Changelog for
gdevelop-4.0.94-2.1.i586.rpm :
Sun Nov 6 13:00:00 2016 Victor Levasseur
4.0.94-1
- New Inventory extension. This allows to store one or more inventories in memory, where items can be added, removed, marked as equipped...
- New Anchor behavior. This allows to automatically position objects near the edge of the window, even if the game window was resized. (AATTvictorlevasseur )
- New SystemInfo extension with a condition to check if the game is running on mobile.
- Add expression to retrieve the number of subitems from a structure variable (thanks AATTWend1go!)
- Fix music looping in HTML5 games
- Fix loading stored values set to 0/empty string in HTML5 games
- Fix name of pasted scenes/external events/layouts having an extra space.
- Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
- Texture loading optimization (AATTvictorlevasseur )
- Improve HTML5 games performance by avoiding internal allocations in the game engine.
- Expand/Collapse instructions categories when user clicks on them (AATTvictorlevasseur )
- New Link event editor, with support for linking to an events group from another scene (AATTvictorlevasseur )
- Optimize collisions detection for objects with very large number of hitboxes (like Tilemap objects) (AATTvictorlevasseur )
- Fix link events not working properly when multiple scene linked to the same events
- Fix C++ Event editor adding empty line to the includes (AATTvictorlevasseur )
- Fixes for Fedora 24 (AATTvictorlevasseur )
- Fixes for a few potential crash thanks to AATTvictorlevasseur