Changelog for
opensurge-0.6.0.3-2.9.i586.rpm :
* Tue Nov 08 2022 Carsten Ziepke
- Fix building for openSUSE Leap: using gcc10
* Fri Sep 30 2022 Martin Hauke - Update to version 0.6.0.3
* Tweaks to the level design, to the default controls and to the build system.
* Changed the way the engine handles analog sticks.
* Thu Sep 15 2022 Martin Hauke - Update to version 0.6.0.2
* Adjusted gimmicks: Water Bubbles, Spikes.
* Made tweaks to the level design, to the title screen and to the build script.
* Changed the parser used on the stage select.
* Added support for loading quests via developer mode.
* Removed the quest selection screen.- Update to version 0.6.0.1
* Updated the default mapping for gamepads.
* Adjusted the \"Walk on Water\" gimmick.
* Optimized the creation and the rendering of brick particles.
* Made tweaks to the level design.- Update to version 0.6.0
* Renamed the game to Surge the Rabbit.
* Improved the pixel art style of the game.
* Created a new Waterworks Zone.
* New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy.
* New title screen and new title card animation.
* New translations: Italian, Esperanto.
* Introduced language extensions (languages/extends/ folder).
* Introduced support for transitions between animations.
* Introduced the concepts of action spot and sprite anchor.
* Improvements to the SurgeScript API.
* Improved several core scripts.
* Added support for compound ${EXPRESSIONS} when evaluating text.
* Changed the physics.
* Added support for D-pad input on Xbox controllers.
* Removed legacy Allegro 4 code.
* Bugfixes and general improvements.
* Sat May 01 2021 Ferdinand Thiessen - Update to version 0.5.2.1:
* Include LMMS source files (1up, speed, drowning, gameover)
* Player: reduce jump_lock_timer after charging
* Small fixes & adjustments
* Mon Mar 22 2021 Jan Engelhardt - Trim metadata and imperatives from description.
* Fri Mar 12 2021 Ferdinand Thiessen - Update to version 0.5.2
* Improved joystick support
* New translations: Polish, Russian
* New musics
* Updated the Giant Wolf Boss
* Added new little animals
* Increased the drowning time to 12 seconds
* Updated the turbo/invincibility time to 20 seconds
* Improved the springs: they now behave as expected when the player is running on the walls or on the ceiling
* Level Editor: users can now create levels in fullscreen mode
* Level Editor: users can now display collision gizmos by pressing a key
* Level Editor: the interface has been translated into multiple languages
* Fix: the engine will pause the SurgeScript VM when the game is paused
* Fix: consistent physics in slow computers
* Fix: the player can be smashed by solid moving platforms
* Increased the maximum supported image size to 4096x4096 pixels
* Bugfixes and general improvements- Dropped legacy dependencies- Fixed confusing description
* Fri Apr 24 2020 Luigi Baldoni - Update to version 0.5.1.2 (see CHANGES.md)- Drop opensurge-gcc5.patch (no longer useful)- Drop opensurge.desktop (use upstream one)- Drop opensurge.sh wrapper (apparently no longer useful)- Do not use system fonts (only some are available and the package is much larger, therefore nullifying any size advantage)- Spec cleanup
* Sun Dec 27 2015 rpmAATTfthiessen.de- Added opensurge-gcc5.patch to fix build with gcc5, needed for openSUSE > 13.2
* Wed Oct 15 2014 nemysisAATTgmx.ch- Use %{_libexecdir} instead of {_datadir}- Add sed, fix path- Change opensurge.sh
* Mon Oct 06 2014 nemysisAATTgmx.ch- Add BuildRequires for dejavu-fonts- Replace bundled font with a symlink to an identical system font