Changelog for
commandergenius-3.2.0-bp155.1.6.x86_64.rpm :
* Sat Dec 10 2022 Martin Hauke
- Update to version 3.2.0
* More collision fixes, especially relevant in Keen 2.
* Improved the Video engine a bit. Changing resolutions on the fly now work better.
* Fixed some ledge grabbing issues.
* Mon Jul 04 2022 Jan Engelhardt - Update to release 3.1.3
* No changes; version bump only
* Wed Jun 15 2022 Martin Hauke - Update to version 3.1.2
* Added option for showing/hiding achievements- Update to version 3.1.1
* Collision fixes
* F10 is working again
* Sat May 21 2022 Martin Hauke - Update to version 3.1.0
* New main menu theme
* Collision fixes
* Updated runtime
* Mon Nov 15 2021 Martin Hauke - Update to version 3.0.9
* Bug fixes with changed aspect ratio and resolutions
* Multiplayer fixes
* Many gameplay bug fixes
* Sun Sep 19 2021 Martin Hauke - Update to version 3.0.1
* New Engine with parallax scrolling feature
* Added support for Cosmos the Cosmic Adventure
* Many bug fixes, some general improvements
* Wed Jun 23 2021 Martin Hauke - Update to version 2.8.2
* Improved carmack decompression routine.
* Sliding through entrances/doors improved.
* Sat Jun 05 2021 Martin Hauke - Update to version 2.8.1
* More Keen Galaxy engine fixes
* Menu fixes
* Fri May 14 2021 Simon Lees - %cmake_build is now the recommended way to build cmake projects- DCMAKE_INSTALL_PREFIX is set by the cmake macro
* Tue Apr 13 2021 Martin Hauke - Update to version 2.8.0
* Remove legacy SDL 1.2 code at many parts
* More stable graphics engine
* SDL2 is not an option anymore
* Improved logging
* Open GL 2.1 is minimum now
* Lots of OpenGL fixes
* Boost library now is optional
* C++17
* Tue Apr 06 2021 Martin Hauke - Add patch:
* fix-icons.patch
* Tue Apr 06 2021 Martin Hauke - Update to version 2.7.9
* Add appdata
* Sun Mar 28 2021 Martin Hauke - Update to version 2.7.8
* More logging. Code cleanups
* Sun Feb 14 2021 Martin Hauke - Update to version 2.7.7
* Now you can configure the base url. If http does not work on your side, feel free to set it to https.
* Some Memory cleanups
* Mon Feb 01 2021 Martin Hauke - Update to version 2.7.6
* Foot improvement on some mods. With Eight Accumlators now it works correclty.
* Sun Jan 03 2021 Martin Hauke - Update to version 2.7.5
* Achivement System improved. Now you can see what achivements you got and how much is yet missing
* Quit Menu now shows three ways to quit your current game
* Mon Dec 28 2020 Martin Hauke - Update to version 2.7.4
* Virtual pad control improvements
* Fri Dec 18 2020 Martin Hauke - Update to version 2.7.3
* Smarter Game store. Catalogue entries can be read later at runtime and in the background
* Sun Dec 13 2020 Martin Hauke - Update to version 2.7.2
* Disc color now is white
* Touch buttons give feedback when pressed/touched
* Improved overall direction and buttons control
* No more ugly vpad background
* Sat Dec 12 2020 Martin Hauke - Update to version 2.7.1
* Bugfix release
* Fri Dec 04 2020 Martin Hauke - Update to release 2.7.0
* More Keen Dreams fixes
* More Lua support and remaining python code is now completely removed
* Added sound buffer amplifier for improving the sound/music quality hopefully on certain systems
* Mon Oct 26 2020 Martin Hauke - Update to release 2.6.3
* We have eight control presets which got some standard names.
* Bug fixes in the Keen dreams engine
* Mon Oct 19 2020 Martin Hauke - Update to release 2.6.2
* More sounds are now played
* Collision fixes
* AI fixes
* Added 5 control presets which can be saved and loaded.
* Sat Oct 17 2020 Martin Hauke - Update to release 2.6.1
* More lua support. Oblivion v1.4 fully working
* More crash fixes, especially for Keen 6 DEMO
* Fri Oct 16 2020 Martin Hauke - Update to release 2.6.0
* Fixing mute music after saving a game
* Added PC Speaker Volume option
* Sun Aug 30 2020 Martin Hauke - Drop patch (fixed by upstream):
* commandergenius-set-gskit-linker-language.patch
* Sun Aug 30 2020 Martin Hauke - Update to release 2.5.5
* Improved controller configuration for multiplayer
* Tue Aug 18 2020 Martin Hauke - Update to release 2.5.4
* Level swap when Hardmode in Episode 1 works once again
* Sun Aug 16 2020 Martin Hauke - Update to release 2.5.3
* Secret Ending In Keen 5 is unlockable
* Crash fixes with older save game files
* Thu Aug 13 2020 Martin Hauke - Update to release 2.5.2
* Improved blinking sprites for home-made creations
* Keen dreams improvements with level signs
* Now you can remove gameplay and menu bindings
* Collision detection improvements
* Splitting up the control settings a bit better
* Since you can unbind Super Run option got removed.
* Sun Aug 02 2020 Martin Hauke - Update to release 2.5.1
* Ceilick Ai improvements
* Small bug fix with sprite export in Galaxy Keen.- Add patch:
* commandergenius-set-gskit-linker-language.patch
* Sun Jul 26 2020 Martin Hauke - Update to release 2.4.6
* New Export graphics feature
* Super Run option. The run button now only works when you enable that option
* Tue Jul 07 2020 Jan Engelhardt - Update to release 2.4.5.2
* Black screen fixes
* Reduced probability of the slug doing the squat action.
* Fri Jun 26 2020 Martin Hauke - Update to new upstream release 2.4.5
* QED Fixes
* Improved Savegame menu style and overall functionality
* Minor GUI improvements
* Thu Jun 11 2020 Martin Hauke - Update to new upstream release 2.4.4
* Boost libraries are now optional, thanks to TinyXML2 code
* AutoGun working in Keen 4-6
* Better Analog controls handling in Keen 4-6
* Sat May 30 2020 Martin Hauke - Update to new upstream release 2.4.3
* Finally, loading the game list is much faster. Enjoy!
* Integer scaling improvements
* Fixes to the load of high-res tiles in keen5 and 6
* Some bug fixes
* Sat May 23 2020 Martin Hauke - Update to new upstream release 2.4.2
* SDL_Cursor now should work as intended
* Finally added some scroll arrows to list views
* More loading feedback especially for galaxy audio
* Adding some emscripten code so GsKit is compatible with WASM
* Some resolution and rendering improvements
* Keen dreams freezes less especially when using cheat codes
* Fixed broken Messie to Player interaction
* Added Quicksave (F6) and Quickload (F9) so dying is less tedious
* Added Integer scaling of video resoltion
* Added 640x360 game resolution which scales nice to 1920x1080
* Thu Apr 09 2020 Martin Hauke - Update to new upstream release 2.4.1
* Added an achievement system for keen4se.
* Sun Mar 15 2020 Martin Hauke - Update to new upstream release 2.4.0
* Fixed problem with some dialogs in vorticon keen engine
* Improved the code for save game menus
* Added option where you can choose whether you type your save game or a timestamp is automatically entered instead
* Disabled button cannot be triggered anymore as it should be
* Sat Dec 21 2019 Martin Hauke - Update to new upstream release 2.3.9
* Virtualpad improvements
* Android improvements
* Settings improvements for horizontal border size
* Crash fixes, bug fixes
* Fri Nov 01 2019 Martin Hauke - Update to new upstream release 2.3.6 - Scrollbar improvements - Crash fixes, bug fixes - Search path issues fixed - New font added for better scalibility - Updated GsKit, many code cleanups in the library - Settings fixups - Modern setting makes the dithering effect a bit smoother when Galaxy is shown - Brought back the info menu for help and ordering info - More log messages for better feedback- Use %cmake macros- Run spec-cleaner
* Tue Aug 06 2019 Martin Hauke - Update to new upstream release 2.2.3
* Tweaked Game menu design
* Optimized compilation process
* Reduce some compiler warnings
* Overall code modernization
* AI improvements
* Collision improvements with switches- Take the source from the upstream authors gitlab instance. The github mirror wasn\'t up to date.
* Fri Jul 27 2018 jengelhAATTinai.de- Update to new upstream release 2.2.2
* Player selection in Keen 4 Plus. Play as Lindsey, Council or Kyle.
* Different character in Multiplayer mode.
* Added support for Mod, Midi and FLAC.
* Sprite selection screen when Single player mode (Galaxy).
* Sat Mar 17 2018 jengelhAATTinai.de- Update to new upstream release 2.0.7
* Integration of the KeenDreams GPLed engine
* Many AI fixes in Keen 4, 5 and 6
* Platform sprite corrections in Keen 5
* Many collision fixes
* Smoother scrolling with vsync- Remove commandergenius-nocurrentdate.diff (no longer needed)
* Sun May 03 2015 dap.darknessAATTgmail.com- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
* Dosbox fusion;
* A lot of dosbox fixes;
* Better mouse controls;
* New submenu for mods;
* More fixes and AI improvements;
* More native resolutions if higher modes are used, especially in the launcher;
* Some improved physics;
* Shorter game names;
* Last window size is now saved automatically;
* Heavy engine independent code cleanups which will make CG more flexible for new game engines besides Commander Keen;
* New GsLib will take more work at low level functions and will as wrapper for SDL and GUI elements;
* Multiple selection problem should be fixed now;
* Even more smooth effects readded;
* New pump event concept will solve a lot of deadlocks we previously had on the android versions;
* Added Scrollbar for a bigger list of games;
* Wormmoutch bites again;
* More effects readded;
* Many bug fixes especially Keen 1,2 and 4.- Switched from tarball to _service.- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.- General spec clean up.