Changelog for
gzdoom-debugsource-4.11.3-1.5.i586.rpm :
* Fri Oct 27 2023 Jan Engelhardt
- Update to release 4.11.3
* Several new languages: Danish, Norwegian, Swedish and Turkish.
* Cleanup of Doom\'s and Chex Quest\'s small font to use proper character heights for international support.
* Extended all fonts to be capable of handling all European languages which are in common use.
* DSDHacked support.
* WebP and QOI support for textures.
* Sanitized the light mode selection to make it a first class mapping feature by separating map dependent light mode setup from performance related user preferences for the default setting.
* Lots of new ZScript features.- Delete gzdoom-vulkan.patch, gcc13.diff- Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt - Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt - Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt - Update to release 4.10.0
* Map and MapIterator for ZScript
* Quaternion support for model rotations
* Improved IQM support- Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt - Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt - Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed- Delete gzdoom-sdlbug.patch (obsolete), 0001-fix-gzdoom.pk3-not-found-error.patch (merged)- Add 0001-build-unbreak-compilation-on-Linux.patch, 0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt - Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt - Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .- Drop gzdoom-asmjit.patch (no longer needed; the linkage error it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt - Disable rpath
* Tue Jul 05 2022 Jan Engelhardt - Update to release 4.8.2
* add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt - Update to release 4.8.1
* Bugfix for software mode mirrors not working
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt - Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt - Update to release 4.8.0
* Added Raze-style HUD scaling. Not exposed in the menu yet, Set hud_oldscale to 0 and use shift with the screen resize keys to scale the status bar.
* Handle the start/endoom screens with the ingame renderer. They are now present on all platforms and use the full screen size of the game.
* Many MBF21 fixes.
* Added the cutscene system from Raze.- Add gzdoom-discord.patch- Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt - Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian RodrÃguez - Drop unused nasm from buildrequires.
* Wed Oct 20 2021 Jan Engelhardt - Update to release 4.7.1
* Allow map markers to scale relative to automap zoom.
* Add cvars to control automap line alpha and thickness.
* Resolved a VM abort upon morphing while the tome of power is active.- Remove 0001-gles-look-for-libGLESv2.so.2.patch (merged)
* Wed Sep 22 2021 Jan Engelhardt - Update to release 4.7.0
* GLES2 backend
* Widescreen graphics for Strife
* MBF21 support (beta)
* DEHEXTRA works properly now
* Various enhancements and fixes for ZScript- Add 0001-gles-look-for-libGLESv2.so.2.patch
* Wed Jul 28 2021 Jan Engelhardt - Update to release 4.6.1
* Bug fixes, and widepix updates
* Sat May 22 2021 Jan Engelhardt - Update to release 4.6
* Widescreen graphics for Heretic and Hexen
* Sprite shadows like in the Build engine. Both in software and hardware renderer.
* 16 bit channel PNG files can be read.
* DEHEXTRA working properly now.
* Various enhancements and fixes for ZScript.
* Thu Mar 04 2021 Jan Engelhardt - Add 0001-fixed-zipdir-inability-to-update-empty-zip-file.patch- Update to release 4.5.0
* For all of Doom\'s fullscreen images, there\'s now widescreen versions provided.
* A simplified options menu is now available for quick setup of the important settings.
* New keybindings presets. Users can now choose between the classic layout and a WASD-based one.
* Menu and intermission screen now scale to the original Doom.exe\'s layout by default.
* Major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created.
* The console now uses the border flat as default background instead of the titlepic.
* It is now possible to fully quit the fullscreen console and get back to the title loop.
* Interpolate positions and angles in the automap for smoother appearance.
* Added $PitchSet for SNDINFO.
* Allow indirections in the string table by prefixing the language string with \'$$\' the remaining text is interpreted as another string label to resolve.
* Optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it. This can speed up loading of large mods quite significantly.
* OPUS support (via libsndfile)- Drop gzdoom-spirv.patch (merged)