glide64mk2-Video: Code cleanup to remove dead section of code
* Glide64mk2-Video: Bugfix: work around problem in OSD callback whereby core code doesn\'t re-activate shader
* Glide64mk2-Video: Bugfix: Resident Evil II hang
* Glide64mk2-Video: Bugfix: texture pack read failure on some 64-bit platforms
* Glide64mk2-Video: Bugfix: N64 ROM header analysis for PAL/NTSC detection- Removed patches marked as upstream:
* mupen64plus-coredir.patch
* mupen64plus-bundle-src-2.0_implicit_definitions.patch
* mupen64plus-use-system-font.patch
* Sun Dec 22 2013 ajAATTajaissle.de- Split mupen64plus into sub-packages- Use system fonts instead of shipped font
* Sat Dec 21 2013 ajAATTajaissle.de- Added patch mupen64plus-bundle-src-2.0_implicit_definitions.patch: Fix implicit definitions to allow lightweight buffer overflow checking- Updated spec file, split development files into a -devel package
* Mon Jul 08 2013 ryanbachAATTadelphia.net- Update to 2.0
* All: more supported platforms, including Visual Studio 2012, ARM, PPC, and MinGW
* All: experimental support for SDL 2.0 library
* Audio: more resampling quality options, and support for resampling with speexdsp library
* Core: fixes for various games (DK64, Zelda, Blast Corps)
* Core: add Ari64\'s new dynamic recompiler, with support for x86 and ARM architectures
* Core: improved PJ64 savestate loading, auto-detect savestate slot type
* Core/Video: support for resizing video window when in windowed mode
* Input: Re-write auto-configuration logic to have more user friendly behavior
* Input: New auto-configurations for 6 controllers
* RSP: Support for JPEG textures used in Pokemon Stadium Japan
* Rice-Video: improve hires texture loading support
* Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
* Glide64mk2-Video: brand new (for us) video plugin based on Gonetz\'s 10th anniversary release of Glide64
* Thu Jun 06 2013 ryanbachAATTadelphia.net- Updated to 2.0 RC2
* Saving and loading PJ64 state files (including both compressed and uncompressed pj64 states)
* Native mupen64plus save/load state files
* All 3 core modes: dynarec, cached interpreter, and pure interpreter
* Saving, loading, and sharing state files between big-endian (ARM, PPC) and little-endian (Intel/AMD) machines
* Input auto-detection use cases (joystick and keyboard configurations)
* Window resizing (currently only supported with the Rice video plugin and ui-console front-end application)
* Thu Apr 29 2010 uliAATTsuse.de- update -> 1.99.3 changes at http://code.google.com/p/mupen64plus/wiki/ReleasePage
* Wed Nov 26 2008 uliAATTsuse.de- cross-updated to Mupen64Plus 1.4.1
 
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