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Changelog for dsda-doom-0.27.5-1.2.i586.rpm :

* Sun Dec 03 2023 Jan Engelhardt - Update to release 0.27.5
* DSDAHUD lumps are \"merged\" now so only redefined huds are changed
* Fixed umapinfo bunny scroller crash
* Sat Nov 18 2023 Jan Engelhardt - Update to release 0.27.4
* Added option to hide stat labels and totals
* Fixed an overflow causing distant sprites (~8k map units) to not be rendered
* Sun Nov 05 2023 Jan Engelhardt - Update to release 0.27.3
* New indexed light mode (software fidelity in OpenGL).
* Improved controller support.
* A new HUD system with new components.
* New console commands and better usability.
* UDMF support, MAPINFO support
* ZIP file loading
* Improved Heretic and Hexen suport
* Upgraded to OPL3 emulation
* You can switch back to OPL2 with config option mus_opl_opl3mode- Delete prboom-nodatetime.diff, fluidsynth1.diff- Add cmake-path-suffix.diff- Note: If you updated from an old dsda-doom and use the same config file, your default complevel may have been reset to 0. If you run into an issue, check it out (suggested value is 21 / mbf21, if you don\'t know what to pick).
* Wed Mar 30 2022 Jan Engelhardt - Update to release 0.24.3
* Improved automatic keyframe timeout behaviour
* Fixed a crash caused by saving the game state after an intercept overrun
* Added mouse stutter correction option (on by default)- Add fluidsynth1.diff
* Fri Mar 04 2022 Jan Engelhardt - Update to release 0.24.2
* Added another batch of cheats to the console
* Removed process affinity hack
* Added support for SNDFONT lump
* Moved default soundfont into dsda-doom.wad
* Sat Feb 19 2022 Jan Engelhardt - Initial package (v0.24.1) for build.opensuse.org- Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff, prboom-nodatetime.diff from prboom-plus package.
 
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