Changelog for
7kaa-2.15.6-1.4.i586.rpm :
* Tue Sep 26 2023 Dirk Stoecker
- switch build to official release file
* Sat Sep 23 2023 Carsten Ziepke - Update to 2.15.6
* Fixed bugs related to rebelling
* Improved AI on handling rebellions
* Fixed several crash bugs
* Fixed small graphic update bugs
* Fixed bug when assigning to ship
* Fixed AI declare war bug
* Fixed AI give tribute bug
* Greatly improved AI sea based missions
* Improved AI on training and recruiting
* Cleaned up some deinit code
* Improved handling of town migration with workers
* Improved AI to be move aggressive in attack missions
* Improved validation of attack actions
* Added display of the land mass size in the F10 menu
* Enabled town peasant migration
* Created button for markets to control stocking type
* Added Phoenix vision on fryhtan lairs
* Improved AI at building harbors
* Fixed bugs related to AI surrenders
* Improved locale code
* Made English the default language on Windows
* Increased the max number of raw resource sites to 10
* Fixed bug on trade ship docking and exiting
* Reduced penalty on trade unit destruction
* Improved distance calculating so placing buildings and towns on any side is treated the same
* Fixed some path finding issues
* Enabled the ability for AI to scout the map
* Fixed screen edge mouse handling bug
* Fixed exploit when spying on an enemy nation report
* Improved AI handling on granting money to towns and recruiting
* Increased the speed of speed level 9- Update BuildRequires pkgconfig(sdl2) >= 2.24.0
* Sun May 01 2022 Ferdinand Thiessen - Update to 2.15.5
* Added Esperanto translation
* Added a credits screen
* Added support for copying trade routes for trade ships
* Added a copy trade route button when hovering the mouse over units in the trade report
* Added a request builder button when a building is selected
* Improved stability of starting a multiplayer game
* Improved AI\'s handling of combat mission at sea
* Improved formatting of the game manual
* Improved idle-attack detection when there are many units in the game
* Improved the AI\'s ability to send help to an ally
* Improved Fryhtan AI to help an Ordo under attack
* Reduced load of crc checking in multiplayer
* Reset powered attack type when line-of-sight is broken
* Do not cycle powered attack when the target moves, correcting the usage behavior of Egyptian fire arrows
* More trade report improvements
* Set the default for mobilizing civilians to non-aggressive mode to prevent inadvertently sending them to their death
* Corrected building linkage when buildings are densely placed
* Corrected AI related bugs
* Fixed wrongly applied leadership gain when the leader was not in range
* Fixed more crashes
* Fixed UI regression in setting auto taxing
* Fixed incorrect pathing when unit is in a building or on a ship
* Fixed crashes related to bullets
* Fixed spy vision of a spy on a ship
* Fixed spy vision of a spy assigned to building for construction or repair- Drop upstream resolved patches
* gcc6_char_cast.patch
* 7kaa-no-return-in-nonvoid-function.patch
* Tue Apr 27 2021 Ferdinand Thiessen - Fixed music version requirement (align with music package)
* Sun Jul 12 2020 Carsten Ziepke - Update to 2.15.4p1
* This is a patch release to fix a few issues with 2.15.4. All users should upgrade.- Update to 2.15.4
* Fixed a problem in multiplayer that halted the game play.
* Added option to play with the original seven kingdoms, and enabled on original scenarios.
* Apply the leadership bonus when the general is in fort for defending soldiers in range.
* Fixed the mobile general range calculation for the leadership bonus to not apply to the troop anywhere on the map.
* Apply the leadership bonus when the general is on a ship for defending soldiers in range.
* Updated translations.
* Added hotkeys for managing the build menu in the War Factory, Harbor, and Town.
* Restored support for real full screen resolution that requires a screen mode change.
* Improved dynamic UI button and text layout.
* Added Polish translation.
* Added trade locations to the trade report.
* Sort and filter trade locations based on the map selected caravan.
* Allow setting stops using the trade report.
* Allow copying trade routes using the trade report.- Add 7kaa-no-return-in-nonvoid-function.patch- Clean with spec-cleaner
* Fri Mar 27 2020 Christophe Giboudeaux - Update to 2.15.3. Changes since 2.15.2:
* Fixed corrupt characters and fields in various in game messages.
* Improved translation support.
* Updated translations.
* Added some UI improvements.
* Fixed some crashing issues related to spies.
* Standardized on FPU code generation for better cross-platform compatibility.
* Added more advanced config options.
* Improved manual.
* Added key binding support.
* Prevented chat keystrokes registering as a hotkey too.
* Fixed sometimes hiring wrong unit in the inn.
* Added scenario advanced config presets to restore default scenario game play to original game design parameters.
* Ensure screen redraw when dropping spy identity.
* Improved alternate font set.
* Added scroll button for long tutor messages.
* Removed gong sound for unsent AI diplomatic messages.
* Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now.
* Removed uninitialized parameter in Caravan CRC check.
* Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms.
* Correct replay initialization for weather sync.
* Tue Feb 19 2019 Matthias Eliasson - Update to 2.15.1
* Fixed desync on mobilizing workers.
* Fixed desync on troop sortie, by making troop sorting deterministic.
* Fixed desync on AI attack planning, by making AI fort sorting deterministic.
* Fixed error that caused multiplayer save files appear out of sync.
* Changed the Button class to not block on holding down the mouse button, smoothing multiplayer games when alot of clicking may be happening.
* Prevent mobilizing foreign workers from your Firms, however they may be fired back to their home town.
* Only enable mobilize worker button when the firm is staffed with non-foreign workers.
* Prefer IPv4 addressing for 7kfans.com match-making.
* Fixed ambiguity in some translations.
* Repack structures for Crc checking due to pointer sizing.
* Improved cross-compilation and platform support.
* Uppercased the data and user files, as they are supported in the code, maintaining consistency and without needing to guess case.
* Fixed missing Fryhtan encyclopedia picture on some systems.
* Fixed observation mode visibility when playing a replay.
* Added support for center and right paragraph justification.
* Packagers please note that the music files must be in upper-case now, see the latest download for the music.- Clean with spec-cleaner- Make sure we recommend new 7kaa-music version
* Sat Nov 04 2017 aavindraaAATTgmail.com- Update to 2.14.7
* improving usability of the 7K multiplayer service at 7kfans.com
* added NAT punch-through support when using 7kfans.com, which will make online play easier and more reliable.
* Game balancing changes and fixes, making the game more challenging + The Fryhtans can attack more often. + Spies are more stealthy. + Greater being mana exploit has been fixed. + Harder to brutally capture towns.- File under correct Group- Lint .spec file- Rebase gcc6_char_cast.patch
* Mon Sep 05 2016 nemysisAATTopenSUSE.org- Update to 2.14.6, announce message:
* Added support for 7kfans.com match-making.
* Added LAN game browsing support.
* Added Mobilize Worker button on firms. (sraboy/Microvirus)
* Improvements to mouse acceleration.
* Fixes to mouse movement in fullscreen mode.
* Fixed a bug with 64-bit multiplayer matches.
* Begun translation work. (toaster)
* Fix character encoding with accented characters. (MicroVirus)
* Bugfixes…- Remove obsolete patches 7kaa-2.14.5.patch and 7kaa-2.14.5_overflow.patch, changed by Upstream- Add description for patch gcc6_char_cast.patch- Remove check %if 0%{?suse_version}, because is only for openSUSE
* Thu Jun 16 2016 normandAATTlinux.vnet.ibm.com- new gcc6_char_cast.patch proposal for upstream issue https://github.com/the3dfxdude/7kaa/issues/63