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Changelog for ioquake3-devel-1.36+git.20221123-bp155.1.21.x86_64.rpm :

* Sun Jan 22 2023 Carsten Ziepke - Update to version 1.36+git.20221123:
* Fix (disabled) Wavelet sound decompression
* Fix in_availableJoysticks cvar not updating
* Add keys for SDL 2.0.14\'s new gamepad buttons
* More predictable mesh normals generation
* Bugfixes- Spec file cleaning, e.g. removed loki installer stuff
* Wed Nov 02 2022 Cristian Rodríguez - Remove nasm build requires, no longer used.
* Sat Jan 29 2022 Carsten Ziepke - Update to version 1.36+git.20211208
* Fix memory corruption in S_TransferPaintBuffer
* OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
* Fix being unable to enter Team Arena CD key
* Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
* OpenGL2: Fix r_grayscale 1 making everything solid black
* qsort cannot be called with NULL- Fix build on aarch64 (COMPILE_ARCH=aarch64)
* Sun Aug 01 2021 Carsten Ziepke - Update to version 1.36+git.20210720
* Add TOOLS_CFLAGS to build preamble
* Fix use of TOOLS_CC being reported as CC
* Use the correct compiler for tools when cross building under cygwin
* Allow using pulseaudio for SDL audio capture
* Restore bots crushing unseen player on q3tourney6 in non-CTF
* Fix the number of weights in the IQM model calculation
* Fixes a crash when compiling the project on windows in 64 bit mode
* Allow unwinding of qvmcall64 call-stub for msvc/masm
* Add epsilon to avoid division by zero in CalcSpecular()
* Add r_parallaxMapOffset
* Fix line not removed in previous commit
* OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke - Update to version 1.36+git.20201117 - Add C syntax highlighting to readme - Update README.md - Merge pull request #447 from HappyFacade/patch-1 - Simplify glsl -> C stringification - Make LCC path resolution more robust - GitHub Actions setup - Remove old CI system configurations - Add status badge to README - Fix shader stringify - Run apt-get update before installing deps - Avoid platform sed differences - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear - [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET - Handle architectures which have no VM (aarch64, ...)- Fix build on armv7- Exclude armv6
* Sat Apr 11 2020 Carsten Ziepke - Update to version 1.36+git.20200211 (list is not complete) - Fix loading favorites as initial source in server browser - Improve finding obelisk entitynum for bot AI - Fix SDL audio playback with surround sound - Fix predicting entity origin on rotating mover - Allow binds to use hex values for all key codes - Disable pulseaudio capture regardless of SDL version - Fix SDL audio playback with 16-bit stereo sound - OpenGL2: r_cubemapping 2 for box cubemap parallax - Add r_parallaxMapShadows - Restore OpenGL 1.1 support (GL_CLAMP) - q3rcc: Allow to override build date - Fix lightning gun handling for corpses and single player podiums- Spec file cleaning- Drop 0001-q3rcc-Allow-to-override-build-date.patch because it is included upstream (commit a96f32e)
* Thu Aug 08 2019 Martin Hauke - Add patch in order to make builds reproducable:
* 0001-q3rcc-Allow-to-override-build-date.patch- Disable LTO for now (segfaults)
* Sun Aug 05 2018 mardnhAATTgmx.de- Update to version 1.36+git.20180802- Drop not longer needed patches:
* fix-for-opensuse-x86-ioq3demo_sh.diff
* fix-for-opensuse-x86-ioquake3_sh.diff
* Sun Jan 17 2016 kieltuxAATTgmail.com- Added packaging in spec of missing renderer: renderer_opengl1_$arch.so renderer_opengl2_$arch.so- Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioq3demo_sh.diff for x86 (i386 -> x86)- Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioquake3_sh.diff for x86 (i386 -> x86)
* Sun May 10 2015 dap.darknessAATTgmail.com- Updated from git#2292bf5bb2e3178674492d4dfd46b63515d0abe1 to resolve
*64 build issue.- Removed merged ioquake3-1.36-strcpy.diff.
 
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