Changelog for
scummvm-debugsource-1.7.0-4.2.x86_64.rpm :
Sat Sep 13 14:00:00 2014 mailaenderAATTopensuse.org
- Update to 1.7.0
* New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
* General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
* SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
* AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
* Broken Sword 1:
- Added back support for MPEG-2 videos.
* Broken Sword 2:
- Added back support for MPEG-2 videos.
* CGE:
- Added an option to enable \"Color Blind Mode\" to the ScummVM GUI.
* Gob:
- Improved video quality in Urban Runner.
* Hopkins:
- Added an option to toggle \"Gore Mode\" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
* Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
* SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King\'s Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King\'s Quest 6 (toggled either in-game with the new
\"Dual\" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick\'s, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
* SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
* TONY:
- Savegames in Tony Tough now work on big-endian systems.
* Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Thu Jun 6 14:00:00 2013 reddwarfAATTopensuse.org
- Update to 1.6.0
* New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.
* General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
supported for resolutions bigger than 640x400. The old chooser is still
available and used for games without thumbnail support. It is possible to
select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
smallest possible amount. This is more predictable than the old behaviour,
which was to change the value by \"one pixel\" which would sometimes not
change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.
* Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
Now music fades out slowly instead of stopping immediately. Sound
effects are now properly panned, when requested by the game.
* CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
on an object. This puzzle has been disabled on devices not using this key.
* Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
thumbnails and the ability to load and delete savegames from the launcher.
It\'s now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
The F10 key displays either the original save/load screen, or the ScummVM
save screen, if the user has selected to use the ScummVM save/load
dialogs.
* Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
the available commands in the in-game terminals when the player uses the
\'help\' command. Previously, players needed to consult the manual for the
available commands. Since this reference to the manual is a form of copy
protection, this extra line can be toggled by the ScummVM copy protection
command line option.
* Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
Guest. Movie options are now \"normal\" and \"fast\", with the latter changing
the movie speed in T7G to match the faster movie speed of the iOS version.
The game entry might need to be readded in the launcher for the new setting
to appear.
* SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
Must Scream.
* SCUMM:
- Implemented Monkey Island 2 Macintosh\'s audio driver. Now we properly
support its sample based audio output. The same output is also used for
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
now uses the original instruments, rather than approximating them with
General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).
* TOUCHE:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
- Remove scummvm-nostrip.patch
- Add scummvm-themed_icons.patch
Tue Oct 23 14:00:00 2012 cfarrellAATTsuse.com
- license update: GPL-2.0+
SPDX format - plus it appears as though only one license relevant binary
is created (2 if you count the extra package) - meaning that the binary
is almost GPL licensed (i.e. there does not appear to be a library which
could be LGPL licensed)
Sat Jul 21 14:00:00 2012 reddwarfAATTopensuse.org
- Update to 1.5.0
* New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub\'s Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.
* General:
- Updated MT-32 emulation code to latest munt project snapshot.
The emulation improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our
GUI. Along with it GNU FreeFont was also added to our modern
theme. Note that not all ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB,
KYRA, QUEEN, SKY and SCI engines. It is now possible to
toggle these options via the Engine tab when adding or
editing a configuration for a game. In most cases, you will
have to run each game once or readd them all in ScummVM\'s
launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.
* Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.
* Broken Sword 2:
- Added support for PlayStation videos.
* Cine:
- Implemented Roland MT-32 output driver.
* Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with \"von Braun\").
* Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player
in Fascination and Geisha.
* SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold
the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam\'s Lost
& Found.
Wed May 16 14:00:00 2012 reddwarfAATTopensuse.org
- fix license issues (bnc#761623)
Fri Mar 30 14:00:00 2012 reddwarfAATTopensuse.org
- update to 1.4.1
Thu Sep 1 14:00:00 2011 reddwarfAATTopensuse.org
- update to new 1.3.1 release
* General:
- Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
* Mohawk:
- Added detection entries for more variants of some Living Books
games.
* Tinsel:
- Fixed a regression that made Discworld uncompletable.
* SAGA:
- Fixed a regression in Inherit the Earth\'s dragon walk code which
was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
* SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
* SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
Thu Jun 2 14:00:00 2011 cmorve69AATTyahoo.es
- update to new 1.3.0 release
* New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo\'s House of Horrors, Hugo 2: Whodunit?
and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the
Longbow).
- Added support for Macintosh SCI1 games.
* General
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
and Tucker Engines.
- Closed significant memory leaks. RTL should now be more
usable.
* AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.
* Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Made Operation Stealth completable, though significant
graphical glitches remain so not official supported.
* Drascula:
- Added German and French subtitles in the Von Braun cutscene
(#3069981: no subtitles in scene with \"von Braun\").
- Improved French translation of the game.
- Added support for \"Return To Launcher\".
* Gob:
- Fixed \"Goblin Stuck On Reload\" bugs affecting Gobliiins.
* Kyra:
- Closed memory leaks.
* Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.
* SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in
saved games, such as game played time, script created
windows, the script string heap and information related to
the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the
Windows CD versions of Eco Quest, Jones in the Fast Lane,
King\'s Quest 5 and Space Quest 4.
- Added support for the alternative Windows cursors in the
Windows versio of King\'s Quest 6.
- Added support for simultaneous speech and subtitles in the CD
versions of Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama
rooms in Space Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of
the screen that weren\'t erased correctly under some rare
circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like,
for example, a lockup in the shower scene of Laura bow 1 and
pathfinding in some screens during the chase sequence in
Laura Bow 2).
- Fixed several music related glitches and possible lockups
(like, for example, a rare music lockup that occurred when
loading a saved game outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import
screens of Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of
Mixed Up Mother Goose, after Tommy Tucker\'s song.
- Fixed a script bug in the CD version of King\'s Quest 5, which
caused a lockup under certain circumstances when going
outside the witch\'s house in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music
(e.g. reverb).
- Music is no longer out of tune when loading saved games.
* SCUMM:
- Improved support for FM-TOWNS versions of games.
* Teenagent:
- Closed memory leaks.
* Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD
\"Neon Edition\" re-release of Discworld 1.
* Touche:
- Corrected memory leaks and minor issues.
* Tucker:
- Added workarounds for several issues present in the original game.
* SDL ports:
- Closed memory leaks in Mouse Surfaces.
Sun Dec 12 13:00:00 2010 reddwarfAATTopensuse.org
- update to new 1.2.1 release
* General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
* Cruise:
- Fixed a problem with Raoul appearing when examining the Book
* Groovie:
- Fixed a regression that made the Russian version of T7G crash.
* Lure:
- Fixed several NPC movement bugs
Mon Oct 11 14:00:00 2010 reddwarfAATTopensuse.org
- update to new 1.2.0 release
Thu May 6 14:00:00 2010 cmorve69AATTyahoo.es
- update to new 1.1.1 release
Mon Apr 5 14:00:00 2010 cmorve69AATTyahoo.es
- update to new 1.1.0 release
Thu Oct 22 14:00:00 2009 cmorve69AATTyahoo.es
- make it compile in openSUSE 11.2
Mon May 4 14:00:00 2009 cmorve69AATTyahoo.es
- made mpeg2 and mp3 support optional
- updated to new 0.13.1 release
* AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
* Gob:
- Fixed a crash in the Italian version of Woodruff
* Groovie:
- Fixed some issues with music in The 7th Guest
* Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
* SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
* Sword2:
- Fixed random sound corruption when using the original sound files.
* Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
Fri Mar 6 13:00:00 2009 cmorve69AATTyahoo.es
- fixed lincense tag
- removed README.SUSE file
- package scummvm-tools in a separate package
- updated description
- various fixes taken from Fedora and upstream spec files
- updated to new 0.13.0 release
* General:
- Added MIDI driver for Atari ST / FreeMint.
- Added a \'Load\' button to the Launcher (not supported by all engines).
- Added a new global main menu (GMM) dialog usable from all engines.
- Added the ability to return to the launcher from running games (via the
GMM).
- Rewrote GUI renderer to use an vector based approach.
- Rewrote GUI configuration to use XML.
* New Games:
- Added support for Blue\'s 123 Time Activities.
- Added support for Blue\'s ABC Time Activities.
- Added support for Bud Tucker in Double Trouble.
- Added support for The 7th Guest.
* KYRA:
- Added support for Auto-save feature.
- Added support for MIDI music.
* SCUMM:
- Implemented radio-chatter effect in The DIG.