SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for bstone-debugsource-1.2.12-1.1.i586.rpm :

* Thu Feb 22 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN
* Sun Apr 09 2023 Martin Hauke - Add patch:
* bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke - Update to version 1.2.12 Added
* Support Nuked OPL3 emulator.
* Option to control OPL3 emulator type (snd_opl3_type).
* [README] \"Known issues\" section. Fixed
* Cancel strafe movement if both keys are pressed.
* Clear damage effects after loading the game, etc.
* Fix GOG / Steam content detection.
* Fix checking if the level is official.
* Fix crash after changing audio driver via the menu.
* Match audio attenuation to vanilla as close as possible.
* Option vid_renderer now works in command-line.
* Render 3D scene behind \"You are jamming\" cheat message box.
* Use SDL 2.0.5+ functions only if available.
* [AOG] Conditions to complete the episode.
* [AOG] Fix \"N/A\" font size and color in the floor input panel.
* [AOG] Interact with elevator controls on east-west side only.
* [AOG] Match transporting behavior between floors to original.
* [AOG] Render ouch frame only on damage for Plasma Sphere.
* [AOG] Reverse textures for charge packs.
* [HWR] Render enter-only door size without lock as unlocked.
* [OAL] List only available extensions.
* [OAL] Load AL symbols within context.
* [SDL] Error \"Renderer already associated with window\".
* [SDL] Reduce CPU usage for digitized low-pass filtering. Changed
* Limit stream I/O to 32 bit.
* [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
* [VIDEO] Rename vid_windowed_height to vid_height.
* [VIDEO] Rename vid_windowed_width to vid_width.
* [VIDEO] Rename vid_windowed_x to vid_x.
* [VIDEO] Rename vid_windowed_y to vid_y. Removed
* Exclusive fullscreen mode.
* Option vid_is_windowed.
* Resampling low-pass filter and it\'s options (snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen - Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke - Update to version 1.2.11
* Bindings to take screenshots (default F5).
* Option to control weapon bobbing (actual for Planet Strike only).
* PC Speaker SFX.
* Option snd_sfx_type to switch between AdLib and PC Speaker audio.
* Option snd_is_sfx_digitized to toggle SFX digitization.
* Extracting unprocessed audio (
*.data).
* Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke - Update to version 1.2.10 Added
* Support for external textures (bmp, png).
* Configuration for external textures (vid_external_textures).
* OpenAL 3D audio driver.
* Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed
* Search path with provided data_dir.
* Double fading on new game or load game when using hw renderer.
* Fade whole screen when in widescreen and 3D view is showing.
* Next map number for level transition.
* Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke - Update to version 1.2.9 Added
* Option vid_filler_color_index to select filler color. Fixed
* Enable sfx and music by default for first startup.
* Lives counter.
* Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke - Update to version 1.2.8 Fixed
* Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke - Update to version 1.2.7 Fixed
* Extraction of compressed texts.
* Same texture for door type BIO.
* Player radius for item pickup.
* Missing test for pushwall in CheckLine.
* Fix sfx turning off when in-game sounds paused.
* Show option \"Game Options -> Video -> Stretch UI\". Changed
* Replaced almost all fixed-point arithmetic with a floating-point one.
* Relay on CMake\'s PCH support if available.
* Thu Jun 18 2020 Martin Hauke - Update to version 1.2.6 Added
* Option snd_resampling_interpolation to specify interpolation method for resampling.
* Option snd_resampling_lpf to toggle low-pass filter for resampling.
* Sat Jun 13 2020 Martin Hauke - Update to version 1.2.5 Fixed
* [AOG][E4L1] Removed unnecessary in-place level fix.- Update to version 1.2.4 Added
* [AOG] \"Cursor\" for elevetor panel.
* Option --extract_vga_palette to extract VGA palette.
* Pause game audio when in menu. Changed
* Increased maximum actor count.
* Use floating point for audio mixing.
* Rewrite low-pass filter for PCM upsampling.
* Saved games are not compatible with previous version. Fixed
* [AOG] Revised initial hitpoints for bosses.
* [AOG][E4L1] Added missing barrier switch for 100% points.
* [PS] Hide already pushed pushwall on auto-map.
* Pickup items while attacking.
* Sprite precache for Perscan Drone and Volatile Material Transport.
* Both games should be now completable with 100% rating.
* Wed May 27 2020 Martin Hauke - Update to version 1.2.3 Added
* Input bindings to cycle weapons. Changed
* Apply bonus queue after finishing the mission.
* Write data into temporary file and then rename it.
* Enable high score menu for debug build.
* Saved games are not compatible with previous version. Fixed
* [AOG] Animation timings for some actors to match origin.
* [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
* Sprite precache for crate items.
* Sprite precache for morphed Dr. Goldfire.
* Level state after death when extra live is available.
* Add points for destroying projector generator.
* Displaying pushwalls after loading from saved game.
* Hit points table.
* Player\'s attack tracing.
* Zigzag movement when strafing along the wall. Removed
* Default values for some input bindings.
* Thu May 14 2020 Martin Hauke - Update to version 1.2.2
* Fix handling of file paths.
* Wed May 13 2020 Martin Hauke - Update to version 1.2.1
* Auto-detect game content of GOG and Steam.
* Show message box with options if multiple game contents found.
* Sat May 09 2020 Martin Hauke - Update to version 1.2.0 Added
* 3D-renderer (OpenGL backend).
* Menu to control video mode.
* Menu to control texturing.
* [RHW] Texture upscale filter (xBRZ).
* Option snd_is_disabled to ignore audio subsystem.
* Option vid_is_positioned to control position of the window.
* Option vid_is_widescreen to control widescreen mode.
* Option vid_is_ui_stretched to control UI stretching.
* Option vid_2d_texture_filter to control texturing filter for UI
* Option vid_3d_texture_image_filter to control texturing image filter for the scene.
* Option vid_3d_texture_mipmap_filter to control texturing mipmap filter for the scene.
* Option vid_3d_texture_anisotropy to control anisotropy filter for the scene.
* Option vid_texture_upscale_filter to select texturing upscale filter.
* Option vid_texture_upscale_xbrz_degree to control degree of xBRZ filter.
* Option vid_aa_kind to select anti-aliasing mode.
* Option vid_aa_degree to select anti-aliasing degree.
* Option calculate_hashes to calculate hashes of resource files.
* Option extract_walls to extract graphics resources (wall, flooring, etc.).
* Option extract_sprites to extract graphics resources (actors, decorations, etc.).
* Option extract_music to extract music resources.
* Option extract_sfx to extract sfx resources.
* Option extract_texts to extract text resources.
* Option extract_all to extract all resources.
* Generic instruction on how to compile on Linux-based system. Removed
* Option vid_scale.
* Vanilla input bindings and related menu items. Changed
* Renamed option vid_windowed to vid_is_windowed.
* Renamed option vid_window_x to vid_x.
* Renamed option vid_window_y to vid_y.
* Renamed option debug_dump_hashes to calculate_hashes.
* Split option vid_mode into vid_width and vid_height.
* Renamed option vid_no_vsync to vid_vsync.
* Values of option vid_renderer.
* Serializing barrier switches.
* Disabled music caching.
* Reduced volume factor of OPL sounds.
* Saved games are not compatible with previous versions. Fixed
* Audio normalization.
* Sat Feb 01 2020 Martin Hauke - Update to version 1.1.16
* Removed some checks on barriers
* Sat Jan 25 2020 Martin Hauke - Update to version 1.1.15
* Changed: Number secret floor
* Fixed: Destination position for inter-floor teleporter
 
ICM