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Changelog for godot3-debugsource-3.5.3-2.1.i586.rpm :
* Tue Feb 27 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunixAATTmail.de- Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Tue Sep 26 2023 cunixAATTmail.de- Update to 3.5.3 Added: * Suggest \"class_name\" in GDScript autocompletion Changed: * GDScriptParser: Don\'t use index operator on linked list Fixed: * TileSet resizing collision shape when vertex is outside the tilesheet * AnimatedSprite normal map loading * AudioEffectRecord circular reference * Trim when importing WAV * Include the follow-viewport-transform into CanvasLayer transform calculations * Moving position indicator out of bounds in FileAccessMemory * Infinite loop on EOF in the command line debugger * Recursion level check for \"Array\" and \"Dictionary\" hashing * Recursion level check for \"VariantWriter::write()\" * Ensure registered classes are declared * Scrolling behavior with zero/low page value * \"TextureButton\" and \"Button\" update on texture change * Better handle truncated socket messages * GridMap free navigation RID error spam * Don\'t use udev for joypad hotloading when running in a sandbox * Use current keyboard layout in \"keyboard_get_scancode_from_physical\" * Ensure \"joy_connection_changed\" is emitted on the main thread * Shadows when using 2 directional lights And more: https://godotengine.org/article/maintenance-release-godot-3-5-3/- \"tinyexr_thirdparty_upstream.patch\" dropped: bundled tinyexr 1.0.5 has patch applied * Sat Sep 23 2023 cunixAATTmail.de- removed scons_regression.patch - scons 4.5.2 is deployed- added improve_linker_detection.patch for pck embedding with runner * Wed May 03 2023 Jaime Marquínez Ferrándiz - Require the mbedtls-devel version to be lower than 3 * Sat Mar 11 2023 cunixAATTmail.de- Update to 3.5.2 Added: * Expose all existing PropertyHint global enums * Improve dragging scene into 3D viewport * Store Bullet total gravity, linear damp and angular damp calculations * Options for sorting transparent objects Changed: * Cast between float and ints in Tween \"tween_property()\" * Hide \"text\" property of RichTextLabel if BBCode is enabled Fixed: * CanvasLayer visibility toggle can only run once per frame * Editor crash when MeshLibrary gets replaced while used in an open scene * Skeleton3D falsely assuming all physical bones will be children of their first bone * \"word_wrap()\" for long words * Checking if script is attached to any node belonging to scene for drag and drop to script editor * Exporting with export template binaries over 2.0 GiB * local variables not showing when breaking on final line * TreeItem \"remove_child()\" not updating Tree immediately * Move navigation server finalize before physics server And more: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt- added scons_regression.patch for scons 4.5.1 until 4.5.2- user directory rename logic moved from rename_to_godot3.patch to spec file * Thu Mar 02 2023 cunixAATTmail.de- Transformed current package \"godot\" to branch specific package \"godot3\" in order to install and use both.- Added rename_to_godot3.patch to do part of the job. * Mon Nov 21 2022 Dominique Leuenberger - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunixAATTmail.de- Update to 3.5.1 Added: * Expose Tabs \"set/get_tab_button_icon()\" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on \"set_amount\" * Crash when playing SceneTreeTween right after finishing * \"Time.get_unix_time_from_system()\" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet\'s collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunixAATTmail.de- Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunixAATTmail.de- Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * \"material_overlay\" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * \"global_translation\" and \"global_rotation\"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods \"OS.is_process_running()\", \"OS.crash()\", \"OS.has_clipboard()\", \"OS.get_processor_name()\", \"OS.get_screen_refresh_rate()\", \"OS.move_to_trash()\", \"Image.fill_rect()\", \"String.get_slice()\", \"String.join()\", \"Dictionary.merge()\" * Search methods for PoolArrays: \"has()\", \"count()\", \"find()\", \"rfind()\" * Option to keep or skip carriage return (CR) in \"File.get_as_text()\" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: \"deselect()\" and \"get_selected_text()\" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * \"set_extra_headers()\" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * \"max_distance\" for VisibilityNotifier * \"VERTEX_ID\" and \"INSTANCE_ID\" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don\'t switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunixAATTmail.de- Update to 3.4.5 Added: * Expose \"tile_texture\" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 \"OS.is_window_maximized()\" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in \"user://\" and \"res://\" modes * RichTextLabel: Fix implementation of \"remove_line()\" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It\'s kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab - Fix name of installable binaries * Sat Mar 26 2022 cunixAATTmail.de- Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings \"has_setting()\" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * \"UndoRedo::create_action()\" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing \"Extend Script\" option without script attached * Physics: Update joints on \"NOTIFICATION_POST_ENTER_TREE\" * GLES2: compression on blend shapes * GLES2: \"VersionKey\" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunixAATTmail.de- Update to 3.4.3 Added: * TileMap: Expose \"autotile_coord\"` parameter in \"TileMap.set_cellv\" * Expose \"AnimationNodeOneShot::mix_mode\" as a property Fixed: * GridMap: \"Convert to MeshLibrary\" not respecting collision transforms * GridMap: Editing MeshLibrary\'s Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * \"ProjectSettings.has_setting()\" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when \"is\" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with \"content-length\" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt * Wed Dec 29 2021 cunixAATTmail.de- Update to 3.4.2 Fixed: * BaseButton\'s localization for tooltip text with shortcut * Size issue for ARVR managed viewport And more: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt * Sun Dec 19 2021 cunixAATTmail.de- Update to 3.4.1 Added: * Expose \"ScriptEditor::edit\" to scripting * TextEdit: Allow toggling bookmark gutter * TextEdit: methods to get position from column and line * \"Input.is_physical_key_pressed()\" method * Expose \"intersect_point\" in 3D physics server * BVH: option for expanded AABBs in leaves * Support for OpenXR export configurations Changed: * Remove editor splash screen with sponsors logo * Clamp rotation for up/down orbiting shortcuts * Sort and group theme properties in docs, improve formatting for theme and enums Fixed: * TileSet editor workspace breaking * Only add light occlusion for visible TileMaps * Selecting next/previous subtile in TileSet editor * Swapped rest pose action names in the Skeleton2D editor * Theme Editor crash when clicking the element picker * Don\'t ignore the type mismatch in GDScript setter function * GDScript: Support multiline indexing with \"[]\" * Prevent LSP adding signal callbacks to non GDScripts * RichTextLabel: Right alignment regression * RichTextLabel: min/max line width calculation * Support for CSG and GridMap in glTF scene export * Crash when exporting meshes to glTF that have no skin * HTTP request headers being included in response * Potential infinite loop when connecting HTTPClient * WebRTC returning packets from peers too early * Volume calculation for cylinders in GodotPhysics * Errors in KinematicBody when floor is destroyed or removed * Double use of seed in random Particles shader variables * Update CanvasItem when MultiMesh instance transform changes * Portals: Allow user to set roaming expansion margin * Incorrect VisualServer RID cleanup in various locations And more: https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt * Mon Nov 08 2021 cunixAATTmail.de- Update to 3.4 Added: * \"AESContext\", RSA public keys, encryption, decryption, sign, and verify * \"HMACContext\" * Revamped UI theme editor * Support for translating the class reference * Initial support for the RISC-V architecture * Rooms and portals-based occlusion culling * Ring emitter for 3D particles * Structs and fragment-to-light varyings in shaders * Global const arrays in shaders * Object validity checks * High quality tonemapper * Auto-reload scripts with external editor * Allow to create a node at specific position * Assign value to property by dropping to scene tree * Allow dropping property path into script editor * Save branch as scene by dropping to filesystem * Implement a \"%command%\" placeholder in the Main Run Args settin * Keyboard shortcuts to the project manager * History navigation in the script editor using extra mouse buttons * Focus font color for Button and derivatives * ButtonGroup: \"pressed\" signal * ColorPicker: Display previous color and allow selecting it back * DynamicFont: Allow using WOFF fonts * ScrollBar: \"increment_pressed\" and \"decrement_pressed\" icons * Theme: support for partial custom editor theme * Theme: API to retrieve the default font * Improved glTF module with scene export support * Lossless WebP encoding * Input: physical scancodes to fix non-latin layout scancodes * Allow checking for exact matches with action events * Multiple address resolution in DNS requests * Enable setting the number of physics solver iterations * Heightmap collision shape support in Physics 3D * Expose collider RID in 2D/3D kinematic collision * Support for disabling physics on \"SoftBody\" * GLES2: Add basic support for CPU blendshapes * GLES3: Add support for contrast-adaptive sharpening in 3D * Soft shadows for the CPU lightmapper * High quality glow mode * Horizon specular occlusion * Shaders: \"TIME\" available in custom functions by default * Allow dropping custom node scripts in VisualScript editor * Frame delta smoothing * OS data directory getter methods exposed * Getter for the project data directory * BVH thread safety * Property \"Engine.print_error_messages\" to disable printing errors * Setting to configure number of threads for lightmap baking * Allow for platform \"Thread\" implementation override * Method \"Thread.is_alive()\" to check if the thread is still doing work * Method \"String::parse_url()\" for parsing URLs * Property \"dtls_hostname\" for ENet * Animation \"reset\" track * Options to clean/simplify convex hull generated from mesh * 2D Viewport scale factor property * LSP: support for custom host setting Changed: * Most recently added current \"Camera2D\" takes precedence * Add Node name to \"print()\" of all nodes * Thread callbacks can now take optional parameters * \"AStar.get_available_point_id()\" returns 0 instead of 1 when empty * Button: Don\'t change hovering during focus events * DynamicFont: Re-add support for kerning * LineEdit: Double click selects words, triple click selects all the content * Return RID instead of Object ID in \"area\"-/\"body_shape_entered\"/-\"exited\" * \"VisualServer\" now sorts based on AABB position * Default shader specular render mode to \"SCHLICK_GGX\" Fixed: * Make all file access 64-bit * Ignore property groups and categories in GDScript code completion * LSP: \"SymbolKind\" reporting wrong types and better \"get_node()\" parsing * Breaking Compatibility: swapped axes in \"OpenSimplexNoise.get_image()\" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt- \"certs_fallback.patch\" and \"linker_pie_flag.patch\" rebased * Tue Oct 05 2021 cunixAATTmail.de- Update to 3.3.4 Added: * AStar Error messages Changed: * Compare signal connections by ObjectID to avoid spurious reordering in .tscn files. * Remove deprecation warning for BaseButton.enabled_focus_mode * LinkButton\'s text is now automatically translated. Fixed: * LocalVector crash on insert * Quote and escape ConfigFile keys when necessary. * invalid \"Too many warnings!\" error in remote script debugger * setting NodePath properties on multiple nodes at once * preview grid and preserve source texture margins in SpriteFrames editor * LSP: Fix completion crashing on scene-less scripts * CSG: Don\'t update CSGShape when not inside tree * drawing current tab when it\'s disabled * GLES3: Fix multimesh being colored by other nodes * GLES3: Properly clear cubemap filter state when texture array environment disabled * GLES3: Fix Light2D UBO initialization * Prevent shaders from generating code before the constructor finishes * Fix VisualScriptPropertySet value hint * LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt * Fri Aug 20 2021 cunixAATTmail.de- Update to 3.3.3 Added: * \"action_get_deadzone()\" method to InputMap Changed: * GraphEdit: Allow higher and lower maximum zoom values * Copy the Godot version identifier by clicking it * Separate version hash from version number * Relationship lines draw on top of TreeItems * Allow reading shaders from .gdshader files Fixed: * Audio: cubic resampling algorithm * Save binary \"ProjectSettings\" key length * Editor: Slow load/save of scenes with many instances of the same script * Editor: Logic for showing tilemap debug collision * LSP: Implement \"didClose\" notification * LSP: \"SymbolKind\" reporting wrong types * glTF Import: mesh nodes which are also bones * Import RLE compressed TGA files * Game controllers ignoring the last listed button * Parsing some IPv6 URLs for WebSocket * WebsocketPeer outbound buffer * IP address resolution incorrectly locking the main thread * PathFollow: Forward calculation for the position at the end of the curve * RichTextLabel: Fix auto-wrapping on CJK texts * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used * Physics: calculating inertias for bodies without mass/area * Physics: Ignore disabled shapes for mass property calculations * ALSA MIDI with PulseAudio * \"Directory::get_space_left()\" * VisualServer now sorts based on AABB position * Depth sorting of meshes with transparent textures * CanvasItem bounding rect calculation * Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt * Fri Aug 06 2021 Guillaume GARDET - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts. * Thu Jun 03 2021 cunixAATTmail.de- Exclude currently failing %arm builds * Tue May 25 2021 cunixAATTmail.de- Update to 3.3.2 Added: * GDScript: Allow \"warning-ignore\" in the same line as the respective warning * Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed: * Remove high radiance sizes from the editor due to issues on specific GPUs Fixed: * STL to Godot type conversion of polypartition * Duplicate close file when deconstructing ZipArchive * Swapped front/rear directions in viewport rotation control * Editor crash when exporting profiler data * glTF: Improved error handling around invalid images and invalid meshes * ragdoll simulation when parent was readded to scene * Crash on debug shapes update if CollisionObject is not in tree * Batching: \"item_batch_flags\" stale state causing glitches * Fri May 21 2021 cunixAATTmail.de- Update to 3.3.1 Added: * Expose \"Shape.get_debug_mesh()\" to the scripting API * Add Ctrl+Shift+A to instance scene in Scene Tree dock * Allow negative contrast values in the editor theme settings * TileMap: Apply modulate on autotile previews * Add support for ARM64 architecture for the Embree raycaster Changed: * Create \"CollisionObject\" debug shapes using VisualServer Fixed: * SkeletonIK root bones being twisted incorrectly when rotated * Skinning initialization in \"MeshInstance\" when loaded from thread * Linux packaging fixes * ZIP files being opened with two file descriptors * CSG Path Polygon cache being removed after connect * LineEdit: Fix double click to select words and triple click to select whole line * Race condition in font preview generation could lock the editor on first edit * 3D scene preview generation * Handle having no sinks in the PulseAudio driver * Batching: GLES3 light pass modulates * Batching: Crash with wrong number of verts in translation * Batching: Fallback for 2D skinning with unrigged polygons * Lightmapper: Fixes to environment energy * Disable GIProbe emission when disabled on a material- \"use_system_zlib_for_fbx.patch\" dropped - fixed upstream- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled * Thu Apr 29 2021 Guillaume GARDET - Disable modules unsupported on aarch64 and %arm: * module_denoise_enabled * module_lightmapper_cpu_enabled * module_raycast_enabled * Thu Apr 22 2021 cunixAATTmail.de- Update to 3.3 Added: * MP3 loading and playback support * AudioEffectCapture to access the microphone in real-time * New dynamic BVH for rendering and the GodotPhysics backends * Ability to restore RandomNumberGenerator state * \"Array.append_array()\" method to append an array at the end of another array * \"OS.set_environment()\" method to set environment variables * Infinite 3D editor grid * New 3D rotation gizmo * Support for copy-pasting nodes * Detect external modification of scenes and prompt for reloading * New editor to configure default import presets * 3D viewport\'s View Information pane displays viewport resolution * Minimap support in GraphEdit * New AspectRatioContainer Control node * Rewritten and greatly improved FBX importer * \"Keep\" mode to keep files as-is and export them * Mouse event pass-through support for the window * Support for pause-aware picking (breaks compatibility but only enabled by default for new projects) * CollisionObject can now display collision shape meshes * Cylinder collision shape support * PulseAudio and ALSA libraries are now dynamically loaded * Implement the \"--no-window\" command line argument * 2D batching for GLES3 * Configurable amount of lights per object * New CPU lightmapper * Anisotropic filtering now works when using the GLES2 backend Changed: * Deleted object access now raises an error instead of a warning * Improved error messages when passing nonexistent node paths to \"get_node()\" * Modernized multi-threading APIs * SVG images can now be used as a project icon * Improved inspector subresource editing visibility * Pressed CheckButtons are now colored in blue for easier recognition * Rename Node is now bound to \"F2\" key * Search Help shortcut from keys \"Shift + F1\" changed to \"F1\" * The inspector now allows using a comma as a decimal separator * Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it * Increase the default HTTPClient download chunk size to 64 KiB * Binaries are now stripped of string and symbol tables, reducing their size significantly Removed: * ResourceImporterCSV importer superseded by the new \"keep\" import mode Fixed: * Use higher-quality resampling for Ogg Vorbis and MP3 sounds * exporting if the temporary export directory doesn\'t exist yet * Export PCK/ZIP action now obeys the export path configured in the export preset as expected * UDP ports being silently reused without an error in PacketPeerUDP * keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- \"upstream_fix_TGA_loader.patch\" dropped - included in source now- \"use_system_zlib_for_fbx.patch\" added to force using system zlib * Sat Feb 13 2021 cunixAATTmail.de- Fix a crash in the TGA loader with malformed input * added upstream_fix_TGA_loader.patch from upstream * integer overflow issue CVE-2021-26825 (boo#1182177) * stack overflow issue CVE-2021-26826 (boo#1182178)
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