Changelog for
gdevelop-4.0.94-2.57.i586.rpm :
* Sun Nov 06 2016 Victor Levasseur
4.0.94-1- New Inventory extension. This allows to store one or more inventories in memory, where items can be added, removed, marked as equipped... - New Anchor behavior. This allows to automatically position objects near the edge of the window, even if the game window was resized. (AATTvictorlevasseur ) - New SystemInfo extension with a condition to check if the game is running on mobile. - Add expression to retrieve the number of subitems from a structure variable (thanks AATTWend1go!) - Fix music looping in HTML5 games - Fix loading stored values set to 0/empty string in HTML5 games - Fix name of pasted scenes/external events/layouts having an extra space. - Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object - Texture loading optimization (AATTvictorlevasseur ) - Improve HTML5 games performance by avoiding internal allocations in the game engine. - Expand/Collapse instructions categories when user clicks on them (AATTvictorlevasseur ) - New Link event editor, with support for linking to an events group from another scene (AATTvictorlevasseur ) - Optimize collisions detection for objects with very large number of hitboxes (like Tilemap objects) (AATTvictorlevasseur ) - Fix link events not working properly when multiple scene linked to the same events - Fix C++ Event editor adding empty line to the includes (AATTvictorlevasseur ) - Fixes for Fedora 24 (AATTvictorlevasseur ) - Fixes for a few potential crash thanks to AATTvictorlevasseur