Changelog for
wesnoth-data-1.12.6-lp150.1.1.noarch.rpm :
* Tue Aug 08 2017 rpmAATTfthiessen.de- Add patch link-boost.patch that adds missing boost-system linkage.- Use cmake macro- Removed duplicated filesystem structure from fs subpackage.- spec file cleanup.
* Thu Feb 02 2017 adam.majerAATTsuse.de- use individual libboost-
*-devel packages instead of boost-devel
* Thu Apr 16 2015 eveithAATTwwweb-library.netUpgraded to 1.12.2:
* Security fixes:
* Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Galician, German, Polish, Scottish Gaelic, Spanish.
* Miscellaneous and bug fixes:
* Fix OOS when undoing after deactivating delayed shroud updates.
* Eliminate local carryover info retained by clients when transitioning in MP campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
* Tue Jan 27 2015 eveithAATTwwweb-library.net- Upgraded to 1.12.1:
* Campaigns:
* Heir to the Throne:
* Tweaked and expanded music playlists for all scenarios.
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in \'Hide and Seek\'.
* The Rise of Wesnoth:
* Hide unit variations that should not be listed in the help browser.
* Under the Burning Suns:
* Hide unit variations that should not be listed in the help browser.
* Help browser:
* Unit types that do not include any visible (hide_help=no) variations no longer generate topic sections.
* Language and i18n:
* Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak, Spanish.
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect due to a misplaced WML attribute in the client\'s command for the server (bug #23015).
* Units:
* Assigned capitalized translatable names to Walking Corpse and Soulless variations (bug #22902).
* Miscellaneous and bug fixes:
* Fixed hotkeys for changing tips in titlescreen.
* Disallowed toggling Delayed Shroud Updates when not the player\'s turn as it causes OOS.
* Wed Jan 07 2015 eveithAATTwwweb-library.net- Update to version 1.12- Fixe compile/linking error with boost libraries
* Sun Nov 24 2013 bwiedemannAATTsuse.com- Fix segfault during start- Update to version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens, underlines, and alphanumerical characters. Previously uploaded add-ons are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian, Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian, Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command, and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 (\"WML child missing yet untested for\" when loading some replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the command line, unusual crashers, underscores stripped from keys). Version 1.10.6:
* Campaigns:
* The Rise of Wesnoth:
* Fix bug #16772: AI won\'t attack
* Son of the Black Eye:
* Prevent infinite loop if fewer than two transport ships (bug #20389)
* Language and i18n:
* Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Dutch, Estonian, French, Galician, German, Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil), Scottish Gaelic, Serbian, Slovak, Vietnamese
* Multiplayer:
* Moved new lobby option in Preferences -> Multiplayer to Advanced Preferences and clarified description
* User interface:
* Scale down unit baseframes larger than 72x72 in the Recruit and Recall dialogs to prevent all list entries from being enlarged to fit
* WML engine:
* Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
* Fixed [disallow_end_turn] persisting when advancing to the next scenario (bug #20351)
* Fixed bug #20401: [remove_unit_overlay] did not work when the image used an image path function that took multiple parameters.
* Miscellaneous and bug fixes:
* Fixed a rare case where a player could exercise (very) limited control of another (human) player\'s units in a hotseat game.
* Made wmllint recognize victory_string, defeat_string, gold_carryover_string, and notes_string (all from the [objectives] tag) as attributes that need to be made translatable
* Fixed wmllint complaining about id= attributes in [time_area]s
* Make drakes fly on volcano tiles (bug #20485).
* Fixed bug #20290: No longer terminate due to a corrupt savegame.
* Fixed bug #19970: No longer terminate due to corrupt preferences.
* Fixed a display artifact (halos not cleared) when WML moves a unit.
* Use bilinear interpolation for scaling images down.
* Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a command line argument ends with a backslash
* Tue Jan 08 2013 badshah400AATTgmail.com- Update to version 1.10.5:
* Campaigns:
* Under the Burning Suns: Keep a spawned unit from disappearing on reload in scenario 6b
* Graphics:
* Fixed glitches caused by larger-than-hex standing units with certain frame image effects when image= is not explicitly specified (bug #20099)
* Language and i18n:
* New translation: Scottish Gaelic
* Updated translations: Chinese (Traditional), Croatian, French, Galician, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
* Whiteboard
* Don\'t end turn if executing all actions in another way than using the \"end turn\" button/hotkey (bug #19901)
* Fixed crash when an ally executes a planned move of an unit with 2 planned moves (bug #19826)
* WML engine:
* Image path functions again evaluated left-to-right. Fixes bug #20196
* Miscellaneous and bug fixes:
* Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924)
* Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)- Changes from previous versions 1.10.4 and 1.10.3:
* See changelog file in /usr/share/doc/packages/wesnoth/.
* Mon Apr 30 2012 joop.boonenAATTopensuse.org- Use source Url in stead of only the tarball name
* Thu Apr 26 2012 joop.boonenAATTopensuse.org- Build version 1.10.2
* Campaigns:
* Legend of Wesmere:
* Fix bug #19577: some terrain was not snow covered
* Liberty:
* Fixed unknown unit type errors in 04_Unlawful_Orders
* Tutorial:
* Fixed bug #19367: Make a message gender specific
* Under the Burning Suns:
* Fixed bug #19519: UtBS doubled Black Hand dialog
* Fixed appearance of flood on wooden boards
* Language and i18n:
* Fixed two untranslatable strings in the \"new\" MP lobby
* Fixed an untranslatable string in the Multiplayer Commands help topic
* Updated translations: British English, Chinese (Simplified), Estonian, Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin, Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Multiplayer:
* Ignore Pango markup in map descriptions (bug #19210)
* Changes to the time of day schedules of Fallenstar Lake and Silverhead Crossing
* User interface:
* Fixed provided saved game filenames being ignored when requesting to save a MP game due to a network or OOS error (bug #19562)
* Whiteboard:
* Fixed bug #19581: Leader can still move after a planned recall
* Shortened all context menu items
* WML engine:
* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
* Miscellaneous and bug fixes:
* Made the Wolf raise its head if and only if it is submerged
* Fixed bug #19505: broken stone bridge transitions
* Backported: The Pandora scaling speedup patches
* Sun Mar 25 2012 dimstarAATTopensuse.org- Fix export of CFLAGS and CXXFLAGS- Stop using _service... duplicates the download.
* Fri Mar 16 2012 lipka.boldizsarAATTgmail.com- updated to version 1.10.1
* Sun Nov 20 2011 jengelhAATTmedozas.de- Remove redundant/unwanted tags/section (cf. specfile guidelines)
* Wed Nov 16 2011 jreidingerAATTsuse.com- Version 1.8.6
* Language and i18n:
* Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Slovenian, Vietnamese.
* Multiplayer:
* A New Land:
* Award correct amount of research to units.
* Don\'t show team labels to observers.
* User interface
* Added a new version of multiplayer chat log history dialog
* Sat Jul 02 2011 jengelhAATTmedozas.de- Use %_smp_mflags for parallel building- Strip %clean section (not needed on BS)
* Mon Sep 27 2010 reddwarfAATTopensuse.org- Version 1.8.5
* AI:
* Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config.
* Fixed bug #16585: made AI move in targeting phase even if for some of the \'best\' units moves to targets are impossible
* Campaigns:
* Descent into Darkness:
* Made \'Alone at Last\' easier.
* Legend of Wesmere:
* Added another keep in scenario 14.
* Editor:
* Added a standard click sound for brush bar buttons (bug #15635)
* Graphics
* Updated portraits for Drake Fighter and Burner
* Language and i18n:
* Updates fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
* Fixed bug #16653: Avoid markup when calculating the text length for ellipse text (Debian bug #547476).
* Fix bug #15960 \"again\", making \"Cancel\" a separate action and not just a duplicate of \"OK.\"
* Fix crash when doing teleport+attack to a fogged village
* Wed Aug 11 2010 reddwarfAATTopensuse.org- Version 1.8.4:
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #16295: Make Lionel\'s portrait in Delfador\'s Memoirs story screens the same as his unit portrait since there doesn\'t seem to be a current higher-res version available
* Descent into Darkness:
* Made \'Alone at Last\' slightly easier. Also, Dela is no longer invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* Fixed bug #16140: removed gold overlay when defeating both leaders (patch #1755 by Anonymissimus)
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in \'Glory\' by making the defenders behave more intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian, Vietnamese.
* Mon Jul 19 2010 reddwarfAATTopensuse.org- Version 1.8.3:
* Campaigns:
* Heir to the Throne:
* Made \'Cliffs of Thoria\' much easier.
* The Rise of Wesnoth:
* Balancing changes to \'Troll Hole\': made the map slightly more favourable to the player, gave all enemies an extra starting village, 20 less starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and 2 of both on the harder difficulties.
* Under the Burning Suns:
* Fixed bug #16126: Fixed some duplicate unit id\'s, some buggy messages and a broken event filter.
* Graphics:
* Fixed bug #16145: Fixed highwayman not having attack animation.
* Language and i18n:
* Updated translations: Chinese (Traditional), Dutch, French, Galician, German, Japanese, Slovak, Vietnamese.
* Fri Jun 04 2010 highwaystar.ruAATTgmail.com- update to version 1.8.2- bugfix release
* Campaigns:
* An Orcish Incursion:
* Made \'Valley of Trolls\' easier on the easiest difficulties.
* Eastern Invasion:
* Made it slightly easier to rescue the knights in \'Mal-Ravanal\'s Capital\'
* Liberty:
* Fixed bug #16091: Removed unknown unit type from recruit list.
* Fixed the village approach dialogue in the first scenario not triggering right.
* Northern Rebirth:
* Fixed \"scenario \'Showdown\' not found\" error.
* The South Guard:
* A new set of story art by Scavenger.
* Under the Burning Suns:
* Fixed scouts sometimes not appearing in the first scenario.
* Fixed broken transparancy for several images.
* Language and i18n:
* Updated translations: Chinese (Simplified), French, Galician, German, Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
* Music:
* Replacement for \"Northerners\" by Stephen Rozanc.
* Mon Apr 05 2010 highwaystar.ruAATTgmail.com- migrate to cmake, because autoconf obsolete- updated to 1.8
* Campaigns:
* Descent into Darkness
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
* Fixed bug #15680: Scenario 18: wrong recruitment options.
* Under the Burning Suns
* Scenario 2: speed up AI turn.
* Graphics:
* New Cave Spider and Cuttle Fish graphics.
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese, Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
* Multiplayer:
* Updated maps: Cynsaun Battlefield.
* Music and sound effects:
* Fixed bug #15668: The lobby will play a random music playlist, configured by [lobby_music], instead of looping the main menu song.
* Fixed bug #15669: The titlescreen will play a random music playlist, configured by [titlescreen_music], instead of looping the main menu song. The first song played will still always be the main_menu theme.
* Miscellaneous and bug fixes:
* Fixed bug #13882: Map which is invalid aborts map selection.
* Fixed bug #15545: Recall list gone after loading savegame created in linger mode.
* Fixed bug #15598: Can\'t move units after reloading game.
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing starting gold.
* Fri Mar 12 2010 dimstarAATTopensuse.org- Update to 1.6.5
* Tue Jul 07 2009 robert.munteanuAATTgmail.com- Updated to 1.6.4
* Tue Mar 31 2009 novellAATTmirell.de- updated to 1.6a