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Changelog for SDL2-debugsource-2.0.3-26.1.i586.rpm :
Mon Jul 21 14:00:00 2014 jengelhAATTinai.de
- Update to new upstream release 2.0.3

* This is a minor bugfix release to take care of creating an OpenGL
context on Mac OS X.

Mon May 26 14:00:00 2014 mailaenderAATTopensuse.org
- Added missing build dependencies

* arts

* dbus

* udev

* tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3

Mon May 26 14:00:00 2014 mailaenderAATTopensuse.org
- Use pkgconfig everywhere
- Fix the build on SLE using prjconf

Thu Mar 13 13:00:00 2014 mailaenderAATTopensuse.org
- Update to 2.0.2

* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values

* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()

* Added game controller mappings for the PS4 and OUYA controllers

* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()

* Added SDL_DetachThread()

* Added SDL_HasAVX() to determine if the CPU has AVX features

* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines

* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT

* Added a field \"clicks\" to the mouse button event which records whether the event is a single click, double click, etc.

* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.

* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.

* testgl2 does not need to link with libGL anymore

* Added testgles2 test program to demonstrate working with OpenGL ES 2.0

* Added controllermap test program to visually map a game controller

* Fixed fullscreen and focused behavior when receiving NotifyGrab events

* Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides

Thu Nov 7 13:00:00 2013 mailaenderAATTopensuse.org
- Update to version 2.0.1:

* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()

* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()

* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()

* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()

* Dramatically improved OpenGL ES 2.0 rendering performance

* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE

* Fixed float audio support with the PulseAudio driver

* Fixed missing line endpoints in the OpenGL renderer on some drivers

* X11 symbols are no longer defined to avoid collisions when linking statically

Mon Oct 28 13:00:00 2013 prusnakAATTopensuse.org
- add SDL2 provides

Tue Aug 13 14:00:00 2013 jengelhAATTinai.de
- Some metadata spruce-up: add current URLs, softer wildcarding
in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds

Tue Aug 13 14:00:00 2013 prusnakAATTopensuse.org
- created package (version 2.0.0) - based on SDL package


 
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