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Changelog for supertux2-0.6.2-bp154.1.33.x86_64.rpm :
* Thu Sep 02 2021 Jan Engelhardt - Reenable PIE/PIC. * Fri Jul 31 2020 Michel Normand - Add _constraints with default 4GB min disk space * Mon May 25 2020 Simon Puchert - Update to version 0.6.2: * A new worldmap, \"Revenge In Redmond\" celebrating SuperTux\'s 20th anniversary, which includes new enemies and sprites * New and improved backgrounds and sprites * Improvements to many levels in the Icy Island and forest world * Speed improvements for levels using a huge amount of lava tiles * An issue causing the bridge in the forest world to not be shown in certain cases was fixed * Wed Mar 25 2020 Simon Puchert - Update to version 0.6.1.1: * unrelated bugfix release, no change in distribution build- Update to version 0.6.1: * Rework of the first 3 Bonus Worlds * Added 3 new bonus worlds to the core game * Improvements to the story mode * Addition of Ghost Forest to the Story Mode * New Backgrounds and Music by BlasterMaster * Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox * New enemy: The Ghoul * Fixes and optimizations (Fixing buggy controls, game speed, etc.) * Level Editor Improvements, Fixes and Optimisations * Revamp of the Credits Menu * Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another * Trampolines as bonus block contents no longer hurt Tux * An issue causing music not to get saved in the level editor was fixed- Clean up spec file * Wed Apr 03 2019 mvetterAATTsuse.com- Add BuildRequire libboost_system-devel to fix build * Wed Feb 13 2019 joop.boonenAATTopensuse.org- Build SuperTux2 with libraqm support- Added requirement graphviz-devel and libphysfs-devel * Tue Dec 25 2018 bjorn.lieAATTgmail.com- Update to version 0.6.0: * Complete redesign of the icy world and forest world. * Complete revamp of our rendering engine, the game should be much faster than it was previously. * We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL. * A few graphics have been updated, and effects have been added. * The save bell was reworked. * Improved big Tux graphics and animations. * Various effects and shaders. * Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations. * A lot of other under-the-hood changes and bugfixes.- Add conditional libboost_locale-devel BuildRequires: New dependency.- Add hicolor-icon-theme, pkgconfig(freetype2), pkgconfig(libpng) and pkgconfig(zlib) BuildRequires: New dependencies. * Sun May 07 2017 meissnerAATTsuse.com- disable global PIE support, untangling the static libs of the squirrel compiler is too tricky. * Tue Mar 14 2017 joop.boonenAATTopensuse.org- Corrected docs handling- Corrected the rights of /usr/share/supertux2/sounds/normalize.sh * Thu Feb 02 2017 adam.majerAATTsuse.de- use individual libboost- *-devel packages instead of boost-devel * Fri Dec 02 2016 joop.boonenAATTopensuse.org- Removed patch system-tinygettext.patch- Removed patch fix-cmake.patch * Thu Dec 01 2016 joop.boonenAATTopensuse.org- Build version 0.5.1 * Editor: Tilemap: Add an option to change the draw target * Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels) * Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore * Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size * In-game level editor * Improved levels in Antarctica and Forest Island * Language packs are fixed * Engine performance improvements * Extended the scripting API: gradients are now scriptable * Added a few more tiles and music * New console commands and command line options (related to the editor) * Various other bugfixes of issues reported since the v0.4.0 release * And more (minor) improvements and changes * Fixed build system in order to correctly support SemVer pre-release tags * Fixed miniswig compilation * Editor: correctly join paths (using FileSystem::join()) * Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps * Editor: correctly save BadGuy and Dispenser direction * Editor: reorder layer objects when their object menu is closed * Editor: allow setting z-pos of decals * Editor: display a notile when the tile ID is invalid * Editor: make it possible to switch tilesets * Editor: Torch: make it possible to change the sprite (#541) * Don\'t turn Tux into stone above ground when using earth bonus (#537) * WillOWisp: get name property in order to fix a scripting issue (#529) * Editor: don\'t play WillOWisp sound * Editor: move moving objects to the center of the mouse pointer when adding * Editor: Switch: make sprite option visible again * Make use of auto pointers and modern iterators where appropriate * README: various updates related to download count * Save and load visibility of SpriteChange tiles in squirrel table (#342) * Editor: Fix an issue where the name of a scripted object wouldn\'t be saved (#557) * Editor: add an alignment option for background (#547) * Editor: Better approach for layer removal (#510) * Add a launcher script for Windows builds (#443) * Fixes for the build system and updates with regard to the automatic deployment of releases * More code style fixes * Editor: verify some level properties have been set * Add the possibility to add sawblade/hurting platforms using the editor * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499) * Fix an issue with odd behavior of music playback (#583) * Update some parts of the (user) documentation * Editor: multiple fixes to levelset and worldmap creation, including UX improvements * Editor: Angle option for spotlight * Unify string spelling for consistency * String freeze for translators is now in effect * Editor: sort layer in ascending order * Scripting: deduplicate code using the ExposedObject template class * Update the translations to reflect the translation progress as of 2016-09-12 * Use PhysFS file system abstraction for is\\_directory checks * Prevent statistics text from overlapping * Fix a bug with Level.edit() in squirrel (#207) * Stop looping sounds when dead * Final translation update * Mon Aug 01 2016 rpmAATTfthiessen.de- Added fix-cmake.patch to build supertux with system libsquirrel and with system libtinygettext.- Added system-tinygettext.patch to fix usage of tinygettext (bundled version is slightly modded).- Some cleanup * Tue Dec 22 2015 antoine.belvireAATTlaposte.net- Update to 0.4.0: * Update translations * Rework add-on manager to support downloadable and updatable localization packs * Many bugfixes * Add iced-graphics to some more badguys * Melting animation for some badguys * Update more levels (fix playability, ...) * Update build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds * More levels in Incubator Island * Support for horizontal and vertical gradients that span the length/height of a sector. Add (direction \"horizontal_sector/ vertical_sector\") to your gradient.- Deleted fixed supertux2-0.3.5a-fix-no-return-in-func.patch * Wed Aug 05 2015 sor.alexeiAATTmeowr.ru- Update to 0.3.5a: * CMakeLists: fix error with cmake lower than 3.x. * Improve building of version.h. * Minor bugfixes. * Update translations.- Add supertux2-0.3.5a-fix-no-return-in-func.patch from commit 0e444e9: fix assignment operators with no return statement. * Wed Apr 22 2015 sor.alexeiAATTmeowr.ru- Update to 0.3.5: * Move to SDL2 for graphics rendering. * Glow effects. * New badguys: iceflame, ghostflame, livefire, goldbomb, smartblock. * New bonuses: coinrain, coinexplode. * Statistics improved. * Icy island levels tweaked. * New sounds. * Massive improvements to localization. * Efficiency tweaks. * Menus reworked. * Addon manager improved. * New tilemap: halloween. * New powerups: air- and earth-flower. * Support for horizontal gradients in levels (add (direction \"vertical|horizontal\") to your level).- Spec cleanup.
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