Changelog for
bstone-debugsource-1.2.12-3.1.i586.rpm :
* Thu Feb 22 2024 Dominique Leuenberger
- Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN
* Sun Apr 09 2023 Martin Hauke - Add patch:
* bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke - Update to version 1.2.12 Added
* Support Nuked OPL3 emulator.
* Option to control OPL3 emulator type (snd_opl3_type).
* [README] \"Known issues\" section. Fixed
* Cancel strafe movement if both keys are pressed.
* Clear damage effects after loading the game, etc.
* Fix GOG / Steam content detection.
* Fix checking if the level is official.
* Fix crash after changing audio driver via the menu.
* Match audio attenuation to vanilla as close as possible.
* Option vid_renderer now works in command-line.
* Render 3D scene behind \"You are jamming\" cheat message box.
* Use SDL 2.0.5+ functions only if available.
* [AOG] Conditions to complete the episode.
* [AOG] Fix \"N/A\" font size and color in the floor input panel.
* [AOG] Interact with elevator controls on east-west side only.
* [AOG] Match transporting behavior between floors to original.
* [AOG] Render ouch frame only on damage for Plasma Sphere.
* [AOG] Reverse textures for charge packs.
* [HWR] Render enter-only door size without lock as unlocked.
* [OAL] List only available extensions.
* [OAL] Load AL symbols within context.
* [SDL] Error \"Renderer already associated with window\".
* [SDL] Reduce CPU usage for digitized low-pass filtering. Changed
* Limit stream I/O to 32 bit.
* [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
* [VIDEO] Rename vid_windowed_height to vid_height.
* [VIDEO] Rename vid_windowed_width to vid_width.
* [VIDEO] Rename vid_windowed_x to vid_x.
* [VIDEO] Rename vid_windowed_y to vid_y. Removed
* Exclusive fullscreen mode.
* Option vid_is_windowed.
* Resampling low-pass filter and it\'s options (snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen - Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke - Update to version 1.2.11
* Bindings to take screenshots (default F5).
* Option to control weapon bobbing (actual for Planet Strike only).
* PC Speaker SFX.
* Option snd_sfx_type to switch between AdLib and PC Speaker audio.
* Option snd_is_sfx_digitized to toggle SFX digitization.
* Extracting unprocessed audio (
*.data).
* Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke - Update to version 1.2.10 Added
* Support for external textures (bmp, png).
* Configuration for external textures (vid_external_textures).
* OpenAL 3D audio driver.
* Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed
* Search path with provided data_dir.
* Double fading on new game or load game when using hw renderer.
* Fade whole screen when in widescreen and 3D view is showing.
* Next map number for level transition.
* Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke - Update to version 1.2.9 Added
* Option vid_filler_color_index to select filler color. Fixed
* Enable sfx and music by default for first startup.
* Lives counter.
* Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke - Update to version 1.2.8 Fixed
* Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke - Update to version 1.2.7 Fixed
* Extraction of compressed texts.
* Same texture for door type BIO.
* Player radius for item pickup.
* Missing test for pushwall in CheckLine.
* Fix sfx turning off when in-game sounds paused.
* Show option \"Game Options -> Video -> Stretch UI\". Changed
* Replaced almost all fixed-point arithmetic with a floating-point one.
* Relay on CMake\'s PCH support if available.
* Thu Jun 18 2020 Martin Hauke - Update to version 1.2.6 Added
* Option snd_resampling_interpolation to specify interpolation method for resampling.
* Option snd_resampling_lpf to toggle low-pass filter for resampling.