Changelog for
libmovit8-1.6.2-lp152.3.5.x86_64.rpm :
* Sun Mar 18 2018 avindraAATTopensuse.org- Update to version 1.6.2:
* fix issue with strong one-to-one effects and compute shaders
* fix compile issue with gcc5- cleanup with spec-cleaner
* Sun Feb 04 2018 jengelhAATTinai.de- Fix the shlib package\'s RPM group.
* Sat Feb 03 2018 antoine.belvireAATTopensuse.org- Update to version 1.6.1:
* Loosen up some restrictions on strong one-to-one-effects. In particular, this fixes a bug with MixEffect and compute shaders that hit some Nageru setups.
* Sat Jan 27 2018 antoine.belvireAATTopensuse.org- Fix build for Leap 42.3: Force use of GCC7.
* Thu Jan 25 2018 antoine.belvireAATTopensuse.org- Update to version 1.6.0:
* Support for effects that work as compute shaders. Compute shaders are generally slower than fragment shaders for the same algorithm, but allow some forms of communication between shader invocations and have more flexible output, which can enable more efficient algorithms. See effect.h for more details. Note that the fastest rendering API on EffectChain is now to a texture if possible, not to an FBO. This will only matter if the last effect is a compute shader.
* Movit now includes a compute shader implementation of DeinterlaceEffect, which is automatically used instead of the fragment shader implementation if your GPU and OpenGL driver supports it (in practice, this means on all platforms except on macOS). The compute shader version is typically 20–80% faster than the fragment shader version, depending on your GPU and other factors. A compute shader implementation of ResampleEffect was written but ultimately failed to be faster, and so is not included.
* Support for microbenchmarks of effects through the Google microbenchmarking framework (optional). Currently, DeinterlaceEffect and ResampleEffect has benchmarks; enable them by running the unit test with --benchmark (also try - -benchmark --help).
* Effects can now explicitly request _not_ to have mipmaps, which means they can do so without needing to request bounce and fiddling with the sampler state. Note that this is an API change for effects.
* Movit now requires C++11, both to build and to #include the header files. Support for SDL1 has been dropped; unit tests and the demo program now need SDL2.
* Various smaller bugfixes and optimizations.- Drop COPYING (now included in upstream tarball).- Now build requires SDL2 instead of SDL1.- (Experiment) Make data subpackage versioned, as the library is versioned and requires the data files:
* Add movit-1.6.0-versioned-shaderdir.patch.- Ran spec-cleaner.
* Fri Aug 11 2017 antoine.belvireAATTopensuse.org- Update to 1.5.3:
* Various bugfixes.- Don\'t use gcc6-c++ for Leap anymore: It builds fine with default compiler again.
* Tue Jul 11 2017 olafAATTaepfle.de- Use gcc6-c++ for Leap42 and SLE12 (C++14 needed).
* Mon Jul 10 2017 antoine.belvireAATTopensuse.org- Update to 1.5.2:
* The texture generation for ResampleEffect (when the size is changed) now uses less CPU.
* Work around an NVIDIA driver threading bug by aggressively caching VAOs.
* Update soname to libmovit.so.7.- Remove call to autogen.sh as we don\'t patch Makefile.in anymore.
* Sun Jun 04 2017 antoine.belvireAATTopensuse.org- Update to 1.5.1:
* Allow YCbCrInput to change input format after finalize.
* Some minor YCbCrInput bugfixes.
* Sun Mar 26 2017 antoine.belvireAATTopensuse.org- Update to 1.5.0:
* Support interleaved Y\'CbCr input (4:4:4 in a single texture).
* Support 10-bit and 12-bit Y\'CbCr, both for input and output.
* Limited support for having multiple Y\'CbCr outputs from a chain.
* Allow changing the Y\'CbCr output coefficients runtime, i.e. after finalize.
* Fix an issue where the last pass would have been rendered with the sRGB flag set, which confused Qt applications running in certain NVIDIA configurations.
* Fri Mar 03 2017 olafAATTaepfle.de- Remove googletest dependency because tests can not be run without an X display- Drop movit-1.2.0-use-gtest-shared-library.patch
* Sat Dec 17 2016 antoine.belvireAATTopensuse.org- Update to 1.4.0:
* Allow setting the intermediate format for chains, instead of hardcoding it at 16-bit RGBA; advanced users can use this to e.g. ask for 8-bit sRGB intermediates, reducing the amount of memory bandwidth needed at the cost of reduced precision. Whether this is a good tradeoff or not depends on the exact chain and your requirements.
* Fix an issue where a (cached) shader program could be used from multiple threads at a time, causing the uniforms to contain unpredictable values.
* Make the error printed on check_error() slightly friendlier: Include the enum if possible, and print it to stderr instead of stdout.
* Sun Oct 16 2016 jengelhAATTinai.de- Trim filler words from descriptions
* Tue Oct 11 2016 toddrme2178AATTgmail.com- Update year- Fix version testing (\"=\" instead of \"==\")- Delete unneeded files instead of excluding.- Split data files into their own subpackage.
* Sun Oct 09 2016 antoine.belvireAATTopensuse.org- Add and install missing license file (COPYING, it\'s the GPLv3)- Install changelog file (NEWS)
* Sat Mar 05 2016 antoine.belvireAATTopensuse.org- Update to 1.3.2:
* Fix several bugs
* Tue Feb 09 2016 antoine.belvireAATTopensuse.org- Update to 1.3.0:
* Fix several bugs
* Add a deinterlacer based on YADIF
* Add new GLSL 1.50 shaders
* Remove support for GLSL 1.10- Use the official tarball as source
* Mon Dec 21 2015 antoine.belvireAATTopensuse.org- Initial package: movit-1.2.0