Changelog for
pingus-0.7.6-bp153.1.21.x86_64.rpm :
* Thu Nov 23 2017 dimstarAATTopensuse.org- Add pingus-scons-on-py3.patch: Fix build with scons using python3 as interpreter.
* Thu Feb 02 2017 adam.majerAATTsuse.de- use individual libboost-
*-devel packages instead of boost-devel
* Thu Dec 11 2014 nemysisAATTgmx.ch- Change Desktop entry- Remove icon pingus.png, use supplied icons- Change Summary abd Group- Download from Google Code and packed as tar.bz2- Remove obsolete patch pingus-gcc47.patch, changed by upstream- Use sed instead of simple patches pingus-cwiid_with_bluez.patch, dsolink.patch, remove-debug_fix-includes.patch and makefile-fixes.patch- Add patches pingus-0.7.6-Makefile.patch and pingus-0.7.6-SConscript.patch- Use check for openSUSE %if 0%{?suse_version}- Add BuildRequires for hicolor-icon-theme, dos2unix and pkgconfig(xi)- Use BuildRequires pkgconfig() instead of devel packages- Change Description
* Sun Mar 25 2012 dimstarAATTopensuse.org- Add pingus-gcc47.patch: Fix build with gcc 4.7.- Disable wiimote support (using a with_wiimote define) for now on openSUSE > 12.1, as bluez needs to be fixed first.
* Thu Jan 26 2012 dbuckAATTnovell.com- Update to 0.7.6
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority
* Wed Nov 09 2011 saschpeAATTsuse.de- Spec file cleanup:
* run spec-cleaner
* run fdupes
* fix executable bits for stuff in /usr/share/pingus
* Thu Nov 03 2011 dbuckAATTnovell.com- update to 0.7.5
* fixed memory leak in OpenGL renderer
* added support for Win32 cross-compilation with mingw32
* added gamespeed adjustments via KPPlus, KPMinus, KPEnter
* added single-stepping the game with \'S\'
* added better application icon
* added access to all levelsets in developer-mode (Ctrl-m)
* added 10 new Halloween levels
* Wed Oct 12 2011 dbuckAATTnovell.com- update to 0.7.4
* fixed game not starting when no soundcard is present
* all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing
* new --userdir command line switch to set the directory where savegames are saved
* menu getting confused by fast succedding clicks fixed
* level-demo recording and playback are back (files not compatible between x86 and x86-64)
* window resize support throughout the whole game
* dirty-rectangles drawing for improved performance with software rendering
* OpenGL rendering
* new blackboard graphic
* Unicode support
* two new levelsets, \"Desert\" and \"Factory Campaign\", with 27 new levels
* added a man-page
* deadly fall height has been increased
* support for prefab objects and groups in the editor
* cleaned up digger, miner and basher paths
* added an option menu
* lots of minor bug fixes
* bitmap fonts have been generated with anti-aliasing- update patch set
* removed gcc46.patch (included in update)
* added makefile-fixes.patch and remove-debug_fix-includes.patch
* updated dsolink.patch and pingus-cwiid_with_bluez.patch- clean SPEC a bit
* Mon Sep 05 2011 meissnerAATTsuse.de- fix build with --dt-needed...
* Thu Jul 07 2011 cwhAATTnovell.com- fixed build for gcc46