|
|
|
|
Changelog for warzone2100-debugsource-4.4.2-1.1.x86_64.rpm :
* Mon Feb 19 2024 Carsten Ziepke - Fix building for openSUSE Tumbleweed, changed docs packaging * Sun Dec 03 2023 Carsten Ziepke - update to 4.4.2: * General: * Fix: Various potential crashes * Fix: Clear active console messages when resuming from paused state * Fix: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB * Campaign: * Fix: Move a spawn position on Gamma 3 * Multiplayer: * Fix: Do not split departing player research centers with team in non-shared research mode * Fix: Use std::make_{unique,shared} instead of raw new * Sun Nov 26 2023 Carsten Ziepke - Fix building for openSUSE Leap, add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF * Mon Nov 20 2023 Dirk Müller - update to 4.4.1: * General: * Fix: Potential corrupt game config file issue * Fix: Loading old maps with invalid map tile numbers * Fix: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names * Fix: aiBestNearestTarget throttling * Fix: Log spam for multi-weapon bodies * Fix: Spawn position of first clone in clone cheat * Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit * Fix: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies * Fix: Check for non-default sensor/ecm stats like with repair * Fix: Various crashes and memory leaks * Graphics: * Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2 * Fix: Additional fixes for fallback shaders, gfx_api logging * Fix: [OpenGL] Additional error handling for init * Fix: Model connectors for Ultimate Scavenger Helicopters * Fix: DROID_PERSON model display size * Campaign: * Fix: Remove unused artifact label from Alpha 3 * Fix: Repair Facility ID on Alpha 9 * Fix: Command/Build reticule init for LDS_EXPAND_LIMBO missions * Multiplayer: * Add: Chat Options UI, host mute / options * Fix: Player mute state handling * Fix: Non-builtin map replay desync * Fix: Allow hosts to pre-configure all team slot choices * Fix: Sort loading players by position * Fix: Grey-out button for AI difficulty if not host * Fix: Adjust how pending disconnects are handled * Fix: Kick message appearing for map change * Fix: Mod hashing issue * Fix: Refactor NETallowJoining, add async join approval support * Tue Nov 07 2023 Dirk Müller - update to 4.4.0: * General: * Fix: Count units inside transporters for mission end results * Fix: Issues with intel map and saveload * Fix: Improve the VTOL Strike / CB rearming behavior * Fix: Fixup functionality when transferring a structure via giftSingleStructure * Fix: Use SDL physical key codes (scancodes) instead of SDL virtual key codes * Fix: Prevent campaign difficulty influencing skirmish in-game saveload * Fix: Various crashes and sanity checks * Graphics: * Add: Add separate \"Terrain Shading\" quality setting * Change: Classic model fixes for scavenger structures * Fix: Various gfx_api / shadow tweaks, better first-run determination of settings * Fix: Vulkan MSAA issues * Fix: Tweak medium terrain shader to better match the previous shader * Campaign: * Change: Obsolete some more tech in Gamma campaign * Change: Refine starting designs for Beta/Gamma 1 * Multiplayer: * Change: Allow demolishing departed ally structures * Balance MP: * Change: Decrease Heavy Plasma Launcher effectivness against moving units, increase against stationary units and structures * Change: Allow transporters to gain bonuses from armor upgrades * see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog- drop warzone2100_fix_build_with_newer_curl.patch, warzone2100_fix_build_with_newer_vulkan.patch: upstream * Mon Oct 16 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_curl.patch, fix building with cURL >= 8.3.0 https://github.com/Warzone2100/warzone2100/pull/3406 * Sun Sep 03 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_vulkan.patch, fix building with vulkan-header >= 1.3.260, see https://github.com/Warzone2100/warzone2100/pull/3353 * Mon Apr 17 2023 Dirk Müller - update to 4.3.5: * General: * Add: Display kills and units in spectator stats UI * Fix: \"Get off my land\" and \"kill selected\" cheats * Fix: Don\'t assign trucks from factories to commanders * Fix: Repairs: Reset secondary only after \"go-to-rally-point\" was triggered, separate RTR logic from RTR_SPECIFIED * Fix: Various potential crashes and corrupt config issues * Graphics: * Fix: Properly render unit resistance bar * Multiplayer: * Add: /hostmsg lobby chat prefix that sends a message only to the host * Change: Add Heavy Rocket Array to all skirmish AIs * Change: Improvements to Nexus AI * Fix: Desync with losing player-turned-spectator when certain defensive structures remain * Balance MP: * Change: Slightly increase the build cost of Mortar1Mk1 * Change: Return Tank Killer reloadTime from 160 -> 180 * Change: Increase HRA production time from 800 -> 900 * Other: * Fix: \"kick identity\" command should only kick, not ban * Mon Mar 27 2023 Carsten Ziepke * Add BuildRequires pkgconfig(fribidi) * Mon Mar 27 2023 Dirk Müller - update to 4.3.4: * General: * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute * Fix: Various potential crashes * Fix: Let some older maps show up again in the map lists * Fix: Always cancel research when starting it in another lab * Fix: Persist Snap config data by using SNAP_USER_COMMON * Graphics: * Fix: Fix missing sections on Tank Killer super cyborg * Campaign: * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI * Change: Always blow up walls and tank traps during Nexus transfers in campaign * Change: Improve difficulty differences on Gamma 9 * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit * Multiplayer: * Add: Add lobby command: makeplayer * Add: Add a join message * Fix: Do not truncate spectator labels * Fix: Stop Mission Time and store it when the results screen pops up * Fix: Preserve player identity on rename * Balance MP: * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement * Change: Increase costs on later MG research and on (Twin) Assault Gun * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights * Change: Pull Mortar into Advanced Bases by removing factory module requirement * Change: Reduce time and cost for Command Turret research by 50% * Change: Reduce research topic time and cost for most defenses by 50% * Change: Increase reward for some engineering upgrades to 30% * Other: * Add: Add autohost and autorating documentation * Fix: Fix building with GCC 13 * Mon Jan 02 2023 Carsten Ziepke - Update to 4.3.3 * General: * Add: Cursor scaling implemented * Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports * Fix: Various potential crashes * Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets * Fix: Don\'t override orders with guard behavior when done repairing unless explicitly ordered to repair * Fix: Load structure and droid limits before loading droids and structures * Remove: \"Go Back buttons in options menu\" due to causing keymapping instability * Graphics: * Change: Make light/medium half-tracks a bit more distinct * Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization * Campaign: * Change: Rebalance FastPlay to better fit the new campaign balance * Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won\'t interfere with their movement * Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit * Multiplayer: * Change: Allow setting up to 20 research labs in the limits menu * Fix: Attempt to improve slot/identity behavior * Balance MP: * Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles * Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile * Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time * Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon * Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 * Other: * Add: Attempt to create an overview document on micro-AI behavior * Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds * Fix: Improve notifications and exception handling for them * Fix: Do not play attacked sounds from friendly fire- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch, fixed upstream * Sat Dec 31 2022 Carsten Ziepke - Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see https://github.com/Warzone2100/warzone2100/issues/3063 * Thu Nov 10 2022 Carsten Ziepke - Update to 4.3.2 * General: * Fix: Various potential crashes * Fix: Restoring window sometimes shows black screen in OpenGL mode * Fix: Possible high CPU usage when minimizing window in Vulkan mode * Fix: Default fullscreen dimensions should match the current resolution * Fix: PNG files should take precedence over KTX2 files, to support mods * Graphics: * Fix: Missing top section on cyborg repair turret * Fix: Update generic design tank * Balance MP: * Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 * Change: Reduce periodical damage on Incendiary Mortar 26-24 * Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun * Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800 * Thu Nov 03 2022 Carsten Ziepke - Updated to 4.3.1 * General: * Fix: Crashes caused by certain old config file settings- Changes in 4.3.0 * General: * Fix: Improve classic (\"exclusive\") fullscreen mode switching, additional Video Options * Fix: Give Hardcrete Gate a research message * Fix: Add missing terminating entry * Fix: Truncating audio streams, buffer leaks * Fix: Move favorite structures to a JSON file * Fix: Mobile repair turrets prioritize distant heal targets over closer ones * Fix: Improve fixed hotkey display * Fix: Redundant components becoming available * Fix: Autorating tooltip requests- Changes in 4.3.0-beta3 * General: * Add: \"LOD Distance\" Graphics option, to adjust texture sharpness at distance - set default to \"High\" * Fix: Nickname selection in lobby * Fix: Cancel RTR when fully repaired, and there are no repair stations * Fix: Build status for trucks in helping mode * Fix: Various potential crashes * Graphics: * Fix: Keep aspect ratio for sequences in full screen * Fix: Garbage first frame of video * Fix: Auto-adjust menu item font size to better fit long strings * Fix: Properly render multi-level structure models * Fix: Faction model lookup for multi-level models * Fix: Retribution body clipping into Hover propulsion * Fix: Flicker with VTOL Assault Gun * Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks * Fix: Update VTOL rearming pad model * Fix: Tank factory model fixes * Fix: Combine propulsion models * Fix: Add warning for outdated propulsion models in stats files * Other: * Fix: Always update the base.wz and mp.wz when building * Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64- Changes in 4.3.0-beta2: * Other: * Fix: Release automation issues- Changes in 4.3.0-beta1: * General: * Add: Add console message when limits change * Add: Convert language selector to dropdown with flags * Add: OPUS format support, convert all music tracks to opus format. New \"Aftermath\" soundtrack added. * Add: Add support for bidirectional text using fribidi * Add: Basic per-script font support, add CJK font * Add: Show the rank a unit will have if it were produced next * Add: Various refactoring / prep-work for future Emscripten builds * Add: Basic texture compression support * Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu * Change: Make save name suggestion easy to understand * Change: Various Vulkan improvements * Fix: Various potential crashes * Fix: Disable the auto button in the replay load menus * Fix: Fix longstanding save related research state issue where incomplete research topics could disappear * Fix: Speed up headless replay loading * Fix: Make artillery fire over walls * Fix: Direct weapon: Don\'t fire when blocked by defense hardpoint * Fix: Simplify repairs logic, prevent \"stuck\" repair stations * Graphics: * Change: Make sliders a bit slim to look better * Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser * Fix: Fix vertex indexing on cyclone flak * Fix: Fix OpenGL antialiasing only working at 2x * Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last * Fix: Improve one of the scavenger cranes, fix model errors * Fix: Make the wrecked tanker cast a shadow by correcting its type * Fix: Fix some water pipe feature models * Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray * Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model * Fix: Change Cyborg and Super Cyborg model to fix shadow issues * Fix: Improve a bottleneck in shadow calculations * Fix: Rendering improvements for text and translucent effects * Campaign: * Add: New Super Easy difficulty for campaign * Change: Increase difficulty of later Beta missions * Change: Improvements to campaign library script documentation * Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons * Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base * Fix: Fix the balance of FastPlay since the merging of camBalance * Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior * Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player * Fix: Prevent warning about removing timers related to enemy trucks before they exist * Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot * Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base * Multiplayer: * Change: Push back Ultimate Scavengers Helicopter appearance times * Fix: Fix names sometimes being set to \"Commander\" in multiplayer * Fix: Do not form alliances with scavengers when starting games * Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message * Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too * Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered * Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further * Fix: Chat message is sent upon clicking anywhere outside of chat widget * AI: * Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps * Scripting: * Fix: Use unit propulsion for pickStructureLocation() * Fix: Make derrick positions unique * Balance MP: * Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons * Change: HVC ROF Rollback for tank and cyborg * Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 * Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades * Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight * Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles * Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades * Other: * Add: Add difficulty selector to debug menu AI attach option * Change: Chop off the \".gam\" extension when showing saves in the console area * Change: Allow game speed modifier of 2x outside of debug mode * Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured * Change: Improve metainfo / appstream data * Fix: Fixed hotkey doesn\'t count selected units correctly * Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps * Fix: Tweak autorating level field behaviour to show a correct image * Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new \"flat\" map archive format added * Fix: Make the Command Relay intel message accurate yet again * Fix: Do not ever skip loading droid save data (if it ever did at all) * Fix: Improve autorating requesting and attempt to put data into tooltip * Fix: Make Blender PIE plugin work on Blender 3.2 * Fix: Prevent (potentially endless) \"over-shooting\" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc. * Fix: Improve autorating request policy- Drop warzone2100-silence-gcc12-warning.patch and warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch, fixed in upstream- Add BuildRequires pkgconfig(opus)- Add build option DWZ_APPSTREAM_ID=warzone2100- Drop remove .portable file, it is removed upstream * Mon May 23 2022 Carsten Ziepke - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698 * Wed Mar 09 2022 Carsten Ziepke - Updated to 4.2.7 * General: * Fix: VTOLs occasionally land to attack * Fix: VTOLs may attempt to \"attack\" when empty * Fix: Optimum range not moving past long range when clicking a target- Correct the changelog entry for 4.2.6 update- Dropped unneeded glew dependencies * Tue Mar 08 2022 Guillaume GARDET - Add _constraints to avoid OOM * Tue Mar 01 2022 Carsten Ziepke - Updated to 4.2.6 * General: * Fix: Potential crash due to reinitializing default fog color- Changes in 4.2.5 * General: * Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed * Fix: Headless spectator performance improvements * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions * Fix: Various potential crashes * Graphics: * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file * Campaign: * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer * Change: The Collective uses Whirlwind tanks like in previous versions again * Change: Clear console when displaying automatic victory reminders * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the \"alternate\" VTOL templates option * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter * Multiplayer: * Add: Add in-game \"Mute Player\" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes. * Fix: Fix the Ultimate Scavenger weapon \"Scavenger Mounted MG\" not having a short range * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them * Fix: Remove extra propulsion models on scavenger helicopters * Fix: Format the netplay log file better * Modding: * Fix: Modding gamedesc.lev no longer causes a crash anymore * AI: * Change: Small improvements to Cobra AI and allow it to play cyborg only games * MP-Balance: * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 * Other: * Add: New maxReplaySaved and oldLogsLimit config options * Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer * Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost * Fix: Add Arabic to the list of available languages * Fix: Check for electronic research rewards already researched * Mon Dec 20 2021 Carsten Ziepke - Updated to 4.2.4 * General: * Fix: Prebuilt ally gates not being passable * Fix: Cleanup old log files * Fix: Various crashes and resource leaks * Campaign: * Change: Ignore VTOLs when a campaign enemy group unit can\'t hit them * Change: Better target selections by sorting targets relative to group average coordinate * Change: Add a time range to cam3-1 launch / detonate sounds * Change: Make the winning requirements for Beta-end more clear * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty * Multiplayer: * Add: Additional lobby chat slash commands, cmdinterface event output * Change: Set default AI back to Nexus * Change: Make some AIs easier when using Easy difficulty * Change: Remove old Cobra Hard / Insane weapon perks * Fix: Repeated game over message * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps * Challenges: * Fix: Specify specific AIs for \"Back to Basics\" and \"Hide Behind Me\"- Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed upstream: gh#Warzone2100/warzone2100#2479 * Sat Dec 04 2021 Carsten Ziepke - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for building with vk-1.2.198, gh#Warzone2100/warzone2100#2477 * Sat Dec 04 2021 Carsten Ziepke - Updated to 4.2.3 * General: * Fix: Unable to demolish structures at full health * Fix: Properly remove old QuickSave data when quick-saving * Fix: Drop pending structures on first click * Fix: Play buzz sound once per interval * Fix: Ultimate Scavengers freeze on certain maps * Fix: Improve OpenGL context cleanup on init failure * Fix: Various crashes * Multiplayer: * Fix: Game doesn\'t end when autohosting if all players leave simultaneously * Sun Nov 28 2021 Carsten Ziepke - Updated to 4.2.2 * General: * Add: Multiplay Options menu * Add: Hotkey to \"Select all land combat units, with health >50%, not assigned to any group\" * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends * Fix: Handle exceptions creating Vulkan device * Fix: Repairs & Builders: Don\'t move needlessly * Fix: Re-ordering construction units to build something shouldn\'t cancel it * Fix: Don\'t reset attack range under commander * Fix: Ignore rearm order when already rearming * Fix: Don\'t show green overlay when impossible to build next module * Fix: Don\'t show modules in build list when unable to build more buildings of that type * Fix: Don\'t retreat repair turrets (RT) to other RT * Fix: Improve resource cleanup on shutdown * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider * Fix: Various savegame / autosave issues * Fix: Remove Command Relay structure requirement for Command Turret research * Fix: Partial UI soft-lock with certain in-game menus * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug * Fix: Toggling debug mode in skirmish as spectator * Fix: Ultimate Scavengers building an absurd amount of factories * Graphics: * Fix: Missing parts on the Nexus Link turret * AI: * Fix: Rip out mobile repair tactics from Cobra AI * Scripting: * Fix: Use constants instead of plain numbers * Multiplayer: * Add: Add 7-player map \"Thales\" * MP-Balance: * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 * Change: Adjust Incendiary Mortar: \"researchPoints\": 3600 -> 4800, \"researchPower\": 112 -> 150 * Other: * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin * Sat Nov 13 2021 Carsten Ziepke - Updated to 4.2.1 * General: * Add: Replay v2 format: Embed downloaded maps, store \"end of game\" info block * Fix: Improve replay saving performance / behavior * Fix: Handle frontend.img / intfac.img load failure explicitly * Fix: updateChallenge() crash * Fix: loadGame() crash if map load failed * Fix: Various additional bounds checks & error logging * Fix: cursors_sdl: Null checks, cleanup order fixes * Fix: showUNITCOUNT should only apply to player slots * Fix: Further OpenGL init tweaks * Campaign: * Change: Alpha 09 tweaks * Change: Alpha 06 NP reinforcement tweak * Change: Update a Nexus Resistance Circuit research item name * Fix: Account for the transporter in campaign unit limit * Scripting: * Add: Provide a native fractal value noise generator for use in map scripts * Multiplayer: * Add: Add specstats button * Change: Host: Remember number of spectator slots in MP games * Fix: Improve spectator lag / fast-forward behavior * Fix: Do not reset ready status of players on spectator leave * Fix: NetworkTextMessage::receive() crash * Fix: ActivityManager: updateMultiplayGameData on MP replay load * Fix: Revamp WZFiles cleanup * MP-Balance: * Change: Rollback \"ALL ROUNDER\" damage value against \"Legged\", Increase the accuracy at long range of all MGs from 50 to 55 * Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons * Change: Increase the research time \"High Temperature Flamer Gel Mk3\" so it is no longer included in \"Advanced Base\" * Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research * Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard * Mon Nov 01 2021 Carsten Ziepke - Updated to 4.2.0 * General: * Fix: Handle repair point choice better so it doesn\'t pick less than ideal ones * Add: --loadreplay command line option * Graphics: * Add: Update Ultimate Scavengers button image * Campaign: * Add: Increase oil drum power in Beta (150) and Gamma (200) * Fix: Fix fastplay video not working since 4.2.0-beta2 * Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again * Scripting: * Change: Update JS documents * Multiplayer: * Change: Display team chooser column at all times * Change: Make inactivityMinutes / idleTime configurable * Fix: Fix a desync in replays due to structure limits not being the same in the replay * Fix: Fix a crash/assert when players were transitioned to spectators * Fix: Fix order of players in specstats window * Fix: Crash on autogame with spectator host * Fix: Joining new game after quitting lobby with spectator host * Fix: Client sends invalid command to host if autorating URL is enabled * Fix: Spectator host autorating URL requests for all clients * Fix: Unable to refresh lobby after being kicked * Fix: Replay desync at start due to replay spectator * MP-Balance: * Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier * Change: Slightly increase Super Auto-Cannon Cyborgs damage * Other: * Fix: Mingw / Clang compile warning fixes * Fix: Fix a potential chat related crash * Fix: Fix potential crash due to 0-sized decals VBO on maps without decals * Fix: Crash if transporter is recycled * Fix: Suppress and log wzDisplayDialog in headless mode * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode- Updated to 4.2.0-beta2 * General: * Add: Make selected structures and units blink on radar * Add: Power per second to power bar tooltip * Fix: Command interface fixes, documentation added * Fix: Crash caused by crash-handling provider * Fix: Always release sequence resources at shutdown * Fix: Additional null checks * Fix: Repair: Return to HQ as fallback * Fix: Improve replay warning / error messages * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby * Fix: Struct stats lookup maps tweaks / refactoring * Fix: Add a missing break for attack orders * Campaign: * Change: Decrease the player return LZ in Beta 08 * Change: Add additional research messages for Nexus Resistance Circuits * Multiplayer: * Change: Ignore allies\' attack to determine activity * Change: Limit Ultimate Scavengers\' Helicopter usage times on T1 technology * Fix: Desync when moving to repair * Fix: Don\'t load map preview twice for the host * Other: * Change: Add video install information for Ubuntu in README- Updated to 4.2.0-beta1 * General: * Add: Add Ultimate Scavengers to the game * Add: Implement remove from group shortcut * Add: Use a stable config directory for release builds * Change: First steps at moving savegame format totally to JSON--now converted the .gam file * Change: Return units to mobiles turrets & randomize repair points * Fix: Fix orders from Commanders after loading saves * Fix: Don\'t reveal artillery unless the CB tower is completely built * Fix: Fix sensors logic under commander so attaching them isn\'t useless * Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow * Fix: Only play \"assigned to commander\" sound if group is not full * Fix: Don\'t block ready status button when player clicks ready too fast * Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes * Fix: Improve ManufactureOptions/StatsButton clickability * Graphics: * Change: Major revision to the Blender 2.9x pie addon * Fix: OpenGL init resiliency * Campaign: * Change: Update Beta 11 mission objectives in the Intel menu * Change: Increase default message duration times for campaigns * Change: Improve the Alpha 7 Intel objective text * Change: Update camBalance for Gamma. Campaign rebalance is basically complete * Fix: Allow mission objectives to persist into offworld missions * Multiplayer: * Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer * Add: Support non-0-index hostPlayer, configuring \"spectatorHost\" from autohost json * Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes * Add: Add new random maps \"DustyMaze\": one 2-player and two 4-player maps * Change: Make lobby games scrollable * Fix: Fix double host exit screen * Fix: Properly load ttypes.ttp for script maps so water is shown and more * Scripting: * Add: Add a way for scripts to determine if games are a challenge * Change: Cleanup and improve JS API documentation * Balance: * Change: Make Machineguns less powerful short-term but not as to weaken them long-term * Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round * Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar * Change: Tweaks to Anti-Air research costs and timeline * Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters * Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret * Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research * Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use * Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance * Change: Make the VTOL MG parameters more balanced by reducing damage * Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer * Change: Improve accuracy of VTOL HMG * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius * Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket * Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg * Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade * Change: Slight Incendiary Mortar research cost and timeline reduction * Other: * Add: Add autorating url in config * Change: Don\'t show enemy building being repaired * Fix: Don\'t crash with JumpToResourceExtractor keybind after level reload * Fix: Don\'t double load a random backdrop on a connection cancel * Mon Aug 16 2021 Carsten Ziepke - Updated to 4.1.3 * General: * Fix: clearLoadedMods(): Clear mod_hash_list * Graphics: * Fix: setBarGraphValue() divide-by-zero * Fix: WIDGET::detach(): Check iterator before erasing * Fix: IntMessageButton::getTip(): Add null-checks * Campaign: * Fix: Crash caused by saveMissionData() * Multiplayer: * Fix: Fix order of players in alliances screen * Balance: * Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters * Change: (Multiplayer) Make Mantis more accessible * Change: (Multiplayer) Earlier access to Assault Gun, improve MG * Sun Aug 08 2021 Carsten Ziepke - Updated to 4.1.2 * General: * Fix: Various crash / cleanup fixes * Fix: Reduce log-spam * Fix: Wrong names for HVC * Fix: Don\'t deselect droids when pressing RMB over something * Fix: Various memory leaks * Fix: Do not play audio from assignments to commanders from other players * Fix: When editing keymappings, ESC should unhighlight the selection * Fix: Correct minimum OpenGL version check * Graphics: * Fix: Vulkan: Crash due to late release of graphics resources * Fix: Statistics table overflow * Fix: Various widget improvements * Campaign: * Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04 * Multiplayer: * Fix: Map request logic improvements * Balance: * Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters * Sun Aug 01 2021 Carsten Ziepke - Updated to 4.1.1 * General: * Fix: Fix chat cursor position * Fix: Respect Hold & Fire at will better * Fix: Refresh order buttons on hotkey press * Fix: Make other hotkeys override debug hotkeys by default * Graphics: * Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons * Change: Use faction models for UI buttons * Campaign: * Add: Add a small delay for allowing video skipping * Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks * Fix: Do not show transport button in objective achieved screen * Multiplayer: * Fix: Fixed obsolescence of machine guns Technology * Balance: * Change: Make Heavy Plasma Launcher more useful with an \"all rounder\" role and reduce price of Plasma Cannon significantly * Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight * Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range * Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons * Other: * Add: Add weapon info into debug window * Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC * Sat Jul 10 2021 Carsten Ziepke - Updated to 4.1.0 * Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues * Numerous multiplayer balance tweaks (see full changelog for details) * Fix fog, add an option to toggle it on * New design menu stats delta display * Add a single player quit confirmation screen * Allow building modules/derricks in a row (with drag & build) * Add support for binding same keys to multiple actions in non-conflicting contexts * Allow assigning key bindings to mouse keys * Add “selection without group” hotkeys * Move the whole group to the target location, not only the command droid * New cheat makemehero makes selected units hero rank * General improvements to Cobra AI / accounts for new balance changes * Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons * Fix: Several crash & UI soft-lock issues * Fix: Various save-loading issues * Fix: Do not handle RMB click while panning the camera * Fix: Unclosable panels and flicker when using the Intelligence map and Design menus * Fix: Heavy CPU usage on the Intelligence map * Fix: VTOL collision with ground units * Fix: Normalmapping of 3D models in menus / buttons * Many other bug fixes * Sun Apr 25 2021 Carsten Ziepke - Updated to 4.0.1 * General: * Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options * Fix: Improve water performance * Fix: Prevent crash related to flag/rally point positions already existing * Graphics: * Add: Additional Collective faction textures * Multiplayer: * Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg * Change: Some improvements to 6c-Entropy for easier modding * Fix: Reset ready status in lobby when a player leaves * Fix: Fixed incorrect player positioning in procedurally generated maps * Fix: Fix skirmish power modifier after saveload * AI: * Fix: AI messages wrongly targeting players * Balance: * Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons * Other: * Add: Add config option to toggle autosave features * Fix: Don\'t crash when closing the game if the music manager is open in the main menu- Remove redundant files from %{_datadir}/doc/%{name} * Mon Apr 12 2021 Ferdinand Thiessen - Dropped unneeded QT5 dependencies- Build Vulkan with conditional macros- Use cmake build macro * Disable LTO, does not compile at the moment * Sun Apr 11 2021 Imo Hester - Disabled Vulkan for Leap releases via cmake flags * Sun Apr 11 2021 Imo Hester - Disabled vulkan for Leap 15.2 and below due to older vulkan packages- Fixed pkg-config resolve issues for Leap 15.2 and below * Sun Apr 11 2021 Imo Hester - Updated to 4.0.0- Added Vulkan dependencies for the new vulkan backend- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais: if(WZ_ENABLE_BACKEND_VULKAN) [#] If Vulkan is enabled, use the GPL3 license for distribution configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3\" \"${WZ_DIST_LICENSE}\" COPYONLY) else() [#] GPLv2 configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/COPYING\" \"${WZ_DIST_LICENSE}\" COPYONLY) endif()
|
|
|