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Changelog for tiled-1.10.1-1.3.i586.rpm :

* Tue Apr 04 2023 Michael Vetter - Update to 1.10.1:
* Make panning with Space require pressing a mouse button as well (#3626)
* Scripting: Added read-only access to Project properties (by dogboydog, #3622)
* Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
* Fixed object labels to adjust to application font changes
* Fixed grid rendering for odd Hex Side Length values (#3623)
* Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
* JSON plugin: Fixed loading of empty tilesets created by script (#3542)
* Godot 4 plugin: Removed depth limit for .godot project file (#3612)
* Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
* Removed \"Add Folder to Project\" button from the startup page
* Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
* Qt 6 / Linux: Fixed long startup time for some icon themes
* snap: Updated from core20 to core22 (now uses Qt 5.15)
* Qbs: Added projects.Tiled.libDir option (#3613)- Remove tiled-1.10.0-lib.patch
* Wed Mar 29 2023 Bjørn Lie - Bump qbs setup-toolchains call to gcc++-13 now that we are using gcc13 as default compiler. Fixes build in Tumbleweed.
* Wed Mar 15 2023 Michael Vetter - Add tiled-1.10.0-lib.patch: Move so files into corresponding directories
* Sat Mar 11 2023 Michael Vetter - Update to 1.10.0:
* Restored Tiled 1.8 file format compatibility by default (#3560)
* Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
* Added Godot 4 export plugin (by Rick Yorgason, #3550)
* Added file system actions also for tileset image based tilesets (#3448)
* Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
* Added option to choose a custom interface font (#3589)
* Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
* Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
* Fixed broken tile images after importing/exporting a tileset
* AutoMapping: Added support for output set probability (#3179)
* AutoMapping: When input regions are defined, match in order by default (#3559)
* AutoMapping: Skip locked layers when applying rules (#3544)
* AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
* AutoMapping: Fixed automatic output regions for object output (#3473)
* AutoMapping: Fixed crash on undo when output layers have properties
* Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
* Scripting: Added tiled.projectFilePath
* Scripting: Added tiled.versionLessThan
* Scripting: Added TileMap.toImage (#3519)
* Scripting: Added Tool.targetLayerType (#3248)
* Scripting: Added region.contiguousRegions() (#3576)
* Scripting: Added tiled.compress and tiled.decompress (#3153)
* Scripting: Added Base64 encoding and decoding API (#3153)
* Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
* Scripting: Allow changing the items in a combo box added to a dialog
* Scripting: Fixed painting issues after changing TileLayer size (#3481)
* Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
* Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
* Qt 6: Fixed invisible tileset tabs when only a single tileset is open
* Qt 6: Fixed behavior of \"Class of\" selection popup
* Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
* Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
* Fixed slight drift when zooming the map view in/out
* Fixed remaining lag after switching off hardware acceleration (#3584)
* Fixed point object hover highlight position (#3571)
* Fixed drawing lines with stamps having differently sized variations (#3533)
* Fixed compile against Qt 6.4
* snap: Added Wayland platform plugin and additional image format plugins
* AppImage: Updated to Sentry 0.6.0
* Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations
* Sun Sep 18 2022 Michael Vetter - Update to 1.9.2:
* Allow adding maps to image collection tilesets (#3447)
* Auto-detect JSON file format when importing custom types (#3472)
* Added file system actions to the tile context menu (#3448)
* Fixed possible crash in Custom Types Editor (#3465)
* Fixed display of overridden values from a nested class
* Fixed ability to reset nested string and file properties (#3409)
* Fixed changing nested property values for multiple objects (#3344)
* Fixed resolving of class properties on export to affect all data types (#3470)
* Fixed possible duplication of Automapping Rules Tileset (#3462)
* Fixed case where object labels could become visible for hidden layer (#3442)
* Fixed updating of custom property colors when changing style
* Scripting: Added Tileset.findTile
* AutoMapping: Fixed applying of rule probability (#3425)
* Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214)
* Updates to German translation
* Fri Aug 12 2022 Michael Vetter - Update to 1.9.1:
* Fixed properties-related crash when having no project loaded
* Fixed loading of custom tile image rectangles (#3405)
* Fixed loading of member values for nested classes (#3414)
* Fixed visibility of \"Move Object to Layer\" sub-menu (#3417)
* Fixed shadow offset for other maps in a world (#3429)
* Fixed class dropdown to update immediately when changing custom types (#3398)
* Fixed deleting an overridden property to not make it disappear (#3409)
* Scripting: Added TilesetsView.currentTilesetChanged
* JSON plugin: Fixed loading image layer \"repeatx/y\" properties #3428)
* snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408)
* AppImage: Use custom AppRun that can call all binaries (#3415)
* AppImage: Updated to Sentry 0.5.0
* Updated Chinese (Simplified) and Portuguese translations
* Sat Jun 25 2022 Michael Vetter - Update to 1.9.0:
* Added option to ignore transparent pixels when selecting tile objects (#1477)
* Added support for sub-images in image collection tilesets (#1008)
* Added \"Class\" field to all data types, referring to a custom class
* Added Tile Render Size and Fill Mode options to Tileset
* Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
* Added \'New Project\' action, replacing \'Save Project As\' (#3279)
* Added ability to load .tiled-session files from command-line
* Merged Object Types with Property Types
* Don\'t scale point objects with the zoom level (#3356)
* Take into account image layer content when determining visual map size (#3386)
* Scripting: Added Dialog API for building custom UI (by tileboydog, #3384)
* Scripting: Added -e,--evaluate to run a script from command-line
* Scripting: Added Tool.toolBarActions property (#3318)
* Scripting: Added Tileset.columnCount property
* Scripting: Added ImageLayer.image property
* Scripting: Added access to selected terrain in tileset editor
* AutoMapping: Applying rules is now 10-30x faster
* AutoMapping: Explicit \"regions\" layers are no longer needed and have been deprecated (#1918)
* AutoMapping: \"AutoMap While Drawing\" no longer creates separate undo steps (#2166)
* AutoMapping: Custom tiles can now match \"Empty\", \"Non-Empty\" and \"Other\" tiles through a \"MatchType\" property (#3100)
* AutoMapping: A custom tile with \"MatchType\" set to \"Negate\" can be used instead of \"inputnot\" layers
* AutoMapping: Added built-in tileset with these custom rule tiles
* AutoMapping: Added a number of per-rule options which can be set using rectangle objects
* AutoMapping: Erase tiles by placing tiles with \"MatchType\" set to \"Empty\" on output layers (#3100)
* AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
* AutoMapping: Support map name filters in rules.txt (#3014)
* AutoMapping: Show relevant custom properties when a rules map is detected
* Optimized rendering of tinted layers by caching tinted images
* tmxrasterizer: Added options to hide certain layer types (#3343)
* Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
* Raised minimum C++ version to C++17
* Removed qmake project files (only Qbs supported now)
* Python plugin: Now built against Python 3.8 on Windows and Linux
* Updated Bulgarian, Czech, French and Russian translations
* Wed Jun 15 2022 Michael Vetter - Update to 1.8.6:
* Keep references between objects when copy/pasting or duplicating (#3361)
* Improved default translation used in case of multiple options
* Terrain Brush: Update preview on mouse release (#3381)
* Fixed \'Add Variation\' action in Tile Stamps context menu (#3362)
* Fixed importing of removed shortcuts (#3367)
* Fixed breaking of alternative shortcuts on import or reset (#3367)
* Fixed conflict detection to handle alternative shortcuts (#3368)
* Fixed locking up UI on property type name conflict (#3380)
* Scripting: Fixed possible crash when accessing Layer.map
* Defold plugins: Added support for rotated tiles (#3369)
* Updates to German translation
* Tue May 24 2022 Michael Vetter - Update to 1.8.5:
* Made expanded group layers persistent (#3282)
* Improved snapping behavior for scalable objects on staggered maps
* Allow setting a shortcut on the \'Edit Tileset\' action
* Always select first entry while using the Open File in Project action
* Improved Add Property dialog layout in case of long type names (#3302)
* Fixed restoring of window layout when maximized (#590)
* Fixed snapping when dragging templates into a map (#3326)
* Fixed map selection rectangle in world for infinite maps (#3340)
* Fixed \'Merge Layer Down\' action for infinite maps
* Fixed several small issues in the image color picker (#3348)
* Fixed missing name for undo commands that add/remove maps from world
* Fixed selection issues for tile objects with a non-zero tile offset
* Fixed hover indicator sometimes overlapping selection indicator
* Fixed removal of terrain info when removing tiles from a collection
* Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13
* Scripting: Layer.tintColor is now #ffffff when not set
* Updated Chinese (Simplified) and Portuguese (Portugal) translations
* Fri Apr 01 2022 Michael Vetter - Update to 1.8.4:
* Fixed crash when trying to create an object
* Fixed handling of deleted session file
* Fri Feb 18 2022 Michael Vetter - Update to 1.8.2:
* Fixed deactivating of tools when no layer is selected (avoids crash)
* Fixed ability to reset custom \'color\' and \'object\' properties (#3270)
* Fixed updating of layer positions when changing parallax factor of a group (#3175)
* Scripting: Fixed crash when assigning null to the MapObject.tile property
* Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268)
* JSON format: Fixed layer locked status not getting saved (#2877)
* Fri Feb 18 2022 Michael Vetter - Update to 1.8.1
* Fixed pasted objects not getting selected if a tile layer was also copied
* Fixed possible crash when trying to determine whether OpenGL is used
* Fixed possible crash when using the Insert Tile tool
* Fixed possible crash in tile stamp preview
* AutoMapping: Fixed crash when an input layer does not exist (#3269)
* Scripting: Automatically add tilesets to the map where needed (#3268)
* snap: Updated from core18 to core20 (now uses Qt 5.12)
* AppImage: Updated to Sentry 0.4.15
* Fri Feb 11 2022 Michael Vetter - Update to 1.8.0:
* Added support for custom enum properties (with svipal, #2941)
* Added support for custom class properties (#489)
* Added parallax origin property to the map (with krukai, #3209)
* Added Repeat X/Y properties to Image Layers (with krukai, #3205)
* Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
* Added actions to select or add tilesets to Project view context menu
* Added cut/copy/paste actions to Tile Animation Editor
* Improved undo behavior by merging sequential edits to the same property (#3103)
* Improved multi-layer painting behavior (#3094)
* Separated the X and Y components of the major grid option (#3208)
* Added automatic fading out of the grid when zooming out a lot
* AutoMapping: Made it find layers within groups (#1771)
* AutoMapping: regions layer can now be used alongside region_input/output layers
* AutoMapping: Recognize \"//\" layer name prefix for ignoring layers (#3262)
* AutoMapping: Allow setting a rule map as project rules file (#3221)
* Tweaked focus behavior in the Template Editor
* Changed the default Terrain Brush shortcut back to T
* Reset tile animations when disabling playback and when exporting as image
* Don\'t require saving maps upon creation (#1902)
* Apply transformation actions to the preview while placing tiles (#3091)
* Allow using object context menu in object creation tools
* Reduced the step size for the parallax factor property
* Improved the logic for automatically switching tools (#2807)
* Ignore selection changes when marking a file as modified (#3194)
* Use the tileset background color in the collision editor (with Benja Appel, #3163)
* Show the read error when using --export-map/tileset
* Avoid deselecting all layers when clicking empty area in Layers view (#2806)
* Scripting: Added File API
* Scripting: Added support for loading JavaScript .mjs modules (#3261)
* Scripting: Added tiled.applicationDirPath property
* Scripting: Added tiled.extensionsPath property (#3139)
* Scripting: Added missing Layer.tintColor property
* Scripting: Added missing ObjectGroup.drawOrder property (#3147)
* Scripting: Added TileMap.removeObjects (#3149)
* Scripting: Added TileMap.regionEdited signal
* Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
* Scripting: Added region.rects property and region.contains(x,y)
* Scripting: Treat custom format extensions as case-insensitive (#3141)
* Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
* Scripting: Extended the terrain related API (#2663)
* Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
* Scripting: Fixed possible crash after creating tilesets from script (#3229)
* Scripting: Fixed possible crash in TileMap.autoMap
* Scripting: Fixed tileset or tile references for maps loaded from script
* Scripting: Avoid crash when script reload happens during popup (#2991)
* Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
* Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
* Fixed debug messages showing in the Console and Issues views
* Fixed enabled state of File > Export action for tilesets (#3177)
* Fixed Snap to Grid for hexagonal maps
* Fixed AutoMapping rules file to update after changing project properties (#3176)
* Fixed \'Detect Bounding Box\' action missing in Keyboard settings
* Fixed toggling \"Clear View\" on & off shifting the map
* Fixed \"Select object on map\" when no object layer is selected (#3207)
* Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
* Fixed missing Qt translations for Linux AppImage
* Fixed minimap viewport position when layers are offset (#3211)
* Fixed \"Highlight Current Layer\" getting confused (#3223)
* Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
* Fixed saving broken references to files loaded using \"ext:\" prefix (#3185)
* Fixed performance issue in Project view related to file icons
* Fixed dynamic wrapping when adding tiles to a collection (#3076)
* Fixed potential crash when changing a WangSet from script
* Tiled Manual is now available in French
* JSON plugin: Added \"tmj\", \"tsj\" and \"tj\" as accepted file extensions
* YY plugin: Don\'t use safe writing of files
* YY plugin: Write out custom \"object\" properties as instance name (instead of the ID)
* YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
* CSV plugin: Improved handling of infinite maps
* RpMap plugin: Fixed hardcoded exported tile size (#3184)
* libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
* Updated to Sentry 0.4.14
* Updated languages
* Mon Aug 16 2021 Michael Vetter - Update to 1.7.2:
* Avoid automatically replacing external tilesets with \"similar\" ones
* Fixed copying and capturing stamps on staggered maps (#2874)
* Fixed possible crash in Tile Animation Editor
* Fixed data loss when saving maps with tilesets that failed to load (#3106)
* Fixed creating multi-layer tile stamp from selection (#2899)
* Scripting: Automatically reset object ID when adding to avoid duplicate IDs
* Linux: Possible workaround for crash in clipboard manager
* Updated to Sentry 0.4.12
* Updated Italian translation
* Mon Jul 12 2021 Michael Vetter - Update to 1.7.1:
* Don\'t save export target and format to exported files
* Fixed crashes resulting from the Tile Animation Editor
* Fixed possible crash when pasting multi-layer stamp (#3097)
* Fixed possible crash when restoring expanded layers in Objects view
* Fixed parallax factor getting lost when layer is cloned (#3077)
* Fixed an issue with synchronizing selected tiles to current stamp (#3095)
* Commands: Fixed possible crash in Edit Commands window
* Commands: Automatically quote the command executable
* Commands: Improved starting directory for executable file chooser
* Commands: Fixed the \'Clear\' button to reset the shortcut
* Updated to Sentry 0.4.11
* Updated French translation
* Mon Jun 07 2021 Michael Vetter - Update to 1.7.0:
* Added basic \"major grid\" option with stronger lines (with Ilya Arkhanhelsky, #3032)
* Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983)
* Added option to choose background fade color (with SchmidtWC, #3031)
* Added portable mode, enabled when a \"tiled.ini\" is detected alongside the Tiled executable (#2945)
* Disable project extensions by default, for security reasons (#3058)
* Render selection preview and hovered item highlight above labels (#3036)
* Changed the donation reminder to be non-modal
* docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045))
* QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039)
* Scripting: Fixed \'mouseLeft\' callback for scripted tools (#3050)
* Scripting: Fixed loading of icons with explicit \"ext:\" prefix (#3048)
* Scripting: Made TileMap coordinate conversion functions always work (#3054)
* tBIN plugin: Convert \'color\', \'object\' and \'file\' properties on save
* Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073)
* Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5
* Fixed possible crash in Properties view when switching files
* Fixed watching/unwatching of folders when adding/removing from project (#3035)
* Fixed determining desired file format by extension on export
* Fixed compilation issue with GCC 10 (#3037)
* Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations- Remove tiled-endl.patch: upstreamed
* Wed Apr 28 2021 Michael Vetter - Update tiled-endl.patch: Update from commit 7059846dc551a5d6b3cda8c78aa990aff8a4861f to final one 068d0bf2e9632bf7473b40e4073eb3787f8889d1 since it works with more Qt versions
* Mon Apr 26 2021 Michael Vetter - Update to 1.6.0:
* Added object selection preview
* Added toggle to select enclosed rather than touched objects (#3023)
* Added Sentry crash handler to Linux AppImage (disabled by default)
* Added %tileid variable for custom commands on tilesets (#3026)
* Added option to lock the position of views and tool bars
* Added toggle to show/hide other maps in the same world (#2859)
* Added a helpful text to Terrain Sets view when it is empty (#3015)
* Allow opening projects from the File menu (#3000)
* Made the terrains list in the Terrain Sets view not collapsible (#3015)
* Automatically select the first terrain when selecting a Terrain Set (#3015)
* When duplicating objects, place the duplicates next to the originals (#2998)
* Tweaked selection outlines to be a little fatter and adjust to DPI
* Write --export-formats output to stdout instead of stderr (#3002)
* Allow hiding objects in the Tile Collision Editor
* Scripting: Added missing Tileset.transparentColor property
* Fixed \'Detach templates\' export option to add tilesets when needed
* Fixed Terrain Brush behavior on map edges
* Fixed Terrain Brush behavior for sets transitioning to nothing
* Fixed loss of edit focus when hovering tileset while assigning terrain (#3015)
* Fixed shortcuts for flipping or rotating the current terrain pattern
* Fixed switching to Terrain Brush when clicked terrain is already selected (#3015)
* Fixed state of \"dynamic wrapping\" toggle button on startup
* Fixed parallax layer positioning when reordering layers (#3009)
* snap: Added \'removable-media\' plug, for accessing USB drives
* snap: \"Open Containing Folder\" action now also selects the file
* JSON plugin: Write out \"version\" property as string (#3033)
* YY plugin: Fixed plugin loading issue for qmake builds
* libtiled-java: Optimized for multithreaded usage (by Samuel Manflame, #3004)
* Updated Bulgarian, French, Portuguese (Portugal), Swedish and Turkish translations
* Added Thai translation (by Thanachart Monpassorn, currently at 54%)- Add tiled-endl.patch: See https://github.com/mapeditor/tiled/issues/3037
* Mon Mar 29 2021 Michael Vetter - Update to 1.5.0:
* Unified Wang and Terrain tools (backwards incompatible change!)
* Added support for a per-layer parallax scrolling factor (#2951)
* Added export to GameMaker Studio 2.3 (#1642[2])
* Added option to change object selection behavior (#2865[3])
* Added Monospace option to the multi-line text editor
* Added option to auto-scroll on middle click
* Added smooth scrolling option for arrow keys
* Added a \'Convert to Polygon\' action for rectangle objects
* Added support for drawing with a blob tileset
* Added \'Duplicate Terrain Set\' action
* Added Terrain Set type (Corner, Edge or Mixed)
* Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912[4])
* Added support for exporting to RPTools MapTool[5] RpMap files (by Christof Petig, #2926[6])
* Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895[7])
* Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897[8])
* Automatically add .world extension to new World files
* Shape Fill Tool now displays the size of the current shape (#2808[9])
* Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960[10])
* Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960[10])
* Tilesets view: Added \"Edit Tileset\" action to tab context menu
* Tilesets view: Added \"Add External Tileset\" action to tilesets menu
* Scripting: Added initial API for creating and modifying Terrain Sets
* Scripting: Added API for working with images (#2787[11])
* Scripting: Added API for launching other processes (#2783[12])
* Scripting: Added MapView.center property
* Scripting: Added missing Layer.id and Layer.parentLayer properties
* Scripting: Enable extending most context menus
* Scripting: Fixed reset of file formats on script reload (#2911[13])
* Scripting: Fixed missing GroupLayer and ImageLayer constructors
* Scripting: Added default icon for scripted actions
* Enabled high-DPI scaling on Linux and changed rounding policy
* Remember last file dialog locations in the session instead of globally
* Fixed loading extension path from project config (by Peter Ruibal, #2956[14])
* Fixed performance issues when using a lot of custom properties
* Fixed storing template instance size when overriding the tile (#2889[15])
* Fixed removal of object reference arrow when deleting target object (#2944[16])
* Fixed updating of object references when layer visibility changes
* Fixed map positioning issues in the World Tool (#2970[17])
* Fixed handling of Shift modifiers in Bucket and Shape Fill tools (#2883[18])
* Fixed scrolling speed in Tileset view when holding Ctrl
* Fixed issue causing export.target to get written out as \".\"
* Fixed \"Repeat last export on save\" when using Save All (#2969[19])
* Fixed interaction shape for rectangle objects to be more precise (#2999[20])
* Fixed \"AutoMap While Drawing\" not applying when using Cut/Delete
* Fixed path in AutoMap error message when rules file doesn\'t exist
* Lua plugin: Don\'t embed external tilesets, unless enabled as export option (#2120[21])
* Python plugin: Added missing values to MapObject.Shape enum (#2898[22])
* Python plugin: Fixed linking issue when compiling against Python 3.8
* CSV plugin: Include flipping flags in exported tile IDs
* GMX plugin: Take tile object alignment into account
* Linux: \"Open Containing Folder\" action now also selects the file
* libtiled-java: Many updates (by Henri Viitanen, #2207[23])
* Ported Tiled to Qt 6 (releases still use 5.15 for now)
* Tue Nov 17 2020 Michael Vetter - Update to 1.4.3:
* Improved error message when adding external tileset
* Tile Collision Editor: Fixed invisible tile for isometric oriented tileset (#2892)
* Fixed Object Alignment not getting set when reloading a tileset
* Ignore attempts to replace a tileset with itself
* qmake: Support linking to system Zstd on all UNIX-like systems
* Thu Aug 06 2020 Michael Vetter - Update to 1.4.2:
* Reverted the default layer data format back to CSV (was changed to Zstd by accident in 1.4.0)
* Added ability to draw lines using click+drag (in addition to click and click) when holding Shift
* Improved positioning when adding maps to world via context menu
* Disable instead of hide the \"Save As Template\" action when using embedded tilesets
* Made Ctrl turn off snapping if Snap to Fine Grid is enabled (#2061)
* Set minimum value of tile width and height to 1
* Fixed Select Same Tile tool behavior for empty tiles
* Fixed clickability of the dot in point objects
* Fixed adjusting of terrain images when tileset width changes
* Worlds: Fixed potential data loss when opening .world file
* tmxrasterizer: Added --show-layer option (by Matthias Varnholt, #2858)
* tmxrasterizer: Added parameter to advance animations (by Sean Ballew, #2868)
* Scripting: Initialize tile layer size to map size upon add (#2879)
* Windows installer: Made creation of the desktop shortcut optional
* Windows installer: Made the launching of Tiled optional
* Updated Qt to 5.12.9 on all platforms except Windows XP and snap releases
* snap: Fixed issues with storing the default session (#2852)
* snap: Enabled support for Zstandard (#2850)
* Fri Jun 26 2020 Michael Vetter - Update to 1.4.1:
* When opening a .world file, load the world and open its first map
* When opening an object template, show it in the Template Editor
* Fixed crash on trying to export using the command-line (#2842[1])
* Fixed crash when deleting multiple objects with manual drawing order (#2844[2])
* Fixed potential crash when removing a tileset
* Fixed potential scaling happening for maps used as tilesets (#2843[3])
* Fixed positioning of map view when switching between maps in a world
* Fixed file dialog start location
* Scripting: Fixed issues with absolute file paths on Windows (#2841[4])
* Lua plugin: Fixed syntax used for object properties (#2839[5])
* Thu Jun 18 2020 Michael Vetter - Update to 1.4.0:
* Added support for projects (#1665[1])
* Added object reference property type (with Steve Le Roy Harris and Phlosioneer, #707[2])
* Added world editing tool for adding/removing and moving around maps in a world (with Nils Kübler, #2208[3])
* Added a quick \"Open file in Project\" (Ctrl+P) action
* Added new Object Alignment property to Tileset (with Phlosioneer, #91[4])
* Added layer tint color (by Gnumaru, #2687[5])
* Added support for using maps as images (with Phlosioneer, #2708[6])
* Added \'Open with System Editor\' action for custom file properties (#2172[7])
* Added option to render object names when exporting as image (#2216[8])
* Added \'Replace Tileset\' action to Tilesets view
* Added shortcut to tooltips for all registered actions
* Added automatic reloading of object templates (by Phlosioneer, #2699[9])
* Added \'Clear Console\' button and context menu action (#2220[10])
* Added \'Reopen Closed File\' (Ctrl+Shift+T) action
* Added status bar button to toggle the Console view
* Added a border around the tile selection highlight
* Switch current tileset tab if all selected tiles are from the same tileset (by Mitch Curtis, #2792[11])
* Made tileset dynamic wrapping toggle persistent
* Properties view: Added action for adding a property to context menu (#2796[12])
* Optimized loading of CSV tile layer data (by Phlosioneer, #2701[13])
* Improved map positioning when toggling \'Clear View\'
* Remember the preferred format used for saving
* Normalize rotation values when rotating objects (#2775[14])
* Removed the Maps view (replaced by Project view)
* Removed file system hierarchy from Templates view (replaced by Project view)
* Fixed potential crash when triggering AutoMap (#2766[15])
* Fixed the status bar placement to be always at the bottom of the window
* Fixed potential issue with automatic reloading of files (#1904[16])
* Fixed issue where image layer images cannot be loaded from Qt resource files (by obeezzy, #2711[17])
* GmxPlugin: Added support for layer tint color
* Scripting: Assign global variables to console script evaluations (by Phlosioneer, #2724[18])
* Scripting: Added coordinate conversion to TileMap
* Scripting: Added support for custom \"file\" properties
* Scripting: Added checks for nullptr arguments (by Phlosioneer, #2736[19])
* Scripting: Added some missing tileset related properties
* Scripting: Added FileInfo API with various file path operations (with David Konsumer, #2822[20])
* Scripting: Provide access to registered file formats (by Phlosioneer, [#2716][21])
* Scripting: Enabled scripted formats to be used on the command-line
* Scripting: Added functions to access inherited properties (by Bill Clark, [#2813][22])
* Scripting: Introduced __filename global value (with konsumer)
* Scripting: Fixed ObjectGroup.insertObjectAt to use the index
* docs: Clarify \"can contain\" documentation and error handling (by Phlosioneer, #2702[23])
* docs: Document all optional attributes, update some docs (by Phlosioneer, [#2705][24])
* docs: Alphabetize scripting API reference (by Phlosioneer, #2720[25])
* docs: Added missing BinaryFile constructor docs (by Phlosioneer, [#2732][26])
* docs: Enabled Algolia powered search
* Updated Bulgarian, Chinese (Simplified), Czech, Finnish, French, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations
* Wed May 27 2020 Michael Vetter - Update to 1.3.5:
* Fixed initialization and restoring of map view (#2779)
* Fixed skewed tile terrain/Wang overlays for non-square tiles (#1943)
* Fixed link color on dark theme
* Fixed small issue when right-clicking embedded tileset tab
* Fixed Wang Sets toggle to also appear in the Tileset menu
* Scripting: Fixed issue when closing/committing BinaryFile (#2801)
* Scripting: Fixed \"Safe writing of files\" when writing with TextFile
* Updated Qt to 5.12.8 on all platforms
* Small translation updates to Bulgarian, French and Portuguese
* Wed Apr 15 2020 Michael Vetter - Update to 1.3.4:
* Fixed automatic reload issues when editing object types (regression in 1.3.1, [#2768])
* Scripting: Added methods to get tileset\'s image size (backported from 1.4, #2733)
* Scripting: Fixed map.tilesets when \'Embed tilesets\' is enabled
* Fixed the \"Fix Tileset\" button in the Template Editor
* Wed Mar 04 2020 Michael Vetter - Update to 1.3.3:
* Fixed loading of compression level (#2753)
* Fixed default value for Hex Side Length property
* Fixed hiding of status bar text for some tools
* Fixed removing of object labels when removing a group layer
* GmxPlugin: Fixed compatibility with GameMaker 1.4.9999
* Scripting: Made TextFile.commit and BinaryFile.commit close as well
* Scripting: Fixed crashes when modifying certain new objects (#2747)
* Scripting: Fixed potential crash in Asset.macro/undo/redo/isModified
* Scripting: Fixed potential crash when accessing Tool.preview
* Scripting: Fixed loading of images from extensions folder
* Scripting: Reload extensions also when files are added/removed
* Updated Bulgarian translation
* Wed Jan 22 2020 Michael Vetter - Update to 1.3.2:
* Fixed initialization of selected layers (#2719)
* Fixed stamp action shortcuts not being configurable (#2684)
* Fixed the tileset view to respect the \'wheel zooms by default\' preference
* Fixed insertion position when using drag-n-drop to rearrange layers
* Fixed displayed layer data format in Properties
* Fixed repeating of export when map is saved by a custom command (#2709)
* Fixed issue when multiple worlds are loaded that use pattern matching
* Issues view can now be hidden by clicking the status bar counters
* macOS: Fixed black toolbar when enabling OpenGL rendering (#1839)
* Windows: Fixed context menus activating first item on release (#2693)
* Windows installer: Include the \'defoldcollection\' plugin (#2677)
* libtiled: Avoid inheriting Properties from QVariantMap (#2679)
* docs: Added some notes to Python and JavaScript pages (#2725)
* Updated Qt from 5.12.5 to 5.12.6
* Updated Finnish translation (by Tuomas Lähteenmäki and odamite)
* Updated part of Italian translation (by Katia Piazza)
 
ICM