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Changelog for teeworlds-0.7.5-bp156.4.7.x86_64.rpm :
* Fri Nov 04 2022 Steve Kowalik - Change to Python 3 BuildRequires, as we already use it to build. * Thu Apr 23 2020 Martin Hauke - Update to version 0.7.5 fixes the following issues: Security * CVE-2020-12066: denial of service against server (boo#1170252) * CVE-2019-20787: integer overflow when computing a tilemap size (boo#1170253) Server * Fix laser bounce delay when server runs for a very long time * Rename tune_dump to tunes Client * Improve client loading * Add an option to turn off whispers * Server browser + store password of favorites + improve looks of the friends tab + quick search now also matches gametypes + some fixes * Chat commands + add autocompletion hint + add descriptions to server-side commands + remove the chat command limit + some fixes * Sliders + logarithmic scales + move to mouse position on click + some fixes * Fix statboard not closing with Escape * Fix double binds * Fix the warmup overlapping with MOTD/scoreboards * Fix spectator HUD not rendering in some cases * A fix to the menus music * A fix to double binds + Some fixes to the demo player + Rename dump_binds to binds Graphics * A fix to jungle_background * A fix to jungle_midground Editor * Add automapper for jungle_deathtiles * Add mapres preview * Show current quad when pressing space in editor * Fix a crash Maps * Some minor bugfixes to ctf5 and dm7 * Wed Dec 25 2019 Martin Hauke - Update to version 0.7.4 Highlights from this release: * Race mode integration (client side) * In-game server browser * Chat pages & upgrades * Statboard upgrade * Winter background theme * Wide menus mode * Server-side chat commands integration * 24 new skins, colorable eyes, and many more body parts to use * Mon Apr 22 2019 Martin Hauke - Update to version 0.7.3.1 * fixed using correct array measurements when placing egg doodads * fixed demo recorder downloaded maps using the sha256 hash * show correct game release version in the start menu and console * Fix platform-specific client libraries for Linux * Thu Apr 18 2019 Martin Hauke - Update to version 0.7.3- Use cmake instead of the bam build-system- Drop not longer needed patches: * bam-0.5.patch * desktop.patch * teeworlds-0.6.0-datadir.patch * teeworlds-0.6.4-extlibs-optflags.patch- Changes since 0.7.2 * advanced scoreboard with game statistics * joystick support (experimental!) * copy paste (one-way) * bot cosmetics (a visual difference between players and NPCs) * chat commands (type / in chat) * players can change skin without leaving the server (again) * live automapper and complete rules for 0.7 tilesets * audio toggling HUD * an Easter surprise...- Changes since 0.7.1 Features: * Christmas special update. * Colorful gametype and level icons in the browser instead of grayscale. * Add an option to use raw mouse inputs, revert to (0.6) relative mode by default. * Demo list marker indicator. * Restore ingame Player and Tee menus, add a warning that a reconnect is needed. * Emotes can now be cancelled by releasing the mouse in the middle of the circle. * Improve add friend text. * Add a confirmation for removing a filter * Add a \"click a player to follow\" hint * Also hint players which key they should press to set themselves ready. Fixes: * Fixed textures for older graphic cards * Cancel whisper when target leaves * Fixed server browser entry text color & close region * Adjust chat messages to not display UID when option is turned off * Fix empty vote when joining a server * Broadcast: parse new line character * Fix general menu NumOptions * Fix failure to open configs in absolute paths since 0.7 * Fix MOTD not always displayed * Adjust volume label size * Fix invalid serverinfo * Fix red UID background in DM * Fix sorting to sort by real players/clients * Fix can\'t remove clan friend * Fix too small 0.7 server popups * Fix server browser flickering * Fix change_map command not always changing map * Fix round score reset * Properly blend UID in chat * Add difficulty info to the ingame menus- Changes since 0.7.0 General * new gametypes: \"last man standing\" (LMS) and \"last team standing\" (LTS). survive by your own or as a team with limited weaponry * 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators * new skin system. build your own skins based on a variety of provided parts * enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks * new maps: ctf8, dm3, lms1. Click to discover them! Client * animated background menu map: jungle, heavens (day/night themes, customisable in the map editor) * new design for the menus: added start menus, reworked server browser, settings * customisable gametype icons (browser). make your own! * chat overhaul, whispers (private messages) * composed binds (ctrl+, shift+, alt+) * scoreboard remodelled, now shows kills/deaths * demo markers * master server list cache (in case the masters are unreachable) * input separated from rendering (optimisation) * upgrade to SDL2. support for multiple monitors, non-english keyboards, and more * 10 new languages Server * broadcasts overhaul, optional colours support * ready system, for competitive settings * server difficulty setting (casual, competitive, normal), shown in the browser * spectator mode improvements: follow flags, click on players * bot flags for modified servers: indicate NPCs, can be filtered out in the server browser * Graphics * sharper graphics all around (no more tileset_borderfix and dilate) * refreshed the HUD, ninja cooldown, new mouse cursor * mapres update (higher resolution, fixes...) * Mon Apr 16 2018 antoine.belvireAATTopensuse.org- Allow build with bam >= 0.5.0. * Tue May 02 2017 bwiedemannAATTsuse.com- Use convert -strip to not have timestamps in png files to make build more reproducible * Sat Nov 19 2016 mailaenderAATTopensuse.org- Update to version 0.6.4 * Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client. * Fix a read of uninitialized memory that is sent over the network, from the server. * Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names. * Drop connected packets that come from a formerly connected server in the client. * Use a different port for connless messages, increasing the difficulty of successful IP spoofing. * Make spoofing of server info packets harder. * Fix spoofing for vital chunks, and require most chunks to be vital. * Sort by player count by default, instead of server name. * Add a cooldown on unpause.- Drop patches applied upstream * fix-server-vulnerability.patch * round.patch- Unbundle DejaVu font * Sat Nov 05 2016 rpmAATTfthiessen.de- Fixed line endings of readme and license * Sat Nov 05 2016 jengelhAATTinai.de- Update descriptions * Sat Jul 30 2016 mailaenderAATTopensuse.org- unbundle bam- build with system libraries- submitted the .desktop file upstream- add an appdata.xml file (submitted for upstream inclusion)- add round.patch to fix the build with C++ 6 * Fri Jul 29 2016 rpmAATTfthiessen.de- Added fix-server-vulnerability.patch- Replaced teeworlds.png with bundled icon. * Sat Jan 24 2015 Mathias.HomannAATTopensuse.org- Update to 0.6.3 * Fix CVE-2014-9351 in all 0.6.x servers. * Fix server crash in the console code. * Fix master server lookup for servers. * Fix scripts/make_release.py script. * Fix client crash when opening a map with an invalid version.
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